You have a lot of interesting topics on your channel that I haven't seen many people talk about! I saw you have one on the physics server 2D, is there any chance you could please make one about using custom integration (for example with verlet integration) and giving custom constraints to physics bodies in 2D such as distance and rotation constraints? I just can't wrap my head around how to set these up properly
The Summator example worked for me than I started another project where the only difference is the name of the project and class name. I spent hours then I used Diff Folders extension to find the difference. Interestingly, the "${workspaceFolder}/godot-cpp/include" path was not present in the WORKING project. I remember adding it as shown in the video, I don't know how it was removed. I also removed it from my new project and it also worked.
Im thinking to make a simple platformer tutorial series only using C++.
You have a lot of interesting topics on your channel that I haven't seen many people talk about! I saw you have one on the physics server 2D, is there any chance you could please make one about using custom integration (for example with verlet integration) and giving custom constraints to physics bodies in 2D such as distance and rotation constraints? I just can't wrap my head around how to set these up properly
Please ❤
9:15 - Install & config
18:20 - Summator
27:42 - Traffic Light
1:14:33 - MyPlayer
1:27:06 - Questions
Mixing C++ Extension and GDScript is great for performance and productivity. It's way faster than Unity or Unreal can handle.
And considering that GDscript is based on C++ and has several of its functions, a perfect combination.
Thank you!
The Summator example worked for me than I started another project where the only difference is the name of the project and class name.
I spent hours then I used Diff Folders extension to find the difference. Interestingly, the "${workspaceFolder}/godot-cpp/include" path was not present in the WORKING project. I remember adding it as shown in the video, I don't know how it was removed. I also removed it from my new project and it also worked.
what is the right way to setup development env in visual studio 2022 ?
Lets goo
I would love that deeper dive talk.
nice talk/demo
25:00 cmd: godot4 --path demo --editor
beautiful system76 laptop
it's giving me unreal engine c++ ptsd. But looks actually usable