3ds max | V-Ray | How to render heavy scenes & reduce Memory Footprint With V-Ray Proxy

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  • Опубликовано: 17 дек 2024

Комментарии • 41

  • @fouseytube8163
    @fouseytube8163 3 года назад +2

    Bro I have seen many 3ds max tutorials but u have the best easy teaching ability with proper explanation .. u should do more exterior related tutorials for more views n subscribers..

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      Thanks a lot for appreciation.

  • @farahyameen1864
    @farahyameen1864 2 года назад +1

    You absolutely should do more videos love this tutorial simple ,easy and proper explanation thank u

    • @SWKTutorials
      @SWKTutorials  2 года назад

      Thank you Farah. Just busy in office work. But definitely I'll do more.

  • @LokeshKumar-mz7yf
    @LokeshKumar-mz7yf 3 года назад

    Thank you soo much to provide very important topic tutorial,
    AAP aise hi great tutorial banaye

  • @not.brit_nor.american
    @not.brit_nor.american 3 года назад +1

    Much love brother, just saved an ember soul

  • @MixJoy
    @MixJoy Год назад

    Superbly Amazing...👌👌

  • @ascanakwenui8427
    @ascanakwenui8427 3 года назад +1

    you are amazing bro. thanks so much. i have begged a friend for 1 year to show me how to convert proxy. Thanks so much. Inshala

    • @SWKTutorials
      @SWKTutorials  3 года назад

      I'm glad the tutorial was helpful for you.

  • @raihankhan1850
    @raihankhan1850 3 года назад +1

    Thank u so much bro.... Its working and very helpful on my low config pc

    • @SWKTutorials
      @SWKTutorials  3 года назад

      I'm glad it was helpful for you 🙂

  • @ahmed26497
    @ahmed26497 3 года назад +1

    Thank you brother keep the good work 💪

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      You are welcome and thanks for appreciation 😊

  • @archirj
    @archirj 3 года назад +1

    Once again, thanks a lot! You are the guy 😊😊😊

  • @Ilir_Zaho
    @Ilir_Zaho 3 года назад +2

    Very useful!

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      I'm glad it was helpful for you ☺️

  • @ricr8987
    @ricr8987 3 года назад

    Hi, can you please explain how to import the vray proxy from 3ds to maya? :) thanks

  • @flying_happy_girl_
    @flying_happy_girl_ Год назад

    Ooh thankyou so much bro❤️

  • @gkndogan
    @gkndogan 3 года назад

    Hi,
    Is it necessary to keep the .max file that includes the asset after exporting it as a .vrmesh file or could we delete the .max file and go with the .vrmesh file instead?

    • @SWKTutorials
      @SWKTutorials  3 года назад +2

      The answer is not simple. So I''ll reply with an example.
      Suppose you have a sofa.max file containing sofa.
      You converted the sofa into sofa.vrmesh.
      Now you have 2 files. sofa.max and sofa.vrmesh.
      If you don't want you can delete sofa.max file but before deleting sofa.max file you need to save the Material applied on the sofa object into material editor.
      Reason to save material: When you import sofa.vrmesh into 3ds max. You will see the sofa when you render but sofa materials will be missing.

    • @gkndogan
      @gkndogan 3 года назад

      @@SWKTutorials Thank you for the answer. That was the key point of my question. I was planning to convert my assets to .vrmesh files in order to speed up my workflow by managing my assets just as I can with the latest built in chaos asset library. But I see that converting my whole asset library in a render ready state is not as easy as I imagined 😊

    • @SWKTutorials
      @SWKTutorials  3 года назад +2

      My assets method:
      E.g. tree.max file. I convert the tree into VRay proxy .
      Save the same file tree.max. but delete the original tree object and keep the VRay proxy tree. i.e. tree.vrmesh. in the file.
      Now whenever I want to use the tree again. I just merge the tree.max file.
      Since the file has Vray proxy tree.vrmesh object. Only tree proxy is imported.The advantage of this trick is that. I don't have to save materials in the materials editor.

    • @theaaadddiii
      @theaaadddiii 3 года назад

      @@SWKTutorials Thanks for your answers ! I do the same as you described and was worried that discarding the original .max file object would impact on the geometry of the proxy somehow. So you can confirm that as long as the material is saved, deleting the original .max file won't impact the proxy in any ways ?

  • @fouseytube8163
    @fouseytube8163 3 года назад

    Vray proxy will help in reducing render time?

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      No. It's main purpose is to reduce load on DDR ram and graphics card.

    • @fouseytube8163
      @fouseytube8163 2 года назад

      @@SWKTutorials do we need to do vray proxy every time when work on new project.. for example I have done vray proxy of car on one project then another project I need to use that car do need to import again and do it vray proxy again or can call vray proxy directly which is saved in folder

  • @Helios.vfx.
    @Helios.vfx. 2 года назад

    I converted my whole scene to proxy and still going up over 64gb and crashes.

    • @SWKTutorials
      @SWKTutorials  2 года назад +1

      It should not be like this. How many polygons do you have in scene?

    • @Helios.vfx.
      @Helios.vfx. 2 года назад +1

      @@SWKTutorials Hi it was an issue with the file itself, I cleaned it and merged to another clean scene and did the proxies and it works fine now. Thank you for writing back though

  • @arshad6019
    @arshad6019 3 года назад

    awesome

  • @tajweezquran9909
    @tajweezquran9909 4 года назад +2

    like