The endmatch screen has become more annoying since instead of feeling like you're doing anything (via spamming skip) you are now forced to sit there and wait in between skips. If they wanted to make it faster they should have given a skip option.
Minor complaint about the end-of-match screen: The new *look* is fantastic, but it doesn't really match the style of the rest of the game's UI. I feel like if they made the rest of the UI consistent with this sleeker style, it'd be a nice and subtle chance of pace.
1:33 Yes you did, much better wording this time, proud of you Freeze :P lol Didn't know about the unsafe punishes now with the stam changes, nice work and thanks for the vid man
new endmatch screen is not only slower but also way soulless, compared to the old one there are barely any sounds and the items you got the first time dont have an icon for them unlike the old one
That old post Mach screen had no ‘soul’, whatever the fuck that means. Unless soul means it was cluttered and gave no real information on what you got from the match
@@Wav03 He already explained it and I get it. It’s just sitting there in mostly silence. There were sounds and stuff prior, and when you got a new piece of gear you never had, it displays the a different logo on it to let you know. And it was often such a hype when you have been grinding trying to find a new piece of gear you wanted.
Anyone else think Medjay is difficult to deal with in staff mode? The combination of hyper armour and enhanced attacks makes him a menace for the first week at least
on console he can just light heavy, feint heavy, then triple light you to death. enhanced lights should not exist, it defeats the point. also his armor start up is too fast, very annoying. All of his side attacks act like undodgables, with far too many active frames, and his dodge attack needs to be gb vuln.
The stamina change just ruins the game more and more, now you can't be rewarded for making your opponent fall for a fake parry like in Gladiator's case This game keeps downhill since 2020
@@fkkfreeze I really don't care that much for the stamina change, the game is less annoying without the bashes interrupting stamina, and with that i hope it makes the game even less annoying, requiring more and more skill, learning your opponent.
I hate these stam changes. Why even have the OOS state at all now, if all you get is one heavy and maybe a light attack? I mean ffs, just GB someone and throw a heavy like they actually have stam.
@@fkkfreeze Kinda talked this one out in the #rants channel (obligatory fridgecord plug), but I'm still not big on it. Running out of stam just doesn't carry the same weight, and it diminishes the importance of stamina management.
It’s very easy, it’s called not knocking the opponent down. Also very rarely do you get more then one knockdown during a out of stamina so it hardly matters much.
@@snowcat9308 I agree that being OOS isn't as punishing as before, but I'd say that it shouldn't be when there are heros who can drain anywhere from 20 to 36 stam with a single move. The idea of getting a big OOS and resetting the stam is an idea I can get behind. Most heros get around 40-50 damage on their OOS punishes, so going OOS can make you loose anywhere from a fourth to a third of your health. To me, the punish system now is fine to me. lt also rewards teammates for peeling when you get knowcked down since you can join back in the fight the second you get up.
End of match screen looks fine to me but like you said what I really want is a single button press that skips the whole thing. Make it a button you won’t accidentally press like the the d-pad or pushing in the analog stick
The end of match UI is now slower and also makes it harder to see who was on your team since the blue and orange highlight is removed from players' names. It looks cleaner sure but no one asked for that, people just wanted the ability to skip through to the interactable screen or at least get through it faster. The new UI fails both of those requirements. A waste of effort imo.
I prefer the new end-of-match screen, but for one minor detail - the loading bar. It's about as fast as I was skipping past all the pop-ups before, except now I'm waiting for a loading bar before moving on to the next step. I'm honestly not sure why that's even there. Are they hiding some kind of state sync delay, or do they want us to absolutely positively stare at the bukkake of rewards for conditioning purposes? Either way, the only thing I'd do different is skip the loading screens and let players just skip the whole thing with one press. Or at least one press per screen.
Endmatch flow doesn’t even show the total EXP gained. It breaks down all the different EXP that you earned, but you need to do the math yourself to know the total. I sware the developers don’t play their game
so in summary: -stamina change = more dumbing down the alrdy brainless gameplay -Stealth feat now useless -freeaiming still unusable -old bugs got back into the game like the free gb after a knockdown punish -the new endgame screen looks like blurry dogsh*t now -you cant skipp the item showlist now at the end of the game... -warlord basically didnt get anything changed - AOE feats and throwables that wer easy as sh*t to use now got easier to use.... ah all fun updates.... and they actualy worked on these.... they actualy worked on making the game worse...
I am surprised to find that I'm one of the few people that is fully against the OOS change. The point of going OOS was putting yourself at a major disadvantage for not paying attention to your stamina, but now why should I care about it? I'm getting all of my stamina back at the cost of some health, and if I'm playing someone that actually has pressure, it's not like I'm going to need the extra health in a 1v1 as is, I can just start my offense for guessing wrong. I really wish this wasn't as common an issue as Ubi makes it, the whole guessing wrong and getting off scot free thing.
My big problem with it is that it's just taking out the reward you're supposed to have for making your opponent over extend themselves. Overall this is just a giant nerf for fucking Jorm
Ok with the guard break thing for law give him faster heavies that aren’t super easy to parry stam nerf was one thing but if he has to rely on fient attacks then fix fients in general he r give characters faster heavies so they don’t have to always rely on heavies
The fact that the devs actually thought players like spamming through the end of match shit just goes to show how out of touch they are with the player base.
One thing I personally think about the new endmatch screen is that for me it feels so empty, especially the last screen where you ready up for a new match
I seriously dislike the stamina changes. Stamina is supposed to be the way to pick the skilled from the unskilled, and they basically just said "yeah if you just fall over you get it all back" and now heroes that depend on this stamina pressure that didn't cause stamina to refill off of punishes, like Lawbringer, are even less useful than they were before. My specific gripes with Lawbringer after this patch: -I used almost all of my stamina just to get the opponent out of stamina, and with stamina regen being so fast I just can't get anything off -When I do try to get an oos punish, the most useful thing in it, the stamina regen pause, is now irrelevant -Long arm is now completely useless. The only benefit of it prior to the patch was the stamina damage, and now it just refills opponent stamina immediately anyway. The free light attack isn't significant enough for it to be truly applicable, and the free heavy isn't really free because you lose frame advantage for doing it Ubi wtf
Like it or not it really is a good thing, it’s more a problem with low tier heroes than the stamina system itself. I just think they’ve had enough of waiting to introduce such changes because a couple bad heroes would suffer
What cent...vent.... I got two max punishes oos. Now... I just get a eagles talon for 35... as a rep 70 who played this character for years in and out. No thanks, they are just slapping me in the face at this point. My whole "kit" is about Stam pressure and keepin the opponent guess my mix ups and being rewarded for the effort I put in... now for me to throw you and only get 35 damage... don't get me started on glad bruh💩💩
OOS was hands down the most unwanted unnecessary change ubicuck has done in the past 6 years of for honor "Jorm needs a rework, nuxia is ass, lawbriger has barely changed since day 1the UI indicator still glitches out or shows an attack that's no where near you, you can still parry attacks have the animation go through yet not get the parry, and all these feats are still busted to hell" Ubicock: "did you say to fully Regen stamina after you mess up and fall for a bait anytime you get unbalanced?" Everyone: "why are you gay?"
After the ccu Ubisoft goes straight down. Shittie reworks, unbalanced new characters, make the game enjoyable for casuals but not for people who actually try, we don't get new maps or unique executions, Crossplay.
@@Kruppuchino he’s not joking. if you are out of breath from swinging something like 5 times, then you have breathing problems just like most the heroes on this game. stamina is a game mechanic.
I'm not a fan of the out-of-stam change. It practically nerfed jorm's heavy knockdown & slam punish. (prolly one of the coolest punishes to pull off too tbh) I hope the devs revert this change.
Did they say the dodge attacks were coming with this patch, or just some time in the future? I'm quite exited to see what animations will be used for some of the heros. Cent if very interesting to me, since he can't use his punch from neutral, so I wonder if he will get a "regular" dodge attack. I also want them to do a dodge attack overhall. I'd like to see some more consistant rules with dodge attacks like damage and the window to input it. I'd like all dodge attacks that are under and including 700ms be delayable, doesn't have to be a hige window like Orochi, but variably timmed dodge attacks would be such a huge duff to help with group fights/anti ganking.
Some heroes might need something but every heroes having a dodge attack I don’t think and feel this is the right move I want every hero to be unique not look unique and have a similar play style
Since whenever i join a lobby from matchmaking now its always a black screen while loading instead of the pre lobby i get stuck with known bums on my team when i otherwise couldve just backed out before the game started
To be honest, I think the new endmatch screen is an upgrade. I haven't had the issue where the end-of-match drops appear to be "duplicated" but don't actually give you the amount of drops displayed.
Sorry if you disagree but the stamina change isn’t good, the whole Point was getting punished for running out of stamina and now you going to eat the same damage as if you had normal stamina I.E you go to parry a heavy and get guardbroke, not point in stam punishes anymore
Exactly, if I'm low on stamina, fuck it. I'll throw a heavy, fall over and get back up. Got stamina again. "But you'll eat those first few heavies" Ok, I still win after purposely getting unbalanced after this OOS change so like, 🤷
@@jionmionskwisgaar1476 they should of never touched stamina, it was bad enough getting ready of stamina drain on parries and blocks, they are literally taking out everything that is skill based
Yeah, the endmatch screen prevents any quick armor changes or maybe cosmetic changes before a match. You probably aren't going to land all of what you want to apply or even purchase in the time left after it ends. Even challenges for steel.
On Gauntlet if you throw a grenade from A to B(C side) the grenade despawns. I guess you've got some kind of bucket list but Ive had this consistently happen so enjoy this snippet of info. Thanks for all your hard work!
Sorry can you clarify the Aramusha GB vulnerability change: did his GB vulnerability on his side heavy increase or decrease to 433 ms? Sounds like it increased to 433 ms since you said he won't be able to stop repeated GB attempts with a side heavy. Isn't that a small nerf?
It was changed from 400 to 433ms. It didn’t use to be like this and was an undocumented change a few patches ago. The only time this was noticeable was if your opponent guardbreaks you, you counter GB then throw a side heavy from neutral it will cause the opponents SECOND guardbreak to bounce off instead of pull the aramusha out of the heavy. I personally liked this change as it allows more mixup after a guardbreak than needing to do a light attack to initiate combat.
I have a problem with the endmatch screen, almost consistently when i try to dismantle my rewards (armor) the game just crashes, dismantle in the customization screen i have no problem, just in the endmatch screen, enyone else had this problem?
Quick question just in case, any tip to deal with Medjay's hyper armored heavies? Like sure, easy parry, but gb feints are still an option and its not like to can trade with him.
Honestly it's weird design considering the best counter is literally just blocking. I was thing remove HA from his lights and make the slow ass bash feintable. Gives him more to work with and makes him less annoying in teamfights. He needs a bit of work but thank the fckn lord he is not as busted as pirate.
I have mixed feeling abt the stam regen aftr knock down..... I feel like its a positive addition to the game but a lot of heroes needed to be tweaked first a lot of heroes punish or heroes specifically built for stam pressure got cucked cuz of it like jorm for example
On the topic of the end of match screen, here recently I upgraded my rig to a 12 core i7 and a m.2 SSD, up from an old 6th gen i5 and a HDD. I decided after seeing all the comments about how slow the new screen was to time it myself a few times. My end of match screen never takes more than 20 seconds and the fastest was 16 seconds, so I'm definitely wondering how much hardware differences are playing into peoples times on that screen. Because mine is blazing fast and much faster than the old screen.
In regards to the after match UI changes, I agree that it looks great and less cluttered as mentioned. It’s not faster which was what was mentioned in the reveal stream. So yeh skip button! Ty for the vid 🙌
I've found a fun interaction with medjei. If you empty doge in or out of stam you can cancel the gb frames with the stance swap. It may not be useful but it's funny
@@1999worldjacob I think most people know that one already, I was talking about empty doing can become imune to gb witch is an interaction I haven't heard anyone mention yet
Lawbringer can still keep you out of stamina when you stand up it's not garantued but if you land after a throw the double heavy and the Unblockabel top heavy they lose there full Stam bar again means you can keep punishing them
The new menu is definitely slower than the old one. Before you could at least skip the animations of it, but now it makes you watch every part of it play. Especially at the end with the white bar at the bottom, you literally have to sit there for a solid 5 seconds. We wanted it to be faster, Ubi.
I think the end match screen is WAY better! A skip option would have been nice but what they did is less annoying and easier to read if you are so inclined.
I think the new UI looks slick. I got a couple friends who think its ugly. I just want to be able to, like you said, hold a button to speedily skip past it all.
All I want to do after a match is to go straight into missing with my hero’s but instead you have to waste valuable time waiting on the end screens to finish and by the time you can mess with your customizations it seems like you’re already beginning the next match
End of flow is freezing for 10 - 15 seconds on my game, but this may only be me, I'm using PS4. It's a lot harder for me to deploy troops and delete unwanted gear.
Fr like after throwing a landed or blocked heavy WL could be able to do like a 500ms running charge that throws a short distance (as far as a regular GB throw) to keep frame advantage + stam & regular pressure + more mixup potential. Or smthing
@@spegwettie9053 warlord has 17 moves and jj has 13 or 14 lb has 13. Orochi has 11, jorm has 10, Shaolin has 16. Maybe people should look at the heroes that have 12 or less attacks. Those are just the ones I know off the top of my head
Stamina changes are somewhat bad, oos punishes are what made some characters a bit more viable than others like lawbringer and jorm . I hope the that change gets reverted back to how it used to be. What I do like is how they removed stamina pause from bashes and I feel like that’s better. Seeing someone get a good oos stamina on me is cool. It showed me that I should manage my stamina more while fighting this player. What’s not cool is that when I’m out of stamina they can keep pausing it so that I never regain my stamina back.
so stealth from a feat that WAS MENT to avoid projectiles, now it's useless... unless you're backcapping or coming in from a blind angle... good... there goes my shaolin T1 the end match screen STILL takes 30 seconds to let me sell my unwanted gear... so NO im not happy with the 'new' end match screen... i do like how it's organized and you dont have 30 ghost duplicates of the same gear you got.
my issue with the end match screen is how much of you're precious hero managing time it takes I wouldn't mind it so much if I had more time after it by the time it's I generally only have 15 sec to do my salvage and loading the hero screen for my computer takes about 3-5 seconds
The end of match screen now locks you even longer than before. Previously, I'd be able to leave the match, change orders and such after 20 seconds with some bad luck. Now I CONSISTENTLY have to wait at least 30 seconds. edit: the only good thing about it is that the fake double gear rewards are finally gone.
The end of match screen improved but still has the bug that may appear 2 icon for same gears.. The skip option is needed, Ubisoft gives too many actions should be done during that but not give enough time to do it. In previous UI, you may use all 60 seconds just to watch many gears and rewards popup like a fool. Now, it is a flat ~25 seconds if you press next at earliest possible time. And you have to sell garbage gear, vote for map, assign soldiers, check for quests in the rest of 35 seconds. I just ask not have to waste 25 seconds showing the same animation every match.
I found a bug with the battle pass. In the reward tab after a match you can see the battle pass weapons if you unlocked them. If you own the hero that the weapon belongs to, you can equip it on any hero (if you played them this match). It will only be the blade/axehead that will be equiped and it will unequip if you look at the heroes weapon and want to switch to another blade. It will also unequip and give the normal one after restarting the game. Makes some funny looking weapons (highlander with warloard blade or black prior with highlander blade). Just try it yourself and maybe make a video about it
Idk about anyone else but the end of match screen feels faster than the older one, I'm not sure what the reason was but before I'd always be the last one to get to the lobby screen. I tested it with my friend, and pretty much 100% of the time he was faster than me. I'm not sure if it had to do with the console difference though, cause he has a series x and I have the slim. But everytime that UI popped up and I spam A, it'd freeze. Especially for the battle pass pop up.
If I had to guess, there is no skip button because someone in ubi would get very salty if everyone skipped their hard work making the animations / design for the UI. After some weeks of "apreciation" they will add the feature.
Not having a skip button for the rewards screen is one of the biggest UI complaints I have with this game. Seems like a wasted opportunity to do such an overhaul on it like this. Either 1. Just add a skip function to the previous screen and save labor, or 2. Overhaul it so that we get the info we need fast enough that there's nothing to skip. There's so much empty space on each of the three progression screens. Why not condense that info into one screen? You could still make it flashy, but whatever animations could take 5 second max and let you skip after that. I understand they want it to be attention grabbing so you see your progress and want to keep playing, but there's gotta be a way to do it that isn't so frustratingly in the way when all you want is enough time to get to the character customization screen, map vote, etc.
Big L on the out of stamina, just learn stamina management or don’t be bad. Out of stam punishments are one of the things that make the game fun or the only real reason to play jorm.
Exactly. I don't understand why some are so happy about this. Stamina draining bashes have been removed (as far as I know, atleast partially) so how much of a fuckup do you have to be to still die due to repeatedly going out of stamina? Not only Jorm has been ONCE AGAIN devastated but other characters like Kensei are being spat at now for no reason.
the end screen option takes at minimun 20 seconds until you can choose to remacht, i dont really think this is acceptable, as is NOT a loading necessity, is just showing stuff, that most of the pleyer base dont even care about
@@saikaamri5871 just needs to be improved for a tier 4 feat. Actually that GB invulnerability they were testing in the testing grounds would be a good change for slippery. Since it’s an active feat & you will only have it for a duration.
The endmatch screen has become more annoying since instead of feeling like you're doing anything (via spamming skip) you are now forced to sit there and wait in between skips. If they wanted to make it faster they should have given a skip option.
I remember when they first updated it and that allowed us to skip all the notifications.
And now we took a step back
They need to patch their "improvement"
We need an option in settings to skip this endgame spam completely. Im long since tired of pressing skip and now I even cant… Wtf Ubi?!
Ubi deadass doesn’t play their own game lol
The lifespan of my A button would say otherwise
Would definitely like a skip button
yees who wished that we want to spam any bottom to get through, especially now we have a timer we cant skip...
They want you to see everything you could get if you pay for the pass. It’s a sales technique. Trash.
@@Shytbyrd I could totally believe that
They told us we had a minute to change our stuff but we have like 20 seconds left after everything ends
@@KingShibe and you seriously believed them?? I knew they were lying the moment i heard one of them chuckle
Minor complaint about the end-of-match screen: The new *look* is fantastic, but it doesn't really match the style of the rest of the game's UI. I feel like if they made the rest of the UI consistent with this sleeker style, it'd be a nice and subtle chance of pace.
The new look is dogshit
1:33 Yes you did, much better wording this time, proud of you Freeze :P lol
Didn't know about the unsafe punishes now with the stam changes, nice work and thanks for the vid man
truly a changed man
I hate the debate tbh.
Neither casual nor tryhard is an insult. Or shouldn't be.
Gamers are a sad bunch nowadays :(
@@fkkfreeze *insert gamer words here*
@@fkkfreeze The bit made me laugh audibly so well done
@@fkkfreeze I'm not sure who has said casual or tryhard is an insult, but I absolutely agree it's not an insult
Can't believe they nerfed the menu /s.
I do like the style of the menu, but man, it does feels slower imo
They really want you to see what you got very close and personal
Thank you redditor
LMAO
new endmatch screen is not only slower but also way soulless, compared to the old one there are barely any sounds and the items you got the first time dont have an icon for them unlike the old one
🗿
That old post Mach screen had no ‘soul’, whatever the fuck that means. Unless soul means it was cluttered and gave no real information on what you got from the match
Idk I like the new one and I've been playing for ever maybe I'm just happy to see something new
@@Wav03 He already explained it and I get it. It’s just sitting there in mostly silence. There were sounds and stuff prior, and when you got a new piece of gear you never had, it displays the a different logo on it to let you know. And it was often such a hype when you have been grinding trying to find a new piece of gear you wanted.
Nah
Thanks again for your consistency with information when these updates drop. Much appreciated!
One day I hope they realize that most of the playerbase don’t care about the endgame screen just have the option to look
Rip jorm and cent with the stam changes
yea lmao they both got like half their kit gutted with no compensation. Kicker is that they were already bottom of the barrel heroes 😂 (kill me) 😂😂
@@Mutantdogfangs well cent isn’t thaaat bad jorm on the other hand ☹️
jorm and glad*
@@jtr4256 cent has no oos pressure now cuz of this
Dont forget lawbringer
Anyone else think Medjay is difficult to deal with in staff mode? The combination of hyper armour and enhanced attacks makes him a menace for the first week at least
on console he can just light heavy, feint heavy, then triple light you to death. enhanced lights should not exist, it defeats the point. also his armor start up is too fast, very annoying. All of his side attacks act like undodgables, with far too many active frames, and his dodge attack needs to be gb vuln.
He cannot triple light
BP's Bulwark Counter also refills your stamina when OOS
oh damn... team flipping just got a lot less fun
Such bullshit man
The stamina change just ruins the game more and more, now you can't be rewarded for making your opponent fall for a fake parry like in Gladiator's case
This game keeps downhill since 2020
Glad's OOS punish is still 53.
Seems fine to me
@@fkkfreeze I really don't care that much for the stamina change, the game is less annoying without the bashes interrupting stamina, and with that i hope it makes the game even less annoying, requiring more and more skill, learning your opponent.
Actually you will be rewarded. A out of stamina parry punish will still do far more damage then a normal parry.
@@fkkfreeze you actually could get full damage if you manage to deflect the parry attempt, am I right?
ye, then it's still the bigboi punish!
I hate these stam changes. Why even have the OOS state at all now, if all you get is one heavy and maybe a light attack? I mean ffs, just GB someone and throw a heavy like they actually have stam.
Such a shame
That's not what the change does.
Just means you need to adjust some of your punishes.
@@fkkfreeze Kinda talked this one out in the #rants channel (obligatory fridgecord plug), but I'm still not big on it. Running out of stam just doesn't carry the same weight, and it diminishes the importance of stamina management.
It’s very easy, it’s called not knocking the opponent down. Also very rarely do you get more then one knockdown during a out of stamina so it hardly matters much.
@@snowcat9308 I agree that being OOS isn't as punishing as before, but I'd say that it shouldn't be when there are heros who can drain anywhere from 20 to 36 stam with a single move. The idea of getting a big OOS and resetting the stam is an idea I can get behind. Most heros get around 40-50 damage on their OOS punishes, so going OOS can make you loose anywhere from a fourth to a third of your health. To me, the punish system now is fine to me. lt also rewards teammates for peeling when you get knowcked down since you can join back in the fight the second you get up.
End of match screen looks fine to me but like you said what I really want is a single button press that skips the whole thing. Make it a button you won’t accidentally press like the the d-pad or pushing in the analog stick
The end of match UI is now slower and also makes it harder to see who was on your team since the blue and orange highlight is removed from players' names.
It looks cleaner sure but no one asked for that, people just wanted the ability to skip through to the interactable screen or at least get through it faster. The new UI fails both of those requirements. A waste of effort imo.
thankfully, you can distinguish your teammates and opponents with the direction of character icons
I prefer the new end-of-match screen, but for one minor detail - the loading bar. It's about as fast as I was skipping past all the pop-ups before, except now I'm waiting for a loading bar before moving on to the next step. I'm honestly not sure why that's even there. Are they hiding some kind of state sync delay, or do they want us to absolutely positively stare at the bukkake of rewards for conditioning purposes? Either way, the only thing I'd do different is skip the loading screens and let players just skip the whole thing with one press. Or at least one press per screen.
Idk if I like the stamina regeneration upon getting up - what do y’all think?
Bad change.
@@teh_jibbler I think I agree. It was nice being “rewarded” for proper stamina management and being “punished” for running out of stamina.
Endmatch flow doesn’t even show the total EXP gained. It breaks down all the different EXP that you earned, but you need to do the math yourself to know the total. I sware the developers don’t play their game
THAT BOTHERS ME SO MUCH! I SWEAR IM LEVELING UP SLOWER NOW
@@BassPlayer9000 if you play against ai I’m 90% sure they nerfed rewards
@@justin2696 bro unless you are trying to get orders out of the way or to learn a hero playing against AI is a waste of time
I like the way you see all the screens at the end of the match but yes… it’s way to damn slow and doesn’t save us any time.
so in summary:
-stamina change = more dumbing down the alrdy brainless gameplay
-Stealth feat now useless
-freeaiming still unusable
-old bugs got back into the game like the free gb after a knockdown punish
-the new endgame screen looks like blurry dogsh*t now
-you cant skipp the item showlist now at the end of the game...
-warlord basically didnt get anything changed
- AOE feats and throwables that wer easy as sh*t to use now got easier to use....
ah all fun updates.... and they actualy worked on these.... they actualy worked on making the game worse...
I really hate the stamina change shit, it's so pointless.
I am surprised to find that I'm one of the few people that is fully against the OOS change. The point of going OOS was putting yourself at a major disadvantage for not paying attention to your stamina, but now why should I care about it? I'm getting all of my stamina back at the cost of some health, and if I'm playing someone that actually has pressure, it's not like I'm going to need the extra health in a 1v1 as is, I can just start my offense for guessing wrong. I really wish this wasn't as common an issue as Ubi makes it, the whole guessing wrong and getting off scot free thing.
My big problem with it is that it's just taking out the reward you're supposed to have for making your opponent over extend themselves. Overall this is just a giant nerf for fucking Jorm
Ok with the guard break thing for law give him faster heavies that aren’t super easy to parry stam nerf was one thing but if he has to rely on fient attacks then fix fients in general he r give characters faster heavies so they don’t have to always rely on heavies
Lights I meant lights
The fact that the devs actually thought players like spamming through the end of match shit just goes to show how out of touch they are with the player base.
One thing I personally think about the new endmatch screen is that for me it feels so empty, especially the last screen where you ready up for a new match
I seriously dislike the stamina changes. Stamina is supposed to be the way to pick the skilled from the unskilled, and they basically just said "yeah if you just fall over you get it all back" and now heroes that depend on this stamina pressure that didn't cause stamina to refill off of punishes, like Lawbringer, are even less useful than they were before.
My specific gripes with Lawbringer after this patch:
-I used almost all of my stamina just to get the opponent out of stamina, and with stamina regen being so fast I just can't get anything off
-When I do try to get an oos punish, the most useful thing in it, the stamina regen pause, is now irrelevant
-Long arm is now completely useless. The only benefit of it prior to the patch was the stamina damage, and now it just refills opponent stamina immediately anyway. The free light attack isn't significant enough for it to be truly applicable, and the free heavy isn't really free because you lose frame advantage for doing it
Ubi wtf
Like it or not it really is a good thing, it’s more a problem with low tier heroes than the stamina system itself. I just think they’ve had enough of waiting to introduce such changes because a couple bad heroes would suffer
@@cuppedcup I would rather have no change than to have a few heroes become completely unviable
@@r3ktadrenaline imo with the Stam changes it really don’t even feel like for honor no more
What cent...vent.... I got two max punishes oos. Now... I just get a eagles talon for 35... as a rep 70 who played this character for years in and out. No thanks, they are just slapping me in the face at this point. My whole "kit" is about Stam pressure and keepin the opponent guess my mix ups and being rewarded for the effort I put in... now for me to throw you and only get 35 damage... don't get me started on glad bruh💩💩
CRISPYWETNESS glads OOS punish is still like 50 damage lol
Jorms player base just decreased by 70% and it was aleready like 10 people
So buffed fire flask, nerfed sham and jorm, the Ubisoft team is back at it again!
And nerf glad too
@@iiayuwokii569 and centurion. No more throw and kick to keep them OOS
OOS was hands down the most unwanted unnecessary change ubicuck has done in the past 6 years of for honor
"Jorm needs a rework, nuxia is ass, lawbriger has barely changed since day 1the UI indicator still glitches out or shows an attack that's no where near you, you can still parry attacks have the animation go through yet not get the parry, and all these feats are still busted to hell"
Ubicock: "did you say to fully Regen stamina after you mess up and fall for a bait anytime you get unbalanced?"
Everyone: "why are you gay?"
@@jionmionskwisgaar1476 I wonder if they just gave hyper armor on shove back to law if he would be really good again
After the ccu Ubisoft goes straight down. Shittie reworks, unbalanced new characters, make the game enjoyable for casuals but not for people who actually try, we don't get new maps or unique executions, Crossplay.
I would have changed the stamina recharge to be applicable when you get parried and keep the old system for throws to not gut all of the oos punishes
Naw, F OOS. Game shouldnt even have stamina. You dont get winded after 2 swings of a weapon. Especially if you are a giant among men like the heroes
@@NeoNaito i hope that you're just joking man
@@NeoNaito me want to press button without thinking. me hate when me get punished for not thinking
@@Kruppuchino he’s not joking. if you are out of breath from swinging something like 5 times, then you have breathing problems just like most the heroes on this game. stamina is a game mechanic.
@@luxsolis2 is he a hito main or something?
I'm not a fan of the out-of-stam change. It practically nerfed jorm's heavy knockdown & slam punish. (prolly one of the coolest punishes to pull off too tbh)
I hope the devs revert this change.
Did they say the dodge attacks were coming with this patch, or just some time in the future? I'm quite exited to see what animations will be used for some of the heros. Cent if very interesting to me, since he can't use his punch from neutral, so I wonder if he will get a "regular" dodge attack. I also want them to do a dodge attack overhall. I'd like to see some more consistant rules with dodge attacks like damage and the window to input it. I'd like all dodge attacks that are under and including 700ms be delayable, doesn't have to be a hige window like Orochi, but variably timmed dodge attacks would be such a huge duff to help with group fights/anti ganking.
Some heroes might need something but every heroes having a dodge attack
I don’t think and feel this is the right move
I want every hero to be unique not look unique and have a similar play style
@@revan9253 >dodge attacks get added to punish bashes
>70% of players using dodge attacks as an opener or when they dont have control of the fight
@@saikaamri5871 and then only taking a light when they get parried
Since whenever i join a lobby from matchmaking now its always a black screen while loading instead of the pre lobby i get stuck with known bums on my team when i otherwise couldve just backed out before the game started
To be honest, I think the new endmatch screen is an upgrade. I haven't had the issue where the end-of-match drops appear to be "duplicated" but don't actually give you the amount of drops displayed.
There were some lesser known mutual OOS punishes with Lawbringer, that were situational before. Now they are even more situational.
Sorry if you disagree but the stamina change isn’t good, the whole
Point was getting punished for running out of stamina and now you going to eat the same damage as if you had normal stamina I.E you go to parry a heavy and get guardbroke, not point in stam punishes anymore
Exactly, if I'm low on stamina, fuck it. I'll throw a heavy, fall over and get back up. Got stamina again.
"But you'll eat those first few heavies"
Ok, I still win after purposely getting unbalanced after this OOS change so like, 🤷
@@jionmionskwisgaar1476 they should of never touched stamina, it was bad enough getting ready of stamina drain on parries and blocks, they are literally taking out everything that is skill based
@@bradcollins4085 I’m confused on why they just dropped it instead of testing the waters in tg like with the gb changes
Yeah, the endmatch screen prevents any quick armor changes or maybe cosmetic changes before a match. You probably aren't going to land all of what you want to apply or even purchase in the time left after it ends. Even challenges for steel.
On Gauntlet if you throw a grenade from A to B(C side) the grenade despawns. I guess you've got some kind of bucket list but Ive had this consistently happen so enjoy this snippet of info.
Thanks for all your hard work!
So will lawbringer’s bomb bug ever be fixed
Great vid man glad there’s someone putting out the content that really matters
Sorry can you clarify the Aramusha GB vulnerability change: did his GB vulnerability on his side heavy increase or decrease to 433 ms? Sounds like it increased to 433 ms since you said he won't be able to stop repeated GB attempts with a side heavy. Isn't that a small nerf?
Increase, it's now easier to Guardbreak him
It was changed from 400 to 433ms. It didn’t use to be like this and was an undocumented change a few patches ago. The only time this was noticeable was if your opponent guardbreaks you, you counter GB then throw a side heavy from neutral it will cause the opponents SECOND guardbreak to bounce off instead of pull the aramusha out of the heavy. I personally liked this change as it allows more mixup after a guardbreak than needing to do a light attack to initiate combat.
I have a problem with the endmatch screen, almost consistently when i try to dismantle my rewards (armor) the game just crashes, dismantle in the customization screen i have no problem, just in the endmatch screen, enyone else had this problem?
Quick question just in case, any tip to deal with Medjay's hyper armored heavies? Like sure, easy parry, but gb feints are still an option and its not like to can trade with him.
Honestly it's weird design considering the best counter is literally just blocking. I was thing remove HA from his lights and make the slow ass bash feintable. Gives him more to work with and makes him less annoying in teamfights. He needs a bit of work but thank the fckn lord he is not as busted as pirate.
When will the dodge attacks be added
I have mixed feeling abt the stam regen aftr knock down..... I feel like its a positive addition to the game but a lot of heroes needed to be tweaked first a lot of heroes punish or heroes specifically built for stam pressure got cucked cuz of it like jorm for example
On the topic of the end of match screen, here recently I upgraded my rig to a 12 core i7 and a m.2 SSD, up from an old 6th gen i5 and a HDD. I decided after seeing all the comments about how slow the new screen was to time it myself a few times. My end of match screen never takes more than 20 seconds and the fastest was 16 seconds, so I'm definitely wondering how much hardware differences are playing into peoples times on that screen. Because mine is blazing fast and much faster than the old screen.
In regards to the after match UI changes, I agree that it looks great and less cluttered as mentioned. It’s not faster which was what was mentioned in the reveal stream. So yeh skip button! Ty for the vid 🙌
I've found a fun interaction with medjei. If you empty doge in or out of stam you can cancel the gb frames with the stance swap. It may not be useful but it's funny
It makes the staff stance grab unpunishable to GB
@@1999worldjacob I think most people know that one already, I was talking about empty doing can become imune to gb witch is an interaction I haven't heard anyone mention yet
So can I still dodge feats with JJs pose?
bp flip get the stam replenishment?
At the end of the match UI, if i try to dismantle gear my game crashes. I don't know if thats just me though.
Just happy Ubisoft are acknowledging Unlock Tech as a feature not an exploit by designing half a character around it for the 'Pros'.
Just make a read you casual
@@jamboo5809 Can't teach a casual anything sorry.
Lawbringer can still keep you out of stamina when you stand up it's not garantued but if you land after a throw the double heavy and the Unblockabel top heavy they lose there full Stam bar again means you can keep punishing them
What was Warlords buff ?
The new menu is definitely slower than the old one. Before you could at least skip the animations of it, but now it makes you watch every part of it play. Especially at the end with the white bar at the bottom, you literally have to sit there for a solid 5 seconds. We wanted it to be faster, Ubi.
I think the end match screen is WAY better! A skip option would have been nice but what they did is less annoying and easier to read if you are so inclined.
Post match screen is way worse. It takes longer than before. I want a skip button
With all these stamina changes in mind, why did glad’s toe knockdown get removed anyway
I think it was because of the potential high punishes that he had with it. IDK why else they removed it, but that would be nice to see return.
thank you for the breakdown :). little request: do you think you would be able to do an updated shaolin move set guide?
Seems like they don’t care about what we actually want
I'm still waiting for the option to create our own color schemes with the colors we unlocked
A lot of people are having issues at the rewards endscreen, dismantling gear sometimes crashes the game.
I think the new UI looks slick. I got a couple friends who think its ugly. I just want to be able to, like you said, hold a button to speedily skip past it all.
It is crazy how I returned after a 2-year-break and they made the end-match UI even worse somehow
Would like for them to remove the 15m ban timer
I'm super happy with the stamina change on knockdown, fuck being OOS for half the fight.
Casual (darogatory)
Def a slur, and well-earned
sick of you disgusting casuals ruining out great fh nation. Go back to player vs AI where you belong
All I want to do after a match is to go straight into missing with my hero’s but instead you have to waste valuable time waiting on the end screens to finish and by the time you can mess with your customizations it seems like you’re already beginning the next match
End of flow is freezing for 10 - 15 seconds on my game, but this may only be me, I'm using PS4. It's a lot harder for me to deploy troops and delete unwanted gear.
i think its slightly better, but im low enough rep that im unlocking a smorgasbord everytime i level up
They really need to give warlord a new move
Fr like after throwing a landed or blocked heavy WL could be able to do like a 500ms running charge that throws a short distance (as far as a regular GB throw) to keep frame advantage + stam & regular pressure + more mixup potential. Or smthing
@@Mutantdogfangs evrything is just fine but in my opinion he lacks some moves.. i mean look at Jiang Jung he has allot of move set
@@TurkOglu1990 JJ doesn't really have a lot of moves. He has the same amount as Warlord if not less, but what he does have is better offense.
@@spegwettie9053 warlord has 17 moves and jj has 13 or 14 lb has 13. Orochi has 11, jorm has 10, Shaolin has 16. Maybe people should look at the heroes that have 12 or less attacks. Those are just the ones I know off the top of my head
1:36 shoots fires 👀
Stamina changes are somewhat bad, oos punishes are what made some characters a bit more viable than others like lawbringer and jorm . I hope the that change gets reverted back to how it used to be. What I do like is how they removed stamina pause from bashes and I feel like that’s better. Seeing someone get a good oos stamina on me is cool. It showed me that I should manage my stamina more while fighting this player. What’s not cool is that when I’m out of stamina they can keep pausing it so that I never regain my stamina back.
Ah yes, the balances this game needed...
Menu nerfs...
so stealth from a feat that WAS MENT to avoid projectiles, now it's useless... unless you're backcapping or coming in from a blind angle... good... there goes my shaolin T1
the end match screen STILL takes 30 seconds to let me sell my unwanted gear... so NO im not happy with the 'new' end match screen... i do like how it's organized and you dont have 30 ghost duplicates of the same gear you got.
1:37 did you just throw shade? Lmaooo
my issue with the end match screen is how much of you're precious hero managing time it takes I wouldn't mind it so much if I had more time after it by the time it's I generally only have 15 sec to do my salvage and loading the hero screen for my computer takes about 3-5 seconds
The new end of match results is definitely less intrusive feeling, but a overall skip would be nice
The end of match screen now locks you even longer than before. Previously, I'd be able to leave the match, change orders and such after 20 seconds with some bad luck. Now I CONSISTENTLY have to wait at least 30 seconds.
edit: the only good thing about it is that the fake double gear rewards are finally gone.
A simple skip option for the endmatch
The end of match screen improved but still has the bug that may appear 2 icon for same gears..
The skip option is needed, Ubisoft gives too many actions should be done during that but not give enough time to do it.
In previous UI, you may use all 60 seconds just to watch many gears and rewards popup like a fool.
Now, it is a flat ~25 seconds if you press next at earliest possible time. And you have to sell garbage gear, vote for map, assign soldiers, check for quests in the rest of 35 seconds. I just ask not have to waste 25 seconds showing the same animation every match.
Skip button would be good but I would prefer to turn off the end of match screen all together
OOS changes I really don’t like. It doesn’t feel good at all to me.
Idk why the out of stam thing is happening
The stamina change is actually so dumb now you can just spam garbage and now be punished for it
New end screen is the worst change in a while. Getting a match is faster than getting out of it
I found a bug with the battle pass. In the reward tab after a match you can see the battle pass weapons if you unlocked them. If you own the hero that the weapon belongs to, you can equip it on any hero (if you played them this match). It will only be the blade/axehead that will be equiped and it will unequip if you look at the heroes weapon and want to switch to another blade. It will also unequip and give the normal one after restarting the game. Makes some funny looking weapons (highlander with warloard blade or black prior with highlander blade). Just try it yourself and maybe make a video about it
Idk about anyone else but the end of match screen feels faster than the older one, I'm not sure what the reason was but before I'd always be the last one to get to the lobby screen. I tested it with my friend, and pretty much 100% of the time he was faster than me.
I'm not sure if it had to do with the console difference though, cause he has a series x and I have the slim. But everytime that UI popped up and I spam A, it'd freeze. Especially for the battle pass pop up.
Thanks man.
If I had to guess, there is no skip button because someone in ubi would get very salty if everyone skipped their hard work making the animations / design for the UI. After some weeks of "apreciation" they will add the feature.
hl actually got nerfed in this patch, his grab now restores the stamina because of the pin
The rewards screen is half the reason I haven't played for so long
Still no Cent buff
Not having a skip button for the rewards screen is one of the biggest UI complaints I have with this game.
Seems like a wasted opportunity to do such an overhaul on it like this. Either 1. Just add a skip function to the previous screen and save labor, or 2. Overhaul it so that we get the info we need fast enough that there's nothing to skip.
There's so much empty space on each of the three progression screens. Why not condense that info into one screen? You could still make it flashy, but whatever animations could take 5 second max and let you skip after that.
I understand they want it to be attention grabbing so you see your progress and want to keep playing, but there's gotta be a way to do it that isn't so frustratingly in the way when all you want is enough time to get to the character customization screen, map vote, etc.
Huge jorm nerf with that new stamina regeneration....
This stamina change is a huge nerf to jorm, I can no longer do ancient sacred techniques like keeping people trapped in a corner to farm health.
The "improved" end screen represents Ubisoft in a nutshell:
1 highly questionable step forward, 2 steps backs.
Big L on the out of stamina, just learn stamina management or don’t be bad. Out of stam punishments are one of the things that make the game fun or the only real reason to play jorm.
Exactly. I don't understand why some are so happy about this. Stamina draining bashes have been removed (as far as I know, atleast partially) so how much of a fuckup do you have to be to still die due to repeatedly going out of stamina? Not only Jorm has been ONCE AGAIN devastated but other characters like Kensei are being spat at now for no reason.
the end screen option takes at minimun 20 seconds until you can choose to remacht,
i dont really think this is acceptable,
as is NOT a loading necessity, is just showing stuff, that most of the pleyer base dont even care about
Finally fixed stealth!! 👏👏👏 I have high hopes now for slippery 🤞🤞
what's wrong with slippery?
@@saikaamri5871 just needs to be improved for a tier 4 feat. Actually that GB invulnerability they were testing in the testing grounds would be a good change for slippery. Since it’s an active feat & you will only have it for a duration.
Man I've been saying we need a skip all option since year 3
I just want a skip match start cutscene button