Just a tip: Instead of using the Amount of connecting edges tool and scaling at 2:17 you can also use the poke faces properties popup and tweak the offset. This should work too
for boolean modifier how does it work like that without maintaining the topology ? any boolean would distort because there will be a lot of vertices not connected
3:27 mine doesn't seem like yours when selecting the faces, hitting Ctrl+P and selecting "seperate by > selection", the faces i select are becoming locked up and unselectable!
Sloved actually👍🗿 i've just had to do as you said, then change the mode to the "Object mode", then select the faces that are one individual object now, go back to the "Edit mode", and then, select the faces i want
1:30 it make a 1face smootheness at the 4 corners of the object, unlike you, which makes a 6faces smoothness at the 4 corners of the object when hitting " Ctrl + B ". would you help me please?
use Shift and select the 6 "edges" not the "faces"... then CTRL+B will bevel the 6 edges...in order to select edges press number 2 above qwerty keys, number 3 for face selection, number 1 for vertices selection
WORST TUTORIAL I'VE EVER SEEN ON TUTORIAL.... TAKEN NOTE TUTORIAL IS FOR BEGINERS AND PLAYBACK SPEED IN 0.5 ITS STILL HELL FAST AND MANY PARTS WAS SKIPPED IN EDITING...... PLS TAKE DOWN THIS VIDEO
Nice to see the channel gaining traction, congrats. Please also consider game ready mid/low poly tutorial modeling too.
Appreciate the comment.
Will definitely look into it.
Thank you.Its very helpful. But one little thing, the visor in one ref pic is in the right corner, in back ref pic the visor is in the center
Thanks for this! I'm making a game that will use cameras as the main mechanic and I want to get modelling one of them to test how it will be used.
Just a tip: Instead of using the Amount of connecting edges tool and scaling at 2:17 you can also use the poke faces properties popup and tweak the offset. This should work too
Thanks for teaching us man, you'll grow as long as u do not use music instead of voice over.
So helpful!!
Glad you think so, thanks for the comment.
for boolean modifier how does it work like that without maintaining the topology ? any boolean would distort because there will be a lot of vertices not connected
Hi, At 2:52, why isn't my bevel working? It can't smooth the edges of the cylinder.
This one is longer ❤❤
I want to make an edit which will contain a sony camera. Hope this will help me
3:27 mine doesn't seem like yours when selecting the faces, hitting Ctrl+P and selecting "seperate by > selection", the faces i select are becoming locked up and unselectable!
(by Ctrl+P i meant "P")
Sloved actually👍🗿 i've just had to do as you said, then change the mode to the "Object mode", then select the faces that are one individual object now, go back to the "Edit mode", and then, select the faces i want
1:30 it make a 1face smootheness at the 4 corners of the object, unlike you, which makes a 6faces smoothness at the 4 corners of the object when hitting " Ctrl + B ". would you help me please?
use Shift and select the 6 "edges" not the "faces"... then CTRL+B will bevel the 6 edges...in order to select edges press number 2 above qwerty keys, number 3 for face selection, number 1 for vertices selection
Bro, what program you using for video montage?
❤❤❤
and texture ?
3:38
*Select direction
8:56 miss a part 8:56
WORST TUTORIAL I'VE EVER SEEN ON TUTORIAL.... TAKEN NOTE TUTORIAL IS FOR BEGINERS AND PLAYBACK SPEED IN 0.5 ITS STILL HELL FAST AND MANY PARTS WAS SKIPPED IN EDITING...... PLS TAKE DOWN THIS VIDEO
U take down ur mouth 🤬😡🤬
Dare h say anything about the tutorial...
Can you give me a reference photo?