ive never heard of angus but now im a huge fan the way he spoke about his thought process always comparing it to something he knows in another game instead. I'm constantly doing this when i play a new game oh banish this is exile ect and it helps me learn alot faster
Not a legendary rule per se, but my go-to example to how fun the "one copy on the battlefield" old rule was, is people using Jace v1 as a Jace v2 removal. You put Jace v1 into your deck because it was a decent card, but mostly because if you opponent ever played a Jace v2 you could just play your Jace v1 and "kill" their Jace v2 that way.
The classic old legendary was Tularian Academy. Even non-artifact based decks would run a single copy because if you got lucky and drew it you could completely shut down your opponent's entire deck by playing it.
When it comes to legendary shenanigans from back in the day: I remember people used to ALWAYS run clone effects in Commander. Because along with it's obvious utility, any clone effect can also be treated as "Kill your opponent's commander."
Even if it's a lie, if people try to metagame with the "Well, there hasn't been a bad card in a while...", just say you created a pool of cards and the ones you show were randomly chosen from the pool
31:16 I played Death's Shadow in Historic, and one of my favorite things to do was blocking creatures with Trample😂 If Death's Shadow is a 4/4, and you block a 6/6 trampler, you'll take 2 damage and Death's Shadow buffs itself before the state-based action that would kill it. The opponent is allowed to "overkill" the Death's Shadow to still kill it, but I feel a lot of people don't know that is something you can do, even if they have manual damage assignment turned on.
6:10 Actually, for ward, it counters the spell unless the ward cost is paid, as such a cant be countered card or effect ignores ward. Honestly, it would be funny to trick someone by showing them ward first, explaining it properly, then showing them a removal spell that can't be countered.
The other main reason you want basic lands is because theres no limit to how many can be in a deck. Non basic lands have to adhere to the playset limit of 4 copies of a card.
Path To Exile seems like cheating, since the card is historically a staple, but in the modern game isn't good enough. I feel like either answer is pretty valid
on the legend rule, I used to play a deck back in the day the put out multiple Kukusho, the evening star at the same time; nuking the opponent for 15 and gaining 15, and leaving a big angry flyer for them to deal with.... but not kill. fun times.
It was the OG dragonstorm wincon, but you needed 3 storm + dragonstorm to get 4 copies so you could get 2, they both sacrifice, get another 2, they both sacrifice to dome for 20/usually lethal. With current rules that wouldn't work, but bogardan hellkite exists anyways and surely other dragons have been printed that can be abused with dragonstorm.
Death Shadow is even played in Legacy, along stuff like Thoughtseize, Reanimate for Grief or Troll of Khazad-Dum, Snuff Out, and usually a Watery Grave among the Fetchtargets just to shock in when you need to.
2:56 The worth of Path of Exile is, that most decks don't run no basics anymore, or are limited, and based on when you activate this spell, the opponent might not get anything in exchange, while you banish something for one, and lets not forget spell clowning, then you do one spell multiple times, and wipe the entire board with it. 3:56 In the olden days we had manaburn, to punish players for not spending their used mana or failing to spend it because opponent interrupted them. It kept insane shit like Nixbloom Ancient away from the game, I wonder why they got rid of it... 5:34 Against the can't be targeted there are board wipes or sack effects for planeswalkers can make you sack too, so even if a person is ultra-hexproof with nothing targettable, you can approach the game through secondary effects as long they don't require you to find a target by choosing both players or all players. Ward 3 is relatively cheep, if you don't need to loose life or discard cards. You have a way how to find that mana one way or another. the problem with Voja (6:25) is that it triggers on the number of elves in play giving evertything that amount of counters, basically making it an end of game effect and win harder, because by the time you have 8+ elves in play, you would win anyway, wheter you play Voja or not. The same would be true with goblins, if something had a similar effect. I think Phyrexian Felshgorger has a far more menacing Ward, because it just don't say loose seven life, but based on its power. So if I wait until you target my creature and in responce activate some instant what boost it over 20 then I could win the game simply because you touched my Fleshgorger. Ward should never be above 3! 8:37 You would want to play basic lands not only because of hate cards, what punish for the nonbasic lands, but because of land destruction and land fetch to get the necessary colour youre missing to get the game going for you. There are also ramps like Aftermath Analyst, there you mill three cards after you have played your sack land to fetch a basic, and then you bring all your land cards in the grave back in the game to sack again and get yet another basic land. It this mill hits perfect, you can get all your ramp in one single turn. 12:37 Sagas are affected by Proliferate, and other effects what add or remove counters, and you cannot judge an 8/8 by its cother, because on its attack turn, it freezes all your opponents board, which don't unfreeze on the next turn, you're tapped out. And on top of that you gain control of any permanent your opponent controls. Your opponent might have a game saving artefact or planeswalker and you play this, most of the times the game is over, if you can''t remove this, before it hits phase 2 or 3. Its super busted for 7 mana. And you can also play Eerie Ultimatum and spell cloning, there this spell could come into play multiple times and you have 3 8/8 creatures attacking back to back, while your opponent has nothing to do for 3 turns and gain control of 3 permanents. 15:59 There was a creature in Magic, what made damage permanent, like an exit wounds thing, but because it was only againts the opponent people didn't like that concept very much, I forgotten what the effect was called and what the creature was. There sure is Toxthrill which establishes negative counters every turn, until your creatures die and creates slugs from it. 30:20 Tehnically if you had a platinum Angel in play and a way to make it impervious to sacrifice and removal, you could hit yourself with 20 and this would be a 13/13, There are also companions what can play one or two mana creatures from the grave once per turn. so you can use this creature to cheese out your opponents removal until your game card comes out. 32:16 People really hate Phoenixes. Mostly due to Rekindling Phoenix, which was so infuriating, cause you needed to waste two removals to get rid of it or outright exile it. So Path of Exile would kill such a card. And God forbid your oponent was some kind of Yorion enjoyer and liked to blink his creatures to evade your removal., you there ready to hit him with the table. You basically spam cheep spells what ramp and search for other cards (if you play it in Izzet colours) you need like counters and your win con and each turn this card comes back to haunt your opponent. People maybe hate the Haughty Jin more than this card.
I managed to "legend rule" someone in draft before they changed the rules. Back in Scars of Mirroden draft, my opponent played Karn Liberated and I top-decked my own copy to deal with it after they left their creatures back to block.
My best old rule legend story is probably playing a Kokusho when I already had one on board in CHK sealed. At this time you had to sac BOTH legends when the second was played. So, BOOM 10 to face GG.
Back when Legendaries were first introduced, for a few months, once a Legendary (or Legend as they were called back then) was on the field, no other Legendaries could enter the Battlefield until it was gone. Just a completely Legendary cockblock.
My favorite old legend rule story is Infect decks sideboarding a Melira so they could GSZ for it and kill enemy Meliras that the opponent sideboarded in.
I actually can't remember if a Yu-Gi-Oh player was ever looked at a card like brainstorm or anything that's just pure card selection like Opt, Preordain, or Serum Visions. But instead of putting it to the top you just always had to put it to the bottom.
Back in OG Kamigawa Block, I would play a deck with Kokusho, the Evening Star. Kokusho is a 5/5 flying dragon and with a leaves the battlefield effect where opponent loses 5 life. Basically play a Kokusho, attack next turn for 5 damage then play another Kokusho and, due to old Legend Rule, then both Kokushos die and opponent loses 10 life. A bit slow for Standard or Extended, but was fairly decent in Block Constructed.
Ah, i remember the days when i ran a one of Umezeawa's jitte in legacy combo elves just to legend rule death and taxes or stoneblades own jitte, good times
40:45 Not really "crazy", but the last time I really played Standard was Zendikar/Scars of Mirrodin. Jace The Mind Sculptor was well established at that point (but before CawBlade really took over), and I didn't have the budget to buy any copies. But I did have 4 copies of Jace Beleren which were only a few bucks at the time (with JTMS being ~$50). If I got Beleren down first, it meant the first JTMS my opponent played just destroyed my Beleren, or my Beleren was a Hero's Downfall if they got JTMS down first. I had a kinda janky UR control deck that I only played for a few months, but I was Flawless in matches against JTMS decks that whole run using that "Planeswalker Uniqueness" rule.
My analysis so far: 1:15 this looks pretty good in the late game where removal is really important and lands aren’t as important you can play this to get rid of something big and annoying of your opponents. In the early game you can get rid of something of your own to speed up how fast you hit stages right? 12:14 surely this can be cheated out and protected if it can then it’s probably good. If it can’t then I’m going to say it is bad. But blue is the counter spell deck so probably good. (Damn it’s bad cause better options) 24:56 This looks good cause big extremely cheap body and only the last life matters but could be bad cause it’s bad to get too early… meh probably good. 32:02 I thought this was bad because it sounds unreliable but like if they are printing this and he’s showing it I swear it has to be good cause there’s enough draw power and spells to make it useable in some way. Last card is bad I mean you have to keep it on board and have a big monster and then as a matter of the monster dying you then get to regain what you lost in purely power in token form so unless you are playing token protection games with everything else you’re probably going to want to protect the monster on the field with all its effects and everything rather than the token with just attack values. And if you are playing token protection games it doesn’t synergise cause it doesn’t remake dying tokens.
I loved kiora bests the sea god back when the tibalt counterspell was legal, just counter my own 1 drop on turn 3 to play an 8/8 hexproof. Then next turn be guranteed to get in. Then the turn after take my opponents best thing. That whole deck was such a scam. I guess technically the deck is still legal in historic, and even gets throes of chaos as well.
This was a great episode that I missed, I feel like the Arclight pick wasn't really a fail, I don't think you technically lied but he asked about how hard self mill was and you said it was harder than discard and I'd say that's backwards
It might be more accurate to say that everything is an open game state in Magic, cause there's no activation windows, but I didn't really sit down to think about. Nice episode, I liked that guy even though he's British. :D
M:tG used to have Activation Windows, but they were called "batches." It was eventually replaced by a mechanic called "the stack," which made things less clunky while adding complexity (in a good way).
@@nekrataali Yeah I have sometimes used batch analogies when trying to explain Yugioh to Magic players but it's been so long ago most people haven't even heard of them.
As a creature player, it's hard to swallow Skullspore Nexus being bad. I don't doubt it, it's just, I see it as anti-removal: my opponent needs 2 kill cards for everything I summon, which, in most card games I've tried, removal seems very heavy. But I guess, if removal is heavy, then I wait too long with it in hand, as said, when I could have something that would turn it around, Thorn Lieutenent, etc.
@@laytonjr6601 I'm just not good at understanding or identifying "win-mores." Like, to me, this looks just like a Blood Fountain, I think it's called. (When you pay life it gets counters, then you can lose 4 counters, and get a cardless version of Murder). The only difference I really see is that Blood Fountain costs 1 mana, iirc. Both of them need you to build your deck around taking advantage of their effects (creatures and Pay life sources, respectively), and I have no idea how good Blood Fountain was. Does that kind of make sense? I guess I heavily lean towards the Timmy player type.
@Soumein Blood Fountain creates a blood token on ETB. That's 2 artefact permanents for 1 mana in a deck that cares about that. It doesn't have any synergy with paying life however, maybe you were thinking of a different card? The card is comparable to The Great Henge (also 2 mana if you have a big creature), but that card is ramp, life gain and card draw. It's a win more that makes you win the game on the spot if it's not removed
@laytonjr6601 The card I meant was Font of Agonies, and was going solely off memory. I hope you can forgive my confusion. I'm surprised it's an enchantment instead of an artifact.
Over 10 minutes of discussion for each card is crazy. Love these kinds of videos but this pacing is tough for me to digest. Maybe put a 3 minute timer on them until making them guess.
... Imma take blind guesses as a Yu-Gi-Oh player along with the video... So... Expect this post to get edited like 50 times... Unless this gets pinned. Here I go: 1:15 Uhh... Looks ok. It's probably terrible to play very early, but is a way to delete a creature late in the game. But the free land search is a potential reason this card may be considered somewhat bad. 12:14 Ah, shoot one of these guys. This seems decent, at first... It's highly dependent on facing an opponent with permanents on board. The 8/8 hexproof token is ok. But looking at the mana cost... Seems like a high investment on a situational few effects. Like, I feel like you could use all that mana to summon a creature and put down your own desired permanent rather than worry about taking your opponent's. Imma guess it's not good... Unless this thing like flips over and apparently transforms into Exodia. 24:56 This is funny. It reminds me of Gren Maju... Except I feel like Gren Maju functions better. So, unless there's a way to Skill Drain this card... It's a funny gimmick, but highly vulnerable. (Sounds like I was possibly wrong about this due to how Black just progressively shoots itself.) 32:02 This seems ok, except they've mentioned Fireball like 4 times in the last card... So... It's sorta like a creature 3 mana fireball. Though it comes back each combat. Since you can re-use it each combat, Imma say it's good. 39:56 This card seems insane. If you happen to have a big beat stick you play this for free and if that big beat stick dies you get another. And for 2 mana that first beat stick could be double power and attack for game, which if it dies creates a token of equal power... Unless it only accounts for the creature's original power/tough. But still. It's free on a hypothetical 8+ and for 2 mana doubles that. (Mk, I got the play cost wrong... But still pretty cheap for 2 mana to play and 2 mana for a swing for game attempt. And apparently it's bad. I guess I can see that it's sort of like an equip spell in Yu-Gi-Oh, where even if it's good you need to be sure it's target is safe to be equipped to as well.)
i actually think the death shadows is more of a worse winged dragon of ra where you pay life points to make it bigger but it doesnt have the ra protections from backrow more then gren maju but very close especially because gren has no protection either
Izzet (red/blue) Phoenix was a top deck for a long while. Basically, what you would do would play a card that says "Draw 2 and discard 2" then you would play a couple more cantrips to get free fliers.
people always try to make it more complicated than it it. can you buff a creature, sure i can put ax of despair on apolusa to get 1 extra negate, but thats not how you in any card game ever evaluate cards. if the card itself isn'T saying do that, it probably is good to assume that these effects might as well don#t exist
Tapping is a cost. Every turn starts with a "untap" step that moves everything from the tapped state to untapped state. Basically anything that is already tapped can not be used to pay a "tap" cost. You know how YGO cards have a whole paragraph that basically amount to "only use this once per turn". Magic eliminates all those words with 1 symbol
Emergent ultimatum would still play kiora bests the sea god... if it didnt have a literal combo kill thats more consistent, resilient and almost deterministic
I mean... not to start beef either, and im no expert on YGO because its been decades since ive seriously played. But, does YGO really have more decisions? To me, it seems like you can be a lot more creative in the deckbuilding in Magic, which requires a ton of decisions as to what can accomplish best what you are trying to do. It seems like in YGO you get pushed into a few archetypes which are good at the time, which are pre-built by Konami, so while you could combine a couple archetypes together, for example, you aren't really going to be building a deck from scratch like you would in Magic. Plus with the added number of cards to choose from... it can be really tough to narrow down what cards you need in your deck. Depending on what format youre playing. And im absolutely not saying that people dont just copy a decklist of an archetype in magic because obviously they do. But to me it seems like you are mostly forced into that in YGO where in Magic. You can use a decklist if you want, or you can build a deck from scratch that is totally creative and has strange interactions. Most of the interactions i see in YGO are how to tutor more things. The cards read pretty similar TBH. Again, maybe im way off, Im no expert, thats just my perception. Would be interested to hear from you since you know both games. And of course Im sure it depends on archetype to an extent, im sure both in Magic and YGO there are decks that basically play themselves, and other decks that are hard to pilot. But i will just say... I have built some decks that are so complicated in commander that when i was learning them, it would take me 5 minutes to take my turn, just considering the sheer complexity and number of options available to me, and trying to calculate out which would be better. Not like im taking a million actions but just weighing the pros and cons of a few different options and how they would play out. Not saying its not the case in YGO because i simply dont know. But i think MTG was named by MIT who did a study on games as being mathematically the most complex game in existence. Im definitely not trying to be like MTG cool YGO dumb, the reason i watch these videos is because I am fascinated by YGO and how it compares to Magic. Im just honestly curious as to what you meant about there being more decisions. If you can convince me, maybe ill finally get around to playing it 😂
Every action you make in Yugioh can be met with interaction, and there are several (if not dozens) of actions per turn, and many different decision trees based on how many counterspells your opponent has on their field and/or their hand. There's no open mana in Yugioh so you really never know if they have it or not, so you have to play around different cards all the time, and the opponent can be playing any card in the history of the game.
It was just a joke, don't think of it too hard. That being said, Yugioh matches more closely resemble Legacy in Magic and you take a lot of game actions back to back in the same turn. Yeah as you mentioned a lot of it is tutoring but tutoring serves a purpose to facilitate your immediately next play and selecting what play line you want to take, sequencing that line properly and adapting it to possible or actual interaction from your opponent are all decisions that impact your game. At a very basic level, Yugioh has no real equivalent of curving out so even on turns 1 and 2 (especially on turns 1 and 2) you need to make meaningful decisions that'll affect the entire match. I don't think deck building was implied at all from the joke, but while archetype decks do come partially pre-built they're almost never a full deck and the tech, generic cards, answers etc you play are also massively impactful. But anyway, both games are very complex at a competitive level and it was just a joke.
@@MrMarnel I'm well aware it was said in a joking manner, but good jokes have some truth behind them. I feel yours and James' answers definitely illuminated what that was. Thanks for the response!
skullspore nexus feel like supply squad from yugioh except instead of card draw you get a token. no way its good...also supply squad has no cost cus yugioh
"tap all nonland permanents target opponent controls" is a sentence that is giving me good reason to stay away from magic the gathering as a yugioh player lol
I promise it's not a flame, I love how you said "either pretty good or pretty bad so I don't get flamed in the comments" and you start with the removal spell that's controversial because it used to be great but got kicked out of all the formats that are not commander like come on man 😂
@@NormalTheBand Let's look past the fact that I was meming a little bit at the comment at the start of the video and I would also say it's definitely more of a good card than a bad card. You can't look at a card in a vaccum, you always need cards to compare it to. Bad means the card is down a list of other cards that outclass it. In modern, there's 4 removal spells in only white that already outclass it: "Prismatic Ending, Solitude, Leyline binding, March of Otherworldly light". of which March is legal in pioneer and standard. If all of the modern cards are legal in standard and pioneer, Path will not see play. Then there's EDH and that's a little bit of an odd ball because people play very high cost cards that are hard to hit with ending and march. I wouldn't ever say Path is a BAD card, but I think there's arguments to say it's not necessarily a good card.
Duelling book, YGOPRO, duelling nexus, and possibly other community/player run sims as well as official sims/games. Nexus is the only sim I can play bcuz I don’t have a device that can run DB and YGOPRO. Unless my Xbox I got last year can run them. So it’s either nexus or MD, depending on if I wanna play tcg or not.
2:05 technilcy alough not super relevant you do need Wight in your commander for commander format to play swords to plow but that's sorta irrelevant 4:13 yes 99 times out of 100 true unless a card says otherwise see omnath (the pyrexain one) otherwise great video
The Skullspore nexus is not "bad" it's kinda unfair. It's just to slow for the actual standard. Maybe in the first Ixalan block that would be played. At least it's average. What makes me think that it's the price. The card worth more than the actual "bad mythics" who sell 1 dollar max ^^
Every time I see Jitte i am reminded that the addage my brain still thinks is relevant no longer is true: "the best Jitte removsl is a Jitte". Eh, this was the best of times. Today magic is crap xd
"I do have a bit of history in Hearthstone as well so im familiar with the concept of things like ramp." Like walking into your house and insulting you lol. Should have told him about Rampant Growth being the reason.
It's so weird seeing stuff like this from the perspective of a commander player lol. Because things like path are just...ubiquitous staples. Basically every white deck runs it, because when games run late like in commander, that land is worthless.
I'm not a huge fan of the patreon videos, as I always doubt people saying they don't understand the games and whatnot, you should title the videos as patreon videos so that those that share my opinion can avoid them.
I'm not sure why you would doubt them without knowing them first. Some people are just better at it than others, or guess correctly without knowing the context.
@@TheOneJameYT No, trust me, I understand that, it just seems scripted and I don't know anyone that wouldn't say whatever they need to just to be in a RUclips video, especially Paid Patreon members. The videos are great, they just don't feel the same and I lose intrest almost immediately when I realize that the guest is just someone that funds your content almost directly.
How is that different from having mister MONO BLUE TRON himself check out new magic cards? I feel like the fun of the genre is to listen to peoples thoughts, to try to guess along, and to learn what the result was at the end. The patron might be more honest than the pro streamers as they have literally nothing to gain from lying.
"Does the Avatar give it a special ability?" They used to have a creature type with rules text but it was stupid and they always put it in the textbox anyway so they eventually keyworded it so now non-Walls can also not attack I wasn't around for Masques Block but I've always heard Lin-Sivvi is the silliest thing from the original Legend rule and is specifically noted as a reason it got changed. I couldn't remember if Skullspore is a good card or a card I want to play because its cool
34:00 "but if you're blocking, you're not attacking, so why are you playing red?"
Just a few games is enough for some things
🤣
In defense of Path to Exile, if it was reprinted into standard, it would absolutely warp the format
ive never heard of angus but now im a huge fan the way he spoke about his thought process always comparing it to something he knows in another game instead. I'm constantly doing this when i play a new game oh banish this is exile ect and it helps me learn alot faster
🫡🫡🫡
Not a legendary rule per se, but my go-to example to how fun the "one copy on the battlefield" old rule was, is people using Jace v1 as a Jace v2 removal. You put Jace v1 into your deck because it was a decent card, but mostly because if you opponent ever played a Jace v2 you could just play your Jace v1 and "kill" their Jace v2 that way.
The classic old legendary was Tularian Academy. Even non-artifact based decks would run a single copy because if you got lucky and drew it you could completely shut down your opponent's entire deck by playing it.
Usually it was green decks that did that, because they had access to Crop Rotation.
When it comes to legendary shenanigans from back in the day: I remember people used to ALWAYS run clone effects in Commander. Because along with it's obvious utility, any clone effect can also be treated as "Kill your opponent's commander."
He was really articulate. I hope he comes back for more!
It’s in the plans!
"They're not gonna spend a lot of money on artwork for a card that's bad, right?" My guy needs to be introduced to Rebecca Guay.
Richard Kane Ferguson 😔✊
Even if it's a lie, if people try to metagame with the "Well, there hasn't been a bad card in a while...", just say you created a pool of cards and the ones you show were randomly chosen from the pool
That’s a good one I might use that
I think its all a part of the fun!
You could also reveal all the answers last, although it might feel a little weird to have the answer delayed.
Dang, you really threw Angus some seriously complex cards! Great job navigating around them!
He did great!
31:16 I played Death's Shadow in Historic, and one of my favorite things to do was blocking creatures with Trample😂
If Death's Shadow is a 4/4, and you block a 6/6 trampler, you'll take 2 damage and Death's Shadow buffs itself before the state-based action that would kill it. The opponent is allowed to "overkill" the Death's Shadow to still kill it, but I feel a lot of people don't know that is something you can do, even if they have manual damage assignment turned on.
That’s a super cool interaction!
6:10 Actually, for ward, it counters the spell unless the ward cost is paid, as such a cant be countered card or effect ignores ward. Honestly, it would be funny to trick someone by showing them ward first, explaining it properly, then showing them a removal spell that can't be countered.
The other main reason you want basic lands is because theres no limit to how many can be in a deck. Non basic lands have to adhere to the playset limit of 4 copies of a card.
Skullspore Nexus just makes Colossal Dreadmaw more broken.
Everything makes Colossal Dreadmaw more broken
Path To Exile seems like cheating, since the card is historically a staple, but in the modern game isn't good enough. I feel like either answer is pretty valid
Yeah I think it’s hard to argue against it being a staple
2:40 This is Wastes erasure :(
Snow too
This dude is smart, I love his breakdowns
on the legend rule, I used to play a deck back in the day the put out multiple Kukusho, the evening star at the same time; nuking the opponent for 15 and gaining 15, and leaving a big angry flyer for them to deal with.... but not kill. fun times.
That's a good one!
It was the OG dragonstorm wincon, but you needed 3 storm + dragonstorm to get 4 copies so you could get 2, they both sacrifice, get another 2, they both sacrifice to dome for 20/usually lethal. With current rules that wouldn't work, but bogardan hellkite exists anyways and surely other dragons have been printed that can be abused with dragonstorm.
Death Shadow is even played in Legacy, along stuff like Thoughtseize, Reanimate for Grief or Troll of Khazad-Dum, Snuff Out, and usually a Watery Grave among the Fetchtargets just to shock in when you need to.
Yep! Gotta love it
My first thought with Death's Shadow was "This is just Kentragena then? Does it come with Death's Rexturm too?"
2:56 The worth of Path of Exile is, that most decks don't run no basics anymore, or are limited, and based on when you activate this spell, the opponent might not get anything in exchange, while you banish something for one, and lets not forget spell clowning, then you do one spell multiple times, and wipe the entire board with it. 3:56 In the olden days we had manaburn, to punish players for not spending their used mana or failing to spend it because opponent interrupted them. It kept insane shit like Nixbloom Ancient away from the game, I wonder why they got rid of it... 5:34 Against the can't be targeted there are board wipes or sack effects for planeswalkers can make you sack too, so even if a person is ultra-hexproof with nothing targettable, you can approach the game through secondary effects as long they don't require you to find a target by choosing both players or all players. Ward 3 is relatively cheep, if you don't need to loose life or discard cards. You have a way how to find that mana one way or another. the problem with Voja (6:25) is that it triggers on the number of elves in play giving evertything that amount of counters, basically making it an end of game effect and win harder, because by the time you have 8+ elves in play, you would win anyway, wheter you play Voja or not. The same would be true with goblins, if something had a similar effect. I think Phyrexian Felshgorger has a far more menacing Ward, because it just don't say loose seven life, but based on its power. So if I wait until you target my creature and in responce activate some instant what boost it over 20 then I could win the game simply because you touched my Fleshgorger. Ward should never be above 3! 8:37 You would want to play basic lands not only because of hate cards, what punish for the nonbasic lands, but because of land destruction and land fetch to get the necessary colour youre missing to get the game going for you. There are also ramps like Aftermath Analyst, there you mill three cards after you have played your sack land to fetch a basic, and then you bring all your land cards in the grave back in the game to sack again and get yet another basic land. It this mill hits perfect, you can get all your ramp in one single turn.
12:37 Sagas are affected by Proliferate, and other effects what add or remove counters, and you cannot judge an 8/8 by its cother, because on its attack turn, it freezes all your opponents board, which don't unfreeze on the next turn, you're tapped out. And on top of that you gain control of any permanent your opponent controls. Your opponent might have a game saving artefact or planeswalker and you play this, most of the times the game is over, if you can''t remove this, before it hits phase 2 or 3. Its super busted for 7 mana. And you can also play Eerie Ultimatum and spell cloning, there this spell could come into play multiple times and you have 3 8/8 creatures attacking back to back, while your opponent has nothing to do for 3 turns and gain control of 3 permanents. 15:59 There was a creature in Magic, what made damage permanent, like an exit wounds thing, but because it was only againts the opponent people didn't like that concept very much, I forgotten what the effect was called and what the creature was. There sure is Toxthrill which establishes negative counters every turn, until your creatures die and creates slugs from it. 30:20 Tehnically if you had a platinum Angel in play and a way to make it impervious to sacrifice and removal, you could hit yourself with 20 and this would be a 13/13, There are also companions what can play one or two mana creatures from the grave once per turn. so you can use this creature to cheese out your opponents removal until your game card comes out. 32:16 People really hate Phoenixes. Mostly due to Rekindling Phoenix, which was so infuriating, cause you needed to waste two removals to get rid of it or outright exile it. So Path of Exile would kill such a card. And God forbid your oponent was some kind of Yorion enjoyer and liked to blink his creatures to evade your removal., you there ready to hit him with the table. You basically spam cheep spells what ramp and search for other cards (if you play it in Izzet colours) you need like counters and your win con and each turn this card comes back to haunt your opponent. People maybe hate the Haughty Jin more than this card.
Rekindling Phoenix is my 3rd favorite card of all time
When asked about the targeting effects w/ Path to Exile my brain said: He'd love Bogles 😂
🤣
I managed to "legend rule" someone in draft before they changed the rules.
Back in Scars of Mirroden draft, my opponent played Karn Liberated and I top-decked my own copy to deal with it after they left their creatures back to block.
13:57 Lol - I never realized that Kiora Bests the Sea God tapped enchantments. 😂
one of my favorite episodes! so in depth and articulate, loved it
Thank you!
I remember back when the legend rule was different. I was using vesuva to blow up my opponent's Karakas and Phantasmal Image to kill their creatures 😂
That's hilarious lol
wasn’t the classic sideboard tech bringing in OG Jace to use as a 3 mana Jace Mind Sculptor kill button
@@YourAdHere4 yup! I was playing caw blade back in that standard and made that play quite often as well
Playing Baby Jace because you were poor, too.
Phantasmal Image: the blue Doomblade.
My best old rule legend story is probably playing a Kokusho when I already had one on board in CHK sealed. At this time you had to sac BOTH legends when the second was played. So, BOOM 10 to face GG.
Back when Legendaries were first introduced, for a few months, once a Legendary (or Legend as they were called back then) was on the field, no other Legendaries could enter the Battlefield until it was gone. Just a completely Legendary cockblock.
My favorite old legend rule story is Infect decks sideboarding a Melira so they could GSZ for it and kill enemy Meliras that the opponent sideboarded in.
Lmao hilarious
I actually can't remember if a Yu-Gi-Oh player was ever looked at a card like brainstorm or anything that's just pure card selection like Opt, Preordain, or Serum Visions. But instead of putting it to the top you just always had to put it to the bottom.
“Not dying is better than dying,” is the motto of every control deck player. 😂
One hundred percent lol
Back in OG Kamigawa Block, I would play a deck with Kokusho, the Evening Star. Kokusho is a 5/5 flying dragon and with a leaves the battlefield effect where opponent loses 5 life. Basically play a Kokusho, attack next turn for 5 damage then play another Kokusho and, due to old Legend Rule, then both Kokushos die and opponent loses 10 life. A bit slow for Standard or Extended, but was fairly decent in Block Constructed.
Love this!
Ah, i remember the days when i ran a one of Umezeawa's jitte in legacy combo elves just to legend rule death and taxes or stoneblades own jitte, good times
40:45 Not really "crazy", but the last time I really played Standard was Zendikar/Scars of Mirrodin. Jace The Mind Sculptor was well established at that point (but before CawBlade really took over), and I didn't have the budget to buy any copies. But I did have 4 copies of Jace Beleren which were only a few bucks at the time (with JTMS being ~$50). If I got Beleren down first, it meant the first JTMS my opponent played just destroyed my Beleren, or my Beleren was a Hero's Downfall if they got JTMS down first. I had a kinda janky UR control deck that I only played for a few months, but I was Flawless in matches against JTMS decks that whole run using that "Planeswalker Uniqueness" rule.
My analysis so far: 1:15 this looks pretty good in the late game where removal is really important and lands aren’t as important you can play this to get rid of something big and annoying of your opponents. In the early game you can get rid of something of your own to speed up how fast you hit stages right?
12:14 surely this can be cheated out and protected if it can then it’s probably good. If it can’t then I’m going to say it is bad. But blue is the counter spell deck so probably good. (Damn it’s bad cause better options)
24:56 This looks good cause big extremely cheap body and only the last life matters but could be bad cause it’s bad to get too early… meh probably good.
32:02 I thought this was bad because it sounds unreliable but like if they are printing this and he’s showing it I swear it has to be good cause there’s enough draw power and spells to make it useable in some way.
Last card is bad I mean you have to keep it on board and have a big monster and then as a matter of the monster dying you then get to regain what you lost in purely power in token form so unless you are playing token protection games with everything else you’re probably going to want to protect the monster on the field with all its effects and everything rather than the token with just attack values. And if you are playing token protection games it doesn’t synergise cause it doesn’t remake dying tokens.
Great analysis!
I loved kiora bests the sea god back when the tibalt counterspell was legal, just counter my own 1 drop on turn 3 to play an 8/8 hexproof. Then next turn be guranteed to get in. Then the turn after take my opponents best thing. That whole deck was such a scam. I guess technically the deck is still legal in historic, and even gets throes of chaos as well.
40:50 I maindecked two Jace Beleren, because the CawBlade mirror was so common. And since Beleren was only three mana, I got it down first. 😂
This was a great episode that I missed, I feel like the Arclight pick wasn't really a fail, I don't think you technically lied but he asked about how hard self mill was and you said it was harder than discard and I'd say that's backwards
It might be more accurate to say that everything is an open game state in Magic, cause there's no activation windows, but I didn't really sit down to think about.
Nice episode, I liked that guy even though he's British. :D
Thanks!!
M:tG used to have Activation Windows, but they were called "batches." It was eventually replaced by a mechanic called "the stack," which made things less clunky while adding complexity (in a good way).
@@nekrataali Yeah I have sometimes used batch analogies when trying to explain Yugioh to Magic players but it's been so long ago most people haven't even heard of them.
As a creature player, it's hard to swallow Skullspore Nexus being bad. I don't doubt it, it's just, I see it as anti-removal: my opponent needs 2 kill cards for everything I summon, which, in most card games I've tried, removal seems very heavy. But I guess, if removal is heavy, then I wait too long with it in hand, as said, when I could have something that would turn it around, Thorn Lieutenent, etc.
I loved playing with Thorn Lieutenant so much!
The problem is that it's a win more: by itself it does nothing if you don't already have a board
@@laytonjr6601 I'm just not good at understanding or identifying "win-mores." Like, to me, this looks just like a Blood Fountain, I think it's called. (When you pay life it gets counters, then you can lose 4 counters, and get a cardless version of Murder).
The only difference I really see is that Blood Fountain costs 1 mana, iirc. Both of them need you to build your deck around taking advantage of their effects (creatures and Pay life sources, respectively), and I have no idea how good Blood Fountain was.
Does that kind of make sense? I guess I heavily lean towards the Timmy player type.
@Soumein Blood Fountain creates a blood token on ETB. That's 2 artefact permanents for 1 mana in a deck that cares about that. It doesn't have any synergy with paying life however, maybe you were thinking of a different card?
The card is comparable to The Great Henge (also 2 mana if you have a big creature), but that card is ramp, life gain and card draw. It's a win more that makes you win the game on the spot if it's not removed
@laytonjr6601 The card I meant was Font of Agonies, and was going solely off memory. I hope you can forgive my confusion.
I'm surprised it's an enchantment instead of an artifact.
dying at 20:40 “it’s in my English heritage”
42:28 The Skullspore Nexus, “It costs nothing.” That’s because it does NOTHING. 😂
😂
Ah, and there I was a believer in the Englishman selfaware enough to main Priest.
I liked his analysis and how much he thought things out
i was convinced the skullspore card is broken ngl, seems nuts but apparently theres a crazy amount of removal in the game
Yea there’s a lot lol
Next: Hearthstone player evaluates "Sunseed Genius Loci" 😂😂😂😂😂😂
Over 10 minutes of discussion for each card is crazy. Love these kinds of videos but this pacing is tough for me to digest. Maybe put a 3 minute timer on them until making them guess.
Thanks for the feedback!
Voja, the big cat. lol
We couldnt afford the mind sculpter so we played jace beleren to awnser it.
... Imma take blind guesses as a Yu-Gi-Oh player along with the video... So... Expect this post to get edited like 50 times... Unless this gets pinned. Here I go:
1:15 Uhh... Looks ok. It's probably terrible to play very early, but is a way to delete a creature late in the game. But the free land search is a potential reason this card may be considered somewhat bad.
12:14 Ah, shoot one of these guys. This seems decent, at first... It's highly dependent on facing an opponent with permanents on board. The 8/8 hexproof token is ok. But looking at the mana cost... Seems like a high investment on a situational few effects. Like, I feel like you could use all that mana to summon a creature and put down your own desired permanent rather than worry about taking your opponent's. Imma guess it's not good... Unless this thing like flips over and apparently transforms into Exodia.
24:56 This is funny. It reminds me of Gren Maju... Except I feel like Gren Maju functions better. So, unless there's a way to Skill Drain this card... It's a funny gimmick, but highly vulnerable. (Sounds like I was possibly wrong about this due to how Black just progressively shoots itself.)
32:02 This seems ok, except they've mentioned Fireball like 4 times in the last card... So... It's sorta like a creature 3 mana fireball. Though it comes back each combat. Since you can re-use it each combat, Imma say it's good.
39:56 This card seems insane. If you happen to have a big beat stick you play this for free and if that big beat stick dies you get another. And for 2 mana that first beat stick could be double power and attack for game, which if it dies creates a token of equal power... Unless it only accounts for the creature's original power/tough. But still. It's free on a hypothetical 8+ and for 2 mana doubles that. (Mk, I got the play cost wrong... But still pretty cheap for 2 mana to play and 2 mana for a swing for game attempt. And apparently it's bad. I guess I can see that it's sort of like an equip spell in Yu-Gi-Oh, where even if it's good you need to be sure it's target is safe to be equipped to as well.)
Looking forward to seeing what your guesses are!
I'm curious to hear the rest of your guesses! Your reasoning is based on clear fundamentals from what I can see anyway.
@@TheOneJameYT And... Done. I got stumbled once or twice. Good choices.
i actually think the death shadows is more of a worse winged dragon of ra where you pay life points to make it bigger but it doesnt have the ra protections from backrow more then gren maju but very close especially because gren has no protection either
Izzet (red/blue) Phoenix was a top deck for a long while. Basically, what you would do would play a card that says "Draw 2 and discard 2" then you would play a couple more cantrips to get free fliers.
Gamble in arclight phoenix makes it so good
Too bad gamble isn’t legal in most formats 😭
people always try to make it more complicated than it it. can you buff a creature, sure i can put ax of despair on apolusa to get 1 extra negate, but thats not how you in any card game ever evaluate cards. if the card itself isn'T saying do that, it probably is good to assume that these effects might as well don#t exist
I once lost a game of modern because I was missing 1 mana that I could have had if I cast path to exile on my creature :c hahaha
Damn!
Tapping is such a weird thing to me, what does it mean? Just "activate" it?
Tapping is a cost. Every turn starts with a "untap" step that moves everything from the tapped state to untapped state. Basically anything that is already tapped can not be used to pay a "tap" cost.
You know how YGO cards have a whole paragraph that basically amount to "only use this once per turn". Magic eliminates all those words with 1 symbol
Emergent ultimatum would still play kiora bests the sea god... if it didnt have a literal combo kill thats more consistent, resilient and almost deterministic
Yep!
Wastes are also basic lands, btw.
Correct
How hard is it to send a card from deck to gy?
Hard.
I feel like the context around the Phoenix was a bit misrepresented
Entomb is a very broken card in only legacy, vintage, and commander. Phoenix decks rely on self-mill and discard effects.
@@TheOneJameYT it would of been too easy to have given him picklock prankster when he asked about self mill I guess.
@@TheOneJameYTno grass? No Chaos Ruler? No lightsworn-Tear? It's a sad world
@@unaffectedbycardeffects9152 there are, but not legal in many formats
I mean... not to start beef either, and im no expert on YGO because its been decades since ive seriously played. But, does YGO really have more decisions?
To me, it seems like you can be a lot more creative in the deckbuilding in Magic, which requires a ton of decisions as to what can accomplish best what you are trying to do. It seems like in YGO you get pushed into a few archetypes which are good at the time, which are pre-built by Konami, so while you could combine a couple archetypes together, for example, you aren't really going to be building a deck from scratch like you would in Magic.
Plus with the added number of cards to choose from... it can be really tough to narrow down what cards you need in your deck. Depending on what format youre playing.
And im absolutely not saying that people dont just copy a decklist of an archetype in magic because obviously they do. But to me it seems like you are mostly forced into that in YGO where in Magic. You can use a decklist if you want, or you can build a deck from scratch that is totally creative and has strange interactions. Most of the interactions i see in YGO are how to tutor more things. The cards read pretty similar TBH. Again, maybe im way off, Im no expert, thats just my perception. Would be interested to hear from you since you know both games.
And of course Im sure it depends on archetype to an extent, im sure both in Magic and YGO there are decks that basically play themselves, and other decks that are hard to pilot. But i will just say... I have built some decks that are so complicated in commander that when i was learning them, it would take me 5 minutes to take my turn, just considering the sheer complexity and number of options available to me, and trying to calculate out which would be better. Not like im taking a million actions but just weighing the pros and cons of a few different options and how they would play out.
Not saying its not the case in YGO because i simply dont know. But i think MTG was named by MIT who did a study on games as being mathematically the most complex game in existence.
Im definitely not trying to be like MTG cool YGO dumb, the reason i watch these videos is because I am fascinated by YGO and how it compares to Magic. Im just honestly curious as to what you meant about there being more decisions. If you can convince me, maybe ill finally get around to playing it 😂
Every action you make in Yugioh can be met with interaction, and there are several (if not dozens) of actions per turn, and many different decision trees based on how many counterspells your opponent has on their field and/or their hand. There's no open mana in Yugioh so you really never know if they have it or not, so you have to play around different cards all the time, and the opponent can be playing any card in the history of the game.
It was just a joke, don't think of it too hard.
That being said, Yugioh matches more closely resemble Legacy in Magic and you take a lot of game actions back to back in the same turn. Yeah as you mentioned a lot of it is tutoring but tutoring serves a purpose to facilitate your immediately next play and selecting what play line you want to take, sequencing that line properly and adapting it to possible or actual interaction from your opponent are all decisions that impact your game.
At a very basic level, Yugioh has no real equivalent of curving out so even on turns 1 and 2 (especially on turns 1 and 2) you need to make meaningful decisions that'll affect the entire match.
I don't think deck building was implied at all from the joke, but while archetype decks do come partially pre-built they're almost never a full deck and the tech, generic cards, answers etc you play are also massively impactful.
But anyway, both games are very complex at a competitive level and it was just a joke.
@@MrMarnel I'm well aware it was said in a joking manner, but good jokes have some truth behind them. I feel yours and James' answers definitely illuminated what that was. Thanks for the response!
In the other way, some MTG turns actions and effects are so complex that it's more easy to let the computer do the stuff. Mtg Arena is easy for that.
Going to once again recommend giving someone Doomsday.
Fun video. Lots of interesting cards.
Noted!
skullspore nexus feel like supply squad from yugioh except instead of card draw you get a token. no way its good...also supply squad has no cost cus yugioh
"tap all nonland permanents target opponent controls" is a sentence that is giving me good reason to stay away from magic the gathering as a yugioh player lol
Lmao so true
27:47
You got a link to that Twitter?
@hocks42 on twitter
I promise it's not a flame, I love how you said "either pretty good or pretty bad so I don't get flamed in the comments" and you start with the removal spell that's controversial because it used to be great but got kicked out of all the formats that are not commander like come on man 😂
I don't know how anyone can say it's a bad card though lol
If Path was legal in Standard, OR EVEN PIONEER, it would be one of the top 5 most played cards. No Discussion.
@@NormalTheBand Let's look past the fact that I was meming a little bit at the comment at the start of the video and I would also say it's definitely more of a good card than a bad card. You can't look at a card in a vaccum, you always need cards to compare it to. Bad means the card is down a list of other cards that outclass it. In modern, there's 4 removal spells in only white that already outclass it: "Prismatic Ending, Solitude, Leyline binding, March of Otherworldly light". of which March is legal in pioneer and standard. If all of the modern cards are legal in standard and pioneer, Path will not see play. Then there's EDH and that's a little bit of an odd ball because people play very high cost cards that are hard to hit with ending and march. I wouldn't ever say Path is a BAD card, but I think there's arguments to say it's not necessarily a good card.
@@TheOneJameYT Yeah I don't think you can call it a bad card I just thought it was slightly ironic is all.
paying to be on an episode was possible? Crap I've played one Commander game and a the power 9 is the limits of what i know.
Patreon is an option if you’d like to be on the show!
So when are we getting a pokemon tcg player for one of these?? 😂 or did i miss it?
It's in the works!
"There wasn't a ygo client"
DUELLING BOOK HELLO
Duelling book, YGOPRO, duelling nexus, and possibly other community/player run sims as well as official sims/games. Nexus is the only sim I can play bcuz I don’t have a device that can run DB and YGOPRO. Unless my Xbox I got last year can run them. So it’s either nexus or MD, depending on if I wanna play tcg or not.
Db is a meme and a cesspool.
Official Client
2:05 technilcy alough not super relevant you do need Wight in your commander for commander format to play swords to plow but that's sorta irrelevant
4:13 yes 99 times out of 100 true unless a card says otherwise see omnath (the pyrexain one)
otherwise great video
Appreciate it!
@@TheOneJameYT also angus was very goood for interprateing complicating cards
The Skullspore nexus is not "bad" it's kinda unfair. It's just to slow for the actual standard. Maybe in the first Ixalan block that would be played. At least it's average. What makes me think that it's the price. The card worth more than the actual "bad mythics" who sell 1 dollar max ^^
It’s worth more because it’s pretty good in commander, a much slower format
Every time I see Jitte i am reminded that the addage my brain still thinks is relevant no longer is true: "the best Jitte removsl is a Jitte". Eh, this was the best of times. Today magic is crap xd
"I do have a bit of history in Hearthstone as well so im familiar with the concept of things like ramp."
Like walking into your house and insulting you lol. Should have told him about Rampant Growth being the reason.
Yep!! Haha
Mill is an old Yu-Gi-Oh archetype, right?
It's so weird seeing stuff like this from the perspective of a commander player lol. Because things like path are just...ubiquitous staples. Basically every white deck runs it, because when games run late like in commander, that land is worthless.
It used to be a modem staple, but we just have so many options for cheap removal now days.
Were about 10 mins into the video and hes still trying to figure out if the first card is good. Pick up the pace my guy.
These cards are hard!
I'm not a huge fan of the patreon videos, as I always doubt people saying they don't understand the games and whatnot, you should title the videos as patreon videos so that those that share my opinion can avoid them.
I'm not sure why you would doubt them without knowing them first. Some people are just better at it than others, or guess correctly without knowing the context.
@@TheOneJameYT No, trust me, I understand that, it just seems scripted and I don't know anyone that wouldn't say whatever they need to just to be in a RUclips video, especially Paid Patreon members. The videos are great, they just don't feel the same and I lose intrest almost immediately when I realize that the guest is just someone that funds your content almost directly.
How is that different from having mister MONO BLUE TRON himself check out new magic cards?
I feel like the fun of the genre is to listen to peoples thoughts, to try to guess along, and to learn what the result was at the end.
The patron might be more honest than the pro streamers as they have literally nothing to gain from lying.
@@NormalTheBand 100%
@@NormalTheBand not my point, I just want it to say that it's a patreon member video in the title so I can avoid clicking on it in general.
"Does the Avatar give it a special ability?" They used to have a creature type with rules text but it was stupid and they always put it in the textbox anyway so they eventually keyworded it so now non-Walls can also not attack
I wasn't around for Masques Block but I've always heard Lin-Sivvi is the silliest thing from the original Legend rule and is specifically noted as a reason it got changed.
I couldn't remember if Skullspore is a good card or a card I want to play because its cool