Adding a BOSS to my Roblox Game

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024
  • SO I need to code a BOSS to my Roblox Game (RPG) because there's no end goal to the game! What could go wrong?
    -Developing games on roblox
    ➤Leave a like if you enjoyed 👍
    ➤Discord Link: / discord
    ➤Follow✅www.roblox.com...
    ➤Music:🎵
    Context Sensitive
    RUclips: / evankingaudio
    Free Download: www.evankingmu...
    MDK
    RUclips: / mdkofficialyt
    Free Download: morgandavidkin...
    NCS
    RUclips: / @nocopyrightsounds
    -Lofi Anime Music
    -Aesthetic background music
    -Undertale OST
    --
    Recently I've been working on an RPG Roblox game! However a problem has emerged, there's no boss or minibosses in the game. Which is kind of the main point of an RPG. In devlog 2, watch as comet (the scripter) and I design one of the coolest boss fights on Roblox.....
    --
    ➤Leave a comment on what I should do next! 🤔

Комментарии • 925

  • @tigurt11
    @tigurt11 24 дня назад +72

    Edit: sorry for believing you guys have an attention span, next time i’ll make it into a video with subway surfers and mc parkour below, with text to speech reading it off as well.
    Suggestions:
    1. when you get hit by the bosses strong attacks, make it so you fall down.
    2. Make the enemy attacks have more impact, like little craters
    3. Transition screens for the portal, adds immersion
    4. Music for everything (i dunno if you have it yet)
    5. This is just personal preference, but make the combat more soulslike, and also change the player animations. Make the player have a less goofy walk, and maybe make him rest his sword on his back and walk a bit slower. Add a running option too
    6. Make the boss attacks a bit slower. So there is a greater soulslike feel and you can roll away
    7. Ambient sounds, for immersion
    8. Skills, like buffs or just attacks
    9. Second phase (every good final boss has stages)
    10. Add glowy crystals 4 of them to kingslayer arena, you can destroy them to stagger him
    11. A party wipe skill for kingslayer you must interrupt, where he stabs his sword into the ground and draws power from his crystals. You must destroy one of the crystals, and it will put him in a weakened state where you can beat him up

    • @Mrcrabsbutreallycool
      @Mrcrabsbutreallycool 19 дней назад

      Holy moly so much words😭🙏

    • @SosigJared
      @SosigJared 18 дней назад

      yapping is crazy

    • @mcgcast
      @mcgcast 18 дней назад

      Love these suggestions! Adding the soulslike mechanics to a seemingly-happy looking game is an idea I agree on.

    • @averagerobloxplayer8066
      @averagerobloxplayer8066 17 дней назад

      Adding little craters feels like it might get in the way, and it feels like teh crater could be ripped off of a battlegrounds game.

    • @Kingmevin
      @Kingmevin 12 дней назад

      Good suggestions isnt yapping 😭🙏​@@SosigJared

  • @R4ndomNames
    @R4ndomNames 25 дней назад +33

    This is really good! But I have some suggestions tho.
    1. Save Slots
    - I think it would be cool if players are able to save their progress, especially if the game will have alot more stages/levels in the future.
    2. Roles
    - Healer (Support, be able to heal other players)
    - Ranger (Ranged weapons instead of melee)
    - Mage (Magic, be able to buff teammates, attack or debuff enemies)
    - Rusher (Buffed Movement)
    3. Items
    - Buy items through shop or find them around the map
    4. Quests/missions (Level up faster by completing quests)
    5. NPC teammates (No friends? Have NPCs as teammates instead)
    6. A little bit of logic
    - Example: Fire and ice wouldn't work together.
    7. Secrets
    - Secret rooms in the map/stages/levels. They can either have a secret item or a secret boss, that when defeated, have a chance to get something from them.

    • @Kodalovesu
      @Kodalovesu 24 дня назад

      No

    • @R4ndomNames
      @R4ndomNames 24 дня назад

      @@Kodalovesu ok?

    • @GamerLegend223
      @GamerLegend223 24 дня назад +3

      This is a goated suggestion he should definitely see it

    • @BlockMainaic
      @BlockMainaic 23 дня назад

      i lovee this one i was waiting for someone to talk about the logic and save slots, secrets would be really cool tho and adddition onto the idea of "a secret boss" i saw a comment from @brokenbacon8233 saying that enemys could have a chance to drop keys and you could unlock locked doors with them and the more locks there is the better the loot, so maybe to start the secret boss you need 5 keys or something along those lines

    • @Loke_noke
      @Loke_noke 22 дня назад

      this ngl is the best one yet, 2nd is the top guy suggestion.

  • @brokenbacon8233
    @brokenbacon8233 28 дней назад +57

    This game is getting better and better each preview! I do have some suggestions I think would be nice if they got added! Here are some of them:
    - Transition between changing levels, maybe like a white screen that fades in and out quickly;
    - Locked rooms in certain levels that requires keys that drop randomly from certain enemies! The more locks the entrance has, the better loot there will be inside of it! The loot may vary, to XP bonuses to better swords! This would also make each run vastly different, as the player would need to strategize when to use their keys!
    - Potions that can drop from certain enemies, mostly Mages, like but not limited to:
    1. Health Potions (Increase your current health by 50% percent)
    2. Speed Potions (Increase parry chance for 60 seconds)
    3. Strength Potions (Increase your damage for 30 seconds)
    These would make gameplay more engaging and also would add to the "random" factor you mentioned in the video!
    - More animations, like for:
    1. Taking damage under 50% MAX. HP
    2. Taking damage above 50% MAX. HP
    3. Taking damage while Dashing
    4. Getting stunned
    I just think this would be cool, lmao.

  • @burndandelions317
    @burndandelions317 Час назад

    greatstuff!! i really like roblox rpgs, though i tend to find them repetitive once i get to the midgame. so here are a few suggestions !
    - skills/ability (im not sure if you already added them but i like skills so that the players can also have an advantage to enemies rather than bigger damage. for example, a lifesteal ability where you can hold a key for a certain amount of time to absorb a portion of their health whilst taking damage)
    - adding a mana system (for skills!)
    - a more interactive environment (mostly for boss levels, as i’ve seen in some comments which i think are a great addition!)
    - more weapon types (like a ranged category with bows and staffs, not sure if you are planning to implement it for the players)
    - consumables (again from other comments, for health & mana and whatnot)
    - an aiming system (if theres skills and ranged items, being able to aim optionally while holding a key with a crosshair maybe) + when not aiming, just an auto attack ofc
    - new enemy mechanics (like in some games, there could be enemies in the air, can go underground, or basically different fighting styles)
    - stun (chance to get stunned when taking damage)
    - maybe stat points?
    - classes (as ive seen in other comments too, maybe give certain classes a stat advantage depending on the type ex. Mage + mana etc. classes can be temporary or not, like in blox fruits where you can change the fruit and the mastery stays)
    - different save slots (i saw this in a comment too, though maybe for when you want a different gameplay style or try new builds if classes are permanent.)
    - guilds/expedition/party idk (players can join one and start a game together. im sure this will be added)
    - maybe even pvp & trading? for a nice change of gameplay
    good luck in developing your game! looking forward to more devlogs, take your time !!

  • @ebrahimbob7323
    @ebrahimbob7323 28 дней назад +12

    I have quite a suggestion to make.
    Personally, I believe you should add more levels, quite obvious, but, I have a level idea.
    It'd be quite similar to Norse mythologies Muspelheim, like a giant volcano, of which, you travel up on.
    For enemies, there should be different kinds of dragonborne enemies, humanoid, but with the design of a, well, dragon.
    For the first miniboss, it should be a golem, of which spits out fire, similar to the giants in elden ring.
    For the second miniboss, it should be some sort of dragon, average sized, of which uses fiery movement, and aggressive melee swings with its body, and long ranged fire attacks for its special. The boss arena could be a huge altar, in which a giant hydra flies down, with mostly ranged attacks, but, after a bit, it'd fall for a short time period, allowing the player to harm it.

  • @Dragolticon
    @Dragolticon 14 дней назад +1

    Add a little delay and telegraph before the mini boss hit you.
    Make the cannon balls that the orc miniboss explode but to balance, make them not go through walls so you can use environment to your advantage.
    Give the roll some i frames so it will actually be useful
    Just add parrying as something the player can do rather than a chance feature
    Add a jumping attack
    If you use the frost if you damage an enemy 5 times they will get frozen for 1 second, to balance make the frost burn deal less damage.
    For flame
    It's perfect.
    Poison
    It's perfect but what's the difference of flame and poison?
    Add something that is only accessible to one thing like the blood butcherer which is a sword that was shown in the video, in terraria the blood butcherer can bleed.
    I have a suggestion for the abilities add the
    Clutch - if all your hp depletes you will get a second life with 10% of your hp
    Fighting art - unlocks heavy attacks
    After beating the lumber jack on lv 10 the map should change since if the second boss is the orc boss in level 15 - 20 the map should be like an orc camp or something
    Add some varieties on levels maybe make some feature like vaulting, or maybe hiding on the walls it'll be cool if players can use the map as an advantage.
    Buff the hp of the giant and give them an attack cycle
    Make the dark wizard it's a wizard but shoots 5 balls and summons 2 skeleton (the hp of the skeleton should be 60% of the hp of the wizard) every 7 seconds.

  • @Loennou75
    @Loennou75 28 дней назад +9

    I got a few things to say :
    1 - change the kingslayer gui (the one that appears for a few seconds when the fight start) to another color, gold looks weird with the black/purple palette
    2 - make some animations for when you take damage from huge ennemies, the player just being knockbacked looks weird (again)
    3 - make a custom health bar gui for players (with cool 2d anims when taking damage)
    4 - delete the nametags above weak ennemies’ head or make custom ones (it looks effortless rn)
    5 - add death animations for ennemies and players

  • @ag0136
    @ag0136 28 дней назад +15

    nice roguelike!

  • @theenlightenednoob4780
    @theenlightenednoob4780 28 дней назад +6

    Hi! Amazing video, can’t wait to see the next part!
    I have a recommendation to make things less confusing to those who haven’t seen your videos. You should probably make a small tutorial for players to optionally do when they join the game.
    I’m not sure if you aren’t doing it on purpose or if you’re planning on doing it, but I think it would help many players and stop them from getting confused.
    Another recommendation I have is adding the ability to customize key binds in order for the players to be able to play as they feel most comfortable.
    I have a few other recommendations which I think I need to add on, and I will type them out whenever I fully complete them!
    Hope you’re having an amazing day!

  • @Dragolticon
    @Dragolticon 16 дней назад +3

    Give the roll ability i frames so that it will actually have a purpose since the hitbox is extremely large
    Make some map some feature where you can use the environment to your advantage not only that i have a level suggestion to
    Bridge map:
    It's a bridge map that will have multiple enemies after reaching the end the bridge will snap and you have to parkour your way to the exit while enemies and obstacles are in the way.
    It will appear at level 25 or 26 where it's the end game meaning you have almost every buff in the game.
    On the camp fire resting spot level there should be a shop and just a man selling items.
    Add little air effect each time "the king slayer" swings his sword of destruction to make the attacks more impactful.
    Ad a flying mob that will go down eventually to rest heres an idea
    The hawk
    A hawk it will dive down to peck you but it's also a very large hawk often appears in a 20% the hawk will also land to rest on a mountain after the attempt to peck you is successful and after 6 second it will fly and try to peck you again
    It has relatively low health
    The purpose of the eagle is to chip you down and displace you
    Also if the eagle hitted you, you will be immobilize for 0.3 second while getting knocked back slightly and after the immobilization stopped you will be slowed by 20% for 1 second
    The eagle mainly target the weak or the teamate with the least hp.
    You can choose one of the things i suggested

  • @user-ph4el2zg8u
    @user-ph4el2zg8u 25 дней назад +4

    i have a few suggestions to make:
    -when you parry a range attack like a cannonball, make it so that the cannonball gets reflected back at the enemy who shot it.
    -make the kingslayer's attacks more slower and hit harder but has a bigger hitbox. It's a big boss with a big sword, so i think it would be more realistic.
    -give a special attack for each weapon for diversity
    -make a reroll system for the buffs that uses coins (maybe like 200 coins)
    thats it 👍

    • @Loke_noke
      @Loke_noke 22 дня назад +1

      really good suggestion ngl.

  • @ThrillerJ
    @ThrillerJ 18 дней назад +1

    Dawg you are so talented. It was a plessure to compete with you in Winterfest and now to see you fully developing games and making content on it is so amazing. Keep this passion bro, this is it!

    • @FudgeKingYT
      @FudgeKingYT  18 дней назад

      thanks so much!

    • @NaniteKnight
      @NaniteKnight 16 дней назад

      @@FudgeKingYThey man, I know you focus on roblox game Dev but I would give unreal engine 5 a try, yes it’s more challenging and hard but it’s much more fun and you can create real games, full open world rpg, etc.

    • @NaniteKnight
      @NaniteKnight 16 дней назад

      @@FudgeKingYTwell I guess roblox generates more views and stuff on yt because of how many ppl use it.

    • @Dragolticon
      @Dragolticon 16 дней назад +1

      ​@@FudgeKingYTGive the roll ability i frames so that it will actually have a purpose since the hitbox is extremely large
      Make some map some feature where you can use the environment to your advantage not only that i have a level suggestion to
      Bridge map:
      It's a bridge map that will have multiple enemies after reaching the end the bridge will snap and you have to parkour your way to the exit while enemies and obstacles are in the way.
      It will appear at level 25 or 26 where it's the end game meaning you have almost every buff in the game.
      On the camp fire resting spot level there should be a shop and just a man selling items.
      Add little air effect each time "the king slayer" swings his sword of destruction to make the attacks more impactful.
      Ad a flying mob that will go down eventually to rest heres an idea
      The hawk
      A hawk it will dive down to peck you but it's also a very large hawk often appears in a 20% the hawk will also land to rest on a mountain after the attempt to peck you is successful and after 6 second it will fly and try to peck you again
      It has relatively low health
      The purpose of the eagle is to chip you down and displace you
      Also if the eagle hitted you, you will be immobilize for 0.3 second while getting knocked back slightly and after the immobilization stopped you will be slowed by 20% for 1 second
      The eagle mainly target the weak or the teamate with the least hp.
      You can choose one of the things i suggested

    • @Dragolticon
      @Dragolticon 16 дней назад +1

      ​@@FudgeKingYTalso the special attack of the second miniboss is a little to op make it so that they don't go through walls so that means you can use the environment to your advantage

  • @Destructive_cat
    @Destructive_cat 28 дней назад +9

    Add a death effect like when you die you just turn into broken Lego pieces add a cool effect when you die or you kill an enemy

  • @JadelolArchangel
    @JadelolArchangel 21 день назад +1

    the game is good and i like it!
    i got some suggestions:
    1. Badges
    Add "alpha tester badge" (required to join the game when it's testing).
    Add "the hunt starts" badge (Defeat your first mini boss).
    Add "Great hunter" badge (Defeat 10 mini bosses)
    Add "the hunt never ends" badge (Defeat your first boss).
    Add badges menu.
    i think thats all.

  • @Destructive_cat
    @Destructive_cat 28 дней назад +186

    Add music please it’s so boring

    • @Darkmagerblx
      @Darkmagerblx 28 дней назад +18

      yeah we need music

    • @user-sd8jf3kv4g
      @user-sd8jf3kv4g 28 дней назад +10

      Add music, make it so the more damage you do or take it Become louder

    • @Kyeestri
      @Kyeestri 27 дней назад +4

      Nah, If they add music the lower you get, the more the music distorts like in block tales.

    • @Keoni_Son
      @Keoni_Son 27 дней назад +4

      ​@@user-sd8jf3kv4g i hope this goes well with DOOM music

    • @Stumpy_VR
      @Stumpy_VR 26 дней назад

      Just listen to music yourself

  • @SpeedsterOOOh
    @SpeedsterOOOh 17 дней назад +2

    I love how this rogue like is coming

  • @Lucleb
    @Lucleb 28 дней назад +3

    Suggestion: Upgraded Element, Damage, and Gear System
    Split the element system into 2: Damage Types and Elements.
    Damage Types are Slash, Stab (or Puncture, whatever you want to call, it), and Smash (or Blunt, again, whatever you want to call it.)
    Elements are the pre-existing ones, which are Flame, Frost and Poison.
    Each enemy (just bosses if you want it to be less complicated) has 2 weaknesses, 2 resistances, and 2 that are neutral.
    For example, lets say that the Kingslayer has resistances to Slash (due to platemail and chainmail being resistance to slashes), and Poison (due to it being a Poison themed boss), has weaknesses to Stab (due to platemail and chainmail being weak to stabbing), and Flame (for no particular reason, I just think that that orange on purple looks good), and is neutral to Smash and Freeze (as those are the remaining ones).
    If an enemy is weak to __, they take 1.5x MORE damage from that Damage Type / Element. If an enemy is resistant to __, they take 1.5x LESS damage from that Damage Type / Element.
    To expand on this, let’s add and change a few things.
    Swords will now have 5 stats: Base Damage, Damage Type, Element, Crit Chance, and Crit Multiplier.
    Base Damage is the base damage that the sword will do BEFORE weaknesses / resistance, in other words, the damage it will do to neutral enemies.
    Damage Type and Element were already explained, so let’s move onto the crit stats.
    Crit Chance is the BASE chance for the sword to do a critical hit.
    Crit Multiplier is the multiplier for damage that the sword will do on a crit (base 1.5x), and yes, some swords could have a REALLY HIGH base damage but REALLY LOW crit stats (ex. the bell from Pilgrammed, another Roblox game).
    EDIT 1: Discord username Lucleb if you want to credit me, and yes this is also in the suggestions channel in the Discord server.

  • @songplaylists35
    @songplaylists35 26 дней назад +1

    This looks incredible! Hope to see more on the game.

  • @CJ-won
    @CJ-won 28 дней назад +7

    5:24 I think you should not go with pixel blade. It sounds too much like voxel blade. (voxels are 3d pixels btw)

  • @Baukasten42
    @Baukasten42 28 дней назад +2

    It would be cool if you added abilities that you could choose in the beginning like stealth or an ability to heal yourself mid fight. Also maybe a shield which gives you immortality for a short amount of time. Amazing Video🔥 i would love to see something like that in the game🫡

  • @ethan694
    @ethan694 28 дней назад +10

    Make it to where you can do like a sandbox mode where you can make the enemies battle

    • @Hi17456
      @Hi17456 28 дней назад +1

      Totally Accurate Battle Simulator

  • @FireFlowerDav1d
    @FireFlowerDav1d 19 дней назад +1

    Idea's for the game
    1. Make different styles for the maps like deserts. Japanese. Snow level. Ect.
    2. Add achievements and a achievement's menu
    3. Add multiplayer and add 1v1 player match's
    4. Add a story game mode
    5. Add nps to talk to

  • @boyz1959
    @boyz1959 28 дней назад +3

    You should add a map we’re the person is in a open world map fighting these monster were they can level up and then head to the dungeons

  • @Portal-d7l
    @Portal-d7l 13 дней назад +1

    This is so good I can’t wait to play it.
    Add NPCs that sell items for coins that you get from enemies.

  • @user-tw2zd9xy2s
    @user-tw2zd9xy2s 28 дней назад +7

    add ranged weapons, such as a bow or a cannon that may have a chance to be dropped by their respective enemies. Also, it would be cool if you added special abilities for weapons, such as a wrench being able to summon a sentry.

    • @j-mm4dz
      @j-mm4dz 28 дней назад

      the wrench just sounds like combat initiation lol

  • @user-xc3iq8je9x
    @user-xc3iq8je9x 25 дней назад +1

    1:33 really do want a ground split attack with this mini boss

  • @DeepDelveKayMudet
    @DeepDelveKayMudet 22 дня назад +4

    What’s the first song within like th 30 seconds of the video called 0:19

    • @Minkzie01
      @Minkzie01 17 дней назад +1

      Jersey Nova

    • @Dextrix88
      @Dextrix88 8 дней назад

      @@Minkzie01nah there’s an extra beat added to it which makes it different I think

  • @DeviousTrickyB01
    @DeviousTrickyB01 20 дней назад

    Good game man! Keep up the good work! If I had to suggest something then I would say make a better running animation for the player.

  • @ezrasirman7414
    @ezrasirman7414 28 дней назад +3

    Nobody has finished the video yet, so if I start now I’ll be one of the first to finish it, nice

  • @OfficiallyDummmy
    @OfficiallyDummmy 17 дней назад

    This is really cool! I love these kinda of rpg games!

  • @1nOnlyGreenMan
    @1nOnlyGreenMan 27 дней назад +12

    Is the game out?

  • @timvanheuven3858
    @timvanheuven3858 20 дней назад +1

    I think you should make blocking and parrying: you can block to reduce the damage inflicted on you by enemies while you’re blocking, but some attacks break through blocks like bosses and strong attacks from minibosses. If you block juuustt before the enemy hits you can parry and deflect their attack, making it so no damage is done to you, again some attacks can’t be parried if they’re too strong. Just some suggestions, feel free to add them!

  • @Destructive_cat
    @Destructive_cat 28 дней назад +8

    Add blocking

    • @godzillais
      @godzillais 18 дней назад

      we have parry

    • @AndrewAndZayn69
      @AndrewAndZayn69 5 дней назад

      Parry is blocking

    • @RedLobsterGamin
      @RedLobsterGamin 3 дня назад

      ​@@AndrewAndZayn69it isnt rlly blocking since blocking basicly reduces the damage you take whenever you block and parrying is basicly just not taking damage if correctly parried

  • @sammartin7006
    @sammartin7006 20 дней назад +2

    He just like him, my poor boy Dani

  • @bigkebizino8970
    @bigkebizino8970 27 дней назад +1

    Looks pretty sick, id love to see some sort of ranged attacks that hsve synergy withtl the melee. E.g. you throw a thunderbolt that adds extra ticks of damage for each sword attack. Different weapons with different styles/core abilities would be cool too

  • @m0nk3ygaming537
    @m0nk3ygaming537 28 дней назад +2

    I got a idea it is a super hard mode
    the changes:
    solo
    x0.5 player stats
    x3 enemy stats
    x1.5 XP
    x1.1 buffs from leveling up, armor and more
    you save after a boss (not mini boss)
    x0.6 loot luck
    this mode is going be hard

  • @2021M5_Official
    @2021M5_Official 28 дней назад +2

    I think you might need maybe necromancer enemy that spawns skeletons
    Soul system
    When you kill enemy, he drops 1 soul and you can use souls for magic

  • @KCKUWAD
    @KCKUWAD 24 дня назад +1

    this game is getting better and better but i would like to make some suggestions if thats ok
    Pets: little creature you could hatch form eggs. Each would give a buff, some would give special powers and they will help you fight
    Food: items that heal you
    A boss: an animal like a queen bee, a giant bat, a giant worm or a dinosaur or big lizard

  • @henrysmith5126
    @henrysmith5126 8 дней назад

    bro your editing is genuinely addictive to watch i'm gonna have to binge this entire thing

  • @Bigdrandy-xn1fy
    @Bigdrandy-xn1fy 24 дня назад +1

    For the kingslayer you should have a second phase that makes him dodge the players attacks and add a ranged weapon.(I’m really excited to play your game)

  • @KadenE255
    @KadenE255 25 дней назад +1

    I think a good addition is a training area, like in sword warriors.
    Punching bags to gain exp without doing the dungeon

  • @Lookiedooky
    @Lookiedooky 28 дней назад +2

    heres some game ideas to make it a bit more realistic
    -add a health and stamina bar
    -add running and sliding wich will knock back normal sized enemies
    -when below 40 health u get around the screen a red flashing thing or something indicating ur low and u wont be able to dash if so
    -add some lore
    -add abilities or powers

  • @jake_is_cringe
    @jake_is_cringe 27 дней назад +2

    You should add difficulty settings it seems pretty simple and would add a little bit of replay ability to the game as well

  • @Thundergames-cj4jr
    @Thundergames-cj4jr 25 дней назад +1

    I hope this game releases soon can’t wait for this game to go viral!!

  • @grouplelakibersekutu
    @grouplelakibersekutu День назад +1

    Please add a block button and maybe a shield that could have different abilities. For example, if you block with a poison shield it poisons the enemy and stuns it

  • @puddlenutty
    @puddlenutty 10 дней назад +1

    Suggestion:
    Make the Kingslayer say things when he attacks, it would be much more intimidating. (Like what Mino's Prime does in Ultrakill)

  • @AnAwfulLoafOfBread
    @AnAwfulLoafOfBread 26 дней назад +1

    5:29 I dead ahh thought this was some burning guy😭

  • @ashtulie
    @ashtulie 24 дня назад +1

    you should probably emit a slight glint particle on the enemy’s dominant hand before an attack, could make it easier to read attacks to roll them

  • @skyeyohansambilay9572
    @skyeyohansambilay9572 26 дней назад +1

    this is good, but i honestly think you should change the lumberjack and the final boss, since both don’t fit the theme much, here are some ideas
    Lumberjack could be turned into a living tree, since it fits a forest theme and its actually a creature, not a human that could be nice, the final boss, you could use Archmage or any other stuff, since there are mage enemies.
    also change the parry to make it so you gotta press a block button 3 seconds before the attack to parry since RPG game parry mechanics are usually hard, not gambling

  • @hansummit7082
    @hansummit7082 25 дней назад +2

    Make it so that you can call Buddies.
    Buddies are like tiny little warriors that slowly deal damage to enemies, and some give you buffs. You can only have up to 2 buddies

  • @lifebrush
    @lifebrush 27 дней назад +1

    One critical problem is that highlights stop functioning after a certain number so an easy fix is using one highlight for all of them by grouping all the enemies and players.

  • @AMsSpace
    @AMsSpace 18 дней назад

    Make new and strong enemies after you beat the boss I’m subscribed and like keep up the good work

  • @thegamingpanda5134
    @thegamingpanda5134 28 дней назад +1

    Tbh. Its weird you were doing dmg faster to the boss than he did to him. Make it that he has a summon wich summons what i call: Poisomonitors. (Poison monitor lizards). Bassicly they launch at you (when launched/pounced at you do a funny tail swipe/spin). And they spew out a poison (would be done with like invisible balls with effects that follow it. Around 4-7 balls). Just to make it a bit harder. If monster hunter thought me anything. Tiny monsters getting in the way makes it alot harder.(also make it that he summons 1-3 of them. Randomized)

  • @Ajay_D123
    @Ajay_D123 20 дней назад +1

    Even though its simple, having some sort of idle and movement animations while holding the sword would make everything seem so much better

  • @themindlesstruffle
    @themindlesstruffle 28 дней назад +2

    The character feeling too bouncy can be change by using IK footplanting

  • @Destructive_cat
    @Destructive_cat 27 дней назад +1

    Make it where after you get a ton of levels levels don’t give anymore buffs as if people grind way too much there just gonna beat every level way too easily so add difficulties that you can choose the harder the diffculty the more rewards and once you reach a level cap levels only are for display

  • @Destructive_cat
    @Destructive_cat 27 дней назад +2

    Add leaderboards where players with the highest levels will get special swords

  • @kosdestroyer
    @kosdestroyer 16 дней назад +1

    You should add more animations to the players and the mobs make it look a little different than roblox
    And also cool idea make some sort of treasure like a treasure chest in the side rooms that give tokens/coins and weapons
    Also make different classes such as Mages/Archers and so on

  • @MZNLJ
    @MZNLJ 14 дней назад +1

    Suggestion:
    Add classes to the game, like paladin, summoner ect.

  • @redsblue27
    @redsblue27 27 дней назад +1

    This most likely has been suggested dozens of times but each weapon should have a unique ability related to that weapon , for example the basic wooden sword could have a simple thrust attack by just clicking Q/R/E ,
    also a mini boss and boss idea could be a winter themed world with the first mini boss being a snowman that throws snowballs at you the longer the start up of this attack the bigger the snowball in size, the second mini boss could be a yeti of some sort with slashing abilities with its claws one ability could be it jumping up and slamming down creating a large AOE or its claws scraping on the floor with it at then end launching a bunch of small rocks at the player , as of the last boss i was thinking and ice dragon which will have the ability to spew frost breathe causing frost damage on the player and a grab ability with it charges in with its head grabbing the player and continuously throwing them up in the air while biting them dealing massive damage ( this move seems a little difficult to make so its probably best not to add it but replace it with something else)
    Different classes like a swordsman which will wield a sword being able to obtain long swords , great swords , and short swords each having a specialty like dealing more damage faster attack speed more range etc., this class is balanced on every way not being better in a specific stat.
    A mage with different abilities relating to each of the different elements while also being able to obtain different staffs which boost the damage of a specific element , this class is heavily focused on magic abilities.
    A warrior with large axes , great axes , halberds , and giant hammers , each dealing more damage then the other while also have a slower attack speed then them , every m1 could create a shockwave on the ground which deals damage unrelated to the main swing of the weapon , this one is mainly focused on being a hard hitting tank.
    An assassin with fast swinging attack but lower damage dealt the daggers could have different passives like increasing speed or dealing more damage to a specific type of enemy, this one is focused on swift attacks and getting out of different situations.
    These will also have different HP scaling than others
    Each class doesn't necessarily have to be better than the other but each being targeted to different playstyles.
    that's all I have to say :)

  • @mrminty7604
    @mrminty7604 24 дня назад +1

    The kingslayer guards the Ethereal Forest, and once you defeat him, you have to go through 5 castle stages before you reach the back door of the castle which leads you to the ethereal forest, the ethereal forest is where magic originates, so a lot of your enemies will use magic over melee, the first boss is the colossal wizard, the second is a cyclops which uses magic through its eye, these are the ideas that I thought were cool
    After the ethereal forest you would reach the ember woods with a scorched landscape and trees with leaves of fire, once through the ember woods, you would ascend a volcano level (I don’t have a name) after which you would descend after defeating the molten golem in the volcano, this boss would have a platforming part where you would have to jump from platform to platform as he takes them away from under you, you would then have to traverse the abyssal crag, and endlessly deep crag, these are the 3 other level designs I had in mind that I think would be cool

  • @wocky2299
    @wocky2299 15 дней назад

    i really like cinematic how the final boss battle looked but I think the player needs some more animations, such as directional dashing and walking, idle animations and other custom animations. the animation style in a game can really enhance the aesthetic you're going for and immerse the player even more, leaving most of it bland/default takes away some of the spice.

  • @RezKratz_IDK
    @RezKratz_IDK 13 дней назад +1

    Yooo this is a sick rougelike

  • @jezkirr
    @jezkirr 28 дней назад +1

    Add shops that spawn every few levels that let you buy consumable items for gold dropped by enemies

  • @pogisummer
    @pogisummer 13 дней назад

    Game?
    Also here are some suggestions
    1. Add other worlds to make it so you can make other unique bosses
    2. Add shops so we can get swords better
    3.make accessories so they can give you other powers and stuff
    4.make a fighting arena so other players and fight other players
    5. Add powers
    6. Make trading
    7. Finally make quests
    8. Make titles and where there’s a badge called “BETA TESTER” and a owner title so people don’t get confused if the owner joined

  • @SpeedyYT69
    @SpeedyYT69 11 дней назад

    I would suggest making some dramatic cut scenes with some dialogue exchange when player first meets with the boss, would be cool in my opinion

  • @leonm.8865
    @leonm.8865 22 дня назад

    Looks incredible so far. It gives me really strong Archero vibes. Wouldn't be surprised if that is one of your main inspirations.

  • @ashenashen2507
    @ashenashen2507 9 дней назад

    suggestions:
    1.difficulty such as easy normal and hard
    2.add items to fit the rpg theme
    3.make rooms that can give u loot
    4.add other equipments such as gloves and guards
    5.add crafting so like u can craft potions
    6.make the boss have a custom health bar

  • @aRegularHero
    @aRegularHero 13 дней назад

    Bro i am so excited to play this. It looks so good. Also I checked and it says it’s not out. Also please another one of these vids very entertaining. 👍 good job

  • @KimXh1
    @KimXh1 4 дня назад +1

    Suggestion:add a backdash so you don't have to turn backwards to Dodge their attack and also checkpoints so they can skip levels they already beaten

  • @slakshmiurs
    @slakshmiurs 18 дней назад

    Suggestions: Most of the UI and models use a pixelated style but not all of the models. So maybe if you switch all of your models to one style it will seem a bit better.

  • @nicolasportugal625
    @nicolasportugal625 17 дней назад +1

    Dude u should add a hard mode that Just make It harder with more HP and a bit more dmg but If u beat hardmode with no taking any damage you unlock the nightmare mode that chances the Bosses atacks and enemys and even the area

  • @Notti123
    @Notti123 22 дня назад +1

    i think you should add classes so some players use swords and some use magic and some use bow and arrow its just a idea

  • @ДоминикЕфимович
    @ДоминикЕфимович 21 день назад

    i think you should add a custom run animation, paired with some more interactive combat. it feels less like a combat rpg and more of a click to move hack and slash. great game so far though :)

  • @simjet
    @simjet 27 дней назад +2

    This is looking amazing!
    Can't wait to play it

  • @uuhhh_nobodyIDK
    @uuhhh_nobodyIDK 12 дней назад

    suggestions:
    >1. you should add rings that buff spesific stats and they dont reset
    wood ring
    +1 dmg
    +1 speed
    + %6 more chance to parry
    + 6% more chance to crit
    metal ring
    +5 dmg
    +5 speed
    16% more chance to parry
    16% more chance to crit
    gold ring
    +12 dmg
    +12 speed
    32% more chance to parry
    10% more chance to crit
    the mighty ring
    + 32 damage
    + 14 speed
    39% chance to parry
    45% chance to crit
    >2.3 encanthments
    every time you level up you get enchantments that are random,including wiseness (getting to see the enemys future attack : lvl 1: half a second before,lvl 2: 1 second before, level 3:3 seconds before the attack
    bloodthirsty
    does 30% more damage to humans but you get 1.5% less xp from zzombies but 3.5 more xp from humans.including the bosses.
    corruption
    you get 35% stronger and you get a special abilty where you can make a rock-hard goo armor thats black.
    but now everytime you lose health to a ranged attack your screen gets blurred for half a second
    the wrath of the angel
    at lvl 1, you get red halos and sharp,realistic hands.
    at lvl 2,you get pairs of black wings and you get 20% more health and 15% more speed
    at lvl3, you get horns and another pair of wings ,you get 10% more damage on meele,also theres a special attack where you charge up an beam then shoot it with your hands.
    at lvl 4,you get 6 eyes at your back like an aura, spinning in a circle. and if an enemy is behind you, a signal will show up in the screen.
    >3. shoes
    you get shoes that boost your speed.
    idc what the shoes are named or looked like nor how op they are.just shoes that boost your speed.

  • @jacobgdandmore
    @jacobgdandmore 24 дня назад +1

    ngl the boss seems like the average boss i solo everyday once in awhile

  • @jrueparker3899
    @jrueparker3899 28 дней назад

    This game is looking amazing right now! I have one suggestion that might make the game more fun:
    You should add different worlds with the same point (kill the boss) but just with different themes in it

  • @Mrfirecake
    @Mrfirecake 21 день назад

    Am I Very Amazed by how This Game Turns out to Be Growing! I Do Has Some Suggestions For The Game though
    1 - Blocking
    The Player Should be Able To Block Attacks By Holding A Key Of Your Choice, Blocking Would Allow the Player To take Reduced or No Damage From Enemies, To Balance Blocking, You Should Add An Energy meter, Where Blocking Attacks Reduced the meter, And once the Meter Reaches 0 The Character Stops Blocking And Is Stunned For a Small Amount of Time, The Energy Bar Should Refill Itself Overtime
    2 - Parrying System idea
    Blocking And Parrying Could Be very Similar, For Example, A Player Attempting To Parry Should Block an Attack With Quick Succession, So Instead of Holding F, a Player Can Click F Right Before An Attacks Impact To Parry, this Intern Makes Any Enemy Who Gets Parried Stunned For a few Seconds, Allowing The Player To Defend Themselves While Attacking,
    3 - Dodging Mechanic
    Players Should be Able To Dash Right Before An attacks Impact to Dodge it, Even If The Hitbox Is Clearly Hitting the Player, Dashing Right Before a Moment of Impact Should Be Able to Reduce Damage or Nullify it Completely,
    Hope Any of These Suggestions Helped, Thanks for Reading

  • @georgeabaoag3157
    @georgeabaoag3157 6 дней назад

    I recommend to change the walking and running animation and add some golems and probably make the parry a action thing where you click m2 that would be so cool :)

  • @Inconvenientmayo
    @Inconvenientmayo 22 дня назад

    Ideas
    1. healing potions (can also remove healing for extra challenge/different classes, ranged, healer, mele, summoner, etc)
    2. more armor
    3. special attacks for certain weapons

  • @capybaraisc
    @capybaraisc 28 дней назад +2

    YIPPEE

  • @elvinninjapro2541
    @elvinninjapro2541 19 дней назад +1

    he should add different weapon types or unique weapon attacks like for example elden ring or sekiro

  • @Dumbphobia-dr9qj
    @Dumbphobia-dr9qj 18 дней назад

    Maybe add upgrades you can get for different sword visuals (i.e. an iron sword or a obsidian sword something like that) plus this would make playing levels more worth it

  • @ratratertv8644
    @ratratertv8644 5 дней назад

    its so fun to see this cant wait to play it

  • @wattanamak3881
    @wattanamak3881 7 часов назад

    Hey fudge king? I have question what date that you release your game I made game like you too but I am bad at making game ;)

  • @Gtag_ground_runner
    @Gtag_ground_runner 23 дня назад +1

    give the boss a second stage if the player chooses hard mode called the king the king is a Skellington who can warp reality to teleport around the battle failed and can also have the ability to control the arena around the player

  • @lucidsight1692
    @lucidsight1692 День назад

    very cool rogue like can't wait to play it

  • @BountyHunter394
    @BountyHunter394 17 дней назад +1

    Hey maybe make more stages like a cave stage with golem enemies and a golem Boss at the end

  • @arielli9489
    @arielli9489 18 дней назад

    I have Ideas for new enemies:
    -Spider:fast does more damage than a zombie but is frail and usually spawn in groups and very common in siderooms.
    -Skeleton:slightly weaker than the zombie in every way(except speed where they are faster),attacks with a short sword and drops low exp(drops none if spawned by a necromancer).Can only be spawned by necromancers or in caves or siderooms.
    -Necromancer: Spawns skeletons with a staff and are rarer.Have slightly more health than mage and can't deal damage without the skeletons(add a limit to skeletons that each necro so that crashes don't happen) drops lots of exp and usually now drops 2 items when killed.
    -Orc: slightly rarer than zombies but stronger in everyway except speed,drops more exp than zombie and generally drops better loot,uses a axe to attack.
    -Kobold: does more damage than orcs but have the same health as zombies and even slower slightly rarer than orcs and drop slightly better loot.
    -Imp: A ranged demon-like creature that shoots fireballs that light you on fire and does low direct damage from it's trident,does decent damage with the trident if you get to meele range and is rarer than kobolds and drops pretty good loot and exp.
    -Demon: slightly weaker than the giant but faster and lights stuff on fire(although it's only slightly bigger than most enemies).Drops better loot and exp than giants and is rarer too.(attacks with big trident)
    -Cyclop: bigger than giants and are more powerful.Attacks with a club also drops better loot and exp.
    -Ice Mage: shoots icicles from it's staff that does frost.Basically a version of the mage.
    -Poison Mage: shoots a poisonous purple ball from it's staff that does poison.Another version of the mage.
    I could suggest more but let's not.Also you can pick which to add.

  • @Breadness-c7i
    @Breadness-c7i 22 дня назад

    suggestion:
    add NPC as teamate if you have no friend
    shop and item
    you can try to spare the secret boss,but they will refuse either way
    stat
    the chosing one sword:
    chose a random player and only that player can pick it up,deal a LOT of damage and is needed for the true ending.
    make the boss have a second phase and trasition, make it like where he use a purple power up and get stronger
    5 ending:
    bad ending:
    where the player did not kill any secret boss or get the chosing one sword,the kingslayer die but is purple aura turn you into the new Knightslayer
    Normal ending:
    you get the chosing one sword but did not kill secrets boss,the king use an attack that kill all player without the chosing sword,then the one with it defeated the kingslayer,aura try to turn you into the new kingslayer but chosing one sword stop it and destroy it,you win.
    the secret ending:
    (beating secret boss with no chosing sword)
    there no kingslayer bossfight,instead after you defeat the secret boss,the ending is shown,the troop relize they not winning and rebel against kingslayer and kill him,the troop turn to good people.
    True ending:
    (having chosing one sword before beating secret boss,the ending shown in the second phase)
    the kingslayer transform,so the sword bond with the person holding it,transform into a transparent form,defeated the kingslayer and dying,the remaining kill all the evil aura
    True Bad Ending
    (do everything the same as true ending but don't try to spare the secret boss)
    the boss aura turn the player to his minion

  • @charlieluth6185
    @charlieluth6185 13 дней назад

    I’d recommend adding a visual cooldown so in the corner of your screen you can see the cooldowns for things like your dash

  • @someonegrr
    @someonegrr 23 дня назад

    you should make some minigames/puzzles sprinkled over

  • @Phan7055
    @Phan7055 28 дней назад

    Omg I just found you from the rpg video and turned on the bell and you already uploaded. I literally just watched the rng game video and was like I can’t wait for the next rpg upload

  • @Mrcrabsbutreallycool
    @Mrcrabsbutreallycool 19 дней назад +1

    add new worlds?
    (Kinda like uhhh like you know how it’s a forest then kinda add a new stage which is uhh…space..or the under world?)
    Also add mobile I guess…please?

  • @godzillais
    @godzillais 18 дней назад

    I have one suggestion: add more dungeons that get harder and harder as u complete more with new bosses and enemies having their own unique abilities

  • @Golvas
    @Golvas 22 дня назад

    Maybe you could add a dmc rankingb system. Basically it’s the better you’re playing and the less you’re getting hit, the higher rank that shows up and the music sound cooler.

  • @Steve-i8d
    @Steve-i8d 16 дней назад

    rpg ideas:
    make a shop that has swords that require materials.
    materials:
    tree > wood
    stone > stone piece
    copper ore > copper ingot
    iron ore > iron ingot
    diamond ore > diamond
    add new worlds:
    desert world
    snow world
    add new tool types:
    axe: it chops a tree
    pickaxe: it mines stone and ores.

  • @pixelgames554
    @pixelgames554 23 дня назад

    I really think your game is cool and mabe you should add shields to block attacks