I get it but these comments are dumb. Blizzard has done lots of dumb shit over the last 15 years but they've also done a lot for the games and communities of these games
First bronze league heroes make people try out the game because it looks less intimidating myself included then he makes spotlights. Sounds like a plan
That is..... actually such a brilliant idea for a series! It never really occurred to be as a possibility, since Warcraft 3 heroes are generally on the simpler side of things - which is intentional, of course, because they're meant to be used alongside a base and an army, so you can't really have a high complexity character with difficult combos that has a wall of text under every ability. And I feel like their simpler nature would become very apparent, the moment you'd try to port any of them into DotA (Blood Mage would probably be a tad tricky to pick up, and Warden is a harder Queen of Pain due to her melee range and need to micro, but that's about it). So to see that even a Blademaster has so many intricacies that a 37 minute video can be made about him...... it's honestly quite a surprise. But it really goes to show that just understanding the mechanics of a game is not the same as knowing how to utilize them in the most effective way possible. Because sure, you can easily explain Blademaster's spells to an 8 year old that never played an RTS in their life, but that doesn't mean the 8 year old is going to perform well while using him. I know this might seem obvious to most of you, but as someone who's watched a ton of spotlight/showcase videos on other games, I was kind of conditioned to not expect these videos to go too deep. It just feels really refreshing to see something like this, after the style shift in the League champ spotlights, where they went onto much more surface level explanations for the sake of having the videos be shorter (which is a decision I will never ever understand). And I also enjoy a good reminder of the fact that seemingly simple things can actually have a ton of depth to them. Anyways, I hope we'll get to see some other heroes, with perhaps some vids on the units as well! (But for those, it would likely be more ideal to cover multiple units at once, like a "WC3 Unit Spotlight: Human Casters" sort of deal, that would touch on both the Priest and the Sorceress, or maybe a "WC3 Unit Spotlight: Infantry", which would cover the Footman, the Grunt, the Ghoul and the Archer..... though I could just be underestimating their complexity too :D)
the beauty of the bladestorm + auto atack is that it was adopted in world of warcraft, someone working wanted it to work just as clunky as it did in wc3 and they went out of their way to match it even against balance or common sense.
Yeah dude! I dont play a lot of warrior but I remember having an Alt Arms war for PVP bg's. There was a macro that allowed you to auto attack while in bladestorm and the dmg was crazy.
I know I am late to the party but holy crap that was a good content! I haven't played WarCraft 3 for about a decade (not counting recently re-playing the campaigns to refresh my memory of the lore) but man I love this game and I am happy that there are still people who care and love the game. I will certainly look all (24 I hope) of the hero spotlights series.
Lets gooo! I love that Grubby actually considered my suggestion of making SotLlike content and thought yeah lets try that, shows that he has built a tight community inside of which its fun to exchange ideas and communicate. I think this series is going to be very successful and useful. Thanks for the lesson professor. PS: I'd love to see Demon Hunter spotlight!
fun fact : during wind walk blademaster loses collision with units but he "gains" collision with items on the ground, so you could theorically item surround him xD love the content
I remember Lyn using this niche interaction once against Focus on Twisted Meadows long ago. Focus had walled off his base against harass, but Lyn Windwalked and then dropped an item on the ground, in order to have the collision from the item push his hero past the wall-off once the windwalk ended
This was removed, sadly, in 2020. Originally, this was part of my Windwalk tricks. But, when creating demonstrative gameplay footage, I found it's no longer possible. The reason this was removed is because you used to be able to squeeze into Human bases with diagonal base building blocks, by dropping a claws, squeezing over with WW, and then picking it up and going out the same way. This was felt to be unfair.
@@GrubbyTalks oh my bad then, I checked if it was a real thing before commentating but my game isnt linked to bnet cause I only play custom maps solo, so I have an old version of the game. I should have known I wouldn't have thougt of something you forgot xD
Great start to a series! I love how in-depth your videos are in general, they're long but really content dense and full of great info so it's never boring.
You could have added that despite BM having only 1,75 agility gain per level, he actually has the single highest agility gain in the entire game. I think that could help people project on how strong agility as an atttribute is.
I played this game as a kid. I was never very good and didn't have internet, so I just played the campaign and a few custom games. Now, I'm watching your videos and learning how to play. I just got good at doing my build order as humans. Getting ready to hit that bronze league soon and share with the world how bad I am. I love this game, even if I'm not good at it; thank you for making content and teaching us how to think about playing it.
I always thought peculiar that there was a huge lack of analysis explaining the game for newbies in warcraft 3 given its deep complexity. Good to see more guides!
You the man Grubby, this is a really useful series for those of us your pulling back into WC3 with your Bronze League Heroes Series. Love it, keep it up man.
SC2 does have "turn rate". It affects some units way more than others. Which is why some of their patches buff something to have "turret tracking" which basically massively decrease their "turn rate".
This breakout of the hero and their skills against each race matchup is great. This is exactly the kind of stuff I'm thinking about as a beginner, and I have no idea where else I would find this information. Maybe even a "race spotlight" series would also be great; highlighting what the given race does well generally, and the considerations against each other race. For instance, in the past you're discussed how some races can sit and wait; playing their own game, but other races NEED to go disrupt their opponent (like you pointed out in Orc VS Human here). These little details, to understand "I need to be aggressive here or I'll just lose" seems really important.
It's not that there's a "second blademaster" when he spins and autoattacks, it's that the autoattack is not bound to the animation. So blademasters stays the same and gets an "immolate aura" like damage aoe over time, plus the new spinning animation, and the autoattack stays.
This is a professional and appreciated analysis. Learned so much. Really enjoy your blademaster play being a bm fan from so much Samuro play in hots. GL.HF
Love the format, if I could be so bold to make a suggestion, some times stats like HP without context can be hard to conceptualize. Providing context like "7th hight HP of all heros" could go a long way to allow the viewer to understand what those numbers mean. Keep up the good work
Great feedback, cheers! "When talking about 550 HP, contextualize it either in a ranking compared to all the other Heroes, or give some other form of context to understand if that's a lot or a little." - NOTED
In case you're confused 9:07 Attack Speed is more like an Attack Time or Duration as its unit is seconds. My intuition for Speed is in something per second e.g. hits per second.
Hey Grubby! First of all, thanks for the content! I've doubt about the critical strike that shows when the mirror images attack. It works like an 20% critical strike from the real one or just something to confuse the oponent?
It´s so nice. I allready love your wc3 gameplays, but spotlight´s for better understanding of the Hero´s are awesome! Wc3 is still after all these years one of my favorit games and you making the contend of this game so much more enjoyable.
well made video love it, theres something incredibly alluring of warcraft 3 it has its charm and appeal, really love playing the modes where you control a hero and some minion and clear out a map. ais are really strong too even normal ai is hard to beat
LOVE the idea for this series. I was thinking of picking up WC3 after watching your Bronze League series, and found myself wondering where and how I would learn which heroes to use when. Especially Keeper of the Grove, I think he's so cool, but not sure if he's always a good first pick.
Good job. Please, when you talk about damage and attack speed numbers, calculate the DPS so it will be much clearer. You can also calculate how much time it takes to kill a T1 unit (pick any). This is not as good for heroes as for units (because heroes get items and level ups). You might be also interested in calculating unit's DPS numbers against all the all armor types, so people will actually get the idea whom to focus with which units and how much time would it take. In conclusion: DPS number on lvl1 hero and 5 DPS numbers against all the armor types would be nice. Stuff like "lvl1 blade kills an archer in x seconds would be extra nice"
If turn rate works like in dota, it should work like this: Turn rate is expressed in radians per 0.03 seconds. A 180° turn is the same as pi radians, therefore 0.03*pi divided by the turn rate of the unit equals the time it takes to turn 180°: 0.03*pi/TurnRate = time. Using 0.6 turnrate, we should get 0.03*pi/0.6 which is roughly 0.157secs to do a 180° turn. 0.4 would be roughly 0.235secs 0.5 would be roughly 0.188secs 1.0 would be roughly 0.094secs **this is assuming the formula is correct**
Yeap it works like in Dota2. Valve tried to copy the most of the mechanics from WC3, including turn rate. 1/0.03 - it is the internal frame rate in WC3, which means that in 1 second of the game ~ 33.3 frames proceeded, that's why it is 0.03 seconds used in formulae.
I knew that the BM still attacked during Bladestorm animation since Dota! It was a lot easier to spot since you could scale damage so much more, so seeing huge crits while bladestorming led to connecting the dots. Now I feel special 😂
This is awesome! Maybe add tips and tricks about creeping with said her too? I remember in the past it was common to have the Blade solo an item holding creep but have not seen that done much recently. Maybe if a hero has some spicy creep strategy that can be added too.
turn rate exists in hots, so that means its in sc2 aswell. u can kite with marines and try urself if any1 is doubting me. u can cover more ground while kiting forward, than kiting backwards.(exactly like how grubby explained it in warcraft3) the turn rate is just very low , so its hard to notice at first. turnrate section is at 09:43
Hi! Great video! I think I know how bladestorm works... It doesn't put a second blademaster spinning and hides the original one, because it would disjoint projectiles if so. I think bladestorm is just a damage aura that reduces blademaster's autoattack output damage to zero. So he can still attack but he does zero damage. They could make him unable to attack, but it would be weird when you click on an enemy unit, so they left it able to attack, but with zero damage.
Grubby the Goat giving critical coverage in an easily digestible ways again! Say, can you do a similar spotlight for each race shop? I often wonder why and when you pick up specific items in games, especially as Undead and Orc.
Honestly Grubby Blademaster is a work of art. Comfort RUclips through and through I have a weird relationship with BM though, when I played WC3 I hated him passionately but when I watch Grubby I always want him to be even better hahah
One of his voicelines is " Yes mylord '" I think, but the way he says is sounds like " yes hallå ", hallå being hi in Swedish. As a kid that fucked me up
How much is BM's inability to do well in "hero only" games is due to not having access to moon well spam like warden? If any orc hero could do it, I'd think it would be BM
At the beginning of the video he mentions that BM is not a good hero for these types of games. Also, when Grubby does these games, they're solo challenges, so he doesn't get a second hero. I know it's an arbitrary restriction, but it made me curious
I think you're right that it's mostly due to the lack of moon wells. There used to be a 2v2 team on Battlenet, I believe their user names were just "Blademaster" and "Warden", that would pool resources to the elf to get mass moon wells and then go solo Warden and Blademaster. Blademaster is very strong with moon well support and with orb of venom, and he is able to deal with magic immune units, which covers Warden's weaknesses well
That last trick - the thing where the blademaster still autoattacks in Bladestorm - was a big thing in Dota too. Juggernaut could do that as well and it was an important part of playing him. I'm not sure if that mechanic still exists in Dota 2.
I love your channel grubby, its been getting me back into wc3 which is one of the few things me and my brother can still connect over. I'm completely awful at RTS so I've been devouring your content. I was wondering if you have any guide on Control Groups or Key-Bindings, as I feel these two things are my biggest flaws at the moment (other than fully understanding all races and what counters what :P)
9:11 I've long believed the Attack Speed formula to take into account the Animation Damage Point, as a new attack cannot be started until this timer finishes. I could (and probably am) wrong though, I'll have to test that today.
Hi Grubby, thanks for the vid. I was always wondering about the movement speed change which happened during the very first patch at 2018? thereabouts, where AM, KOTG etc. got a boost to their MS. I just rechecked and indeed, AM's MS is 320, not 280 or 290 as it used to be. To my understanding, this actually changed meta quite a bit, since it was no longer possible to rundown INT heroes making it easier for AM/KoTG/FS especially in early game, where they shine the most anyway. I always felt that this is a somewhat forgotten change which actually led to a big meta shift, and would love if you would mention your thoughts on this change and the impact it had sometime.
hey grubby. can you do a video where you build your ultimate race. Which units from which race would you include in this race, which heroes, and what would the META be?
I thought of something: Would you be willing to talk about units hidden abilities in a video? I really think it would help people get into competitive WC3. I learned a few things from you these last couple weeks watching you videos, like Archer Spell Resistance. And I learned something else today on a forum, about the range units missing chance against units on top of a ramp.. HOW ARE YOU SUPPOSE TO LEARN THAT??? xD Please help us newbs.
I didn’t know about the two blade masters thing during bladestorm, does that mean you can bladestorm but also ranged attack air units with lightning orb at the same time? I bet that looks really funny
can we a grubby talks video about the armor interactions with weapon types, and which units counter each other? I learned rifles do good tower damage from your uthermal training games
Loving this start series!!! I have installed one week ago W3 to play with friends and we are having muuuch fun. Will you do it with all heroes? Thanks!
@@GrubbyTalks ah! That makes sense. Is it buyable at the market perhaps? I swear I’ve seen it in one of your videos recently, but it could have been a ffa or 4v4 now that I think about it. Thanks for the reply!
@GrubbyTalks, could you maybe discuss the possibility of a WC3 rerelease on Steam? I think a lot of people would gladly pay another 30 bucks or so to get a functioning multiplayer experience that wouldnt' necessarily have to rely on the reforged client (other games have released earlier [better] versions on steam). Blizzard already did it with Overwatch and Diablo, plus it would be a relatively easy way for Microsoft to on the one side deal with how to un-FUBAR the current situation with wc3, while also seeing how much demand for Warcraft there is. I've scoured the web for threads on the topic but you discussing this sorta thing could maybe breath some new life into the idea. In any case, thanks for beeing awesome
Because he has low agility. You're perhaps confusing "hidden base armor" with the visual starting armor at level 1. @Tavil85 that's really interesting, didn't know that Cryptlord has 75 less HP than others (probably due to high STR stat) and Paladin more Armor! =P
@@GrubbyTalks Hey Grubby, can you add heroes weaknesses and how to counter them to your next videos? I know BM doesnt have weaknesses but other heroes do :)
Is this the start of 23 more hero spotlights?
my body is ready, it's been ready for 2 decades
+1
@@alexyushiwangI hope so
I never experimented enough with some of the tavern heroes so I might learn a ton from this.
same here. The way pros have managed to discover every little detail of gameplay intrigues me
The series we need even if we don't deserve it
Doing more for the community than blizzard has ever done. Nice work grubby!
Blizzard does negative work
They made the game, though
@@jerrygreenestnice work, well done
I get it but these comments are dumb. Blizzard has done lots of dumb shit over the last 15 years but they've also done a lot for the games and communities of these games
@@JJJBunney001 na dude blizzard has really sucked for the last 10 years
That person that recommended Spiritofthelaw like content - MVP
Hey guys, Spirit of the Grubby here, with another hero review.
+1000 like points from me, SOTL-like content is da best!
Blizzard should pay grubby for keeping wc3 alive
Or the new RTS games that are about to go public
people still play esp in china its a solid low-mid tier game, it came back in the west too like 2018
@@zhuzhong74
There are noone lol
Stormgate? Nope looks worse than Warcraft
And Back2warcraft!
This new section is GOD TIER, hope to see the Crypt Lord soon.
+1
With all of the people coming back to the game in recent months, this is the best opportunity to do this kinda content. I love it.
First bronze league heroes make people try out the game because it looks less intimidating myself included then he makes spotlights. Sounds like a plan
Hey guys, Grub of the Law here.
Spirit of the law reference?
That is..... actually such a brilliant idea for a series!
It never really occurred to be as a possibility, since Warcraft 3 heroes are generally on the simpler side of things - which is intentional, of course, because they're meant to be used alongside a base and an army, so you can't really have a high complexity character with difficult combos that has a wall of text under every ability. And I feel like their simpler nature would become very apparent, the moment you'd try to port any of them into DotA (Blood Mage would probably be a tad tricky to pick up, and Warden is a harder Queen of Pain due to her melee range and need to micro, but that's about it).
So to see that even a Blademaster has so many intricacies that a 37 minute video can be made about him...... it's honestly quite a surprise.
But it really goes to show that just understanding the mechanics of a game is not the same as knowing how to utilize them in the most effective way possible. Because sure, you can easily explain Blademaster's spells to an 8 year old that never played an RTS in their life, but that doesn't mean the 8 year old is going to perform well while using him.
I know this might seem obvious to most of you, but as someone who's watched a ton of spotlight/showcase videos on other games, I was kind of conditioned to not expect these videos to go too deep. It just feels really refreshing to see something like this, after the style shift in the League champ spotlights, where they went onto much more surface level explanations for the sake of having the videos be shorter (which is a decision I will never ever understand).
And I also enjoy a good reminder of the fact that seemingly simple things can actually have a ton of depth to them.
Anyways, I hope we'll get to see some other heroes, with perhaps some vids on the units as well! (But for those, it would likely be more ideal to cover multiple units at once, like a "WC3 Unit Spotlight: Human Casters" sort of deal, that would touch on both the Priest and the Sorceress, or maybe a "WC3 Unit Spotlight: Infantry", which would cover the Footman, the Grunt, the Ghoul and the Archer..... though I could just be underestimating their complexity too :D)
the beauty of the bladestorm + auto atack is that it was adopted in world of warcraft, someone working wanted it to work just as clunky as it did in wc3 and they went out of their way to match it even against balance or common sense.
Same for Dota 1. Although yeah, that's basically WC3, so it being adapted in WoW is super cool!
Yeah dude! I dont play a lot of warrior but I remember having an Alt Arms war for PVP bg's. There was a macro that allowed you to auto attack while in bladestorm and the dmg was crazy.
I know I am late to the party but holy crap that was a good content!
I haven't played WarCraft 3 for about a decade (not counting recently re-playing the campaigns to refresh my memory of the lore) but man I love this game and I am happy that there are still people who care and love the game.
I will certainly look all (24 I hope) of the hero spotlights series.
Lets gooo! I love that Grubby actually considered my suggestion of making SotLlike content and thought yeah lets try that, shows that he has built a tight community inside of which its fun to exchange ideas and communicate. I think this series is going to be very successful and useful. Thanks for the lesson professor.
PS: I'd love to see Demon Hunter spotlight!
xdh4nz?
xdh4nz?
@@GrubbyTalks Yep, that is I. Tried doing reminders for you to do this series but I failed misserably...and you did it anyway. Hell yes
love the bit of lore at the start. Set the stage well
fun fact : during wind walk blademaster loses collision with units but he "gains" collision with items on the ground, so you could theorically item surround him xD
love the content
I remember Lyn using this niche interaction once against Focus on Twisted Meadows long ago. Focus had walled off his base against harass, but Lyn Windwalked and then dropped an item on the ground, in order to have the collision from the item push his hero past the wall-off once the windwalk ended
This was removed, sadly, in 2020. Originally, this was part of my Windwalk tricks. But, when creating demonstrative gameplay footage, I found it's no longer possible. The reason this was removed is because you used to be able to squeeze into Human bases with diagonal base building blocks, by dropping a claws, squeezing over with WW, and then picking it up and going out the same way. This was felt to be unfair.
@@GrubbyTalks oh my bad then, I checked if it was a real thing before commentating but my game isnt linked to bnet cause I only play custom maps solo, so I have an old version of the game.
I should have known I wouldn't have thougt of something you forgot xD
Also gains collision with workers harvesting Wood (maybe also Gold, but not sure).
Oh man this is so educational for people getting into Wc3. Good work Grubby!
Great start to a series! I love how in-depth your videos are in general, they're long but really content dense and full of great info so it's never boring.
Grubby trying to suppress a grin when he says "when two units are inside of each other" 😂
You could have added that despite BM having only 1,75 agility gain per level, he actually has the single highest agility gain in the entire game. I think that could help people project on how strong agility as an atttribute is.
I played this game as a kid. I was never very good and didn't have internet, so I just played the campaign and a few custom games. Now, I'm watching your videos and learning how to play. I just got good at doing my build order as humans. Getting ready to hit that bronze league soon and share with the world how bad I am. I love this game, even if I'm not good at it; thank you for making content and teaching us how to think about playing it.
Beautiful editing, they reserve a raise and an applause.
I always thought peculiar that there was a huge lack of analysis explaining the game for newbies in warcraft 3 given its deep complexity. Good to see more guides!
You the man Grubby, this is a really useful series for those of us your pulling back into WC3 with your Bronze League Heroes Series. Love it, keep it up man.
SC2 does have "turn rate". It affects some units way more than others. Which is why some of their patches buff something to have "turret tracking" which basically massively decrease their "turn rate".
was gonna say, it's super noticable on units like Siege Tanks
26:54 circlet of nobility converts 2 str into 50 str! OP item!!
This breakout of the hero and their skills against each race matchup is great. This is exactly the kind of stuff I'm thinking about as a beginner, and I have no idea where else I would find this information.
Maybe even a "race spotlight" series would also be great; highlighting what the given race does well generally, and the considerations against each other race. For instance, in the past you're discussed how some races can sit and wait; playing their own game, but other races NEED to go disrupt their opponent (like you pointed out in Orc VS Human here). These little details, to understand "I need to be aggressive here or I'll just lose" seems really important.
Fun fact: Orb of Lightning and Critical Strike fits really well with the Blademaster who has the highest Agility of all heroes
It's not that there's a "second blademaster" when he spins and autoattacks, it's that the autoattack is not bound to the animation. So blademasters stays the same and gets an "immolate aura" like damage aoe over time, plus the new spinning animation, and the autoattack stays.
This is a professional and appreciated analysis. Learned so much. Really enjoy your blademaster play being a bm fan from so much Samuro play in hots.
GL.HF
Love the format, if I could be so bold to make a suggestion, some times stats like HP without context can be hard to conceptualize. Providing context like "7th hight HP of all heros" could go a long way to allow the viewer to understand what those numbers mean.
Keep up the good work
Great feedback, cheers!
"When talking about 550 HP, contextualize it either in a ranking compared to all the other Heroes, or give some other form of context to understand if that's a lot or a little." - NOTED
Fantastic new series! Really looking forward to learning about all the heroes.
This together with Bronze league heroes is my new favorite pass time 🙌
In case you're confused 9:07 Attack Speed is more like an Attack Time or Duration as its unit is seconds. My intuition for Speed is in something per second e.g. hits per second.
Hey Grubby! First of all, thanks for the content! I've doubt about the critical strike that shows when the mirror images attack. It works like an 20% critical strike from the real one or just something to confuse the oponent?
This is gold. I hope to see more spotlights. And please keep the lore part!
It´s so nice.
I allready love your wc3 gameplays, but spotlight´s for better understanding of the Hero´s are awesome!
Wc3 is still after all these years one of my favorit games and you making the contend of this game so much more enjoyable.
As a new player, I’ve been loving the GrubbyTalks videos!
well made video love it, theres something incredibly alluring of warcraft 3 it has its charm and appeal, really love playing the modes where you control a hero and some minion and clear out a map. ais are really strong too even normal ai is hard to beat
This was just amazing Grubby, keep them coming... for ALL of them!
LOVE the idea for this series. I was thinking of picking up WC3 after watching your Bronze League series, and found myself wondering where and how I would learn which heroes to use when. Especially Keeper of the Grove, I think he's so cool, but not sure if he's always a good first pick.
Just started playing warcraft inspired by your bronze hero series. This has a lot of useful info to learn about the game 😊
Good job. Please, when you talk about damage and attack speed numbers, calculate the DPS so it will be much clearer. You can also calculate how much time it takes to kill a T1 unit (pick any). This is not as good for heroes as for units (because heroes get items and level ups). You might be also interested in calculating unit's DPS numbers against all the all armor types, so people will actually get the idea whom to focus with which units and how much time would it take.
In conclusion: DPS number on lvl1 hero and 5 DPS numbers against all the armor types would be nice.
Stuff like "lvl1 blade kills an archer in x seconds would be extra nice"
Btw, info presentation and video editing are sky high. Keep it up!
I think the viewers can make these calculations
Heros deal full damage regardless of armor type (except buildings). The only thing that matters is armor rating
@@elrondmcbong6392yep, I missed "for units" part.
@@geluflamma6896 seems like you didnt actually. I just missed it in the OP. My bad ✌🏻
If turn rate works like in dota, it should work like this:
Turn rate is expressed in radians per 0.03 seconds.
A 180° turn is the same as pi radians, therefore 0.03*pi divided by the turn rate of the unit equals the time it takes to turn 180°: 0.03*pi/TurnRate = time.
Using 0.6 turnrate, we should get 0.03*pi/0.6 which is roughly 0.157secs to do a 180° turn.
0.4 would be roughly 0.235secs
0.5 would be roughly 0.188secs
1.0 would be roughly 0.094secs
**this is assuming the formula is correct**
Yeap it works like in Dota2. Valve tried to copy the most of the mechanics from WC3, including turn rate.
1/0.03 - it is the internal frame rate in WC3, which means that in 1 second of the game ~ 33.3 frames proceeded, that's why it is 0.03 seconds used in formulae.
I knew that the BM still attacked during Bladestorm animation since Dota! It was a lot easier to spot since you could scale damage so much more, so seeing huge crits while bladestorming led to connecting the dots. Now I feel special 😂
This is awesome! Maybe add tips and tricks about creeping with said her too? I remember in the past it was common to have the Blade solo an item holding creep but have not seen that done much recently. Maybe if a hero has some spicy creep strategy that can be added too.
So helpful. Would love to see more of these
turn rate exists in hots, so that means its in sc2 aswell. u can kite with marines and try urself if any1 is doubting me. u can cover more ground while kiting forward, than kiting backwards.(exactly like how grubby explained it in warcraft3)
the turn rate is just very low , so its hard to notice at first. turnrate section is at 09:43
Hi! Great video!
I think I know how bladestorm works... It doesn't put a second blademaster spinning and hides the original one, because it would disjoint projectiles if so.
I think bladestorm is just a damage aura that reduces blademaster's autoattack output damage to zero. So he can still attack but he does zero damage. They could make him unable to attack, but it would be weird when you click on an enemy unit, so they left it able to attack, but with zero damage.
Man you are gonna BLOW UP and I'm very happy for you! You bring a lot of joy to people, especially the child side of us.
nice voice over edit at 8:57 😅
Insane Editor
Thanks for the Blademaster tips, Grub! Now I gonna try the sick empathy mirror image combo in Bronze elo, wish me luck!
Possibly the coolest hero in the game.
Its him or demon hunter
Grubby the Goat giving critical coverage in an easily digestible ways again!
Say, can you do a similar spotlight for each race shop? I often wonder why and when you pick up specific items in games, especially as Undead and Orc.
Love the spotlight on the coolest hero in wc3
Honestly Grubby Blademaster is a work of art. Comfort RUclips through and through
I have a weird relationship with BM though, when I played WC3 I hated him passionately but when I watch Grubby I always want him to be even better hahah
For me I learned how to use Yurnero the Juggernaut a lot since the Blademaster was my favourite!
Thanks Grubby for the great content.
Loving the new series!
i'd say go for the most played hero in each race first? archmage, fs/bm, Keeper/dh, DK. great series!
Grubby REALLY cooking with these recent videos.
Looking forward to seeing all heroes given this treatment
One of his voicelines is " Yes mylord '" I think, but the way he says is sounds like " yes hallå ", hallå being hi in Swedish. As a kid that fucked me up
Keeper’s always been my fave, would love to see a video on him 🙏
Loved the Settlers of Catan cameo!
Won for the first time on BN after watching this and playing blade, just got Reforged this week. Aways tought he was the coolest!
it would be really cool to provide machinima videos while explaining a background lore and story. i can't wait for other heroes :D
If you mod cleave and critical strike onto the same hero, does critical strike damage apply to cleave?
How much is BM's inability to do well in "hero only" games is due to not having access to moon well spam like warden? If any orc hero could do it, I'd think it would be BM
Huh? He does fine in a heros-only match, you just need shadow and salve for healing.
At the beginning of the video he mentions that BM is not a good hero for these types of games. Also, when Grubby does these games, they're solo challenges, so he doesn't get a second hero. I know it's an arbitrary restriction, but it made me curious
Elf is by far the best at this fun challenge because of Moon Wells!
I think you're right that it's mostly due to the lack of moon wells. There used to be a 2v2 team on Battlenet, I believe their user names were just "Blademaster" and "Warden", that would pool resources to the elf to get mass moon wells and then go solo Warden and Blademaster. Blademaster is very strong with moon well support and with orb of venom, and he is able to deal with magic immune units, which covers Warden's weaknesses well
That last trick - the thing where the blademaster still autoattacks in Bladestorm - was a big thing in Dota too.
Juggernaut could do that as well and it was an important part of playing him.
I'm not sure if that mechanic still exists in Dota 2.
Quality W3 content and hero spotlight in 2024? Bring it on!
I love your channel grubby, its been getting me back into wc3 which is one of the few things me and my brother can still connect over. I'm completely awful at RTS so I've been devouring your content. I was wondering if you have any guide on Control Groups or Key-Bindings, as I feel these two things are my biggest flaws at the moment (other than fully understanding all races and what counters what :P)
9:11 I've long believed the Attack Speed formula to take into account the Animation Damage Point, as a new attack cannot be started until this timer finishes. I could (and probably am) wrong though, I'll have to test that today.
Hi Grubby, thanks for the vid.
I was always wondering about the movement speed change which happened during the very first patch at 2018? thereabouts, where AM, KOTG etc. got a boost to their MS. I just rechecked and indeed, AM's MS is 320, not 280 or 290 as it used to be.
To my understanding, this actually changed meta quite a bit, since it was no longer possible to rundown INT heroes making it easier for AM/KoTG/FS especially in early game, where they shine the most anyway.
I always felt that this is a somewhat forgotten change which actually led to a big meta shift, and would love if you would mention your thoughts on this change and the impact it had sometime.
Power fantasy: blademaster's crit ability does work with backstab from windwalk
Blizzard could never be so useful as Grubby ❤
GrubGPT is real
Hopefully we can learn more about how to counter those heroes in the future episode:)
physical effective health is a confusing metric because there is "magic" type normal attacks which still get reduced by armor.
Cool Video 👍
Maybe Bloodmage Next ?!
hey grubby. can you do a video where you build your ultimate race. Which units from which race would you include in this race, which heroes, and what would the META be?
I thought of something: Would you be willing to talk about units hidden abilities in a video? I really think it would help people get into competitive WC3.
I learned a few things from you these last couple weeks watching you videos, like Archer Spell Resistance. And I learned something else today on a forum, about the range units missing chance against units on top of a ramp.. HOW ARE YOU SUPPOSE TO LEARN THAT??? xD Please help us newbs.
I didn’t know about the two blade masters thing during bladestorm, does that mean you can bladestorm but also ranged attack air units with lightning orb at the same time? I bet that looks really funny
can we a grubby talks video about the armor interactions with weapon types, and which units counter each other?
I learned rifles do good tower damage from your uthermal training games
Loving this start series!!! I have installed one week ago W3 to play with friends and we are having muuuch fun. Will you do it with all heroes? Thanks!
You should do one of these videos for each hero
I’m surprised that mask of death wasn’t up there in the items list.
Not a valid drop in 1v1
@@GrubbyTalks ah! That makes sense. Is it buyable at the market perhaps? I swear I’ve seen it in one of your videos recently, but it could have been a ffa or 4v4 now that I think about it.
Thanks for the reply!
Nice!
Excellent video!
@GrubbyTalks, could you maybe discuss the possibility of a WC3 rerelease on Steam? I think a lot of people would gladly pay another 30 bucks or so to get a functioning multiplayer experience that wouldnt' necessarily have to rely on the reforged client (other games have released earlier [better] versions on steam). Blizzard already did it with Overwatch and Diablo, plus it would be a relatively easy way for Microsoft to on the one side deal with how to un-FUBAR the current situation with wc3, while also seeing how much demand for Warcraft there is. I've scoured the web for threads on the topic but you discussing this sorta thing could maybe breath some new life into the idea. In any case, thanks for beeing awesome
It's so weird that neither Blade nor Fiends are meta anymore. They used to be all the rage in 2015.
- Adûnâi
Can you use the "displacement" from Mirror Image to jump through walls and gaps you otherwise couldn't pass through?
Uuuuh its out, long awaited from yesterdays tease xD
I use clarity instead of health pot I usually let shaman heal or I'll just transfer my pot to the bm if needed
Ooh, hero spotlight. This looks like an interesting series
Hi Grubbs!
I hope you do every hero. Heck, I hope you do every unit in the game.
Grub talkin bout WC3 like it dropped yesterday
I love this type of videos!
I want to see all the heroes. Maybe I can finally grasp how to use some of them!
That is why he says earlier: "Circlet of Nobility = 1 level up stats"; and it is true.
About the base stats, all heroes have 100 base hp and -2 base armor except 2. Cryptlord has 25 base hp. Paladin has 0 base armor.
But Paladin isn't even the highest base armor hero?
Because he has low agility. You're perhaps confusing "hidden base armor" with the visual starting armor at level 1. @Tavil85 that's really interesting, didn't know that Cryptlord has 75 less HP than others (probably due to high STR stat) and Paladin more Armor! =P
@@GrubbyTalks Hey Grubby, can you add heroes weaknesses and how to counter them to your next videos? I know BM doesnt have weaknesses but other heroes do :)
I am picking up War3 again:P with grubby on my side:)
Dude, this is awesome
Nice video, but long time no Tierlist ... Tierlist of your Tierlist videos when? :D
Just noticed that his crit icon is blade cutting something in half, not crab claws...