Game Animation Sample Project | Motion Matching | Unreal Engine

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  • Опубликовано: 4 окт 2024
  • Check out this video for a taste of what’s in the new Unreal Engine Game Animation Sample Project.
    Interested in creating high-quality character locomotion and other gameplay animation systems? Look no further-you can now download the Game Animation Sample Project for free!
    Supercharge your development with this animation database of over 500 AAA-quality animations, complete with a fully functional character and animation Blueprint.
    Featuring everything you need to get up and running with Motion Matching, the Game Animation Sample Project showcases dynamic, fully functional animation systems that are commonly needed in games. Built using best practices, it can be used for learning or to help you kickstart your own creations.
    Download the project here: www.unrealengi...
    #MotionMatching, #Animation, #CharacterLocomotion, #UnrealEngine, #SampleProject

Комментарии • 256

  • @LongmireLocomotion
    @LongmireLocomotion 3 месяца назад +503

    Sorry for the wait everyone ;)

    • @cookie32o
      @cookie32o 3 месяца назад +46

      You are a legend that's for this and alsv4

    • @CausticCaterpillar
      @CausticCaterpillar 3 месяца назад +12

      No worries! This was worth the wait! Thank you!!!

    • @eneasyou
      @eneasyou 3 месяца назад +3

      Thanks fella

    • @wallen8638
      @wallen8638 3 месяца назад +1

      Hopefully it was worth the wait 🙏🏻

    • @JesseTheCatLover
      @JesseTheCatLover 3 месяца назад +2

      awesome man

  • @GorkaGames
    @GorkaGames 3 месяца назад +160

    We finally have it!! 💪💪🔥

    • @Pesh_X
      @Pesh_X 3 месяца назад +6

      @GorkaGames can you please make a video on how to make complete locomotion please?

    • @berketolga
      @berketolga 3 месяца назад

      Please make an advanced locomotion tutorial for the GTA series!!!!

    • @bazio5592
      @bazio5592 3 месяца назад

      Probably he come here to flex his RTX 4090 ( ͡° ͜ʖ ͡°)

    • @jeretas7200
      @jeretas7200 3 месяца назад +3

      bro please make us a tutorial explaining how to use all this. U would save me.

    • @bazio5592
      @bazio5592 3 месяца назад +1

      @@jeretas7200 You must be 6 years old, epic just make full working demo lmao

  • @PrismaticaDev
    @PrismaticaDev 3 месяца назад +44

    Very excited to dig in to this! Mr Longmire strikes again with another banger.

    • @ErichToven
      @ErichToven 3 месяца назад +1

      When you don't have a large sample base motion matching gets a bit helerious. Maybe another game even maybe. lol

  • @ErikHDev
    @ErikHDev 3 месяца назад +152

    It's just unquestionable at this point, Unreal Engine is the way to go

    • @Wartooth6
      @Wartooth6 3 месяца назад +4

      john unreal is a genious

    • @stonbax
      @stonbax 3 месяца назад +7

      Unless you have a beast pc and a project that needs very heavy and high fidelity render fearures and ready to use assets, systems and animations that you don't have the skills to modify to your needs, well no, unreal is probably not the way to go

    • @alexeinuville2555
      @alexeinuville2555 3 месяца назад +7

      @@stonbax no brother, it is the way to go, because you can also program your own moules for it. Fair, it is not fully open source, but it is not true that you need a beast PC because Unreal demands it, it is the scope of your project what will demand a beast. You can stick to low poly and simplified materials/shaders and you're golden. The way Unreal handles the flux of information is very streamlined, there's nothing that absolutely requires beastly PCs to be run on, only the best of the best graphics, but that will be true with absolutely every game engine

    • @PoPoWanObi
      @PoPoWanObi 3 месяца назад

      Huh? Unreal is open source.

    • @PoPoWanObi
      @PoPoWanObi 3 месяца назад +1

      Huh? Unreal is open source.

  • @joelkorpela2706
    @joelkorpela2706 3 месяца назад +7

    IT'S HAPPENING!!! Epic is a literal beacon in this crumbling gaming world. Empowering indie devs seems like the only way we're going to get some games that prioritize fun over micro transactions. Thank you so much for this insane resource (and everything else Epic provides for a free or fair value)!

  • @TBjunk25
    @TBjunk25 3 месяца назад +14

    The fact that it’s all free blows my mind, thank you so much

  • @mypixel-music
    @mypixel-music 3 месяца назад +23

    Unreal is the best thing ever happened to us

  • @aleenn
    @aleenn 3 месяца назад +20

    God bless you EPIC!

  • @alexeinuville2555
    @alexeinuville2555 3 месяца назад +1

    I love the amount of work and dedication Epic is putting into (not promising) *actually making* Unreal Engine the absolute apex of engines it is

  • @SGUnrealCreation
    @SGUnrealCreation 3 месяца назад +2

    This Is Epic Thanks A lot will save Tons of time for locomotion development.🥰🥰❤❤

  • @coder5382
    @coder5382 3 месяца назад +1

    It's so awesome! Those animations will be handy for all indie devs who want realistic animations in their games but can't afford the high cost. Not only game devs but folks in films, Archviviz, etc. Thank you guys so very much! ;)

  • @Yazoon_S
    @Yazoon_S 3 месяца назад +6

    The generosity of epic games is unparalleled ❤
    God bless you, kittens

  • @nether6209
    @nether6209 3 месяца назад +1

    I'm glad I switched from unity in 2021, UE has been so good experience so far. There were minor annoyances for sure, but Unity had more

  • @thatfish3951
    @thatfish3951 3 месяца назад +2

    This will be an excellent learning tool! Very excited to try my hand at motion matching

  • @sheikhsadab
    @sheikhsadab 3 месяца назад +1

    It was one of the coolest things I saw today, that cooled me down physically in this 45 degree summer day here in my country xD

  • @sisqobmx
    @sisqobmx 3 месяца назад +12

    Nice. Thanks Epic.

  • @matdevelop
    @matdevelop 3 месяца назад +1

    It's brilliant ! Can't wait to see it up close, thanks for this work !

  • @hectorclark4012
    @hectorclark4012 3 месяца назад +1

    Thankyou epic! U guys are making a dream come to true for lots of people! Including me!

  • @brpc3D
    @brpc3D 3 месяца назад +7

    Thanks Epic❤

  • @boycececil3727
    @boycececil3727 27 дней назад

    Imagine making a parkour game with this new system

  • @phantomabid
    @phantomabid 3 месяца назад +6

    FINALLY!

  • @LordShrub
    @LordShrub 3 месяца назад

    Holy shock! To get this for free is amazing! Thank you!

  • @PhoenixTheGame
    @PhoenixTheGame 3 месяца назад +2

    Yesterday i was like it would be epic if they released the sample tomorrow
    lol..
    I LOVE YOU EPIC GAMES

  • @CanalMordeEassopra
    @CanalMordeEassopra 3 месяца назад +1

    Até que em fim essa delicinha saiu ❤

  • @abdoulraoufgambo
    @abdoulraoufgambo 3 месяца назад

    That's why i love Unreal Engine !!!!!

  • @ErichToven
    @ErichToven 3 месяца назад

    Sweet we get the character blueprint also. Awesome. With the new retageter i should be rolling in minutes then

  • @HanadeusTTV
    @HanadeusTTV 3 месяца назад

    thank you very much now i can start my game dev journey

  • @VRDivision
    @VRDivision 3 месяца назад +2

    let's gooo!

  • @GG_GlitchTV
    @GG_GlitchTV 3 месяца назад

    Can you guys start doing bp tutorials please? I want to know how to implement all these animations but not a lot of great sources out there. Thanks for everything!

  • @sergiokaminotanjo
    @sergiokaminotanjo 3 месяца назад

    men these animations look perfect, kids these days are so fucking lucky if l had this 25 years ago l would have went insane

  • @ErichToven
    @ErichToven 3 месяца назад

    Hell yeah been waiting for this to drop.

  • @teurminho
    @teurminho 3 месяца назад +1

    I want to know what kind of deal with the devil Epic folk made... This engine looks more like witchcraft than technology... Amazing work 😮

  • @Rawarart
    @Rawarart 3 месяца назад

    this is why you are the GOAT

  • @RayaneAtd
    @RayaneAtd 3 месяца назад

    I'm so happy about this but i don't know how to express it, thank you!

  • @jessenoble5252
    @jessenoble5252 3 месяца назад

    @LongmireLocomotion
    Hey, So this is really cool! I watched the long video where the team discussed all the features and showcased this in depth, and it was very cool. As we all found out, its reasonably complicated, so what would you say to making a video that showcases more specifically how to modify this system to fit a variety of needs?
    Specific examples might include,
    - Provide a flowchart of how each of the blueprints/functions are connected
    - Add on a double jump (with say a single motion)
    - Switch out the character to a custom character, (the various ways)
    - Connecting this to an AI controlled character
    - Adjusting to add a shimmy motion set instead of automatically climbing up.
    - Add a new state, based upon user input, maybe a roll dodge or something?
    - Change the current states, so this could be adapted for say, combat, or a differently driven group of animation sets.
    - Show how it looks with many less motions and exchanging the animation data for a different set.
    I'm pretty new to the engine so I'm sure some of the above can be done with a bit more basic knowledge, but I bet a lot of people would like to figure this stuff out, especially the more complex stuff!

  • @JOEFRAUST
    @JOEFRAUST 3 месяца назад +1

    I will definitely be checking it out later!

  • @GamingDanDev
    @GamingDanDev 3 месяца назад +3

    This is great thank you epic

  • @ButtercupVisuals
    @ButtercupVisuals 3 месяца назад

    Super excited to play with these!

  • @WarrXIII
    @WarrXIII 3 месяца назад

    Finally, what an Epic gift

  • @LuisRdzG10
    @LuisRdzG10 3 месяца назад

    First of all, thank you very much.
    Just a petition... I wish you did something similar for animals, that would be neat

  • @williamlacrosse9389
    @williamlacrosse9389 3 месяца назад

    You guys rock! Amazing content! Let's jump into it,

  • @Vaiikus
    @Vaiikus 3 месяца назад

    just commenting to be part of history

  • @cookie32o
    @cookie32o 3 месяца назад

    I been waiting on this all year

  • @ErichToven
    @ErichToven 3 месяца назад

    I needed this for... reasons

  • @mhk_studio
    @mhk_studio 3 месяца назад +2

    Finally! 🔥🔥🔥🔥

  • @BrownCookieBoy
    @BrownCookieBoy 3 месяца назад

    Love how there are people uploading these animations over at facebook acting as if they work hard on an upcoming game.

  • @AuronDzilk
    @AuronDzilk 3 месяца назад

    Oh finally 🎉 is it gonna be implemented in the finals ?

  • @erickendoka2953
    @erickendoka2953 3 месяца назад +1

    Soo hypped thank you!

  • @neriverso
    @neriverso 3 месяца назад

    Minha nossa, EPIC GAMES! MINHA NOSSA. QUE DELÍCIA 👏🏼👏🏼👏🏼

  • @NostromoVA
    @NostromoVA 3 месяца назад

    THANK YOU! Now to have some fun!

  • @herrscheroflolly5255
    @herrscheroflolly5255 3 месяца назад

    Good. I hope soon there will be a release of another level from the demo "talisman".

  • @Lv7-L30N
    @Lv7-L30N 3 месяца назад

    the moment has arrived :O ♥ ♥

  • @HarrySunV9x
    @HarrySunV9x 3 месяца назад

    It's so cool. I'm a beginner, so is this project will have cpp version? Or using blueprints is more appropriate than c++ for character animation?

  • @unreal_kamil
    @unreal_kamil 3 месяца назад

    Been waiting for this!!!!

  • @dav1dparker
    @dav1dparker 3 месяца назад +4

    Yes yes yes yes

  • @raw.voltage
    @raw.voltage 3 месяца назад

    this is insane!! thank you so much 💗💗

  • @TheCreator1337
    @TheCreator1337 3 месяца назад

    Thanks a lot for this, Epic! This is...epic.

  • @Baelroak
    @Baelroak 3 месяца назад

    Thanks guys amazing work

  • @stuxed
    @stuxed 3 месяца назад +1

    Woah! Thank you!

  • @WrathOfAl
    @WrathOfAl 12 дней назад

    Good morning. Hope someone is still monitoring these posts, LOL! I love this project. I have seen various tutorials on how to add combat based animations to the project as well and so far, have seen some success. What I did not expect was to have issues with socket placements. For example, if I wanted to place a sword in the hand of let's say, twinblast, who is part of the GSP project, the sword is grossly out of place when you are using twinblast vs. let's say Echo. The socketing is managed off of the default mesh inside UEFN Manny, so when you are running another character such as Twinblast or Echo, these BP's run off of an attached skeleton mesh to the main character mesh.... So how do we handle this ?

  • @gameonspot1
    @gameonspot1 3 месяца назад +2

    Nice... Thanks 👍

  • @Lalartist_
    @Lalartist_ 3 месяца назад +1

    nice job well done ♥

  • @joshnevel1504
    @joshnevel1504 3 месяца назад +2

    Thank you

  • @black_shimaaji
    @black_shimaaji 3 месяца назад +1

    Yayyy finally🎉❤

  • @kukukudoes458
    @kukukudoes458 3 месяца назад +1

    AWSOME!!!!!!!

  • @SantaAna4
    @SantaAna4 3 месяца назад +1

    los amo con mi corazon de pollo 😝

  • @freshprnce
    @freshprnce 3 месяца назад

    No way let's GO!

  • @dawidziemba5069
    @dawidziemba5069 3 месяца назад

    OH YEAH!!! FINALLY

  • @AlyrioNeto
    @AlyrioNeto 3 месяца назад

    Thanks!

  • @KJLT20
    @KJLT20 2 месяца назад

    Really cool! But i wannna know how i can put this into my own game?

  • @itzDrizzyyyman
    @itzDrizzyyyman 3 месяца назад +1

    you guys made me obsolete, hahahahah

  • @aryanbarure1479
    @aryanbarure1479 3 месяца назад +1

    THANK YOU HONEYY❤❤❤

  • @JoeBissell
    @JoeBissell 3 месяца назад +1

    T H A N K Y O U ! ! !

  • @EpicChallengerKP
    @EpicChallengerKP 3 месяца назад

    Yayyyyyy finally... Thanks Epic

  • @Mrsmifff
    @Mrsmifff 3 месяца назад

    does anyone have a fully in depth tut start to finish on how to animate and use this program
    D: I'm in love

  • @CP-Mohammed
    @CP-Mohammed 3 месяца назад +1

    Cool!

  • @yuvallevy5368
    @yuvallevy5368 3 месяца назад

    HOLY MOLY

  • @myelinsheathxd
    @myelinsheathxd 3 месяца назад +1

    Good

  • @tahun69
    @tahun69 3 месяца назад

    insaneeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

  • @kanonkagerou3207
    @kanonkagerou3207 3 месяца назад

    Thats crazy, is it possible only with UE Skeleton 5? Is it some way to retarget on 4th Skeleton?

  • @vsmKILLAS
    @vsmKILLAS 3 месяца назад

    nice

  • @searbhreathach9762
    @searbhreathach9762 3 месяца назад

    If I had a robot guy thing and he weighed 400lbs in lore. Is there a way to add more weight to the animations? I assume it's the style of the animations.

  • @bazio5592
    @bazio5592 3 месяца назад

    This is beautiful, unfortunately we will see a rash within a few days of Only Up 30484 clone ಠ_ಠ

  • @fratgursoy8562
    @fratgursoy8562 3 месяца назад

    yo! now its time to retarget paragon characters

  • @MrKosiej
    @MrKosiej 3 месяца назад

    Banger

  • @AverageDev
    @AverageDev 3 месяца назад +1

    any idea how to make parkor work with any static meshes?

  • @AbdoEmary
    @AbdoEmary 3 месяца назад

    Awesome !!

  • @JESSJAMES1886
    @JESSJAMES1886 Месяц назад

    ¿Hace falta Mixamo para utilizarlas en personajes para videojuegos?

  • @michaelb1099
    @michaelb1099 3 месяца назад +1

    Is there tutorials for using this with detail????

  • @daiena43
    @daiena43 3 месяца назад

    Niceeeee!!!!!!!!!!

  • @Foxtrop13
    @Foxtrop13 3 месяца назад +1

    no prone animations :(?

  • @FPChris
    @FPChris 3 месяца назад

    Left handed people use the arrow keys as WASD!

  • @AlexiosLair
    @AlexiosLair 3 месяца назад

    I'm curious if if we could use motion matching in sequencer?

  • @Josh_Alfaro
    @Josh_Alfaro 3 месяца назад

    I’m having trouble migrating this project to my game project😢

  • @Dragos-d3n
    @Dragos-d3n 3 месяца назад

    Can i use them in my own game?

  • @Jrproject004
    @Jrproject004 3 месяца назад

    Is it only for version 5.4 or could it be used in version 5.3 in some way?

  • @BigLemons
    @BigLemons 3 месяца назад

    BASED

  • @cccgkmk
    @cccgkmk 3 месяца назад

    너무 멋진 무료 샘플 감사합니다!!
    사용하다 보니 궁금한게 있는데요 좌 우 180도 턴 할때 제동 속도를 조절 할수 있나요? bp ->character movement ->max acceleration 은 전체 속도를 빠르게 하는 것이기 때문에 제가 원하는 것에 해당되지 않아요

  • @JR-jt7cn
    @JR-jt7cn 3 месяца назад

    no melee or any weapon animations?

  • @RahhmiPoofs
    @RahhmiPoofs 3 месяца назад

    Me, over here wondering when Epic's built-in-ai will simply auto-rig a humanoid character in 1 click and have it give you funny looks.