I love how the NG+ for this game changes how the some of the moves of the enemies opperate either by adding projectiles or increasing the radius of slams or via some other method. But it is especially clear in the bosses. Every boss has a NG+ variant that changes around the boss phases and how they operate. It's really ramps up the challenge for an experienced player to test them on the boss mechanics and was easily the most fun part of NG+.
Great review, just thought I would chime in with the fact that there is nowadays an NG+ (and it's more than just the regular "replay the game but enemies have scaled up health and damage"), a boss rush (and I believe it features the NG+ versions of bosses), and some challenge settings for after you've completed it once (can be applied either to NG+ or to an NG file) Edit: haven't seen anything new in terms of platforming, tho, and the slappers in Verboten Domain are probably still a bitch, haven't gotten there yet either in NG+
Tips for anyone playing when it gets hard, there are 2 parry spirits; headless defender and “the pot spirit” (forgot the name). And using both of them can make short work of pretty much any hard enemy, bosses included. Ofc the trade off is if you get don’t get the timing down you get hit, and you lose the one of the stock. But once you level them up and get the timing, you rarely have to dodge. Just stand your ground, parry and reap the benefits of high damage and broken posture.
The review is great, but I actually disagree with two things: - Spirits poor leveling decisions. - Music. You can get all spirits to lv5 without issue, only to lv6 that is limited, meaning that you can either put everyone at 5 or max 8 spirits. This is not as punishing as it seems to most people, like, at all. And I did all boss fights with Umbral Knight, Siegrid and Headless Defender (after I unlocked him). Only time I changed was at the last boss, which I did with 1 lv5 sprit, 1lv4 spirit, 1lv3 spirit. I had also 3 maxed red spirits, but they were there for the normal attack dmg for the downtime. Now Music: You used the worst example for that, although Ulv fight feels erradic and very fast paced, that is exactly his tragedy. Ulv is called the Mad Knight, he is treated like he's insane, he fights in a way that shows that he's not right in his mind, but his wish, his only wish, is to see her again, and once he's near his end, he realizes that she will never see the flowers again, the flowers he cared and grew, the flowers he protected until the very end. The song is to express exactly that, his tragedy, not his battle. The music in Ender Lilies is not meant to follow the battle, but rather, the music is there to tell a story, to let you know what you are doing, for you to see the tragedy that happened in the past, and the relief you are bringing to the future.
Gotta say, Ender Lillies just hooked me in a way other games seldom do. I finished the entire thing over the course of a three day weekend with 100% completion. I am a sucker for storylines that take place in ruined worlds that despite their desperate situation always end up quite hopeful. I am not sure if I will ever return for NG+ because I enjoyed it moreso for the atmosphere rather than the challegenging gameplay but I am extremely excited for the full release of Ender Magnolia, even if it were a carbon copy with a different art direction and naming convention, I'd still eat it up
Yeah this game is so addicting, I got it on Xbox and Playstation just so I can play it that much more and get achievements and trophies for both versions haha legendary game
i tried this and couldn't get into it after an hour or two. the atmosphere is so drab it detracts from the fun for me. after watching this review i'm gonna give it another shot, it would be a shame to miss out on what seems like such a good game just because i don't like the aesthetics nice content over here by the way, subbed
That is a tough choice, it depends on what you want more. If you like building your character, OP spells, and more of a macabre story, the Vigil is the better choice. It's also faster paced and the weapon system is more intuitive if you've played similar games. (Both games are pretty macabre, Vigil is just moreso.) I personally like Ender Lilies a bit more because the story better connected with me . It's also got a more hopeful message overall. Combat-wise it feels closer to Classic-vania where resource management plays a significant role besides just dodging attacks and looking for openings. Thus the combat is going to be more deliberate and less frenetic. They have similarities but what makes them different is enough to divide would-be fans of both, I think.
@@metroidvaniareview7946 thank you for your time. I’m looking for something like Aeterna Noctis. I did beat ENDER lilies yesterday. Can I ask what are your top 3 metroidvanias?
Hollow Knight has deeper exploration Ori is a better platformer Ender Lilies is definitely more encounter focused They're all on different parts of the Metroidvania spectrum.
@@metroidvaniareview7946 thanks for clearing the confusion, I guess I'll play all three of those when I get the chance. they're definitely worth every penny and time put into them.
The whole time I played this I kept thinking "Hmm, well I don't think it's quite as good as Hollow Knight but the fact that I have to consider it at all says a lot." Such an incredible game.
With everything I've seen of this game, I can't help but feel like all of the melancholy is surfaced at the textual level, as if the actual plot or lore is almost directly just a description of depression, rather than allowing mood and aesthetic to blossom through more concrete details. The word for that is melodramatic, and I find it a bit off-putting. It's the difference between depth of feeling that rises from details and just performative, prescriptive emotion, broadly telegraphing to the player how they should respond to everything. I'm sure I'll enjoy Ender Lilies, but the heavy-handedness of its themes might prevent me from loving it. Hopefully I'm mistaken though and will be pleasantly surprised when I get around to playing it.
I'd definitely be interested in hearing your take on it. Frankly I could have spent another 20 minutes talking about the story, but I'm already skirting closer to the edge of spoiler territory on this review than I'd like (and also the length is longer than I would have liked.) Maybe the subject for another video if we ever find the time.
Arguably, yes. As much as I love HK for its scale and density, it can feel bloated. I liked the story/lore, thought it was delivered and laid oit better and the game world was a much more digestible size.
@@SmedZeppelin Put like 100 hours into Hollow Knight and never finished it. Last like 30 hours were a slog. A big dense game can be great, but HK goes too far with extremely obnoxious bosses towards the end. Not my cup of tea.
This looks great! Have a bit of a backlog before I'll get to it but I'm stoked to eventually play it. Great video bro!
This channel is so specific to my interests that I had to subscribe. Excellent video as well. I've added Ender Lilies to my Xbox store wishlist.
I love how the NG+ for this game changes how the some of the moves of the enemies opperate either by adding projectiles or increasing the radius of slams or via some other method. But it is especially clear in the bosses. Every boss has a NG+ variant that changes around the boss phases and how they operate. It's really ramps up the challenge for an experienced player to test them on the boss mechanics and was easily the most fun part of NG+.
I love your videos, just discovered your channel and really hope you make more and more videos. Can't get enough!
Your reviews are really great. I wish you made more of them!
Great review, just thought I would chime in with the fact that there is nowadays an NG+ (and it's more than just the regular "replay the game but enemies have scaled up health and damage"), a boss rush (and I believe it features the NG+ versions of bosses), and some challenge settings for after you've completed it once (can be applied either to NG+ or to an NG file)
Edit: haven't seen anything new in terms of platforming, tho, and the slappers in Verboten Domain are probably still a bitch, haven't gotten there yet either in NG+
I mean, at new game +7 it gets so rediculous that the guys in the tutorial area are a bitch
You're gonna be a huge success on youtube. I called it. Superb review my guy.
Tips for anyone playing when it gets hard, there are 2 parry spirits; headless defender and “the pot spirit” (forgot the name). And using both of them can make short work of pretty much any hard enemy, bosses included. Ofc the trade off is if you get don’t get the timing down you get hit, and you lose the one of the stock. But once you level them up and get the timing, you rarely have to dodge. Just stand your ground, parry and reap the benefits of high damage and broken posture.
The review is great, but I actually disagree with two things:
- Spirits poor leveling decisions.
- Music.
You can get all spirits to lv5 without issue, only to lv6 that is limited, meaning that you can either put everyone at 5 or max 8 spirits.
This is not as punishing as it seems to most people, like, at all.
And I did all boss fights with Umbral Knight, Siegrid and Headless Defender (after I unlocked him). Only time I changed was at the last boss, which I did with 1 lv5 sprit, 1lv4 spirit, 1lv3 spirit.
I had also 3 maxed red spirits, but they were there for the normal attack dmg for the downtime.
Now Music:
You used the worst example for that, although Ulv fight feels erradic and very fast paced, that is exactly his tragedy.
Ulv is called the Mad Knight, he is treated like he's insane, he fights in a way that shows that he's not right in his mind, but his wish, his only wish, is to see her again, and once he's near his end, he realizes that she will never see the flowers again, the flowers he cared and grew, the flowers he protected until the very end.
The song is to express exactly that, his tragedy, not his battle.
The music in Ender Lilies is not meant to follow the battle, but rather, the music is there to tell a story, to let you know what you are doing, for you to see the tragedy that happened in the past, and the relief you are bringing to the future.
Great channel, glad I found it since I love metriovania games, btw game now has new game plus mode.
Been waiting for this!
In blight town, those big spike guys you can easily double jump and Iframe dash over them
Gotta say, Ender Lillies just hooked me in a way other games seldom do. I finished the entire thing over the course of a three day weekend with 100% completion. I am a sucker for storylines that take place in ruined worlds that despite their desperate situation always end up quite hopeful. I am not sure if I will ever return for NG+ because I enjoyed it moreso for the atmosphere rather than the challegenging gameplay but I am extremely excited for the full release of Ender Magnolia, even if it were a carbon copy with a different art direction and naming convention, I'd still eat it up
Yeah this game is so addicting, I got it on Xbox and Playstation just so I can play it that much more and get achievements and trophies for both versions haha legendary game
As someone who completed the game 100% and read the lore thoroughly. This video is "white priestess" sent *pun
So proud it almost made my cat cry
i tried this and couldn't get into it after an hour or two. the atmosphere is so drab it detracts from the fun for me. after watching this review i'm gonna give it another shot, it would be a shame to miss out on what seems like such a good game just because i don't like the aesthetics
nice content over here by the way, subbed
This or vigil the long night?
That is a tough choice, it depends on what you want more.
If you like building your character, OP spells, and more of a macabre story, the Vigil is the better choice. It's also faster paced and the weapon system is more intuitive if you've played similar games.
(Both games are pretty macabre, Vigil is just moreso.)
I personally like Ender Lilies a bit more because the story better connected with me . It's also got a more hopeful message overall. Combat-wise it feels closer to Classic-vania where resource management plays a significant role besides just dodging attacks and looking for openings. Thus the combat is going to be more deliberate and less frenetic.
They have similarities but what makes them different is enough to divide would-be fans of both, I think.
@@metroidvaniareview7946 thank you for your time. I’m looking for something like Aeterna Noctis. I did beat ENDER lilies yesterday. Can I ask what are your top 3 metroidvanias?
ENDER Lillie’s was fun. Took a while to get used to the map. Just felt kinda short. I guess hollow knight and aeturna spoiled me
What’s the name of the first game in intro? With a girl in a purple coat
That is Alwa's Legacy.
We actually did a review on that game as well:
ruclips.net/video/lCp4G2l_-rM/видео.html
Hope this game got sequels, enjoy every minute i spend play it. Cute MC give fresh air after play grime and salt n sanctuary 😆
Don't know which one to play, this, Ori or Hollow Knights, I player Hollow Knights and it's awesome but it's a little too grindy for me...
Hollow Knight has deeper exploration
Ori is a better platformer
Ender Lilies is definitely more encounter focused
They're all on different parts of the Metroidvania spectrum.
@@metroidvaniareview7946 thanks for clearing the confusion, I guess I'll play all three of those when I get the chance. they're definitely worth every penny and time put into them.
Whats the name of the retro looking game at beggining of video i need to know fast ??????
Environmental Station Alpha!
The whole time I played this I kept thinking "Hmm, well I don't think it's quite as good as Hollow Knight but the fact that I have to consider it at all says a lot." Such an incredible game.
Good review man 👍
With everything I've seen of this game, I can't help but feel like all of the melancholy is surfaced at the textual level, as if the actual plot or lore is almost directly just a description of depression, rather than allowing mood and aesthetic to blossom through more concrete details. The word for that is melodramatic, and I find it a bit off-putting. It's the difference between depth of feeling that rises from details and just performative, prescriptive emotion, broadly telegraphing to the player how they should respond to everything. I'm sure I'll enjoy Ender Lilies, but the heavy-handedness of its themes might prevent me from loving it. Hopefully I'm mistaken though and will be pleasantly surprised when I get around to playing it.
I'd definitely be interested in hearing your take on it.
Frankly I could have spent another 20 minutes talking about the story, but I'm already skirting closer to the edge of spoiler territory on this review than I'd like (and also the length is longer than I would have liked.) Maybe the subject for another video if we ever find the time.
I would much rather just play as the warriors. A little girl just isn’t interested to play as.
For me?
*The only thing that makes this game stand out from the rest is the hauntingly beautiful soundtrack.*
Better than Hollow Knight
Arguably, yes. As much as I love HK for its scale and density, it can feel bloated. I liked the story/lore, thought it was delivered and laid oit better and the game world was a much more digestible size.
@@SmedZeppelin Put like 100 hours into Hollow Knight and never finished it. Last like 30 hours were a slog. A big dense game can be great, but HK goes too far with extremely obnoxious bosses towards the end. Not my cup of tea.
@@milkweedreflections i phrased that terribly. Latter bit was referring to EL, not HK.
Dont ever say that hollow knight is a masterpiece n best metrovania of the decade
@Shawn Bel HK seemed poop. Played and looked like a polished Flash game. Idk how you guys think it's good. Bloodstained way better.