Yup. A Song of the Dead for clues would really help (as in spend a charge, investigate using brain at +1, if you draw a skull and pass discover 3 clues instead of 1), since for clues it's less of a problem that you don't know when the extra will hit.
I feel like level 0 granny Orne should be there. Willpower ally is always welcome in mystic and let's face it, you're gonna fail a lot of fail by treacheries.
Oh Jim. I yearn for the day there is an investigate equivalent to Song of the Dead. "If you reveal a skull token during this investigation, discover all clues from your location and immediately exhaust. Then, add 1 skull token to the chaos bag (this is you now, Jim)"
I don't understand why Jim's second ability, "Anytime you reveal an Elder Sign you can treat it as a skull" isn't part of his Elder Sign text effect. So strange.
i think if it was written at elder sign effect, he could only use it at tests. Now Jim can treat any elder sign as skull, like example in case of "Manipulate destiny"
@@AP90Jumalauta Or Voice of Ra. I also think technically it wouldn't allow you to choose the elder sign while doing Dark Prophecy, while this way you can.
That analysis of Crystalline Elder Sign is a bit too generous, since the problem isn't so much that we're not going to draw the +1 anymore, it's that we're going to draw the autofail and other really bad tokens more often. Which the way I like to think of the bag is as a percentage change of passing. So if I'm testing at +2, and 10/15 tokens are -2 or better, that's a 66% pass chance. Which on the average scenario where skulls are -2, the thing Jim's ability often does is flip the odds on a +1 test from below 50% to above.
@@PlayingBoardGames Except whether you draw a specific token is less important than whether you draw from the set of passing tokens vs the set of failing tokens. If you're testing at +2 in NotZ on standard, then you go from 82.5% with the +1 in the bag to 80% without. So yeah, not a huge difference but it does have an effect. I agree with you that it's a good card. Because if you're testing at +1 without Crystalline Elder Sign, you go from 62.5% pass to 80% pass with CES (assuming skull is 0 or -1), while causing your teammates to drop 2.5%. Which works out as to passing an expected additional 7 tests in the time it takes the loss of the 2.5% to cause your teammates to fail 1 additional test. Or put another way, if you are taking at least 1/6 of the tests your team takes, it's a good deal.
All that said, it does increase everyone's chance to draw the elder sign too, which isn't going to increase the pass percentage, but if people have good enough elder sign abilities, might be worth it. I mean, would you choose to add an elder sign token and an auto fail to the bag? Or is failing test #1 and passing test #2 with elder sign better than passing both tests with a mundane token? If so, CES is better still :) (on difficulty levels with a +1, obv).
Jim always feels constantly on the edge of greatness; just one expansion with a handful of cards supporting the skulls and he can really shine.
Yup. A Song of the Dead for clues would really help (as in spend a charge, investigate using brain at +1, if you draw a skull and pass discover 3 clues instead of 1), since for clues it's less of a problem that you don't know when the extra will hit.
I feel like level 0 granny Orne should be there. Willpower ally is always welcome in mystic and let's face it, you're gonna fail a lot of fail by treacheries.
My table partner played Jim with Crystalizer of dreams and power word deck. Gives you a free 3-3-3 enemy to investigate and evade other enemies with!
Oh Jim.
I yearn for the day there is an investigate equivalent to Song of the Dead. "If you reveal a skull token during this investigation, discover all clues from your location and immediately exhaust. Then, add 1 skull token to the chaos bag (this is you now, Jim)"
And now I feel the urge to build a Jim deck ... Thank you
I don't understand why Jim's second ability, "Anytime you reveal an Elder Sign you can treat it as a skull" isn't part of his Elder Sign text effect. So strange.
i think if it was written at elder sign effect, he could only use it at tests. Now Jim can treat any elder sign as skull, like example in case of "Manipulate destiny"
@@AP90Jumalauta Or Voice of Ra. I also think technically it wouldn't allow you to choose the elder sign while doing Dark Prophecy, while this way you can.
@@AP90Jumalauta Or you could choose to take more damage and horror with Final Rhapsody for whatever reason
Its H A P P E N I N G
That analysis of Crystalline Elder Sign is a bit too generous, since the problem isn't so much that we're not going to draw the +1 anymore, it's that we're going to draw the autofail and other really bad tokens more often.
Which the way I like to think of the bag is as a percentage change of passing. So if I'm testing at +2, and 10/15 tokens are -2 or better, that's a 66% pass chance. Which on the average scenario where skulls are -2, the thing Jim's ability often does is flip the odds on a +1 test from below 50% to above.
I mean you have the exact same chance of drawing a zero token with one less +1 token in the bag as you do the autofail.
@@PlayingBoardGames Except whether you draw a specific token is less important than whether you draw from the set of passing tokens vs the set of failing tokens. If you're testing at +2 in NotZ on standard, then you go from 82.5% with the +1 in the bag to 80% without. So yeah, not a huge difference but it does have an effect.
I agree with you that it's a good card. Because if you're testing at +1 without Crystalline Elder Sign, you go from 62.5% pass to 80% pass with CES (assuming skull is 0 or -1), while causing your teammates to drop 2.5%. Which works out as to passing an expected additional 7 tests in the time it takes the loss of the 2.5% to cause your teammates to fail 1 additional test. Or put another way, if you are taking at least 1/6 of the tests your team takes, it's a good deal.
All that said, it does increase everyone's chance to draw the elder sign too, which isn't going to increase the pass percentage, but if people have good enough elder sign abilities, might be worth it. I mean, would you choose to add an elder sign token and an auto fail to the bag? Or is failing test #1 and passing test #2 with elder sign better than passing both tests with a mundane token? If so, CES is better still :) (on difficulty levels with a +1, obv).
21 or bust isn't super obvious, but fun and kind of effective in a Jim deck that relies on token manipulation!
We call the Empower self deck for jim. the emjimer self.
Arguably the best investigator in the game?
You mean the worst?
Man I wish Jim started with Mystic cards and then turned into a survivor as he levelled up.
No, he has great Mystic XP cards. Maybe just secondary class Survivor.