Cut Levels and Cutscenes in Mirror's Edge

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  • Опубликовано: 4 янв 2025

Комментарии • 49

  • @softsoundd
    @softsoundd  2 дня назад +8

    Don't know why I didn't pick up on this while editing, but the concept carpark animatic is a much closer match to the Miller cutscene: archive.org/details/medge_concept_footage/Mirror's+Edge+-+Cutscene+-+Carpark+Animatic+-+431156822.mp4

    • @ElmoLahti
      @ElmoLahti День назад

      Much better scene, better acting too.

  • @ksavx2119
    @ksavx2119 3 дня назад +52

    I love seeing new stuff so many years after release

  • @NickJerrison
    @NickJerrison 3 дня назад +23

    Miller's unfinished facial animation makes him look like Willem Dafoe

  • @skrufff
    @skrufff 3 дня назад +35

    Such a shame we got so little time with Miller in-engine. His character design and model clearly took a lot of work.

    • @humanharddrive1
      @humanharddrive1 22 часа назад

      a lot of work? he's the definition of basic, just a guy with greying hair wearing a white shirt.

  • @Isaacfess
    @Isaacfess 3 дня назад +18

    Neat to see this unused stuff! Still an amazing game nearly 20 years later.

  • @Toxin___InterHalfer
    @Toxin___InterHalfer 2 дня назад +10

    Hello Miller I will now proceed to walk around you like you're a Christmas tree

  • @ThatTsukuya
    @ThatTsukuya 3 дня назад +12

    I wonder if, someday in the far future, we'll get a remake of Medge with all the originally-intended content that we've missed out on

    • @Gamer12948
      @Gamer12948 3 дня назад +3

      That sounds so great, could you imagine if they gave it actual cutscenes? Those 2d ones always felt so cheap imo, I'd love to see them reworked like this

  • @MatthewRumble
    @MatthewRumble 3 дня назад +23

    Why does she keep spinning around him 😂 also miller's jawline is insane

    • @Yamro-s8d
      @Yamro-s8d 3 дня назад +19

      Lieutenant Mewer

    • @NickJerrison
      @NickJerrison 3 дня назад +7

      Probably just to make the cutscene more visually interesting. In the 2D cutscene they do that by doing shot - reverse shot, but when you're locked to a certain POV you have to get more creative to achieve similar effects. Like how in 1917 they had characters walk around several tables so that they could show different characters' faces while keeping to the same angle. They kinda do it in other cutscenes in ME as well, Faith is walking all over the office when meeting Kate for the first time, if they'd animated that in 2D she'd probably just be mostly standing by the desk.

    • @JT-nd6qp
      @JT-nd6qp 2 дня назад

      @@Yamro-s8d hahahaha

  • @actualawry
    @actualawry 3 дня назад +55

    grey PS3-aesthetic mirror's edge looks so wrong... i'm so glad they went with the iconic minimalist design

    • @HOTD108_
      @HOTD108_ 3 дня назад +2

      I have Mirror's Edge on PS3 and it looks exactly like the other versions lol.

    • @Yamro-s8d
      @Yamro-s8d 3 дня назад +17

      @@HOTD108_ They meant "PS3 aesthetics" of the early map from the second part of the video, not "PS3 Mirror's Edge". 7th gen console era games (PS3/X360) had often that dirty brown "realistic" look. Which made Mirror's Edge stand out even more. The colors started to come back during early 2010s, but second half of 00s was *brown*.

    • @SnowOwlStrike
      @SnowOwlStrike 2 дня назад +1

      The only reason why Mirror's Edge has all white buildings with colored accents is because of a failed light bake. They just ran with it.

  • @Delta669
    @Delta669 3 дня назад +12

    I've been a mirror's edge fan for more than a decade, and I've never seen that second level before. I didn't think any assets relating to that era of development were left over. Super cool to see. I wonder if it can be restored at all.

  • @drooks_
    @drooks_ 3 дня назад +11

    5:01 The 'foggy' city makes me wish ME had more varied weather in each level, but that sound bug is nightmare fuel, lol.

    • @lain2508
      @lain2508 3 дня назад +1

      sounds like silent hill monsters

  • @BoffinBrain
    @BoffinBrain 3 дня назад +5

    I've never seen Faith's detailed hitbox before. It's interesting to see the blocks responsible for the secondary motion of her hair.

    • @MrKata55
      @MrKata55 17 часов назад

      I noticed that too. It also makes sense given how Asian women love their bangs

  • @kodelash
    @kodelash День назад +3

    i cant believe the NYC showcase map was finally found

  • @IIIOldSchooLIII
    @IIIOldSchooLIII 3 дня назад +4

    Miller: "Why you flanking me?"

  • @NoExplosionsMcgee
    @NoExplosionsMcgee День назад +1

    Miller over here looking like a finely dressed Beavis with that protruding bottom jaw.

  • @DanielWindows
    @DanielWindows 12 часов назад

    Really cool to know more about games cut content!
    2:23 I instantly recognised the map. When messing around in level editor I found some cubemaps with this level. I love that old more realistic design.
    And cutscenes instead of levels. Kinda cool concept + immersive.
    Also someone was able to launch leaked build?

  • @ianmitchell5979
    @ianmitchell5979 День назад +1

    It's very clear the 2D cutscenes were a last-minute solution to time and money running out.
    Like when you were fighting Celeste, she gets away, then you suddenly catch up to her. They were gonna have them in-game, and a final chase in-between.
    Or how the final fight was turned into an obstacle course.
    All the gameplay and story, and dialogue trimmed out during development. If only EA was patient.

  • @gabrielmajorsky9532
    @gabrielmajorsky9532 3 дня назад +6

    she walks around the cop like a shark lol. make no sense but its cool that it was in-game before they changed to cartoon

  • @Vixfor_
    @Vixfor_ 3 дня назад +10

    Only imagine if it was in game...

  • @Noah-Lach
    @Noah-Lach 2 дня назад

    Man, I would’ve loved more first person cutscenes! Even this super-rough prototype feels more immersive than the final animations.

  • @TheMAZZTer
    @TheMAZZTer 3 дня назад +5

    Cool! I guess they intended to have more cutscenes in-game. Maybe they ran out of time, or simply for stylistic reasons decided to do FMVs instead.
    As for the in-game one lasting longer, they probably tightened up the end or cut some dialog for pacing.

  • @Kedluck
    @Kedluck 2 дня назад +1

    chad miller

  • @ScorpyX
    @ScorpyX День назад

    Awesome research! thank you for this video!

  • @AxieTheAxolotlLol
    @AxieTheAxolotlLol 3 дня назад +10

    is there any way you could export the files from that build? because that would've been pretty cool for others to take a look at that by themselves, not gonna lie

  • @Pokaroquai
    @Pokaroquai День назад

    Mirror's Edge is such a hidden gem of EA. other than the old NFS games, Mirror's Edge is definitely peak of EA.

  • @teevee7678
    @teevee7678 День назад

    1:26 faith STAND STILL

  • @zephyr1018
    @zephyr1018 2 дня назад

    Dang never thought of this cool

  • @BIT866
    @BIT866 День назад

    More cut content please!

  • @mirrorsedger
    @mirrorsedger 3 дня назад +3

    Super interesting

  • @gravityedge2013
    @gravityedge2013 День назад

    Not gonna lie but I still love the animations cutscenes

  • @Sacrer
    @Sacrer 3 дня назад +12

    At this point, you probably know the game's engine better than the guy who wrote it.

  • @ScorpyX
    @ScorpyX День назад

    So DICE dont have time and resources for 3d cut-scene,
    and choose to buy cartoon replacement as fast as they can
    Interesting story

  • @skellybob5620
    @skellybob5620 День назад

    2:49 is evil

  • @zbunk8260
    @zbunk8260 3 дня назад

    cool video

  • @sametekiz3709
    @sametekiz3709 3 дня назад +4

    They removed from pc port ? sadge

  • @npc_undead
    @npc_undead 3 дня назад +4

    early