Boss AI Toolkit - Player Integration

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  • Опубликовано: 21 окт 2024

Комментарии • 31

  • @DrixUnreal
    @DrixUnreal  Год назад +2

    Additional Notes: If your game is Multiplayer, make sure to add the Player (on login or begin play) to the BP_Boss_AIStorage actor using Boss Add Actor to List function.

    • @kode457
      @kode457 Год назад

      Just bought the asset, how would I do that.. I've found the function you mentioned but don't know what exactly is needed to be plugged in

    • @DrixUnreal
      @DrixUnreal  Год назад

      @@kode457 If you open my BP_Player, you can see the code being used in Event Begin Play

  • @AuraGamesIn
    @AuraGamesIn 4 месяца назад +1

    Crowd control interface is not calling but grab is working..

    • @DrixUnreal
      @DrixUnreal  4 месяца назад +1

      Grab is called through that interface. What part isnt working?

    • @AuraGamesIn
      @AuraGamesIn 4 месяца назад

      @@DrixUnreal it's working i didn't set isgrabbing...

  • @letsplaysomthing3799
    @letsplaysomthing3799 Год назад +1

    wish to see how to add it on dynamic cobat system

  • @옆집구렁텅이
    @옆집구렁텅이 Год назад

    Can you tell me how to attach it to the DCS?
    When approaching with the aitool method, I get an error in the part about on death and stun...

  • @hxrdwired
    @hxrdwired 2 года назад +3

    You going to do a video on Flexible Combat System? Would be exciting!

  • @uwotm8329
    @uwotm8329 Год назад

    Detection seems to ONLY work with the "player" included. It won't detect my characters even after adding the "Player" tag...

    • @DrixUnreal
      @DrixUnreal  Год назад

      Please see my pinned comment about adding your player to the AI Storage (you can also copy this from the BP_Player's begin play event)

  • @만든다비디오
    @만든다비디오 Год назад

    hi, I bought this asset yesterday and I have question. now I am working on a project where I use item to spawn my hero character WHICH I don't control. AI will control it.. just like the demo of 'Boss vs Boss'. any recommendation on how I imprement this? by the way this is really nice asset I found on marketplace so far

    • @DrixUnreal
      @DrixUnreal  Год назад +1

      The hero you spawn will have to be a Boss AI too. You need to change the actor tags on the character. And then in its boss behavior component, change the target tags for enemy. In the Boss vs Boss map, you can see that they have different tags so that they will attack each other, but they also still attack the player

    • @만든다비디오
      @만든다비디오 Год назад

      thank you@@DrixUnreal

  • @nerdherbs
    @nerdherbs 3 месяца назад

    8:18 can i make player go more up in the air ?

    • @DrixUnreal
      @DrixUnreal  3 месяца назад

      There's a Launch Strength variable in the Crowd Control category of the Ability settings

  • @tonylittleton8549
    @tonylittleton8549 2 года назад

    THANK YOU GREAT SIR!

  • @Chrismk48
    @Chrismk48 Год назад

    The asset is working pity well but it keeps writing hitbox not found. How to I fix that

    • @DrixUnreal
      @DrixUnreal  Год назад

      It means you're using Ability Hitbox but your Boss character doesn't have a hitbox (or it's not tagged). Just make sure that your boss has a hitbox with a tag matching the one you put in the ability. Watch my tutorial on Abilities if you want a detailed guide

    • @Chrismk48
      @Chrismk48 Год назад

      @@DrixUnreal alright thanks I'll go and watch it right away

  • @piengwang5759
    @piengwang5759 Год назад

    thank you,thank you

  • @bernardowhyte3068
    @bernardowhyte3068 2 года назад

    That would be good

  • @k.f-n1x
    @k.f-n1x Год назад

    I did it like in the vid. Why doesn't the AI die and how to show the health bar?

    • @DrixUnreal
      @DrixUnreal  Год назад

      It's either your collision detection isn't working or you didn't assign a Damage Type. You can try printing a string in the Event Point Damage inside BP_BossBase to see if the damage event is being called.

    • @vedalee90
      @vedalee90 Месяц назад

      @@DrixUnreal me too... i can fight with the boss..and the string is alos showed on screen... but the boss never die..and healthbar also still cant work....i have copy all the interface and components from enemy_ai to boss_base and boss_behavior... still cant work

    • @DrixUnreal
      @DrixUnreal  Месяц назад

      @@vedalee90 How much damage is the boss receiving? In order to show the HP bar, you just need to copy that part from my BP_Player's event Begin Play

    • @phatboionyx
      @phatboionyx Месяц назад

      @@DrixUnreal yeah im having same issue with it not showing up or it shows up but bar wont go down. everything else works fine though damage attacks etc. tried copying the part from bp but still wont work. any answers would be much appreciated love the kit btw

    • @DrixUnreal
      @DrixUnreal  Месяц назад +1

      @@phatboionyx do you have a Discord? It will be easier to chat there if you join the server discord.gg/VeVfTcm