@@GamingRulesVideos The most possible explanation -and it is only hypothetical so far - is that the erruption of the volcano of Thera (Santorini) led to a massive Tsunami wave that destroyed this extra-ordinary Bronze age civilization. Remnants of this civilization fled to shores of Middle East and were considered as precursors of Hebrew ancient tribes
"Welcome to playing games with Rob" 😂😂Very fun playthrough, I liked the dice drafting and needing score to go up the tracks a different take on just placing a worker for your actions. Will certainly look into this one.
Thank you for another wonderful playthrough Paul! I like combos as much as anyone, but I think this game is too combolicious for my tastes. In rounds 3 & 4 the non active players have too much downtime waiting for the active player to execute all of their combos. Even though there is the bonus action to trade in cards for 1 coin each, I would still propose limiting the number of cards to a manageable number like 8-10. Since there as so many cards that allow you to play another card, sometimes a player will have to go through 20 cards to decide which one to play next which really bogs down play. It seems like the game is one round too many, but I see why the designers had to use 4 so that the 2 scorings would have equal amount of rounds. I could also propose that players only play 3 die/round, but that would handicap players getting > 9 value/color to move up the tracks. I agree with Fractus that this game reminds me of Tiletum. Consequently I will pass on Minos, and continue to enjoy Tiletum.
For those who don't want to trawl through the chat, the answer to Paul's question on re-rolls (two matching answers, I didn't notice who the other person who got there first was) is 22%. Goes up to 29.5% with four players (one extra die). So typically once per game.
@@GamingRulesVideos Im actually planning to in the next few years. What convention is big there? I know of UKGE, but I feel like there's something else?
Luckily we mostly play at 2 and we both like a complicated, engine building game with lots of combos. This looks very tempting, although I'm still waiting for Windmill Valley to arrive so I should resist another pre-order.
Always glad to see a boardgame with a theme from Ancient Greece !!! Thank you Paul
What do you think happened to the Minoans?
@@GamingRulesVideos The most possible explanation -and it is only hypothetical so far - is that the erruption of the volcano of Thera (Santorini) led to a massive Tsunami wave that destroyed this extra-ordinary Bronze age civilization. Remnants of this civilization fled to shores of Middle East and were considered as precursors of Hebrew ancient tribes
Thanks for the playthrough. Looks very good. Will keep this in mind going to Essen.
"Welcome to playing games with Rob" 😂😂Very fun playthrough, I liked the dice drafting and needing score to go up the tracks a different take on just placing a worker for your actions. Will certainly look into this one.
Looks like my kind of game! Thanks for the video Paul.
Glad the video helped.
Loved the play through. Just preordered the game.
Glad you enjoyed it.
Wil be buying this as a direct result of your video!
As long as I helped you make a decision, we're all good :)
Love your videos.
This game looks so good. Already pre-ordered it to pick-up at Essen Spiel. 😊
Thanks!
The game looks amazing! Glad I preordered it :)
Thank you for another wonderful playthrough Paul!
I like combos as much as anyone, but I think this game is too combolicious for my tastes. In rounds 3 & 4 the non active players have too much downtime waiting for the active player to execute all of their combos.
Even though there is the bonus action to trade in cards for 1 coin each, I would still propose limiting the number of cards to a manageable number like 8-10. Since there as so many cards that allow you to play another card, sometimes a player will have to go through 20 cards to decide which one to play next which really bogs down play.
It seems like the game is one round too many, but I see why the designers had to use 4 so that the 2 scorings would have equal amount of rounds. I could also propose that players only play 3 die/round, but that would handicap players getting > 9 value/color to move up the tracks.
I agree with Fractus that this game reminds me of Tiletum. Consequently I will pass on Minos, and continue to enjoy Tiletum.
There is a lot, and normally that is an issue for me, but I was able to handle it in this game.
For those who don't want to trawl through the chat, the answer to Paul's question on re-rolls (two matching answers, I didn't notice who the other person who got there first was) is 22%. Goes up to 29.5% with four players (one extra die). So typically once per game.
#thanksforthestats
I do miss jafa cakes lol. Great playthrough. Simple actions, but the chain reaction is satisfying.
Come to the UK, we have loads of them over here.
@@GamingRulesVideos Im actually planning to in the next few years. What convention is big there? I know of UKGE, but I feel like there's something else?
At four players it looks like it might take a while for it to come back round to you. Reminds me a bit of Tiletum.
Good comparison - because you can end up chaining a number of things off a few actions.
Luckily we mostly play at 2 and we both like a complicated, engine building game with lots of combos. This looks very tempting, although I'm still waiting for Windmill Valley to arrive so I should resist another pre-order.
Looks like it has a little bit of the same problem as with Endless Winter. At the end of the game alot is maxed out.
looks overloaded with combinations of bonuses and actions that you get by realizing bonuses. Especially in the second part of game.
There can be a lot, you just need to carefully keep track of how many things you've done and how many you have left to do.
The probability of obtaining at least 6 dice with the value 6 when rolling 16 dice is approximately 3.78%
Yep. But it isn't just 6's. You re-roll is there are 6+ dice of the same value. So, it's about 22%
@@GamingRulesVideos How did you get this number? I got 6%
Redid the math an got 1%. This is hard))
@@kostiantynshapran163 I didn't do it, but I asked a lot of smart people, and all of them told me it was 22% chance.
The feeling is that in each game you can build everything.. many combos but it seems so wide.. am I wrong?
I've played games where not everyone built everything, but there is still a lot to do and think about.