How To Overcome this One Big Problem ALL Players Face in Cities Skylines!
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- Опубликовано: 15 сен 2024
- Terrain can be your enemy but also your friend! Let's tame it & build some little communities!😀
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For beaches, you should download an invisible foot path. Turn it into a nature reserve so you can use it's assets, eg the fishing pier and the tents as beach tents. That way the beach will be used rather than just a decoration.
Cool idea!
If this could also work on grass so footpaths aren't always gravel/concrete I think that would be really cool too.
This is what I do to get people walking on the beach!
You need to show us how to avoid clicking on these useless videos.
One Tea Hill! Got to be good name for something, surely?!!
Bus lines need to be shortened. Perhaps use the hopper bus to run people to a tram stop and back or new routes into the bus station? Looking forward to seeing use of the more challenging terrain. Great video as always
Love this episode!! Good job Biffa ;) A little suggestion, instead of getting the red and green bus lines go to Cherry Point, I think it would be great to create an express bus route directly to the Central bus station so to fully utilise the main bus station ;)
Yes. Those red and green lines are doing too much!
Seconded--Those red and green lines should go back to where they were at the top of the episode, and a new bus line could come from Cherry point, via the edge of the new district where the first new bus stops were, and then interface with the tram/red+green busses before hitting the central bus station--it's such a wonderful build, that bus station; use it to it's max potential!
Btw with new district style mod, the styles are affecting only zone types for which they contain some buildings ;) meaning if you have style with residential buildings only, other zone will spawn buildings from general “default” style (all buildings list). So no need to cut out any holes to district :) (like in Cherry Point one)
please can you build a monorail line and a cabelcar line
Now we are asking the important stuff!
This is def a cable car map!
@@thunderlipsjoe216 And in the real world monorails only make sense when the height is different. (Exemple Chonqing)
@@amazingallosaur6196 I think the real world appeal of monorails is sight seeing with the practical use is gets mass transit off ground and roads? And this map is so well done I could agree it makes sense as a way to get from town to town, then cable car up to the hill and mountain tops?
Surely the Seaside Resorts CCP would be good around the beaches.... Not sure I've seen anybody use them yet :(
I\m loving this build so far. If I could change one thing, it'd be a complete overhaul of the bus routes. You have a cool tram, let's use it and have some smaller busroutes heading off from it to the different destinations which are arising quickly now ☺ You'll be trippin over Meglalopolopolopolopolis is no time
18:10 Especially at night you want to walk there, when the sparks from the 25 kV wires to your body illuminate your path!
😂
I think it's a preview/beta test of next DLC...The theme of the mod is subjecting the Sims to various OSHA and ADA violations and random acts of God until they gain superpowers?
33:22 Biffa Made a huge bus hub but still uses only the two lines he has set up😂
I think there should be a entrance for the park from the school area so they can use it to walk across
yes! i was literally about to comment the same thing!!
I love in city fixes Biffa will say about really long bus/underground lines and in this city keeps making the bus lines longer and longer 😁 (No offence just a tongue in cheek observation 😅)
35:00 Feels like a City Planner Plays episode, nice and "warm" lol
I can't believe that 35 minutes went so quickly...this was such an organic expansion. Gorgeous!
Hey Biffa, a few videos ago you showed that with the intersection marking tool you can add trees in roads (far better than simply placing the props down). Could you use this feature a little bit more? You could have more freedom while choosing your roads and still have trees while doing so (it's also a way to maintain coherency); maybe you could create an asset so that you can very easily add those tree markings in without having to go through the process every single time.
In all your builds, you consistently just keep adding stops to your existing bus loops, without increasing the amount of busses on the loop. Small suggestion, make more loops so your bus loops aren't so long, and you then wouldn't have lots of people waiting at all the stops.
As someone who drives a lot of switchbacks, I wish their constructors had the same "flat around the corners" ideals that you have lmao
Maybe you could add isolated cabins on the hills/mountains with dirt roads as access which would be similar to what I have seen in Norway.
And similar to the PNW.
There are some paris/rhein piers in the game that might work. Otherwise, I feel like this city definitely needs a lighthouse of sorts
can you put a watch tower on cherry point to give it a nice view
If you're getting the weird tree behavior when loading games where they just show up in roads and things, there's an old conflict between prop and tree anarchy and prop and tree line tool that used to cause floating trees and props. Test by turning off prop tree line tool and reloading the save... If I remember correctly that solves the tree misbehavior on load.
Obviously the prop and tree line tool is awesome BUT having to mess with millions of random trees and props everytime you load into a new save it's a lesser of 2 evils thing.
It might be an idea to change the section of roads with all the switch backs to a local road to reduce the speed! Otherwise sims will be taking those sharp corners at highway speed! 😮
Adding some barriers (zoo fence) around the corners would be realistic too. Protect the sims from accidents! 🙂
Yes, plenty of detailing to do once we head off into that area. Thanks for the ideas :-)
With the hilly part, it would have been nice to terraform the area and put a valley in the hills for the road to go through. Then, you can make the hills nature reserve and have a walking path going over the road
You definitely need to see if theirs any creator packs for beach houses. I think it would make a huge addition to the city to have a nice beach community
I've wondered for a long time, do we need a mod that prevents crazy road inclines? A road realism checker? Too tight turns, roads lorries/cars cant make, highway ramps that are impossible, etc. Too easy to cheat ;)
Cherry Point sounds like it could be the designated "make-out" spot for the local High Schoolers.
Monorail!
But in the park heights, the Sims across the street can't cross unless there is a junction
-Fire: burning at 34:59
-Biffa: It's fine.
Those red and green lines are getting pretty long. I'd love to live in that community along the beach. Lovely!🥰
20:57 Almost looks like the Millennium Falcon heading for Palpateane Farms.
A train station in the underhill district would fit perfectly 🚆
I’d love to see you build in the hills, you can do sort of terraces and posh communities going up the hill, we have a lot of those here in Costa Rica
Something I learned when I did switch backs is if you add an asymmetrical road on the way up you can via traffic manger have one side for trucks only letting cars pass (bit more realistic) and letting the potential emergency vehicles pass as well. I did this on a industry build and it turned out great.
For Naming Cherry point, I thought you could name the park Ivy Park and the community Cherry Bay since it's one of the prettier bays on your island
Also a few cherry trees in Cherry Point/Bay would fit in nicely to give the town it's namesake
Big Subburbs are fantastic assets but carefull it's only 2x3 / 3x3 and 4x4 ! They have decals too, u can use the big roads in addition for a great result 🙂
Feels like Cherry Point would be a great spot from some cherry trees :)
I think you should look into upgrading the dirt roads, in the main part of town. I think the citizen's would like to have cleaner cars and properties. :)
I don't know what the issue is with hills. I live in one of the hilliest cities in the US. My house is located at the bottom of a hill with the street continuing uphill. My neighbors across the street from me live up higher than I do.
Some of those steep grades aren't unusual for a street. My driveway so happens to be a 22% grade and the street above me is an 20% grade. I'm glad I don't live up there because we get ice and snow in the winter. That hill is 328 feet at its peak with a radio tower on the top.
You could lower the whole train line it would look better and more realistic. From the farm all the way to the new power lines you've placed
biffa you should make a video about riding the transportation
Road angles are important for realism but have you ever been to San Francisco? If there ever was freezing rain there it would be a disaster.
20:46
You mean OVER 9,000!
20:56
See? Even the computer agrees!
Didn't the new DLC have some Charleston like things to use along the shoreline? Had some very cool hotels and restaurants and houses if I remember. City is looking lovely!!
31:02 Yay, Biffa beach episode confirmed.
I couldn't tell the clips were dubbed over in post. Well done sir.
😁
21:38 call cherry point cherry pointie
@Biffa Plays Indie Games for the under hill district it would be cool to add a small local train station.
14:39
its maybe better to have a new line going into the farming area, like a shuttle Bus connecting a few major spots over the city.
I’m really enjoying this city keep up the good work. With Buildings Styles Plus can you have more than one style active at the same time? If so you could create a commercial style and add that to Orange Point rather than punching holes in the district.
Getting such a New Tealand vibe from this build! Love the extra attention to detailing, great job.
Over near the fishery - I think it would be good to build into the mountain, like an indigenous group of folk who pre existed the land .
Also a face reveal is needed
It's really not needed 😉
Can we take a moment to apreciate the background/timelapse music, its realy nice and calming to listen to, same as the videos
"What the dough man doin" police car chasing the donut van...Can't...stop...laughing 😂😂😂😂
:-)
There are some nice beach park assets of people just camping out and chilling on the beach. A beach is not a beach without beach goers.
Loving this series biffa.
Feels like the new beach town has too much commercial in relation to its ruralness at this point. Not sure of your expansion ideas though
building a music festival by the water would be cool.
@16:37; a pedestrian path connecting Underhill Square to education precinct across/under the highway should be sufficient.
I think it was a mistake to extend the bus route!!! You could have a new line that goes to the hub you so painstakingly made, or one that goes to the intercity bus terminal for getting in and out of the city (also I despise when buses have to to a 3 point turn🤣)
Yes.this island has to be park!
And more parks all together! More pedestrian walkpath!
When I saw you adjust the taxes down, it made me wonder... Could you make a tax-free city that is still profitable without doing silly things like chaining tollbooths?
with the park at 19:55, you could always name it "Gold-tea-locks Park"
12:57
there is a perfect asset for the beach you probably don't have.
its called "Strandkorb", its German for Beach basket. Looks way better then it sounds.
Great content Biffa. Love your work!
I meant to ask in the last episode, bug forgot. Would it be a good idea to lower the train tracks like the highway? than you could easily make access over them
You could put on some cherry trees on the park so the cherry point have a nice cherry tree park
probably don't need to drag the red AND green routes to Cherry Point, ppl can switch from one route to the other by crossing the road, and will make one route a lot more efficient
The beaches seem perfect for the Seaside resorts DLC.
I think you should make a caravan park! Im not sure if packs exist but having a caravan park would be really cool!!
You really need Excellent! Merch, the amount of times said in an episode is monumental, love the video’s ! Keep m coming
It would be nice if Cherry Point had some Cherry trees! 🌸
Don’t forget to like the video!
Me experience as a Californian must be coloring my perspective. The only non-buildable area I see on your city tiles is the tip of the hill near your designated industrial area above the fishing district.
There’s very few crosswalks in park heights.
4:48 From this angle you can see a less steep, single slope area the same width as your switch back set directly next to it.
Lovely city, can't wait for the beaches
Those hairpin turns always reminds me of the Tour de France…. Always! Those 28% climbs…. 😅😅😅 happy for the fictional professional riders going up those…😂😂😂😂
11:31 there is a beach just off the junction, maybe a resort area?
@Val Proton: I didn't know there were invisible paths!
That could also be very useful at the bus terminal in the areas that are currently just imaginary paths!!
SvenBerlin has some props you could use for the beach area
The new city looks great ❤️ Biffa. The railway line, the road next to it and the cliffside park in the back looks like the perfect spot for another train station and bus hub 🤔.
Biffa, i'd love to see you play Mini Motorways more often!
I believe you could up your population if you used move it to tighten up the houses in the American Eclectic section and plop and or add a more homes
maybe add more beach around Cherry Point near water
@34:10 add a side or back gate to your park!!!!
Super. I wait to my city too. Cities Skylines friendship! ❤
I'm looking at Cherry Point and Ivy Park. The park on top a mound. And a pun opportunity has arisen.
Renaming the park to Maraschino Park, and renaming the surrounding district to Sundae Point.
the point area needs to be named "Pointea Point" or Pointea ?
you just got to love the use of the english language ... at 06:10 almost exactly the same 😅🤣😂
Name suggestion for Underhill square. Keeping it tea and snake related. How about Milk snake pass? Added to by the snaking pass up the mountain!
For the train track bridge at 7mins. Can you please gradually lower the tracks to the height of the motor way below, going under the overpass to avoid having a triple stack intersection thingy going on...
Before you adjusted the road i was thinking about Montecarlo Rally, when even the turns were in slopes
The area around that spring/lake would be great for a nature reserve. Maybe from that stream up to that cape nearby.
13:24 WHEN YOU HEAR IT
This gives me New Tealand vibes, which is a very good thing.
for cherry point you could get full-on japanese with the cherryblossomtrees and call it "sakura point", maybe even with a different style
absolutely loved this one could put tents and caravans by the beaches also the jet ski rental and beach volleyball etc there's also the sea fort so much potential
I brought in the District Style mod, but I'm not sure it's actually doing anything for me. What might I be missing, compatibility-wise?
Biffa showing he understands economy and leveling up more than a particular government in a particular country...
Might be worth looking into modern beach houses for big beaches if there's any on the workshop
The poor bus passengers sitting on their bus for hours as it tours the whole city 😞
What's up, Beaches?