Rig metahuman face with Rigify

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  • Опубликовано: 26 окт 2024

Комментарии • 10

  • @CGDive
    @CGDive 7 месяцев назад

    Hi, cool stuff and I like your presentation style.
    So you are converting the Metahumans to Blender characters, right? In other words, there will be no backward compatibility with MH in Unreal.

    • @Bakyt3D
      @Bakyt3D  7 месяцев назад

      Thanks, your tutorials are great source of information. Yes, basically for the face rig there’s no backward compatibility. But you can retarget body animation back to MH in Unreal.

    • @CGDive
      @CGDive 7 месяцев назад

      @@Bakyt3D I see. Thanks for the info!

    • @Bakyt3D
      @Bakyt3D  7 месяцев назад

      @CGDive you are welcome, anytime ;)

  • @asy42699
    @asy42699 17 дней назад

    is there a faster way to do this ?

    • @Bakyt3D
      @Bakyt3D  17 дней назад

      i don't know. maybe

  • @hotsauce7124
    @hotsauce7124 7 месяцев назад

    Is there a way to make a stylized custom Metahuman body in Blender, then export out the new stylized custom body to UE5?

    • @Bakyt3D
      @Bakyt3D  7 месяцев назад +1

      technically it is possible but you'd better work with lowpoly metahumans like LOD4 or above.

    • @hotsauce7124
      @hotsauce7124 7 месяцев назад

      @@Bakyt3D Thank you

    • @Bakyt3D
      @Bakyt3D  7 месяцев назад

      @@hotsauce7124 anytime =)