The actual gun view is on the front of the barrel but there is a setting to change it to the gunner sight but they cant be shot out and i think it would be cool to see that as something you could damage and them not just being indestructable anti everything shields
@@iamneverpro2479 Close, but *replays are files of exactly how each player is doing and what ammo types they have and how much, etc.* which allows you to have any camera angle of any person (or no one). Biggest reason why there's like 11 parts of a replay if you want to download a replay from WT's site _(and yes I feel like I'm wrong)_
Historically accurate gunsights pretty much do nothing, only add the looks of a new sight, and you have to take into account that the sight maker may not have to made the sight correctly and now you can’t aim well
The driver is still changing gears b/w 1 and 2 constantly when RPMs rise during climbing hills. Its hampering mobility, and the hitting the Cancel before entering battle, still sometimes does throws you into battle-its less then before but still there. And improve Hull Aim pls, still raggedy, not smooth enough especially on slight inclines.
The problem with climbing hills can be fixed by setting a keybinding to 'transition mode' and then using the cruise control keys ( E and Q ) to change gear manually, then press the key you bound to transmission mode to switch back to automatic. Hope this helped
Especially since on some tanks their crew was straight up prohibited from using certain ammo racks, like Tiger II crews being told not to use the turret ready rack because a single penetrating shot into the turret by even AT guns or Bazookas led to the entire tank detonating.
I dont believe the commander independent sights to have such slow traverse. How can some optics be so much slower than the 20 ton turret it's sitting on?
@@nickfilippos3340 Modern ones like those on M1A2 or Leo2A5 are powered and they would have spin like an AA turret would. (actually BMP2M's rotate quite fast) Earlier ones such that on Centurion rotates the whole cupola, which would be powered by your torso so it's actually not slow (tho not quite fast). Not sure how Leo1 do, but it looks like you just grab the periscope and rotate it with your hand kind, which should be quite fast.
For light tank scouting can you please allow the commanders sight the ability to scout. Currently you have to switch to binos or gunsight to scout still.
Or fix scouting mechanic. I have instances where enemy would disappear into thin air when I scout, leaving me with the long cool down, only to reappear later on.
Q: in the ground forces part of the game, the meta is basically just shoot out the enemy's barrel or breach. especially at high BRs. a suggestion i have to remedy this would be to have the only camera setting for gunner optics to be exactly that - the gunner optics, where they actually are on the turret - no more "optics in the middle of the barrel". not only would this add a very high level of immersion even outside of simulator battles, but it would add a certain level of skill in order to effectively engage the enemy.
Q: it's about the french Char B1. In game how come the radio operator shoots the 75mm cannon in the hull when in real life, the driver fired the 75mm cannon.
Time stamps! 0:27 Metal beasts: T-80BVM 4:36 Pages of history: M5A1 8:06 Tactics and strategy: New sights 12:26 Hotline: Q&A Have a good week guys, Cheers
Haven't played the game for more than 2 years now... since I'm not sure if my laptop still can handle the game or not even at the lowest graphic settings... but I just wanted to say... keep up the good works to everyone at Gaijin... stay safe and have a good day... and thank you for the very informative video...
Q: Can the TOW missiles on the M3 Bradley be changed a bit?, they shouldn't be able to be disrupted by the T-90 due to the cable that they are controlled by.
@@alphaplayzz1381I read about the T-90's disruptor, it disrupts laser guidance systems, but due to the tow not being guided by laser, but by a wire connected to the launcher and the missile, disruption should not be possible.
@@chaossaber4421 they are guided by the heat from the rocket exhaust getting tracked by the sight. The Shtora basically gives two big fake exhausts and that confuses the targeting computer. Basically all SACLOS missile are affected by it, the wire is only for sending commands. Missiles not affected by it are manual ones which rely on the human eye to line up the flare on the rocket with the target or missiles that seek IR laser painters like Hellfires, turning the shtora towards one would just increase it's likelyhood of a hit.
@@hungryhedgehog4201 The tow missile is controlled by the gunner by sending electrical current through wires while the missile is in flight. The gunner must guide the missile and maintain line of sight in order to hit the target, the tow is manual
hungry hedgehog what does that even mean that the wire sends commands. The wire is to make sure the missiles can't be jammed and it is guided by the gunner. That is the main point of a tow missle.
I really like this series. I set my view buttons a different way but it’s nice to hear other ways that might actually be better then what I’ve had figured out lol.
The one consistent con about Russian/Soviet tanks we can always rely on is the reliance on ERA, as the battle drags on start aiming for areas of the hull with missing ERA tiles. Guaranteed penetration on all Russian/soviet tanks with some APFSDS shells
Q: currently while in the atgm view of all helicopters (even the most modern ones such as Ka-52 and AH-64), while moving in any direction even just slightly, controlling the atgm becomes drastically more difficult. the camera slides around even while 'locked' and unless you are locked onto the target itself you will most likely not hit the target. can this weirdness be addressed? these optics in real life can handle movement of the aircraft and still be able to maintain a solid and steady lock without the designator sliding around at the slightest movement. if you dont know what im talking about, then to explain it i will tell you to get in Ka-52, have a target that is roughly two miles away (about 4 km i believe?), fly at a slow to medium speed in any direction aside from directly at the target , and try to manually guide an atgm in to hit it. you will see what i mean, especially if you are flying at a perpendicular angle to the target at a speed of more than 25mph (~55kph)
Q: Can we, please, have a small driver's view thingy (above the GF ammo counter - bottom center) so that we can see where we're going even when looking to the side for the enemies? Something like the racing games have for the center rearview mirror. If it switched between showing what's in front and what's behind the vehicle based on selected gear it'd be an incredibly useful feature for every GF (and naval) player.
@@Connor.Bordin I hope but there aren’t many vehicles (I could be wrong), and no one would want them to give them a bunch of lend lease vehicles to fill the huge empty spots…
@@elliotsmith102 There’s at least three versions of the grant the skink The kangaroo despite the name not used by Australians of course a Sherman it’s a Allied country. and then for air The mosquito the Spitfire and Halifax with different modifications can’t name them off the top my head. and that’s just ww2
First tam is the original and the other 2 are resently modified models but not in service, 2c has improvements for the crew comfort and new fire controls and the ipm (i think that was the name) has better armor and that its i think
Q: will you added two sights for the gunner? For example: the abrams has the primary sights which is in the doghouse (the box on top of the gunner) and the auxiliary or final sights which is coaxial with the main gun. I just notice that the sight for the gunner in your game is only the auxiliary sights. Will you considered adding it?
Q:The expected upcoming modern russian tanks (T-90M, MS Tagil) both own a flare granade system which shot small flares if the tank has been lasered by helis. Maybe this mechanic will be added to the game? Like in the helicopters, a small amount of flare granades separetly used from the normal smoke granades. And please can we get some new ifv-s too? There is so much option: BMPT Terminator, BMP-3 with the 57mm auto canon etc...
Q: why is the american M1128 Stryker's CITV not stabilized even though its sitting on top of the gun that is itself stabilized? in fact, why are most of the CITV's not stabilized but there are some that are stabilized such as the M3A3? edit: i say CITV but i mean any of the new commander optics, not only the thermal viewers.
petition to make chapters in shootring range, so its easier to operate between different topic. Also here are my thoughts on Commander sight- Its pointless, commander instantly switches place after gunner is killed and after that CS cant be operated at all, and usually in NATO tanks commander sits behind gunner, so it doesnt make any difference whatsoever, and even if only loader is killed, commander is still taking his role so CITV is unusable. CS has worst FoV and sensitivity then normal sight which makes it hard to control even more, shooting from it is inaccurate, and if you try to use rangefinder, impact point shifts even more. Depending on the tank and placement of CS, shot will land in different spots in correlation to aiming point, so even that isnt standard. Another thing is, that in CS added bushes block the view, unlike in gunners sight, where they are not visible. Either make it that they are not visible at all, or they could block vision for gunner too. You cant spot from CS in tanks that have that option, you need to use either Binos or gunner's sight so another con for CITV. Overall this addition had potential but it was implemented by Gaijin so of course its useless. I was hyped for it, because it would made game more requiring, and would reward players that mastered switching to commander in different situations for more capabilities. Here is solution how to fix CS: commander shouldnt switch places with dead gunner or loader, point of impact is same as point of aim, LR works as in gunner sight so its only giving slight adjustment for vertical targeting when shooting at longer ranges and aiming for weakspots. You can spot same as in other views, bushes are visible in all modes or in none, give option to raise DPI on CS. If anyone wants to use this comment to make a forum post, go ahead and dont ask for permission.
Q: will you consider adding a variable camera angle setting for air vehicles including helicopters? for instance, currently on helicopters such as the AH-1G, when you press the keybind to zoom in, the aiming reticle is at the top like 3% of the screen and it is impossible to see what is beyond the reticle and therefor impossible to consider your options for engagement. if the camera angle was able to be moved downward and tilted upward even just slightly, this would fix this issue in my opinion. the same issue happens with planes as well.
if your engine dies, feather the prop so you gan glide farther. it folds the prop in a way that causes less drag, so you can keep your speed and thus your altitude for a little bit more
Was hoping you'd segue into the Canadian M4 Grizzly, which was arguably better than any Sherman the US built, but sadly Canada couldn't keep up with the US in terms of production.
Q: What makes certain jets that are basically the same (Take all the phantoms) have different types of weapon loadouts? More so I was wondering... Why the German F4F gets Aim-9 missiles and gun pods in the same loadout. While the Americans do not, even if they can carry the same weapon on its hardpoints in other loadouts.
Q: tanks of 10.7 rating are made around the 80's and 90's. Should we expect planes to get out of the 1960-70 time limit and reach the same period as the armor?
Speaking of sights, please add cool sighting systems like in Battlefield 3 / 4. TV based sighting systems, numbers and fancy stuff on the screen. Really annoying how top tier vehicles are still just the same reticle..
knowing gaijin, they'll add it at 13.3 or something. also with the differences in tech and the way the game works, it's going to be very hard to balance
That's cool... Now when will you give the M1A2 it's tusk package, gen 2 flir, and A2 rounds? Loooong overdue. Also when will you give the F-5E it's 7 aa hard points instead of 2? Kinda weird.
Q: is it possible to use torpedoes to blow up a hydroplane, like the PBY-5 Catalina Or the PBM-1 "Mariner"? Since it is possible to do it to amphibious tanks, such as the BMP-1.
Well a way I grind is playing air arcade rank 3 to 4 with free repair off, if you do that with a good game you can possibly get like 50k even without a booster.
Q: can the Swedish get all the Finnish tanks too The Swedish do not have a heavy tank yet so I would be nice to see the Finnish kv1 in the Swedish tech tree
@@jamiem4212 well at least on the western front it's one of the most famous tank for being the first tank to reliably counter Tigers, idk if there's any lesser known tank that managed to do that earlier than Firefly though
Thank you for the Ram review I love hearing about Canadian machines. Would you be able to give some advice on the Mosquito FB Mk VI please. I cannot seem to do well in it. Also wasn't the FB Mk VI supposed to have larger payload than 1000lbs
Q: will headlamps ever be added as a working thing.
I think that question was asked and answered a long time ago. I can't remember the episode tho
It would be quite an easy thing
@@jorgeparra196 yeah I think so too
Well the t90 has those things on it that show up in night vision, idk if that counts.
@@dfct9494 there's no t90 in the game as far as I know
Q: Could shooting out of optics be added? It makes no sense for them to be destroyed but still completely functional
Same about gunner optics on ww2 tanks , there are stories of optics cracking from shrapnel hits , requiring tankers to repair It.
why would you try to make the game more boring lmao
The actual gun view is on the front of the barrel but there is a setting to change it to the gunner sight but they cant be shot out and i think it would be cool to see that as something you could damage and them not just being indestructable anti everything shields
I disagree adding them to the game. people will just spam Mg's on the optics and then you're blind making it almost unplayable
Either that or make my HE round destroy something other than some random glass
12:35 Never thought I would hear Bruce saying Big PP
Are you faithful even read that script that the Devs give me to read, so any humorous speech is the responsibility of the Devs… not me! LMAO
@@granmarbg LOL, it's all good Bruce
Q: Will you be adding a rewind tool for the cinematic mode? It would be really useful for those who make cinematics.
I needed thissss
It isn't possible due to the way replays work, or at least Gaijin thinks its too much work too add.
it won’t work because the replays are (i think) re-enactments of battles acted by bots
@@iamneverpro2479 Close, but *replays are files of exactly how each player is doing and what ammo types they have and how much, etc.* which allows you to have any camera angle of any person (or no one). Biggest reason why there's like 11 parts of a replay if you want to download a replay from WT's site
_(and yes I feel like I'm wrong)_
@@AnimalTheGamer yeah, all that info is turned to what the bots do, it’s like spectating a game
Can Airfields have Runway lights that are on from 18:00 hours till dawn on the next Minor updates?
That's a great idea Imo
I second this! Imagine the cinematic shots you could make during a sunset
@@samuelsocha2767 you people are slow this idea was already suggested a year ago, they've done nothing.
@@sarttee ok tough guy
Yes
it would be cool to see a triathlon of some of the post-war TDs at BR 6.3 and similar, like the ASU-85 and the Jagdpanzer 4-5
Rip maus 😭
@@lokebjerkhage8480 maus ain't a TD
Q: What are the benefits of using the historically accurate gun sights us players can download? And how efficient would they be if advisable?
Some sights have rangefinder on them working f.e for target 1.5m high at certain distances
Historically accurate gunsights pretty much do nothing, only add the looks of a new sight, and you have to take into account that the sight maker may not have to made the sight correctly and now you can’t aim well
It can actually help, some custom sights have a “range finder” and if you know how to use it you can be more accurate without a range finder.
Some has a rangefinder built in and I use it on the tiger for long range
Ah, understood
Day 3 of telling Gajin that they need to increase the SL rewards in random battles
That incentivizes people to buy premium. They'll never just increase the baseline SL reward. They'll lose profit
sl is no problem but rp is smol and thats problem
@@UserPendingDeletion atleast i have ebr so when i broke of sl i can print sl easily lol
More like year 3
@@HighDiver5555 i have premium, and still go negative.
The driver is still changing gears b/w 1 and 2 constantly when RPMs rise during climbing hills. Its hampering mobility, and the hitting the Cancel before entering battle, still sometimes does throws you into battle-its less then before but still there. And improve Hull Aim pls, still raggedy, not smooth enough especially on slight inclines.
The problem with climbing hills can be fixed by setting a keybinding to 'transition mode' and then using the cruise control keys ( E and Q ) to change gear manually, then press the key you bound to transmission mode to switch back to automatic. Hope this helped
@@BritishPotato thx, but it should be fixed by itself, and personally I use my MGs using Q.
@@mab2187 then what do you have bound to space bar?
@@BritishPotato I meant Q for specifically shooting from the roof MGs
@@mab2187 ah I see
The perfect birthday gift
Lol, tommorow is my birthday
When do you think custom ammo positions for tanks come into the game?
Especially since on some tanks their crew was straight up prohibited from using certain ammo racks, like Tiger II crews being told not to use the turret ready rack because a single penetrating shot into the turret by even AT guns or Bazookas led to the entire tank detonating.
Only thing they forgot is to give the ZTZ-96, 99 better sights. Fixed 8x zoom at 10.7 is not ideal.
Ohhh! So that's why they're shooting back even though I took out their gunner?
Q: will you do an research event like you did with Maus? So we can research tanks that were taken out of the game and use them again?
I dont believe the commander independent sights to have such slow traverse. How can some optics be so much slower than the 20 ton turret it's sitting on?
I imagine its so that it feels more difficult to use, which'll stress you out in a combat scenario, a sort of nerfing method
@@piranlittle1394 kinda makes them pointless tho. On any vehicle without commander nvgs I rather use the binos.
Aren't they rotated by hand, instead of being powered by the engine like turret rings?
@@hungryhedgehog4201 yh, but for the vehicles where the commander can control the gun, it would be significant
@@nickfilippos3340 Modern ones like those on M1A2 or Leo2A5 are powered and they would have spin like an AA turret would. (actually BMP2M's rotate quite fast)
Earlier ones such that on Centurion rotates the whole cupola, which would be powered by your torso so it's actually not slow (tho not quite fast). Not sure how Leo1 do, but it looks like you just grab the periscope and rotate it with your hand kind, which should be quite fast.
For light tank scouting can you please allow the commanders sight the ability to scout. Currently you have to switch to binos or gunsight to scout still.
Agreed, I'm finding switching to bino's from commander view just to scout a bit clumsy.
Or fix scouting mechanic. I have instances where enemy would disappear into thin air when I scout, leaving me with the long cool down, only to reappear later on.
Ah yes ... going down the hill 2kph and changing gears up the hill is the favorite point of Red Skies ... And why u didn't make them red :C
We all know the update got its name because the soviets for the next few updates will be the only ones getting the fun new toys
Q: in the ground forces part of the game, the meta is basically just shoot out the enemy's barrel or breach. especially at high BRs. a suggestion i have to remedy this would be to have the only camera setting for gunner optics to be exactly that - the gunner optics, where they actually are on the turret - no more "optics in the middle of the barrel". not only would this add a very high level of immersion even outside of simulator battles, but it would add a certain level of skill in order to effectively engage the enemy.
Q: it's about the french Char B1. In game how come the radio operator shoots the 75mm cannon in the hull when in real life, the driver fired the 75mm cannon.
Soviet tanks were built on two principles: "not a step back" and "the ground is flat"
Time stamps!
0:27 Metal beasts: T-80BVM
4:36 Pages of history: M5A1
8:06 Tactics and strategy: New sights
12:26 Hotline: Q&A
Have a good week guys, Cheers
Thanks bro
Where hotline timestamp
@@nishacnair1240 reload it, it takes a but of time to do it
@@paullewis770 I see it now, thanks
Haven't played the game for more than 2 years now... since I'm not sure if my laptop still can handle the game or not even at the lowest graphic settings... but I just wanted to say... keep up the good works to everyone at Gaijin... stay safe and have a good day... and thank you for the very informative video...
Q: Can the TOW missiles on the M3 Bradley be changed a bit?, they shouldn't be able to be disrupted by the T-90 due to the cable that they are controlled by.
The shtora system has been seen to disrupt TOW missiles in the past, so it's ability to disrupt in game is accurate
@@alphaplayzz1381I read about the T-90's disruptor, it disrupts laser guidance systems, but due to the tow not being guided by laser, but by a wire connected to the launcher and the missile, disruption should not be possible.
@@chaossaber4421 they are guided by the heat from the rocket exhaust getting tracked by the sight. The Shtora basically gives two big fake exhausts and that confuses the targeting computer. Basically all SACLOS missile are affected by it, the wire is only for sending commands. Missiles not affected by it are manual ones which rely on the human eye to line up the flare on the rocket with the target or missiles that seek IR laser painters like Hellfires, turning the shtora towards one would just increase it's likelyhood of a hit.
@@hungryhedgehog4201 The tow missile is controlled by the gunner by sending electrical current through wires while the missile is in flight. The gunner must guide the missile and maintain line of sight in order to hit the target, the tow is manual
hungry hedgehog what does that even mean that the wire sends commands. The wire is to make sure the missiles can't be jammed and it is guided by the gunner. That is the main point of a tow missle.
Q: Will french navy or navy's commander view be added in the game ?
French navy is a ways off, no point in naval commander view
Big thnx Bruce grant, i bet your voice can make a cooking show fun to watch
I really like this series. I set my view buttons a different way but it’s nice to hear other ways that might actually be better then what I’ve had figured out lol.
Question: which country created the hunterkiller/commander fire control
british with the conqueror
Maybe sweden with the ikv 91? In game it doesn't have it, but irl it has it.
Now I only need to play 2000 more hours and even try it myself! How nice!
11:35 imagine your entire explosive filler being absorbed into an optic/view port
Player: “hey, I’ve seen this one before”
Gaijin: “what do you mean you’ve seen ot? It’s brand new.”
I'm surprised they'd even use that clip, they never want to acknowledge so many problems.
The one consistent con about Russian/Soviet tanks we can always rely on is the reliance on ERA, as the battle drags on start aiming for areas of the hull with missing ERA tiles. Guaranteed penetration on all Russian/soviet tanks with some APFSDS shells
12:36 did not know i had to hear this today but im happy that i did
Q: currently while in the atgm view of all helicopters (even the most modern ones such as Ka-52 and AH-64), while moving in any direction even just slightly, controlling the atgm becomes drastically more difficult. the camera slides around even while 'locked' and unless you are locked onto the target itself you will most likely not hit the target. can this weirdness be addressed? these optics in real life can handle movement of the aircraft and still be able to maintain a solid and steady lock without the designator sliding around at the slightest movement.
if you dont know what im talking about, then to explain it i will tell you to get in Ka-52, have a target that is roughly two miles away (about 4 km i believe?), fly at a slow to medium speed in any direction aside from directly at the target , and try to manually guide an atgm in to hit it. you will see what i mean, especially if you are flying at a perpendicular angle to the target at a speed of more than 25mph (~55kph)
Q: Will you give bombers countermeasures? Like, what are bombers supposed to do against an Air-to-air missiles?
Bruce : Hello there
Me : General Kenobi
12:34 he said it boys he did it C:
"Big PP"
I'm dead xD
Soviet cold war era and modern era tanks are such cool-looking vehicles.
Q: Can we, please, have a small driver's view thingy (above the GF ammo counter - bottom center) so that we can see where we're going even when looking to the side for the enemies? Something like the racing games have for the center rearview mirror. If it switched between showing what's in front and what's behind the vehicle based on selected gear it'd be an incredibly useful feature for every GF (and naval) player.
No. Look where you're going at the same time
Q: can we choose where we put ammo in tank that will make tank can survive from ammo explosion
Q: do you think you’ll ever add A Canadian line like the South African one I would love to see some stuff from Avro Canada
i would say its the next main nation to the game
@@Connor.Bordin I hope but there aren’t many vehicles (I could be wrong), and no one would want them to give them a bunch of lend lease vehicles to fill the huge empty spots…
@@elliotsmith102 There’s at least three versions of the grant the skink The kangaroo despite the name not used by Australians of course a Sherman it’s a Allied country. and then for air The mosquito the Spitfire and Halifax with different modifications can’t name them off the top my head. and that’s just ww2
But valid point
@@Flecktarn2296 hmmm that could work... I would be excited to see the CF-100 and maybe the Avro Arrow as a premium!
Q: Do you plan to add sloped smoke columns instead of the vertical ones we have? It would give more realism to the game.
The sight auto-adjustment with the laser rangefinder is broken on the MARS 15. It won't set itself after rangefinding.
Q: How about add the T72B3 Armor Pack to the T-80 BVM? Cuz i dont know, there are 100 of pictures that this Tank have the same Kit as the B3?
Q: Why can't we test flight not researched or premium vehicles
U can test drive/fly premiums
Will there be any videos like the one on Aircraft Defensive flying and Survivng in a fighter, but for Jet propelled aircraft?
Q: dear gajin, could you please clarify some of the fundamental rules when it comes to how silver lions at the end of a match are calculated?
Q: when will we get another submarine event or naval enduring confrontation?
You gotta give gaijin credit for making high quality RUclips videos for there Game
hearing Bruce makes my day
Question: What is the difference between the three TAMs from the germans. And what are their play style/ how can i play with them effectively
First tam is the original and the other 2 are resently modified models but not in service, 2c has improvements for the crew comfort and new fire controls and the ipm (i think that was the name) has better armor and that its i think
@@joaquinrosales7393 oh ok thx
Q: Will there be any bigger non nuclear bombs?
Q: Why WT version of Belfast has no torpedoes?
Q: can you do a triathlon on the reserve tanks?
Didn't they already do that?
@@Kalashnikov413 no? they did biplanes
Q: will you added two sights for the gunner? For example: the abrams has the primary sights which is in the doghouse (the box on top of the gunner) and the auxiliary or final sights which is coaxial with the main gun. I just notice that the sight for the gunner in your game is only the auxiliary sights. Will you considered adding it?
Q:The expected upcoming modern russian tanks (T-90M, MS Tagil) both own a flare granade system which shot small flares if the tank has been lasered by helis. Maybe this mechanic will be added to the game? Like in the helicopters, a small amount of flare granades separetly used from the normal smoke granades. And please can we get some new ifv-s too? There is so much option: BMPT Terminator, BMP-3 with the 57mm auto canon etc...
Q: why is the american M1128 Stryker's CITV not stabilized even though its sitting on top of the gun that is itself stabilized? in fact, why are most of the CITV's not stabilized but there are some that are stabilized such as the M3A3?
edit: i say CITV but i mean any of the new commander optics, not only the thermal viewers.
Q: Will you guys ever add the North Korean T-90S to the game for the Chinese tech tree?
What? Are you crazy?
I think you’re confused mate the North Koreans don’t have T-90’s but the South Koreans do.
North korea has T-55s at best 💀💀
@@sargesacker2599 South Koreans have T-80UK. Azerbaijan, Syria(not here about this one) and India have T-90S'
@@radonsider9692
Thanks for the correction.
petition to make chapters in shootring range, so its easier to operate between different topic. Also here are my thoughts on Commander sight- Its pointless, commander instantly switches place after gunner is killed and after that CS cant be operated at all, and usually in NATO tanks commander sits behind gunner, so it doesnt make any difference whatsoever, and even if only loader is killed, commander is still taking his role so CITV is unusable. CS has worst FoV and sensitivity then normal sight which makes it hard to control even more, shooting from it is inaccurate, and if you try to use rangefinder, impact point shifts even more. Depending on the tank and placement of CS, shot will land in different spots in correlation to aiming point, so even that isnt standard. Another thing is, that in CS added bushes block the view, unlike in gunners sight, where they are not visible. Either make it that they are not visible at all, or they could block vision for gunner too. You cant spot from CS in tanks that have that option, you need to use either Binos or gunner's sight so another con for CITV. Overall this addition had potential but it was implemented by Gaijin so of course its useless. I was hyped for it, because it would made game more requiring, and would reward players that mastered switching to commander in different situations for more capabilities. Here is solution how to fix CS: commander shouldnt switch places with dead gunner or loader, point of impact is same as point of aim, LR works as in gunner sight so its only giving slight adjustment for vertical targeting when shooting at longer ranges and aiming for weakspots. You can spot same as in other views, bushes are visible in all modes or in none, give option to raise DPI on CS. If anyone wants to use this comment to make a forum post, go ahead and dont ask for permission.
I’m liking the auto range finder tho but I gotta say thermals and spaareally kills the top tier experience it really does
Q: What's the fastest way of getting golden eagles without buying them?
Events maybe.
Taking part in Thunder Show
TSS battles
Q: will you consider adding a variable camera angle setting for air vehicles including helicopters? for instance, currently on helicopters such as the AH-1G, when you press the keybind to zoom in, the aiming reticle is at the top like 3% of the screen and it is impossible to see what is beyond the reticle and therefor impossible to consider your options for engagement. if the camera angle was able to be moved downward and tilted upward even just slightly, this would fix this issue in my opinion. the same issue happens with planes as well.
How do you use prop feathering effectively in game? I'm not quite sure how to use it.
if your engine dies, feather the prop so you gan glide farther. it folds the prop in a way that causes less drag, so you can keep your speed and thus your altitude for a little bit more
@@Abi-fo7gh Thank you!
I can't comprehend how more modern tanks have such fast turrets; how does so much weight shift so quickly, smoothly, and precisely?
they're powered by electric motors powered by 1300 horsepower turbines and controlled by a computer, maybe that's how
@@Abi-fo7gh I guess. Just seems crazy.
FINALLY they fixed 20mm HE shells, now my air target belt for hispanos does not feel like it's weaker than 7mm tracer belt. thanks.
will there be added a "Sort by" function in the Decal menu? i could really use a "sort by owned" when customising my vehicles to look amazing.
Bruce i love your voice and your comedy, never change we love you man ♥
Was hoping you'd segue into the Canadian M4 Grizzly, which was arguably better than any Sherman the US built, but sadly Canada couldn't keep up with the US in terms of production.
Wow more beautiful compression
Q: What makes certain jets that are basically the same (Take all the phantoms) have different types of weapon loadouts? More so I was wondering... Why the German F4F gets Aim-9 missiles and gun pods in the same loadout. While the Americans do not, even if they can carry the same weapon on its hardpoints in other loadouts.
Q: with all the New modern stuff added, Can you give us some tactics for avoid air defence in tank RB ?
Q: tanks of 10.7 rating are made around the 80's and 90's. Should we expect planes to get out of the 1960-70 time limit and reach the same period as the armor?
hey, could you fix ka52? all of my team were getting blasted 4 min after the match started, even 1 ka52 could kill 12 players
Q: Will we ever be able to hunt warships from the safety of the depths? Also what is the best way to grind for helicopters?
If you not noticed, all the nerfs on the r60 basically destroyed the soviet air force.
Good job, gajin.
Q: Will you add more Japanese AA?
Question: Will you be adding some minor nations vehicles like the EET-1 Osorio or the EE-9 Cascavel?
And where do you want to put it? Britain? USA? Russia?
@@Kalashnikov413Could be added as premium vehicles in other nations, like the romenian planes in the italian tech tree
@@jjistheguy i know, but where will you put it as? US Premium? British? French?
This guy: Says big pp
Me: Incoherent laughing
Pages of history idea: Made in Czechoslovakia Panzer 38 t
Speaking of sights, please add cool sighting systems like in Battlefield 3 / 4. TV based sighting systems, numbers and fancy stuff on the screen. Really annoying how top tier vehicles are still just the same reticle..
At about 200000 RP left for the BVM, am excited
Can you made a ,,pages of history” about a 1939 attack at poland or 1944 warsaw uprising?
Question: What aircraft can carry the most bombs?
Q: Will you ever add modern aircraft such as the su57, f35, f22 raptor and many more?
It’s an important question
knowing gaijin, they'll add it at 13.3 or something. also with the differences in tech and the way the game works, it's going to be very hard to balance
How do you expect them to add F22 if it's practically fully classified?
That's cool... Now when will you give the M1A2 it's tusk package, gen 2 flir, and A2 rounds? Loooong overdue. Also when will you give the F-5E it's 7 aa hard points instead of 2? Kinda weird.
Q: is it possible to use torpedoes to blow up a hydroplane, like the PBY-5 Catalina Or the PBM-1 "Mariner"?
Since it is possible to do it to amphibious tanks, such as the BMP-1.
Yes im pretty sure torpedos can kill hydroplanes if there not to low
There should be a talk show Like: Happy thought with Bruce Morgan Freeman and the ghost of Bob ross
God Big pp you really made him say that
Q: will you add the ability to refill FPE in cap?
I would like the machine gunner to actually be able to fire his gun in WW2 tanks.
It would make the game a lot more fun if you guys made all vehicles and secondary weapons in said vehicles available to test drive/fly/sail.
Thanks!
Q: How do I grind without selling my soul to Gaijin?
Good question
I really don’t think there’s a way
Well a way I grind is playing air arcade rank 3 to 4 with free repair off, if you do that with a good game you can possibly get like 50k even without a booster.
premium
Q: can mg bullets (7.62 or something similar not 50 cal ) ricochet off of crew helmets ?
Q: can the Swedish get all the Finnish tanks too
The Swedish do not have a heavy tank yet so I would be nice to see the Finnish kv1 in the Swedish tech tree
What was done first main British tank that was a good counter to the tiger 1?
Sherman Firefly?
@@fdenrico9861 I think so too but I am not sure.
@@jamiem4212 well at least on the western front it's one of the most famous tank for being the first tank to reliably counter Tigers, idk if there's any lesser known tank that managed to do that earlier than Firefly though
and yet another episode of TSR dedicated to all armour vehicles....
Other than the Commander being able to let the tank recover quicker, the sights are quite useless.
You guy’s need to fix IR spotlights
Q: can you reduce the grind and the sl cost of everything 🙂?
No then they won't get as much money
Q: Will the BT series tanks ever be able to drive without the tracks? Maybe a modification removes the tracks?
Too OP
But seriously, it has more cons than pros
@@Kalashnikov413 so how is it OP
Thank you for the Ram review I love hearing about Canadian machines.
Would you be able to give some advice on the Mosquito FB Mk VI please. I cannot seem to do well in it. Also wasn't the FB Mk VI supposed to have larger payload than 1000lbs