IK Rig Recap

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  • Опубликовано: 28 дек 2024

Комментарии • 53

  • @BluesElwoo2
    @BluesElwoo2 9 лет назад +7

    The very end of this video would make a really cool screen saver!

  • @mbasith1682
    @mbasith1682 9 лет назад +1

    Both Animation and Music are AMAZING. Great job!!!

  • @Max-mn1yx
    @Max-mn1yx 5 лет назад +1

    hey man, just watched your gdc talk--stunning work! excited to see more of this in the future.

  • @makkon06
    @makkon06 9 лет назад +7

    The next step that Next-Gen has needed to take for a while has always been in animation. This is a fantastic look at what's to come.
    I see that you're developing this under Ubisoft, but I figured it's worth asking. Any plans to sell this tech?

  • @OSuKaRuTV1
    @OSuKaRuTV1 9 лет назад +6

    amazing :D
    Specially the octopus on bike XD

  • @aripanzer7471
    @aripanzer7471 9 лет назад

    makes me wig out when you think of the depth that you could add to a game with this tech

  • @PretoriumAse
    @PretoriumAse 9 лет назад +1

    oh my god!! i want that robot animation!! it´s looks so natural and realistic

  • @oculicious
    @oculicious 9 лет назад +5

    Wow, that's really something! I get tingly just thinking of the possibilities of what small teams could achieve with this kind of tech. I imagine you can do things such as limit a sword swinging animation dynamically, if the sword is blocked?

    • @kenhennen
      @kenhennen  9 лет назад +15

      Lasse Hansen yes; though in case of sword, the limit is detected in physics. the result is then interpreted by the system to change the motion of the hand and body. so when the knight swings and hits the wall, the hand doesn't go all the way.
      what I find more interesting is detecting that the space is tight and modifying the whole swing; so the knight would attack differently in tight spaces, or attacking upwards or downwards. a heavy sword would be carried lower. a tired knight would swing slower. a longer sword would be carried on shoulder. a child would not carry the sword but drag it.
      that's the dream that is past alpha right now.

    • @oculicious
      @oculicious 9 лет назад

      Alexander Bereznyak Yeah, that sounds really cool! Can't wait to see more of this :)

    • @l3anditor
      @l3anditor 9 лет назад

      Alexander Bereznyak Just pure awesome

    • @Eryniell
      @Eryniell 7 лет назад

      I would like to like this comment more than once :D

    • @potatoesforpresident3499
      @potatoesforpresident3499 7 лет назад

      IMAGINE DARK SOULS WITH THIS :O

  • @imTheMrBEAN
    @imTheMrBEAN 6 лет назад

    About time someone else jumped on the "self making animation" part of the gaming world, I thought Euphoria was the only one we were going to have.

  • @Dakin8797
    @Dakin8797 9 лет назад

    Really nice ! I like the way the walk and turn around, and the rabbit almost killed me :D
    The robot running looks kinda strange tho because he isnt slowing down,looks like his feet dont accelerate him.

  • @Bluargh02
    @Bluargh02 9 лет назад +1

    think about the possibilitys in gaming. a fightinggame where the hits actually have inpact on the body and the fist doesnt clip through. a egoshooter where the oge perspective isnt astill image of a gun but behaves like an oject when you stand in a door or next to a wall. and a hack n slash like devil may cry would be awesome with this kind of animation. wow, cant wait for the future of that tech.

  • @ccardenete
    @ccardenete 9 лет назад

    Amazing job!

  • @mBrajan
    @mBrajan 7 лет назад

    fantastic work!

  • @insideman7501
    @insideman7501 6 лет назад +2

    1:04 that guy in the gym

  • @binarypench
    @binarypench 6 лет назад

    I need this tech RIGHT NOW!

  • @kelyncrandall7452
    @kelyncrandall7452 9 лет назад

    This is amazing! What's the plan? Hopefully you'll be releasing source so indies can make use of this?

  • @Otactu
    @Otactu 9 лет назад

    This is AWESOME ! -(^o^)/ How many are you working in this project ? What are your plans for this tool ? Who will be able/allow to use it ?

  • @TheAncientLich
    @TheAncientLich 9 лет назад

    Pretty awesome stuff :)

  • @sacrystan
    @sacrystan 9 лет назад +1

    This remind me Endorphin. Its amazing!

  • @marie1angel1
    @marie1angel1 9 лет назад

    This is awesome

  • @evangel57
    @evangel57 9 лет назад

    This is cool, and i went to click on your full presentation. 800mbs?

  • @atelierBERTZ
    @atelierBERTZ 9 лет назад

    pretty awesome oO!

  • @C6R1S
    @C6R1S 9 лет назад

    Nice work, maybe include some collision detection for mass population interaction such as at the end of the video.

  • @RikkTheGaijin
    @RikkTheGaijin 8 лет назад

    Impressive!

  • @nikitacynic763
    @nikitacynic763 7 лет назад

    Александр, планируете ли разработку подобного механизма для Unity?
    Очень понравилось) Или может что-то из литературы посоветуете, давно хотел что-то подобное поделать.

    • @kenhennen
      @kenhennen  7 лет назад +3

      спасибо. под юнити и U4 кто-нибудь обязательно сделает. по литературе лучший совет - весь сигграф, касающийся процедурной анимации

  • @charles281
    @charles281 8 лет назад

    so can i buy a licence or wah

  • @fwapfwapfwap
    @fwapfwapfwap 9 лет назад +1

    I need this song.

    • @mcTrickie
      @mcTrickie 9 лет назад

      Joel Azzopardi DJ Butcher - DREAM

  • @Misthios.
    @Misthios. 8 лет назад

    awsome

  • @DudeonetoNothin
    @DudeonetoNothin 9 лет назад +1

    Ears bleeding.

  • @thecouch4611
    @thecouch4611 6 лет назад +1

    I want in xd

  • @ZedAmadeus
    @ZedAmadeus 7 лет назад

    ... Didn't Overgrowth already do this sort of stuff?

    • @thecouch4611
      @thecouch4611 6 лет назад

      kinda of but not really.

    • @thecouch4611
      @thecouch4611 6 лет назад

      this is more adaptive

    • @Joviex
      @Joviex 4 года назад

      Dismissive. What have you done?

    • @ZedAmadeus
      @ZedAmadeus 4 года назад

      @@thecouch4611 Ah okie.

  • @fetorforex8800
    @fetorforex8800 9 лет назад +1

    The physics here are all wrong. If you watch the first, third, and seventh figures you see the key frames following the line of action are causing disruption on the inbetweens. That's where you see the twinning done to hide that there is nothing new here. It's also why the rigging doesn't look quite right, for those who know what to look for. With the dinosaur figure there are additional problems as well. The forward kinematics clearly make the hierarchical chain look awkward and inconsistent.

    • @meleecraft
      @meleecraft 9 лет назад +11

      Fetor Forex so you're comin up with a better and vastly improved version soon? cause i can't seem to find the video you made with everything corrected and consistent :))

    • @ChrisD__
      @ChrisD__ 7 лет назад

      Fetor Forex This has to run in real-time so it can't be near perfect.

  • @mykle8368
    @mykle8368 5 лет назад +1

    You can't make it open source ?

    • @mykle8368
      @mykle8368 5 лет назад +1

      I mean it would be so cool to share how did you get these results !
      I would love to make it for my own videogames !

    • @Mr30friends
      @Mr30friends 4 года назад

      @@mykle8368 unreal engine 4 plus the free advanced locomotion v4 asset from the marketplace can let you achieve kinda similar results.

  • @JesseFowlerDesigner
    @JesseFowlerDesigner 9 лет назад

    Alexander, would you share with us which project will feature this animation system so we can support you and this wonderful work? This also reminds me of the works presented by ruclips.net/user/BlackAtBrown.

  • @bdroie
    @bdroie 6 лет назад

    i want it

  • @mykle8368
    @mykle8368 5 лет назад

    Are you using some deeplearning AI ??

  • @MaQiNaBaGa
    @MaQiNaBaGa 9 лет назад

    :O