Hi, cool stuff and I like your presentation style. So you are converting the Metahumans to Blender characters, right? In other words, there will be no backward compatibility with MH in Unreal.
Thanks, your tutorials are great source of information. Yes, basically for the face rig there’s no backward compatibility. But you can retarget body animation back to MH in Unreal.
Hi, cool stuff and I like your presentation style.
So you are converting the Metahumans to Blender characters, right? In other words, there will be no backward compatibility with MH in Unreal.
Thanks, your tutorials are great source of information. Yes, basically for the face rig there’s no backward compatibility. But you can retarget body animation back to MH in Unreal.
@@Bakyt3D I see. Thanks for the info!
@CGDive you are welcome, anytime ;)
is there a faster way to do this ?
i don't know. maybe
Is there a way to make a stylized custom Metahuman body in Blender, then export out the new stylized custom body to UE5?
technically it is possible but you'd better work with lowpoly metahumans like LOD4 or above.
@@Bakyt3D Thank you
@@hotsauce7124 anytime =)