Tips to Fix High Rent. 1) make the low residential plots smaller. (2x2 or 3x3) 2) add welfare center 3) make public transport cheaper / free 4) make some more stone mining industries. 5) lower the fees for electricity and water Edit: all of the above fixed 99% of high rent in my city of 310K As for the single people/teens/students in a house... that's a bug that only CO can fix
Missed the Bixton series. Glad you’ve returned to the city. Will be cool to see this city go to as big a size it can go to (simulating permitting of course).
In low income areas you definitely need public transport and mixed use zones to help provide cheaper cost of living. (also a slight increase in taxes for commercial and offices would help).
I'm wondering if that's the best solution. If you mixed zones like commercial with row house and low density residential, would it not actually increase the land value therefore making rent more expensive. I'm having issues with my small city right now as well with rent for residents and commercial and industrial services.
@@fashionforty it does increase the land value however (bc it becomes more livable) with a higher population there’s more tax revenue to maintain your infrastructure and services. It may seem obvious but a densely populated area with facilities nearby by can sustain itself more efficiently than low density areas dependant on cars (which creates more traffic).
@@Luketom I'll have to dig deeper in this today I'll check my 20K city and compare it to my 5K city currently. As I'm having this issue in my 5K city but not in my 20K city.
coming to think about it, student living alone no deppends on age is pretty unrealistic irl dont know why they implement it in citites 2 its just weird.... so yes me to have lived toghter with other dudes and girls going to scoold and there it was students from 17 th age to over 50s age so yes they live toghter simple as that no student live alone ever if they arent really ricth instagram starsa or whatever on the side or mr.beast youtubers
I applaud your dedication to staying vanilla in your initial build. I feel it is very important for the devs to know if a final build lives up to their expectations for the game.
Usually my city has big population swings and that seems to bug the processor down a lot. I’m running a high end system 4090 and i9 14900k. When my simulation slows down I pause the game for a brief second and then unpause. Seems to fix the sim speed for a couple seconds until I have enough to do it again.. If the simulation breaks (aka) looks like frame by frame movement I have to save the game real quick and restart from desktop. Literally breaks the game. I do this process until all the kinks are worked out and my simulation runs again. You just have to be careful when ur city gets to a certain point when u rezone or build new neighborhoods!
I would never have thought that increasing the taxes for the uneducated (who will probably be very poor) would solve high rent problems. As for public transport, if it can be used to get everywhere a person needs to go, they will not have to buy a car, which can be a significant expense. I do not know how this would translate into the game though.
What happens if you just make smaller houses?? make the grid smaller for the houses to build when placing down roads?? would that not make the houses more affordable??
I find that re-zoning the specific house with high rent to a higher density zone, bulldoze the same existing house, problem solved. In the real world developers would call this the subdivision solution haha
Would you consider expanding the downtown bixton area to the other side of the river. The transition from super tall sky scrapers to row housing and low density suburbs seems to quick and would love to see a more extensive/realistic downtown for how far out the map sprawls from the center city
But Paradox is the reason for CS:2's failure. CO wasn't even done with the game yet, and they published the game far from finished. My only guess is that other games that they published were half-finished, like Millennia. The DLCs carried them along with modding.
They did somewhat fix the high rent issue. I learnt that you need to provide other services to citizens to lower the rent. For example you need stone mining industries which lower the rent as the materials would be cheaper as it's locally sourced. How about learning the game mechanics for once instead of complaining about it
@@WatchmanEvanLovesJesus I totally agree with this but it is easier to complain than to learn and adapt. That sort of thinking just has to stop but we know it never will.
2:50 That it literally a wealthy child living in a house in a suburb alone. I swear this game man xD How does this happen? Why aren't these people living in apartments or low rent housing?
Tips to Fix High Rent.
1) make the low residential plots smaller. (2x2 or 3x3)
2) add welfare center
3) make public transport cheaper / free
4) make some more stone mining industries.
5) lower the fees for electricity and water
Edit: all of the above fixed 99% of high rent in my city of 310K
As for the single people/teens/students in a house... that's a bug that only CO can fix
Those small lots still get the high rent icon just takes longer to pop up
Seemingly nobody has a mortgage or is a cash buyer in cities skylines!
I have a city with 200k
Simulation speed is worse than you can imagine
"The rent is too darn high!"
The highest tax rate is -5%.
Does residential tax rate matter?
Missed the Bixton series. Glad you’ve returned to the city. Will be cool to see this city go to as big a size it can go to (simulating permitting of course).
Very original thumbnail btw. No hate though. Keep up the great work!
lool
Realistic
In low income areas you definitely need public transport and mixed use zones to help provide cheaper cost of living.
(also a slight increase in taxes for commercial and offices would help).
I'm wondering if that's the best solution. If you mixed zones like commercial with row house and low density residential, would it not actually increase the land value therefore making rent more expensive. I'm having issues with my small city right now as well with rent for residents and commercial and industrial services.
@@fashionforty it does increase the land value however (bc it becomes more livable) with a higher population there’s more tax revenue to maintain your infrastructure and services. It may seem obvious but a densely populated area with facilities nearby by can sustain itself more efficiently than low density areas dependant on cars (which creates more traffic).
@@Luketom I'll have to dig deeper in this today I'll check my 20K city and compare it to my 5K city currently. As I'm having this issue in my 5K city but not in my 20K city.
@@fashionforty I wish you the best 🙏🏻
Your low density res blocks are huge. If you just make some 2x2, your high rent complaints will diminish. They are much lower rent.
coming to think about it, student living alone no deppends on age is pretty unrealistic irl dont know why they implement it in citites 2 its just weird.... so yes me to have lived toghter with other dudes and girls going to scoold and there it was students from 17 th age to over 50s age so yes they live toghter simple as that no student live alone ever if they arent really ricth instagram starsa or whatever on the side or mr.beast youtubers
Got high rent? Sounds like my home in Boise, Idaho.
Bro you just had to build more residential areas. Demand is too high = high prices.
Come on
Do you make your saved cities downloadable for others to play and expand on?
I applaud your dedication to staying vanilla in your initial build. I feel it is very important for the devs to know if a final build lives up to their expectations for the game.
OMG, this reply was to a different video. Weird. But, here goes your engagement. Your video changed my life!
We need a ring road/ beltway
You almost hit 1B $ right at the end of the vid🎉🎉🎉
So, what you are saying is that the simulation speed is more a realistic speed, traffic moves to slow and it takes forever to build a house.
what happened to the heightmap video
Usually my city has big population swings and that seems to bug the processor down a lot. I’m running a high end system 4090 and i9 14900k. When my simulation slows down I pause the game for a brief second and then unpause. Seems to fix the sim speed for a couple seconds until I have enough to do it again.. If the simulation breaks (aka) looks like frame by frame movement I have to save the game real quick and restart from desktop. Literally breaks the game. I do this process until all the kinks are worked out and my simulation runs again. You just have to be careful when ur city gets to a certain point when u rezone or build new neighborhoods!
I would never have thought that increasing the taxes for the uneducated (who will probably be very poor) would solve high rent problems.
As for public transport, if it can be used to get everywhere a person needs to go, they will not have to buy a car, which can be a significant expense. I do not know how this would translate into the game though.
What happens if you just make smaller houses?? make the grid smaller for the houses to build when placing down roads?? would that not make the houses more affordable??
I find that re-zoning the specific house with high rent to a higher density zone, bulldoze the same existing house, problem solved. In the real world developers would call this the subdivision solution haha
🏠
dangit. i clicked on this video to learn about the rent problems and retained nothing. guess im watching it again lol
Build a posh neighborhood in Auburn using the beach front homes
Its so weird eh
Eh*
Would you consider expanding the downtown bixton area to the other side of the river. The transition from super tall sky scrapers to row housing and low density suburbs seems to quick and would love to see a more extensive/realistic downtown for how far out the map sprawls from the center city
Also there’s not much commercial and mixed use zoning outside the downtown area either
this is realistic, youre just simulating the average major city in canada 😂
If only our high rent and housing crisis could be solved this easily
Dont expand downtown bixton
time for rockport
Hurray!
You really need to expand Bixton with few more skyscrapers.
No
@@ivanwilcox7350 Yos
"American realizes single-family sprawl destroys budget", alternative title xd
Canadian*
@@Yoghurtmale8 *north american (even most of the countries of Latin America that also are in North America)
Thought they fixed this shit... Of course they didn't actually fix it. I haven't played in 2 months
not paradoxes fault that you have a huge skill issue
But Paradox is the reason for CS:2's failure. CO wasn't even done with the game yet, and they published the game far from finished.
My only guess is that other games that they published were half-finished, like Millennia. The DLCs carried them along with modding.
They did somewhat fix the high rent issue. I learnt that you need to provide other services to citizens to lower the rent.
For example you need stone mining industries which lower the rent as the materials would be cheaper as it's locally sourced.
How about learning the game mechanics for once instead of complaining about it
@@WatchmanEvanLovesJesus I totally agree with this but it is easier to complain than to learn and adapt. That sort of thinking just has to stop but we know it never will.
Expand downtown Bixton. Make it a huge downtown with even more skyscrapers
Do you guys think he knows he can put in on three speed ?
I don’t think that helps anyway.
I mention it at one point in the video that it doesn't help. Its briefly runs faster but goes back to normal speed after 2 seconds.
2:50 That it literally a wealthy child living in a house in a suburb alone. I swear this game man xD How does this happen? Why aren't these people living in apartments or low rent housing?