The next step that Next-Gen has needed to take for a while has always been in animation. This is a fantastic look at what's to come. I see that you're developing this under Ubisoft, but I figured it's worth asking. Any plans to sell this tech?
Wow, that's really something! I get tingly just thinking of the possibilities of what small teams could achieve with this kind of tech. I imagine you can do things such as limit a sword swinging animation dynamically, if the sword is blocked?
Lasse Hansen yes; though in case of sword, the limit is detected in physics. the result is then interpreted by the system to change the motion of the hand and body. so when the knight swings and hits the wall, the hand doesn't go all the way. what I find more interesting is detecting that the space is tight and modifying the whole swing; so the knight would attack differently in tight spaces, or attacking upwards or downwards. a heavy sword would be carried lower. a tired knight would swing slower. a longer sword would be carried on shoulder. a child would not carry the sword but drag it. that's the dream that is past alpha right now.
Really nice ! I like the way the walk and turn around, and the rabbit almost killed me :D The robot running looks kinda strange tho because he isnt slowing down,looks like his feet dont accelerate him.
think about the possibilitys in gaming. a fightinggame where the hits actually have inpact on the body and the fist doesnt clip through. a egoshooter where the oge perspective isnt astill image of a gun but behaves like an oject when you stand in a door or next to a wall. and a hack n slash like devil may cry would be awesome with this kind of animation. wow, cant wait for the future of that tech.
Александр, планируете ли разработку подобного механизма для Unity? Очень понравилось) Или может что-то из литературы посоветуете, давно хотел что-то подобное поделать.
The physics here are all wrong. If you watch the first, third, and seventh figures you see the key frames following the line of action are causing disruption on the inbetweens. That's where you see the twinning done to hide that there is nothing new here. It's also why the rigging doesn't look quite right, for those who know what to look for. With the dinosaur figure there are additional problems as well. The forward kinematics clearly make the hierarchical chain look awkward and inconsistent.
Fetor Forex so you're comin up with a better and vastly improved version soon? cause i can't seem to find the video you made with everything corrected and consistent :))
Alexander, would you share with us which project will feature this animation system so we can support you and this wonderful work? This also reminds me of the works presented by ruclips.net/user/BlackAtBrown.
The very end of this video would make a really cool screen saver!
Both Animation and Music are AMAZING. Great job!!!
hey man, just watched your gdc talk--stunning work! excited to see more of this in the future.
The next step that Next-Gen has needed to take for a while has always been in animation. This is a fantastic look at what's to come.
I see that you're developing this under Ubisoft, but I figured it's worth asking. Any plans to sell this tech?
amazing :D
Specially the octopus on bike XD
makes me wig out when you think of the depth that you could add to a game with this tech
oh my god!! i want that robot animation!! it´s looks so natural and realistic
Wow, that's really something! I get tingly just thinking of the possibilities of what small teams could achieve with this kind of tech. I imagine you can do things such as limit a sword swinging animation dynamically, if the sword is blocked?
Lasse Hansen yes; though in case of sword, the limit is detected in physics. the result is then interpreted by the system to change the motion of the hand and body. so when the knight swings and hits the wall, the hand doesn't go all the way.
what I find more interesting is detecting that the space is tight and modifying the whole swing; so the knight would attack differently in tight spaces, or attacking upwards or downwards. a heavy sword would be carried lower. a tired knight would swing slower. a longer sword would be carried on shoulder. a child would not carry the sword but drag it.
that's the dream that is past alpha right now.
Alexander Bereznyak Yeah, that sounds really cool! Can't wait to see more of this :)
Alexander Bereznyak Just pure awesome
I would like to like this comment more than once :D
IMAGINE DARK SOULS WITH THIS :O
About time someone else jumped on the "self making animation" part of the gaming world, I thought Euphoria was the only one we were going to have.
Really nice ! I like the way the walk and turn around, and the rabbit almost killed me :D
The robot running looks kinda strange tho because he isnt slowing down,looks like his feet dont accelerate him.
think about the possibilitys in gaming. a fightinggame where the hits actually have inpact on the body and the fist doesnt clip through. a egoshooter where the oge perspective isnt astill image of a gun but behaves like an oject when you stand in a door or next to a wall. and a hack n slash like devil may cry would be awesome with this kind of animation. wow, cant wait for the future of that tech.
Amazing job!
fantastic work!
1:04 that guy in the gym
I need this tech RIGHT NOW!
This is amazing! What's the plan? Hopefully you'll be releasing source so indies can make use of this?
This is AWESOME ! -(^o^)/ How many are you working in this project ? What are your plans for this tool ? Who will be able/allow to use it ?
Pretty awesome stuff :)
This remind me Endorphin. Its amazing!
This is awesome
This is cool, and i went to click on your full presentation. 800mbs?
pretty awesome oO!
Nice work, maybe include some collision detection for mass population interaction such as at the end of the video.
Impressive!
Александр, планируете ли разработку подобного механизма для Unity?
Очень понравилось) Или может что-то из литературы посоветуете, давно хотел что-то подобное поделать.
спасибо. под юнити и U4 кто-нибудь обязательно сделает. по литературе лучший совет - весь сигграф, касающийся процедурной анимации
so can i buy a licence or wah
I need this song.
Joel Azzopardi DJ Butcher - DREAM
awsome
Ears bleeding.
I want in xd
... Didn't Overgrowth already do this sort of stuff?
kinda of but not really.
this is more adaptive
Dismissive. What have you done?
@@thecouch4611 Ah okie.
The physics here are all wrong. If you watch the first, third, and seventh figures you see the key frames following the line of action are causing disruption on the inbetweens. That's where you see the twinning done to hide that there is nothing new here. It's also why the rigging doesn't look quite right, for those who know what to look for. With the dinosaur figure there are additional problems as well. The forward kinematics clearly make the hierarchical chain look awkward and inconsistent.
Fetor Forex so you're comin up with a better and vastly improved version soon? cause i can't seem to find the video you made with everything corrected and consistent :))
Fetor Forex This has to run in real-time so it can't be near perfect.
You can't make it open source ?
I mean it would be so cool to share how did you get these results !
I would love to make it for my own videogames !
@@mykle8368 unreal engine 4 plus the free advanced locomotion v4 asset from the marketplace can let you achieve kinda similar results.
Alexander, would you share with us which project will feature this animation system so we can support you and this wonderful work? This also reminds me of the works presented by ruclips.net/user/BlackAtBrown.
i want it
Are you using some deeplearning AI ??
:O