not that insane, its not like valvebiped rigs are super hard or easy. its somewhere in the middle, yeah its kinda hard but if you know how to animate, it gets less harder.
Thanks dawg, I use good ol davinci resolve It's free to use and has its own strengths but it can be a bit overwhelming for a newcomer. There's hundreds of vids out there that can teach the basic necessities to the advanced quirks and utilities. I still haven't fully utilized the ins and outs of the program and also some of its third party addons like reactor that adds even more shit than there already is. Give it a try if you're looking for a pretty cool editing software
Everything works fine, but the texture quality of the CSS is very low I looked it up, but I couldn't figure it out Where do I get the CSS high definition texture?
This tends to happen if you don't have CSS textures. Make sure to mount the game to get those proper textures, if you don't have it, find one in the workshop that could provide you.
is that really too much to as for tripwire lazy guys , the devs of rising storm Vietnam game , to put the XM148 launcher on some AR15/M16 variants as well as the scope
It's more about balancing and making sure there's an even playing field when it comes to games. The M79 would become unnecessary which the devs wouldn't want. Marksman class already possesses accurate rifles intended for sniping. Depiction-wise, The XM148 was fielded for only a few months. It was mostly used by special operation units. This is also the same case for the scoped M16 as it was never used by the majority of soldiers ( which you play as ) and only found its use in the hands of special forces. RS2 favors authenticity while also making sure that each weapon has a clear role on the battlefield.
I've got some crazy ideas. that game was free on Epic game store. ah and it's interesting how the AR57 is exactly like the one of the new Modern Warfare 2, with the back handle like the other AR15 variants while its real one is more like on a Kalash, SIG or FNC
ARC9 just released! Check it out on the workshop:
steamcommunity.com/sharedfiles/filedetails/?id=2910505837&searchtext=
The fact that this weapons reload animations have been animated on scratch by using Valvebiped rigs is insane.
not that insane, its not like valvebiped rigs are super hard or easy. its somewhere in the middle, yeah its kinda hard but if you know how to animate, it gets less harder.
Damn, this addon is awesome. They even managed to change the 3rd person animations. I swear Gmod modders never cease to amaze me.
I didn't even know ARC9 was publically available already, jeez. Excellent showcase as always!
i feel like arc9 will revolutionaize gmod weapons
it already did
Bro I can’t wait for arc9 to release on steam😁
waiting for tfa + arccw collab 👍👍
@@SKIFFIN this would be awesome, i'm tired of this heavy TFA base.
The third person animations are very well done
as far as im aware they're actually the first person animations put onto the playermodel, its an arc9 feature (i might be wrong though)
They're still pretty buggy tho, the angle of the video kind of didn't show the hand stretching which almost all Arc9 guns have
@@zhankazest it is.
Its an add-on?
This is perfection. Finally,charging handle pull animation- this is the best addon ever! :D
the secret arc9_sus.png logo
Like if you agree
actually insane production quality for a guy with 400 subs. what do you use to edit?
Thanks dawg, I use good ol davinci resolve
It's free to use and has its own strengths but it can be a bit overwhelming for a newcomer. There's hundreds of vids out there that can teach the basic necessities to the advanced quirks and utilities.
I still haven't fully utilized the ins and outs of the program and also some of its third party addons like reactor that adds even more shit than there already is.
Give it a try if you're looking for a pretty cool editing software
@@SKIFFIN thanks gamer
How nice cool is that dude
IRL, the M231 is capable of a blistering 1,200 RPM, so it’s like an American MG42.
MW Base will finally have some good competition. Now Arctic gonna compete with Viper on who's gonna make a better SWEP base.
Nice job on the video
lol the m4 crossbow
Man that sus arc9 logo cracks me up
24:32 what in the goddamn
arc9 in action
I love this
la laa laaaaaa
The sweeper built look almost like the aa12 prototype from 1972
weapon pack when
Us weapons be like
Everything works fine, but the texture quality of the CSS is very low I looked it up, but I couldn't figure it out Where do I get the CSS high definition texture?
This tends to happen if you don't have CSS textures. Make sure to mount the game to get those proper textures, if you don't have it, find one in the workshop that could provide you.
@@SKIFFIN very thank you!
no way its slogo's stuff again
NO WAY THEY GOT THE COLT ACR
24:46 for the love of god how many scopes does one man physically need?
Call of Counter-Strike: Garry's mod edition
Please, tell me how to change the aiming mode from a regular sight to a side one?
alt-e to change to an alternate sight
c to peek sight ( which puts the gun on the side much like point shooting )
@@SKIFFIN thank you
show de bola
is that really too much to as for tripwire lazy guys , the devs of rising storm Vietnam game , to put the XM148 launcher on some AR15/M16 variants as well as the scope
It's more about balancing and making sure there's an even playing field when it comes to games. The M79 would become unnecessary which the devs wouldn't want. Marksman class already possesses accurate rifles intended for sniping.
Depiction-wise, The XM148 was fielded for only a few months. It was mostly used by special operation units. This is also the same case for the scoped M16 as it was never used by the majority of soldiers ( which you play as ) and only found its use in the hands of special forces.
RS2 favors authenticity while also making sure that each weapon has a clear role on the battlefield.
I've got some crazy ideas. that game was free on Epic game store. ah and it's interesting how the AR57 is exactly like the one of the new Modern Warfare 2, with the back handle like the other AR15 variants while its real one is more like on a Kalash, SIG or FNC
Will there be option to use the old css sound?
Unless the Author adds that as a feature, not possible
How to apply that addon i can't apply at all please propose to apply that addon 😥😢
arc9 tutorial
ruclips.net/video/RgdbGl69CJ8/видео.html
@@SKIFFIN so thank you😊
world model please
link for gun?
steamcommunity.com/sharedfiles/filedetails/?id=2948417923
@@SKIFFINhow would I activate the grenade launcher?
why i dowload arc9 base,but gun not working ?
How did you install it?
@@SKIFFIN just base and pack in addon,i forget something for base?
@@minhhoang-xq8tm did you use github desktop? If not, you encountered a file issue.
I suggest using Github Desktop.
Doesn't require much work and it's pretty convenient as it can also install updates for these kinds of github addons.
@@SKIFFIN can you made video how to install arc9 ?