I have the same viewpoints as you with playing long difficult games. I always had interest in playing elden ring and only have played the first dark souls. Thanks for the interesting thoughts, it helps me decide on playing this game soon. I'm glad that your impressions are good. I also really love how you can summon cpu players, that would be my number one best feature for this game.
Great takes. I started this game with your same basic sword & shield build and I had a lot of fun for several hours, exploring the world, finding loot and getting stronger. But later on, you do start running into bosses that feel insurmountable with this playstyle. Like they feel made to be cheesed with summons and magic. Playing in co-op actually made this worse for me, because my partner is not a pro either, and was also using a fairly honest build, just with a bleed weapon. Since co-op doubles the health of bosses, it made it much harder if one of us died early, which happened often. And if a boss has two phases, you have to survive that harder phase for twice as long if your co-op partner died during phase 1. We got close to the end of the game, but never finished it because it got too tedious for us. Maybe I would have had a better time solo, I'm not sure. I know it's a bit of a hot take to critique Elden Ring, but I would be very interested to hear your thoughts after trying to go through the entire game on your own, with that old school sword & shield build you were going for. I would love to know where you struggled, and how you managed to overcome the struggle, if you did. I will say though, seeing that laser cheese kinda made me envy your playthrough. Those bosses deserve it :P
Personally the way you play seems totally fair. At the end of the day it's still in the games boundaries and the way that you play the game should be about getting the most fun out of it, not specifically going for the hardest route.
Dark Souls didn't need an open world for it to feel like an expansive world. Elden Ring's open world doesn't add much to mechanics or lore, so it's useless. In fact, it's frustrating because instead of using currency to buy goods, now farming in the open world is required... Repeated dungeons are uninspired compared to hand crafted unique areas like DS, and repeated bosses are even worse... DS 1-3 did it the best and it should stay that way, or just move on from the genre because imo they're perfect as-is. Or come up with a way to enhance what's there, but open world doesn't do it.
I have the same viewpoints as you with playing long difficult games. I always had interest in playing elden ring and only have played the first dark souls. Thanks for the interesting thoughts, it helps me decide on playing this game soon. I'm glad that your impressions are good. I also really love how you can summon cpu players, that would be my number one best feature for this game.
Hey man I love your videos. We've had a very similar experience with video games lol.
Great takes. I started this game with your same basic sword & shield build and I had a lot of fun for several hours, exploring the world, finding loot and getting stronger. But later on, you do start running into bosses that feel insurmountable with this playstyle. Like they feel made to be cheesed with summons and magic. Playing in co-op actually made this worse for me, because my partner is not a pro either, and was also using a fairly honest build, just with a bleed weapon. Since co-op doubles the health of bosses, it made it much harder if one of us died early, which happened often. And if a boss has two phases, you have to survive that harder phase for twice as long if your co-op partner died during phase 1.
We got close to the end of the game, but never finished it because it got too tedious for us. Maybe I would have had a better time solo, I'm not sure. I know it's a bit of a hot take to critique Elden Ring, but I would be very interested to hear your thoughts after trying to go through the entire game on your own, with that old school sword & shield build you were going for. I would love to know where you struggled, and how you managed to overcome the struggle, if you did. I will say though, seeing that laser cheese kinda made me envy your playthrough. Those bosses deserve it :P
Not to "uhm ackchually" you, but From Software's most recent game is actually Armored Core VI: Fires of Rubicon.
Personally the way you play seems totally fair. At the end of the day it's still in the games boundaries and the way that you play the game should be about getting the most fun out of it, not specifically going for the hardest route.
nice
Better late than never
I bought it for you too
Dark Souls didn't need an open world for it to feel like an expansive world. Elden Ring's open world doesn't add much to mechanics or lore, so it's useless. In fact, it's frustrating because instead of using currency to buy goods, now farming in the open world is required... Repeated dungeons are uninspired compared to hand crafted unique areas like DS, and repeated bosses are even worse... DS 1-3 did it the best and it should stay that way, or just move on from the genre because imo they're perfect as-is. Or come up with a way to enhance what's there, but open world doesn't do it.
ER is better than dark souls 2 and 3.
Why did this video get 5 views?
Time to okay dlc
You must return to Dark Souls 2, I highly urge you.