I've found the M16 to be EXTREMELY accurate while still being capable in CQC. Burst fire takes some getting used to, but once you have the hang of it you can dominate
Good vid! Marine’s main advantage is that they can go amphibious with every detachment they have, except light infantry. And their HAT kit is near the power-level of goated RPG29.
There is a bug rn where if u have more fps while aiming u will be more stabilised and less sway so change ur graphics to low and u will be more stabilised
Data sheet: www.patreon.com/posts/data-sheet-pros-109458948
Current as of Squad version 8.0:
Additional pro: Mk19 automatic grenade launcher emplacements (select units)
Additional advantage: Mobile Mk19 automatic grenade launcher vehicle variants
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AO Strength: Littoral, biome foliage
Combat Strength: Versatile infantry, versatile Light Anti-Tank
Strategic Strength: Amphibious Assault, Air Assault, Combined Arms
I've found the M16 to be EXTREMELY accurate while still being capable in CQC. Burst fire takes some getting used to, but once you have the hang of it you can dominate
Good vid!
Marine’s main advantage is that they can go amphibious with every detachment they have, except light infantry. And their HAT kit is near the power-level of goated RPG29.
There is a bug rn where if u have more fps while aiming u will be more stabilised and less sway so change ur graphics to low and u will be more stabilised
Or have a god tier rig ig
Just stumbled upon your channel. This a really great tactical overview and a unique idea. Keep up!
Add space force faction for we can have earth marines vs space marines faction fights.
the railed irons for usmc are ass to use