Это видео недоступно.
Сожалеем об этом.

3ds Max + Vray | Professional secret of adding detail in 3D renders using Ambient Occlusion OCC Pass

Поделиться
HTML-код
  • Опубликовано: 17 авг 2024
  • #VrayFor3dsmax #OccPass #AmbientOcclusion
    In this tutorial, you will learn how to turn your amateur 3D renders into Professional 3D renders. you will learn "Ambient Occlusion" also known as "OCC Pass" trick that is used by almost all the professionals. This trick adds realistic soft shadows to your 3D renders which makes your render amazingly realistic.
    If you are thinking about how to do ambient occlusion?
    Then you are in the right place. You will learn 2 methods to do ambient occlusion.
    Method 1: Turning on Ambient Occlusion in render settings GI Tab.
    Method 2: Add VRayExtraTex in Render Elements and then using VRay Dirt in texture node.
    Both methods have their own pros and cons.

Комментарии • 117

  • @antoniocassara4688
    @antoniocassara4688 2 года назад +2

    Thanks for all, absolutely the best vray tutorials on RUclips!!

    • @SWKTutorials
      @SWKTutorials  2 года назад +1

      Thanks you for appreciation. Your comments are extremely encouraging 🙂

  • @littlepixle
    @littlepixle 3 года назад +1

    Very informative Tutorial for those who want to learn lighting, material, Shadow in 3d max.
    Thank you

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      Thanks a lot for appreciation 😊

  • @pinoydavinci
    @pinoydavinci Месяц назад

    very nice tutorial...great..thank u very much

  • @poojasingal6727
    @poojasingal6727 2 года назад

    The way you explain things is awsome ! Thank u so much for sharing ..

  • @mohammadshehroz9665
    @mohammadshehroz9665 Год назад

    Amazing Brother Very Informative Video Thank you so much. Love From Pakistan

  • @anushkanayak9424
    @anushkanayak9424 2 года назад

    firstly, this is a great tip, it makes alot of difference! And second, your explanation is really awesome, very easy to follow! :)

    • @SWKTutorials
      @SWKTutorials  2 года назад +1

      Thanks allot for appreciation. Comment like this is extremely encouraging.

  • @fahimdawar6948
    @fahimdawar6948 Год назад

    Quite informative video , the way of your explanation is much interesting and helpful.thanks for sharing

    • @SWKTutorials
      @SWKTutorials  Год назад

      I'm glad it was helpful. Thanks for appreciation 😊

  • @umeshkamble4304
    @umeshkamble4304 2 года назад +1

    Thanks bhawaaaaaaaaaa nice

  • @RBKIVINES
    @RBKIVINES 3 года назад

    sir ji apke smajane ka tarika ek no. u r fabulous

  • @edunaranjo9483
    @edunaranjo9483 3 года назад +2

    Thank you very much!

  • @ankitpanchal7780
    @ankitpanchal7780 Год назад

    great tutorial sir thank you 👍👍 i have a question why i render AO map the mirror is showing black is have use Extratex . In GI Option AO is 1

  • @mirzaalfaiz2223
    @mirzaalfaiz2223 2 года назад

    Very helpful and knowledgeable, sir thank you so much and keep making tutorial

  • @ronydey2696
    @ronydey2696 4 года назад +1

    that's much needy thanks for these loving tut's sir

  • @VijayParmar-vi4kn
    @VijayParmar-vi4kn 2 года назад

    very truely informative tutorial, thanks

    • @SWKTutorials
      @SWKTutorials  2 года назад

      I'm glad that the tutorial was helpful

  • @passing_by8546
    @passing_by8546 3 года назад +1

    thank you very much, its what I needed

  • @alexhajji2480
    @alexhajji2480 Год назад

    simple and effective thank you for your time and efforts

  • @dADAquaHobby
    @dADAquaHobby 2 года назад +1

    Loved it, Thanks.

  • @nurhaider2337
    @nurhaider2337 9 месяцев назад

    It's was really useful !

    • @SWKTutorials
      @SWKTutorials  9 месяцев назад

      That’s great
      I’m glad the video tutorials are helping you

  • @jakariajakaria4923
    @jakariajakaria4923 Год назад

    THANKS A LOT❤. IT WAS VERY HELPFULL.

  • @CHOCO3
    @CHOCO3 Год назад

    Love it

  • @qazwsxedc75395197052
    @qazwsxedc75395197052 3 года назад

    It's really awesome and solved my problems!!!
    Thank you!!!!!!

  • @op_neon450
    @op_neon450 23 дня назад

    nice class

  • @ayeshawajhi4195
    @ayeshawajhi4195 4 года назад +1

    Good tutorial 👍🏻

  • @unaisvinte___e5951
    @unaisvinte___e5951 2 года назад

    Your great bro..anyway thank you

  • @JB-sv7nq
    @JB-sv7nq 3 года назад

    Expecting more videos from u pal

    • @SWKTutorials
      @SWKTutorials  3 года назад

      Releasing new video after 4 days

  • @CamiloPlata
    @CamiloPlata 3 года назад +1

    Excelente!

  • @nahidajmal6161
    @nahidajmal6161 2 года назад

    thank you 😊

  • @senaylmaz5950
    @senaylmaz5950 2 года назад

    You are the best :))

  • @r-chitect6505
    @r-chitect6505 3 года назад +1

    Thank you so much sir

  • @Loyal-Ro
    @Loyal-Ro 2 года назад

    Thank you very much for this great tip! Please tell us also how to export or save the image to prepare it for photoshop.

    • @SWKTutorials
      @SWKTutorials  2 года назад +1

      Msg in my FB page. I'll show image there

  • @manichinna
    @manichinna 3 года назад +1

    you saved me

  • @Joao-pk7rn
    @Joao-pk7rn 2 года назад +1

    thanks for the explanation, but I had doubts about the radius, if you leave it 1 or 10.... do you have any material to render elements which are used in internal and external?

    • @SWKTutorials
      @SWKTutorials  2 года назад

      What do you mean by material to render element?

  • @deveshhiteshi7713
    @deveshhiteshi7713 3 года назад

    Helpful man!! 👍

  • @kenyong7595
    @kenyong7595 3 года назад

    very good explanation

  • @tunahaninci2453
    @tunahaninci2453 3 года назад +1

    thank you :)

  •  3 года назад +1

    OMG THANKS .)

  • @abrahamdimasg8463
    @abrahamdimasg8463 2 года назад

    Thanks!
    how do you know which one to choose?

    • @SWKTutorials
      @SWKTutorials  2 года назад

      Normally I use the post method. Set the ambient occlusion pass in Photoshop

  • @bhoomibhoomi6890
    @bhoomibhoomi6890 Год назад

    helpful

  • @endavidg
    @endavidg Год назад

    Thanks, that's very helpful! However, I'm not sure about the wording. I think adding fake Ambient Occlusion doesn't make things more real, but more fake. Not sure if "more fake" can be called "more professional". At 11:57 “this is how I changed my flat 3D render into a professional 3D render”, the flat one looks more real to me. The “professional” has made the light from the window go away and everything looks slightly toyish. The light from the window should bloom if anything, but with the extra AO it doesn't look as a window, but as white paper with shadow projected on it. Humans tend to prefer more AO because it increases contrast and we are contrast junkies, but it's not "more real" or "more professional", I would say.

  • @GFYGames
    @GFYGames 3 года назад

    very well explained ...
    I have a problem. why can't i change the values to subdiv. remains locked on 8

    • @SWKTutorials
      @SWKTutorials  3 года назад

      Yes. In newer versions of VRay it is locked by default. When you increase render setting in render setup window it will be automatically improve subdivs quality. The number will remain 8 and locked but quality will improve.

    • @GFYGames
      @GFYGames 3 года назад

      @@SWKTutorials ah.. ok. thx a lot bro!

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      If you want to learn about V-Ray render settings. you can watch this tutorial
      ruclips.net/video/AGNPKBiZO_w/видео.html

  • @musthafakk2857
    @musthafakk2857 3 года назад

    how can i add Ambient Occlusion in Vray Next 1.1 GPUrenderings kindly replay

    • @SWKTutorials
      @SWKTutorials  3 года назад

      I had shown 2 methods for adding ambient occlusion. Kindly see method 2. It will work with GPU.
      While both will work with normal VRay

  • @gameinkannada1854
    @gameinkannada1854 2 года назад

    Nice one bro thank you, How to enable Subdivs in Method 1?

    • @SWKTutorials
      @SWKTutorials  2 года назад +1

      Which vray version you're using?

    • @gameinkannada1854
      @gameinkannada1854 2 года назад

      @@SWKTutorials Vray 5.2

    • @SWKTutorials
      @SWKTutorials  2 года назад +1

      You don't need to change subsivs. It will automatically be calculated according to your render settings.
      I'll suggest you watch low and high resolution settings tutorial on the channel

    • @gameinkannada1854
      @gameinkannada1854 2 года назад

      @@SWKTutorials Sure bro thank you so much 😊👍🏻

  • @rupanshughai8333
    @rupanshughai8333 2 года назад

    my ambient occlusion is looking like alpha channel please help me its black n white

  • @JB-sv7nq
    @JB-sv7nq 3 года назад

    Sir.. please do interior night render photoshop postproduction with all the layers..

    • @SWKTutorials
      @SWKTutorials  3 года назад

      Putting it in my list of tutorials

  • @deepakk2699
    @deepakk2699 3 года назад

    Can we use this for exterior rendering ,, and also one more dobut there is ambient occlusion map for every pbr materials we download how we use them

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      Yes. You can use it for exterior rendering. Product rendering.
      PBR materials is something totally different. Don't mix ambient occlusion pass with PBR materials.

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      For PBR materials I will make a new tutorials in this month.

    • @deepakk2699
      @deepakk2699 3 года назад

      @@SWKTutorials we will be waiting

    • @deepakk2699
      @deepakk2699 3 года назад

      And I also have a request please include tutorials for making complex pbr materials with out any help of material maker scripts or apps ( in 3ds max vray and also in others applications)

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      Ok. I'll put them in my tutorial list.

  • @ricr8987
    @ricr8987 3 года назад

    there's a way to apply the AO texture to material?

    • @SWKTutorials
      @SWKTutorials  3 года назад +1

      Why do you wan't to use this technique. We use to do it in other rendering engine. It's an old technique. My personal suggestion don't do it. It's a cheat. we use to create fake GI effect.

  • @user-sj7xg9cl7c
    @user-sj7xg9cl7c 4 года назад +1

    Not bad vid
    Results begins problem card graphics & old hdd drive 😁

    • @SWKTutorials
      @SWKTutorials  4 года назад +1

      This is the issue with 3d softwares. You need latest graphic cards and fast system

    • @SWKTutorials
      @SWKTutorials  4 года назад

      I'll be doing blender tutorial after some months.

  • @shailabhsuri1772
    @shailabhsuri1772 3 года назад

    where to put AO map while texturing an object?

    • @SWKTutorials
      @SWKTutorials  3 года назад

      Ambient occlusion map used in texturing is something extremely different.
      This method add details to the whole scene.

  • @DanFrederiksen
    @DanFrederiksen 2 года назад

    That's not how pros do it though... AO is a hack

    • @SWKTutorials
      @SWKTutorials  2 года назад

      I am working since 2005 in 3D field. The compositor always ask for an AO pass, along with other passes.
      First you do the normal lighting.
      When you finish the lighting.
      Then at the end along with other passes you give compositor AO pass.
      It's not a hack.

    • @DanFrederiksen
      @DanFrederiksen 2 года назад

      @@SWKTutorials do you see other vray render tutorials here use AO?

    • @SWKTutorials
      @SWKTutorials  2 года назад

      First, I don't look at other people channels. Because I know VRay from working in field.
      Second, do you know about render passes?
      Third, If you don't like it. I'm not pushing you to do it. But when you go to a big team. Who have compositor you will understand what I'm taking about.

    • @SWKTutorials
      @SWKTutorials  2 года назад

      Just learn about render passes.

    • @DanFrederiksen
      @DanFrederiksen 2 года назад

      @@SWKTutorials Maybe you should look at what others do before declaring professionals amateurs.. you can observe that others do flawless photoreal visualization without using the crude game hack ambient occlusion. I understand you can cheat a lot in compositing with a good artist and if the GI resolution isn't great I guess AO gives you some darker corners but it's not the only way.