@@benjaminnussli9742 hi. The Karters 2 community members have been very active in the modding scene. Someone used Ninja Ripper and some other tool together to rip the track mesh and textures slowly via debugging mode in the Nintendo Switch emulator. This process takes too much time as you need to fix many meshed and missing tiles after the final merge. You also have to manually separate each surface type and rename them. Then there is a problem with UV and surface normals, such that the original color maps cannot be extracted. So modders created custom shaders to get as close to the original track color as possible. All the animations you see are by people as they cannot be extracted easily. The tracks are so hard to port because of how bumpy the surfaces are. It is missing many things in the background too. Thankfully, it is still fun to play.
How are tracks from Nitro Fueled being accessed by modders? Has the source code been leaked or is there some console hack out there?
@@benjaminnussli9742 hi. The Karters 2 community members have been very active in the modding scene. Someone used Ninja Ripper and some other tool together to rip the track mesh and textures slowly via debugging mode in the Nintendo Switch emulator. This process takes too much time as you need to fix many meshed and missing tiles after the final merge. You also have to manually separate each surface type and rename them. Then there is a problem with UV and surface normals, such that the original color maps cannot be extracted. So modders created custom shaders to get as close to the original track color as possible. All the animations you see are by people as they cannot be extracted easily. The tracks are so hard to port because of how bumpy the surfaces are. It is missing many things in the background too. Thankfully, it is still fun to play.
@@DarkSlayerAA amazing, thanks for the explanation! that's so cool