3d Game - Low Poly (Grass & Flowers) 🌿 3d Game Foliage in Blender 🌿 Blender to Substance (PART 01)

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  • Опубликовано: 11 янв 2025

Комментарии • 23

  • @kurcra7383
    @kurcra7383 2 года назад +5

    that's actually one of the tutorials which has really correct title and content
    good job

  • @LaszloIvanyi
    @LaszloIvanyi 4 года назад +9

    I'd like to request a 4 hr long Udemy tutorial about this where you do an explain the whole thing in detail :D

  • @MrRecuerda
    @MrRecuerda 3 месяца назад +1

    Why are you using Substance Designer to create bakes, can't you do a similar thing it in substance painter? I got lost in this part. Thank you so much for all of this!

    • @brainchildpl
      @brainchildpl  3 месяца назад +1

      I like to play around with different workflows. In Substance Designer, you can use all the nodes, which gives you different results compared to what you get in Substance Painter.

    • @MrRecuerda
      @MrRecuerda 3 месяца назад

      @@brainchildpl thank you so much for such a quick answer, meanwhile i found out another video of yours that you don’t use designer. Now i got it. Do you know any good resources to learn designer? Or is there a tutorial for this, i can’t really understand what are you doing

  • @ssoltani498
    @ssoltani498 4 года назад +1

    Like it. Thanks.
    A question: I saw that you used the Subdivision for the models. I think they're not Low Poly anymore, right?
    Or maybe you will make the low poly from them later?

    • @brainchildpl
      @brainchildpl  4 года назад +4

      I bake all the details from the subdivided model to the flat plane model, and then create low poly (game ready) assets from it. Wait for Part 2 :)

  • @alkistagaras8269
    @alkistagaras8269 4 года назад +1

    I just find out about you, i watched a lot of your videos, you are really doing a very good job. I have a question tho, i am trying to learn designer but im struggling. Any good videos?

    • @brainchildpl
      @brainchildpl  4 года назад +1

      Buy every "Fundamentals" tutorial from Daniel Thiger www.artstation.com/a/2472636 This is really good - I learned a lot of things from his tutorials. :)

    • @alkistagaras8269
      @alkistagaras8269 4 года назад +1

      @@brainchildpl okay thank you, means a lot.

  • @HannahAgra
    @HannahAgra 4 года назад +1

    Are you using substance painter to get the maps together? This is all very instructive, thank you!

    • @brainchildpl
      @brainchildpl  4 года назад +1

      I use both Designer and Painter to get the maps together ;) thanks!

  • @Grumbledookvid
    @Grumbledookvid 3 года назад

    how do I separate leaves from a branch to texture in substance painter? The mesh is just a 2d plane, so I can't apply a separate material to the areas.

    • @brainchildpl
      @brainchildpl  3 года назад

      Not sure what you mean? Do you want to make a 3d mesh for the branches and texture it separately?

  • @teamtomii
    @teamtomii 6 месяцев назад +1

    Why is that big plane added behind the assets?

    • @brainchildpl
      @brainchildpl  6 месяцев назад

      The plane I used as a low poly baking mesh?

    • @teamtomii
      @teamtomii 6 месяцев назад

      @@brainchildplThe one at 7:35

    • @brainchildpl
      @brainchildpl  6 месяцев назад

      @@teamtomii I bake my high poly meshes onto it. It is an unwrapped low poly model. Once the high poly details are baked onto it, I cut out each plant from the flat plane and start giving them more shape.

    • @teamtomii
      @teamtomii 6 месяцев назад

      @@brainchildpl Ah I see! I'll watch it again closely and try to follow along. I've wanted to learn how to make 3D environment art for a while now. I've made a high poly rose that I want to simplify so it could be used in a game, maybe I can apply some of your techniques for it.

  • @juliocesardenizdasilva104
    @juliocesardenizdasilva104 4 года назад +1

    ❤️❤️❤️❤️❤️❤️