Ah yes I remember Wings. Knights of the Sky was probably my fave (very similar) WW2 flight game, although I remember playing B17 Flying Fortress but found the frame rate a little too low to be fun. Wings had those top down and other sections that Knights of the sky didn't have though, good choice. Will have to dig that out again and give it a play through!
The jump from the C64 to Amiga 500 was unbelievable. I feel sad that gaming today doesn't see such revolutionary jump in graphics and sound and different system having striking differences. I feel VR at the moment is in it's spectrum & C64 phase and am hoping for amazing things to come in the future. Can't wait for your next part of this list. so far I am in agreement with th majority of your choices.
Yeah I love VR (I have a Quest 2 connected to PC). When it started there was some great stuff like the battle of endor demo, the lab, not to mention Beat Saber and Half Life Alyx. I can't help but feel VR has kind of stalled though, we need a new killer app. I am tempted to get Microsoft Flight Sim 2024 which apparently supports VR and hoping that will be another wow moment. Using the headsets stand alone is an easier way to do things but it's a shame they don't have the processing power of a big beefy PC and games are a little more basic.
It's surprising how games survived this era, considering 95% of everyones collection was a stack of copied games 😂. It never even registered to me as a kid that actually these copies weren't especially legit lol
I remember I had an argument with a kid at school and he told me he was going to report me to F.A.S.T (The federation against software theft) and I was really worried the police were going to come round to our house. I doubt they would be too worried about a 12 year old with a few blank disks and labels. Not exactly a pirate empire!
Superfrog was awesome to show off the Amiga. Expecting to see the Turrican series in the top 50, the Amiga versions were the best, but I think the Commodore 64 was the most amazing how they managed to squeeze all the levels into a 64K machine while still being very smooth and playable, only some of the music was sacrificed.
I am sure your expectations will be appeased :P Yep, I never had a C64 growing up but played s friends but the C64 Turrican release is an incredible achievement for sure.
Great list. Speaking of polygons and 3D, Resolution 101 was one of my first games, and it blew my mind at the time. The city was basic polygons but enemies etc were scaling bitmap (sprites?). You couldn't go up or down so I guess that helped with the performance as well.
Nice to see Simulcra on your list. I thought that was a neat one too. Played a lot of Hired Guns, Harlequin, Robocod, Hybris, Transplant, and Armour-Geddon back in the day. The stuff they're squeezing out of the old OCS and ECS machines nowadays is crazy. Like Hamulet (the first link is Amiga 1000 compatible and the second is Amiga 500 compatible): ruclips.net/video/XDdMoglmUbs/видео.html ruclips.net/video/JJczdYO8N1c/видео.html Amazing to think what can be done with a machine from 1985 (using hardware that was already demonstrated in the summer of 1984).
Robocop - I liked this one, although I wish it had been a more accurate arcade port. I used to be able to finish it. I'm not a great player, but I memorized where all the enemies come out, so I could be ready for each one. I also got pretty good at the bonus rounds so that I could refill my health between levels. One important tip: Get rid of the 3-way shots before the end boss. It's a lot easier to kill them with the normal gun than the 3-way shots. Body Blows - I first had a demo of this that had (I think) Nick and Ninja. I loved it. When I got the full game, I didn't love it as much. I don't remember why, but there was something slightly different about the full game. I also couldn't ever get past one of the characters in 1-player mode. I think it was the guy who was a cyborg. Hard Drivin' - I thought this game was horrible. Not because it looked primitive, but because the controls and the frame rate were terrible. I thought it sucked on every system, even the arcade version. Buggy Boy - I thought this was great on the C64, but on the Amiga it was just OK. I thought it felt slow compared to the C64 version. Then later when I saw the arcade version, I realized that the Amiga version was even more cut down than I thought. Where are the hills and the tilted sections of road? Surely the Amiga could have managed such things, especially in a game that runs at such a casual pace. Flashback - I had a pirated copy of this that someone had translated from French to English, so some of the text was a little off. I didn't have a hard drive, but I had 4MB of RAM, so I used to copy all the disks to a RAM disk and play it that way. I finished it on the Amiga, and a few years ago, while testing a Sega Genesis emulator, I ended up playing all the way through that version as well. :) Super Hang-On - I used to be able to finish the Beginner course, but couldn't do any of the others. The one thing I disliked was how all the computer bikes try to intentionally crash into you, which is unique to the Amiga/Atari ST versions. Just look at 18:21: It's a straight stretch of road and the other bikes are coming to the left toward you. Then at 18:24, it's heading into a right turn, but the rider ahead of you zips over, hits your bike, then goes back to the right. Some people have argued that the bikes do this on curves to get in a better position, but the two bikes ahead of him don't do that. In fact, any time you're passing other bikes, they will be leaning in your direction, unless they're on a curve. Not only that, but often when you pass them, they will straighten up, as if they realize that they can no longer hit you, so there's no point moving in that direction. You can see this happen at 18:30 with the lead bike. Mortal Kombat - I was actually decent at playing this one, although I never could beat Goro. He seemed to have a massive reach and would always grab me before I could get close enough to hit him. Star Wars - I thought it was OK, but there were a bunch of little touches that they left out from the arcade version, like the roar of the Tie fighters, Vader saying "I have you now" during the space waves, Ben saying "Trust me" during the trench run, music during gameplay, etc. I know those are little things, but it illustrates how they ALWAYS left something out, regardless of whether or not the system could have handled it. Virus - Technically impressive, but I could never last long enough to get anywhere in it. Lemmings - When I got a pirated copy of this, I didn't realize that it was supposed to be run in PAL mode. It worked fine in NTSC and that's how I played it. It wasn't until later that I learned I had finished the entire game with it running at a sped-up rate. :) R-Type - Pretty good port, but why did they leave out the backgrounds on a couple of the levels? Another example of no matter how powerful the system was, arcade ports always had to leave something out. It was like they had a checklist of all the elements of the arcade version, and then they'd go through and cross off 3-4 of them. "Yeah, background elements in some levels? Scratch that. Extra sound effects? Gone. A new enemy on level four? Nope." I was never much good at it though. I could only finish it with unlimited lives. It still wasn't easy as each time you died, you either went back to the start of the level, or to the halfway point.
Ah yes the copied game era of amiga. We didn't have the Internet back then but there is a good chance that the copied games we had were passed around the country from friends who had friends. I probably ended up getting the same line of copied games that you had
Ah yes, I remember messing around with that on the Amiga 500, was it part of Amiga Workbench? I had a 600 but don't ever remember playing about with it on there. Hard to get something you could understand but still pretty amazing to hear as a kid!
@@37Retro “Say” was included with early Workbench releases (1.x, 2.x in a different form I believe, but it was gone by 3.x). It was a frontend for the OS’ narrator.device, translator.library, and speech-handler components, and if I recall correctly you could use it from AmigaDOS and AmigaBASIC as well. You get much better results with phonetic spelling (as English spelling is quite the mess).
COMMODORE 64 FOREVER 😺👍🕹️! Press play on tape LOAD "*",8,1 AMIGA FOREVER 😺👍🕹️! Insert disk 💾 2 A big retrospective like 👍🕹️ from Vantaa, Finland 🇫🇮. 😺👍🕹️
I still think Princess Pamela would have a Sinclair Spectrum over a C64 Ari :P Insert Disk 2 is right! I only ever had 1 extra external disk drive, just need an additional 10 or so to play Monkey Island 2 without disk swapping!
I am 51 and was around when the A500 first came out....i still use an amiga500 today...beautiful machine.
My favorite Amiga game was called "Wings" a WW1 game featuring the Red Baron I played the hell out of that game
Ah yes I remember Wings. Knights of the Sky was probably my fave (very similar) WW2 flight game, although I remember playing B17 Flying Fortress but found the frame rate a little too low to be fun. Wings had those top down and other sections that Knights of the sky didn't have though, good choice. Will have to dig that out again and give it a play through!
I cannot thank the RUclips algorithm enough for putting this on my suggested videos. Subscribed already...
Loved this - the Amiga was so great, it's always a joy to look back at the games. Can't wait for next installment 😁
The jump from the C64 to Amiga 500 was unbelievable. I feel sad that gaming today doesn't see such revolutionary jump in graphics and sound and different system having striking differences.
I feel VR at the moment is in it's spectrum & C64 phase and am hoping for amazing things to come in the future.
Can't wait for your next part of this list. so far I am in agreement with th majority of your choices.
Yeah I love VR (I have a Quest 2 connected to PC). When it started there was some great stuff like the battle of endor demo, the lab, not to mention Beat Saber and Half Life Alyx. I can't help but feel VR has kind of stalled though, we need a new killer app. I am tempted to get Microsoft Flight Sim 2024 which apparently supports VR and hoping that will be another wow moment.
Using the headsets stand alone is an easier way to do things but it's a shame they don't have the processing power of a big beefy PC and games are a little more basic.
Excellent commentary. Not over the top, just facts. Great stuff
It's surprising how games survived this era, considering 95% of everyones collection was a stack of copied games 😂. It never even registered to me as a kid that actually these copies weren't especially legit lol
I remember I had an argument with a kid at school and he told me he was going to report me to F.A.S.T (The federation against software theft) and I was really worried the police were going to come round to our house. I doubt they would be too worried about a 12 year old with a few blank disks and labels. Not exactly a pirate empire!
Superfrog was awesome to show off the Amiga. Expecting to see the Turrican series in the top 50, the Amiga versions were the best, but I think the Commodore 64 was the most amazing how they managed to squeeze all the levels into a 64K machine while still being very smooth and playable, only some of the music was sacrificed.
I am sure your expectations will be appeased :P Yep, I never had a C64 growing up but played s friends but the C64 Turrican release is an incredible achievement for sure.
Awesome video. Can't wait to see your top 50. You got a new subscriber.
Thanks for the video, Dave.
I'm recovering from a car accident at the moment and going back to happier times is lifting my spirits 😊
Get well soon
@@GB_Rusty Thanks buddy, have a good weekend x
Great videos, its a crime you only have 414 subs!
Thank you for this great video. It brought back some great memories of my childhood.
Great list. Speaking of polygons and 3D, Resolution 101 was one of my first games, and it blew my mind at the time. The city was basic polygons but enemies etc were scaling bitmap (sprites?). You couldn't go up or down so I guess that helped with the performance as well.
Nice to see Simulcra on your list. I thought that was a neat one too. Played a lot of Hired Guns, Harlequin, Robocod, Hybris, Transplant, and Armour-Geddon back in the day.
The stuff they're squeezing out of the old OCS and ECS machines nowadays is crazy. Like Hamulet (the first link is Amiga 1000 compatible and the second is Amiga 500 compatible): ruclips.net/video/XDdMoglmUbs/видео.html ruclips.net/video/JJczdYO8N1c/видео.html
Amazing to think what can be done with a machine from 1985 (using hardware that was already demonstrated in the summer of 1984).
Subbed. Would like to see you go more in-depth on some of these games
Robocop - I liked this one, although I wish it had been a more accurate arcade port. I used to be able to finish it. I'm not a great player, but I memorized where all the enemies come out, so I could be ready for each one. I also got pretty good at the bonus rounds so that I could refill my health between levels. One important tip: Get rid of the 3-way shots before the end boss. It's a lot easier to kill them with the normal gun than the 3-way shots.
Body Blows - I first had a demo of this that had (I think) Nick and Ninja. I loved it. When I got the full game, I didn't love it as much. I don't remember why, but there was something slightly different about the full game. I also couldn't ever get past one of the characters in 1-player mode. I think it was the guy who was a cyborg.
Hard Drivin' - I thought this game was horrible. Not because it looked primitive, but because the controls and the frame rate were terrible. I thought it sucked on every system, even the arcade version.
Buggy Boy - I thought this was great on the C64, but on the Amiga it was just OK. I thought it felt slow compared to the C64 version. Then later when I saw the arcade version, I realized that the Amiga version was even more cut down than I thought. Where are the hills and the tilted sections of road? Surely the Amiga could have managed such things, especially in a game that runs at such a casual pace.
Flashback - I had a pirated copy of this that someone had translated from French to English, so some of the text was a little off. I didn't have a hard drive, but I had 4MB of RAM, so I used to copy all the disks to a RAM disk and play it that way. I finished it on the Amiga, and a few years ago, while testing a Sega Genesis emulator, I ended up playing all the way through that version as well. :)
Super Hang-On - I used to be able to finish the Beginner course, but couldn't do any of the others. The one thing I disliked was how all the computer bikes try to intentionally crash into you, which is unique to the Amiga/Atari ST versions. Just look at 18:21: It's a straight stretch of road and the other bikes are coming to the left toward you. Then at 18:24, it's heading into a right turn, but the rider ahead of you zips over, hits your bike, then goes back to the right. Some people have argued that the bikes do this on curves to get in a better position, but the two bikes ahead of him don't do that. In fact, any time you're passing other bikes, they will be leaning in your direction, unless they're on a curve. Not only that, but often when you pass them, they will straighten up, as if they realize that they can no longer hit you, so there's no point moving in that direction. You can see this happen at 18:30 with the lead bike.
Mortal Kombat - I was actually decent at playing this one, although I never could beat Goro. He seemed to have a massive reach and would always grab me before I could get close enough to hit him.
Star Wars - I thought it was OK, but there were a bunch of little touches that they left out from the arcade version, like the roar of the Tie fighters, Vader saying "I have you now" during the space waves, Ben saying "Trust me" during the trench run, music during gameplay, etc. I know those are little things, but it illustrates how they ALWAYS left something out, regardless of whether or not the system could have handled it.
Virus - Technically impressive, but I could never last long enough to get anywhere in it.
Lemmings - When I got a pirated copy of this, I didn't realize that it was supposed to be run in PAL mode. It worked fine in NTSC and that's how I played it. It wasn't until later that I learned I had finished the entire game with it running at a sped-up rate. :)
R-Type - Pretty good port, but why did they leave out the backgrounds on a couple of the levels? Another example of no matter how powerful the system was, arcade ports always had to leave something out. It was like they had a checklist of all the elements of the arcade version, and then they'd go through and cross off 3-4 of them. "Yeah, background elements in some levels? Scratch that. Extra sound effects? Gone. A new enemy on level four? Nope." I was never much good at it though. I could only finish it with unlimited lives. It still wasn't easy as each time you died, you either went back to the start of the level, or to the halfway point.
Yes. Now this is my comfy watching at 2am jam!
More to come in a week or so, thanks for watching :P
As always great video Dave sorry its took me so long to watch it this time im not so well at the moment
Get well soon Mike! Winter illness time is definitely coming.
Wings is awesome. They also put it out on the GBA it's a great conversation .🎉
Ah yes the copied game era of amiga. We didn't have the Internet back then but there is a good chance that the copied games we had were passed around the country from friends who had friends. I probably ended up getting the same line of copied games that you had
Amiga is still Amazing 🤘🏻
Some awesome games, but wouldn’t agree with the order, some 51-100 a few would be top 10 for me, lotus and r type for me should be way lower.
Great Vid
Can't believe they haven't included the one where you make the Amiga talk, and say things like "bololocks" (cos it didn't understand the double 'l').
Ah yes, I remember messing around with that on the Amiga 500, was it part of Amiga Workbench? I had a 600 but don't ever remember playing about with it on there. Hard to get something you could understand but still pretty amazing to hear as a kid!
@@37Retro I don't remember: it was my cousin's Amiga (at that time I either had a Master System or a Mega Drive).
@@37Retro “Say” was included with early Workbench releases (1.x, 2.x in a different form I believe, but it was gone by 3.x). It was a frontend for the OS’ narrator.device, translator.library, and speech-handler components, and if I recall correctly you could use it from AmigaDOS and AmigaBASIC as well. You get much better results with phonetic spelling (as English spelling is quite the mess).
I remember you getting the spectrum to say Welcome to Turrican wah ha ha ha ha! 😂@@37Retro
This poor thing was relevant for videogames for 1 year, then in 1988 the Megadrive was launched, then the SNES, and it was over.
COMMODORE 64 FOREVER 😺👍🕹️!
Press play on tape
LOAD "*",8,1
AMIGA FOREVER 😺👍🕹️!
Insert disk 💾 2
A big retrospective like 👍🕹️ from
Vantaa, Finland 🇫🇮.
😺👍🕹️
I still think Princess Pamela would have a Sinclair Spectrum over a C64 Ari :P
Insert Disk 2 is right! I only ever had 1 extra external disk drive, just need an additional 10 or so to play Monkey Island 2 without disk swapping!
@@37Retro
If you were having BENEATH A STEEL SKY
(15 disks!) for the Amiga,
the disk 💾 swapping with that big game would problably frustrate you 😹🤘.