50 Cal. vs composite armor v1
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- Опубликовано: 21 янв 2025
- The environment conditions and model structures may not be exactly the same as their real counter parts, but they give a realistic enough demonstration for entertainment purposes.
All models were made by myself, i will continue to make better models and more realistic simulation in the future.
This is the first version of composite armor I've made, the goal is to have a version that stops an armor piercing 50 cal., or slap round.
i dont the 45 degree one would stop it, just the projectile hit too high and came out the side before
Nah, it goes right thru brutha
I would suggest you to change a bit:
First layer should be thin plate of Armox, followed by thicker layer of glass, then layer of FRP or UHMWPE and lastly mid-thickness layer of Hardox.
Idea being that Hardox and glass break the projectile and FRP/UHMWPE slow down the fragments (they are very good at that) enough to be stopped by the back plate of Hardox. The back plate doesn't have to be as hard as front plate, rather more ductile.
How long did it take you to learn how to make these simulations?
Because this one is quite amazing, It is also nice that you are using small caliber instead of cannons.
Also, I have one model of armor that might stop a 50. cal
it is a composite that is inspired by Russian tank's composite
Rubber,3mm HHRA,2mm RHA,Kevlar,2mm RHA,2 mm HHRA,2mm RHA, Kevlar, 2mm HHRA, 3mm RHA, 2mm Mild steel, Rubber
The total is 18-20mm of armor
The Kevlar can be changed to whatever equivalent that you could simulate.
The first layer of kevlar could be changed to ceramic or any material that is quite hard
Rubber is just to protect against shrapnel so it would be pointless in simulation.
And Kevlar is quite important but I've never seen someone model it, probably because it is difficult to do so.
The armor is based on T-80? Turret of Cast armor sandwiched between RHA
The rest is based on the hull of T-72B and up
Mild steel in the end is to catches shrapnel since it produces less shrapnel when penetrated compared to HHRA and RHA
The idea is to make the shell as flat as possible by hitting HHRA and RHA so that by the time it reaches the Kevlar it would have a high surface area and be deformed, This way the Kevlar would be more effective while different types of Armor would deform the shell.
Can you do a simulation based on this armor array?
It took me about a day to learn the basics, making cad models is a bit harder since I'm using freecad.
As for your armor I definitely could do it, I just need data sets for RHA, I only have the basic materials that Ansys comes with. As soon as I find a data set I'll start working on that.
@@ToastRepublic Thanks a lot!
isnt that the armor of “killerdozer”?
I don't think so, I believe the kill dozer had really thick hardened plates for it's shell, could be wrong tho been a bit since I looked at that thing.
Correction yeah It did have concrete, but it wasn't 4340 steel it was tool steel, and it was much thicker.
What about put every plate in differents angles?
I'm working on a nera model, that should work better at stopping a fmj
How about a layer of ceramic, then a layer of high hardness steel and finally a layer of softer steel
Not a bad idea
Not quite sure if ceramic is the right material
How about a ww2 50 cal versus Panzer 4 armor? Single and multiple hits?
Could do that, I know that the front armor would stop it but side armor it would go through. Still gonna try it
Btw there is warthunder mobile not a ripoff
I am aware of it looks cool, sadly its only available in Turkey so I cant play it.
@@ToastRepublic you can use a vpn tho
What’s it called
@@shawnren1884 war thunder edge
it got ended tho