You have a lot of interesting topics on your channel that I haven't seen many people talk about! I saw you have one on the physics server 2D, is there any chance you could please make one about using custom integration (for example with verlet integration) and giving custom constraints to physics bodies in 2D such as distance and rotation constraints? I just can't wrap my head around how to set these up properly
Im thinking to make a simple platformer tutorial series only using C++.
You have a lot of interesting topics on your channel that I haven't seen many people talk about! I saw you have one on the physics server 2D, is there any chance you could please make one about using custom integration (for example with verlet integration) and giving custom constraints to physics bodies in 2D such as distance and rotation constraints? I just can't wrap my head around how to set these up properly
Please ❤
Mixing C++ Extension and GDScript is great for performance and productivity. It's way faster than Unity or Unreal can handle.
beautiful system76 laptop
nice talk/demo
Thank you!
Lets goo