Additional Notes: If your game is Multiplayer, make sure to add the Player (on login or begin play) to the BP_Boss_AIStorage actor using Boss Add Actor to List function.
hi, I bought this asset yesterday and I have question. now I am working on a project where I use item to spawn my hero character WHICH I don't control. AI will control it.. just like the demo of 'Boss vs Boss'. any recommendation on how I imprement this? by the way this is really nice asset I found on marketplace so far
The hero you spawn will have to be a Boss AI too. You need to change the actor tags on the character. And then in its boss behavior component, change the target tags for enemy. In the Boss vs Boss map, you can see that they have different tags so that they will attack each other, but they also still attack the player
It means you're using Ability Hitbox but your Boss character doesn't have a hitbox (or it's not tagged). Just make sure that your boss has a hitbox with a tag matching the one you put in the ability. Watch my tutorial on Abilities if you want a detailed guide
It's either your collision detection isn't working or you didn't assign a Damage Type. You can try printing a string in the Event Point Damage inside BP_BossBase to see if the damage event is being called.
@@DrixUnreal me too... i can fight with the boss..and the string is alos showed on screen... but the boss never die..and healthbar also still cant work....i have copy all the interface and components from enemy_ai to boss_base and boss_behavior... still cant work
@@DrixUnreal yeah im having same issue with it not showing up or it shows up but bar wont go down. everything else works fine though damage attacks etc. tried copying the part from bp but still wont work. any answers would be much appreciated love the kit btw
Additional Notes: If your game is Multiplayer, make sure to add the Player (on login or begin play) to the BP_Boss_AIStorage actor using Boss Add Actor to List function.
Just bought the asset, how would I do that.. I've found the function you mentioned but don't know what exactly is needed to be plugged in
@@kode457 If you open my BP_Player, you can see the code being used in Event Begin Play
Crowd control interface is not calling but grab is working..
Grab is called through that interface. What part isnt working?
@@DrixUnreal it's working i didn't set isgrabbing...
wish to see how to add it on dynamic cobat system
Can you tell me how to attach it to the DCS?
When approaching with the aitool method, I get an error in the part about on death and stun...
You going to do a video on Flexible Combat System? Would be exciting!
Detection seems to ONLY work with the "player" included. It won't detect my characters even after adding the "Player" tag...
Please see my pinned comment about adding your player to the AI Storage (you can also copy this from the BP_Player's begin play event)
hi, I bought this asset yesterday and I have question. now I am working on a project where I use item to spawn my hero character WHICH I don't control. AI will control it.. just like the demo of 'Boss vs Boss'. any recommendation on how I imprement this? by the way this is really nice asset I found on marketplace so far
The hero you spawn will have to be a Boss AI too. You need to change the actor tags on the character. And then in its boss behavior component, change the target tags for enemy. In the Boss vs Boss map, you can see that they have different tags so that they will attack each other, but they also still attack the player
thank you@@DrixUnreal
8:18 can i make player go more up in the air ?
There's a Launch Strength variable in the Crowd Control category of the Ability settings
THANK YOU GREAT SIR!
The asset is working pity well but it keeps writing hitbox not found. How to I fix that
It means you're using Ability Hitbox but your Boss character doesn't have a hitbox (or it's not tagged). Just make sure that your boss has a hitbox with a tag matching the one you put in the ability. Watch my tutorial on Abilities if you want a detailed guide
@@DrixUnreal alright thanks I'll go and watch it right away
thank you,thank you
That would be good
I did it like in the vid. Why doesn't the AI die and how to show the health bar?
It's either your collision detection isn't working or you didn't assign a Damage Type. You can try printing a string in the Event Point Damage inside BP_BossBase to see if the damage event is being called.
@@DrixUnreal me too... i can fight with the boss..and the string is alos showed on screen... but the boss never die..and healthbar also still cant work....i have copy all the interface and components from enemy_ai to boss_base and boss_behavior... still cant work
@@vedalee90 How much damage is the boss receiving? In order to show the HP bar, you just need to copy that part from my BP_Player's event Begin Play
@@DrixUnreal yeah im having same issue with it not showing up or it shows up but bar wont go down. everything else works fine though damage attacks etc. tried copying the part from bp but still wont work. any answers would be much appreciated love the kit btw
@@phatboionyx do you have a Discord? It will be easier to chat there if you join the server discord.gg/VeVfTcm