I believe if you crouch while placing certain items it will place them "backwards". If your flying usually you can get away with holding space and crouch at the same time.
Great tutorial honestly, I've only had the game for two weeks and am still trying to figure out some things. This made windmill building a lot clearer, so thank you.
In real life, the brake would be used to stop or slow down the windmill to prevent damage (in high winds or to engage clutches at speeds that won't destroy them) or to service the windmill's parts. In game, I think the only actual use of the brake is to conveniently halt a power train whenever you want to leave the area and not worry about your pulverizer/querns spitting out stuff that will despawn (hoppers apparently do not work if the player is too far away). Sure you could just disconnect a clutch, but clutches cost more resources than a simple brake, and brakes can be placed somewhere more easy to access.
8:07 the reason is so you don't have the noise of all your machinery constantly if you're just sitting around in the base cooking or something. I really wish there were like, remote levers for clutches as a mod. That, and a T-junction that only takes one block instead of having to use the big gear. And something to show me the torque and speed of the system...
Don't hold your breath. The devs have stated in the past that this is unlikely as there's no good way to balance it, not to mention the game currently doesn't have rivers or a water current system. There is the Medieval Expansion mod which adds water wheels, among other things, balanced by constantly having to repair them.
@@ElChumbo Don't really see the point with "balancing" a game that's primarily played by single players. Sure, I play on a friend's server, but we're not concerned with balance, we're concerned with players flourishing at their own pace. We don't run any mods on the server because we're paranoid about a mod ceasing development and an update breaking the server. I don't see any reason to omit historically accurate technological advancements that are useful and viable.
@@ImGoingBerserk Because if they wanna add it, they wanna make sure it works and is accurate to how waterwheels work IRL. Its why you have a mod which makes it so that the current way windmills work is overhauled. But the ingame version right now is fairly accurate. Just seeing the windmills in the video makes me raise several eyebrows with how extremely fast they are. It would never be a mod I would consider for: A. Aesthetic reasons as speed looks weird B. Usefulnes (it is useful but so is the vanilla version, it is just slower) C. It being genuinly unbalanced. Just two of them are enough to speed through extreme amounts of grain. It isnt that big of a deal if you yourself arent concerned with it. But there are enough of us who are. And believe me or not: We are the majority of players.
@@GikamesShadow You need to up your reading comprehension skills. I'm not referring to windmills, I'm referring to waterwheels. I'd recommend learning how to read properly before typing up an essay while being a passive aggressive cockmuncher.
@@ImGoingBerserk You may need to up your comprehension skills in general because I was using windmills as a general example as to how mods can easily break stuff and not balance it well since you didnt see the point in balancing. Instead of being a doofus and needlessly hostile, maybe try and think before you type your nonsense next time around you actual moron. I havent even tried to be passive aggressive and merely attempted to explain my POV. Maybe spend less time on reddit, twitter or whatever other dumpsterfire you frequent and think of other people trying to be neutral. Like I know we use toneindicators nowadays to ensure people understand that we are angry or lighthearted in tone but I didnt think we devolved to the point where a general comment like mine can be taken as an attack. Like holy crap, thats not my issue here bud. Thats a you problem.
Well yes you can, but you can also put the power below the quern, a hopper on top and some hoppers around it and automatically grind through 5 stacks without having to regularly check on it
homie out here playing on hard mode First thing I learned in this game is if you think you should be able to do something, just try it. It might work. The attention to detail is lovely.
@@nicqolisstanton6784 You can see how many hours a particular world has been loaded before you load it, but total playtime isn't tracked. Just gotta kinda ballpark it.
If you have it set up correctly, this is likely due to lack of sufficient wind power. With a single full set of vanilla sails, you need 100%+ winds (hurricane) for it to turn. Helve hammers require tons of torque and most winds aren't strong enough to push it on high gear.
Same, it completely stops as soon as I interact with the helve hammer clutch. It does it only on high gear tho, direct gear or slow won't interrupt them: it does it with storm level wind, and even with one single helve hammer. I can't understand why
yeah, I've been figuring on a 3 helve set up, leaves the one side open for hammer interaction, like having at least 4 forges, cause when you do the basic things like iron blooms to ingots. and you can only blast one one bloom per forge...heck I might go six at those speeds! maybe they need to add a better forge, like one with a bellows and chimney....[or is there a mod for that, which works at higher fuel efficiency and heats metal faster...maybeh olds more than 4 ingots?
The only mod I'm aware of that adds "new" forge mechanics is the Electricity mod. Lets you store windmill power in battery banks with generators that can be used to power lights, heaters, and electric forges.
[ I don't play this game ] if you're never gonna use low gear, why not use that space for direct drive and forget about low gear? I'm guessing all those components for the direct drive work-around are kind of a hastle to make and I'm quite sure you'll get an extra machine slot
I ended up doing that for my last survival build when I built this, but it does have its uses. Particularly early into the windmill tech era before you have the materials to build more than one rotor, or if you aren't running the (admittedly broken and overpowered) Millwright mod. Low wind speeds and a single rotor can call for the low gear if you're desperate to get work done without doing it all by hand, but once you upgrade, it becomes less useful.
On 1.19.8 the angled gear trick to get it to hook up to the brake causes the brake to not connect to the axle so it is receiving no power. I just don't use the brake but not sure if that got changed
Nice Though if I may make one suggestion, I think It'd be good if you show the finished thing at the beginning of the video, even just shortly, so the viewer has a better Idea of what they're watching the tutorial for.
good idea to create a gearbox for it. Since i played a lot with millwright by now too, just let me say: Dont listen to the KN prompt it shows. I recently tested those rotors and i was able to power 64 Helve hammers with it, which means the 8 sail rotor with full sails got at least double the force it displays, at least if the vanilla rotors are displayed correctly. So one 8-sail Rotor got the power of 8 normal rotors, which at Y171+ gives 100 KN Force to the Gears. Millwright is just absolutely overpowered and flawed and weird ^^
does vanilla windmill have a certain max speed? because i tried emulating this without the mod. even added more windmills, but i notice the speed on helve hammers wont go as fast as your video.
Yes and no. The vanilla windmill gains 1% speed for every 10 blocks higher you build it. I don't think that has a limit other than your world height, but it's never going to come close to the mod windmill power which is admittedly pretty overpowered, though I think it has lots of config options now to set it how you want.
I believe if you crouch while placing certain items it will place them "backwards". If your flying usually you can get away with holding space and crouch at the same time.
I never thought about that. Good catch, will make sure to relay that info. Thanks!
girl that quern scares me 😭 imagine getting your finger caught in it
Great tutorial honestly, I've only had the game for two weeks and am still trying to figure out some things. This made windmill building a lot clearer, so thank you.
In real life, the brake would be used to stop or slow down the windmill to prevent damage (in high winds or to engage clutches at speeds that won't destroy them) or to service the windmill's parts.
In game, I think the only actual use of the brake is to conveniently halt a power train whenever you want to leave the area and not worry about your pulverizer/querns spitting out stuff that will despawn (hoppers apparently do not work if the player is too far away). Sure you could just disconnect a clutch, but clutches cost more resources than a simple brake, and brakes can be placed somewhere more easy to access.
Meanwhile, I'm being overwhelmed by the process of making bricks and mortar in the game.
I'm right there with you buddy except 5 steps behind
This just convinced me to get the game lol
Bro is the best decision you will take. I've been playing with my wife for two months and is the best.
This video should be called: "Sky-cocaine and dwarvish-psychopaths" :D
The thunder at the end got me
Anvil casting couch
WHO JUICED THE BEYBLADES WITH NITRO? GEEZUMS, THIS MAN WOKE UP AND CHOSE VIOLENCE, LOOK AT THE SPEED OF THAT THING
Quern can be powered from above. Tho if you want to automate it - below would be better
8:07 the reason is so you don't have the noise of all your machinery constantly if you're just sitting around in the base cooking or something.
I really wish there were like, remote levers for clutches as a mod. That, and a T-junction that only takes one block instead of having to use the big gear. And something to show me the torque and speed of the system...
Then don't use a break, use a clutch. Same thing but clutch are instant and don't stop your sails from spinning.
Hopefully there is also a waterwheel in the future.
Don't hold your breath. The devs have stated in the past that this is unlikely as there's no good way to balance it, not to mention the game currently doesn't have rivers or a water current system.
There is the Medieval Expansion mod which adds water wheels, among other things, balanced by constantly having to repair them.
@@ElChumbo Don't really see the point with "balancing" a game that's primarily played by single players. Sure, I play on a friend's server, but we're not concerned with balance, we're concerned with players flourishing at their own pace. We don't run any mods on the server because we're paranoid about a mod ceasing development and an update breaking the server. I don't see any reason to omit historically accurate technological advancements that are useful and viable.
@@ImGoingBerserk Because if they wanna add it, they wanna make sure it works and is accurate to how waterwheels work IRL. Its why you have a mod which makes it so that the current way windmills work is overhauled. But the ingame version right now is fairly accurate. Just seeing the windmills in the video makes me raise several eyebrows with how extremely fast they are. It would never be a mod I would consider for:
A. Aesthetic reasons as speed looks weird
B. Usefulnes (it is useful but so is the vanilla version, it is just slower)
C. It being genuinly unbalanced. Just two of them are enough to speed through extreme amounts of grain.
It isnt that big of a deal if you yourself arent concerned with it. But there are enough of us who are. And believe me or not: We are the majority of players.
@@GikamesShadow You need to up your reading comprehension skills. I'm not referring to windmills, I'm referring to waterwheels. I'd recommend learning how to read properly before typing up an essay while being a passive aggressive cockmuncher.
@@ImGoingBerserk You may need to up your comprehension skills in general because I was using windmills as a general example as to how mods can easily break stuff and not balance it well since you didnt see the point in balancing. Instead of being a doofus and needlessly hostile, maybe try and think before you type your nonsense next time around you actual moron. I havent even tried to be passive aggressive and merely attempted to explain my POV. Maybe spend less time on reddit, twitter or whatever other dumpsterfire you frequent and think of other people trying to be neutral.
Like I know we use toneindicators nowadays to ensure people understand that we are angry or lighthearted in tone but I didnt think we devolved to the point where a general comment like mine can be taken as an attack. Like holy crap, thats not my issue here bud. Thats a you problem.
you can put the power to the quern on top
Well yes you can, but you can also put the power below the quern, a hopper on top and some hoppers around it and automatically grind through 5 stacks without having to regularly check on it
So... This is a game, huh?
Now I know what I'll be doing for the next few months as soon as I get my computer working again.
Vintage Story does what Minecrafn't
wish you made more videos
i have over 100h in vinatge stroy and i didnt know you could place 4 ingots in a forge
homie out here playing on hard mode
First thing I learned in this game is if you think you should be able to do something, just try it. It might work. The attention to detail is lovely.
Me too lol
How can you see how many hours you have?
@@nicqolisstanton6784 You can see how many hours a particular world has been loaded before you load it, but total playtime isn't tracked. Just gotta kinda ballpark it.
@@nicqolisstanton6784you can also use Playnite my favorite launcher for game I want to see the playtime on it automaticaly measures playtime
why does my high gear setup completely stops when I connect to a helve hammer?
If you have it set up correctly, this is likely due to lack of sufficient wind power. With a single full set of vanilla sails, you need 100%+ winds (hurricane) for it to turn. Helve hammers require tons of torque and most winds aren't strong enough to push it on high gear.
Same, it completely stops as soon as I interact with the helve hammer clutch.
It does it only on high gear tho, direct gear or slow won't interrupt them: it does it with storm level wind, and even with one single helve hammer. I can't understand why
@@hiimshana Because you aren't getting enough torque on high gear to actually power the helve hammer
yeah, I've been figuring on a 3 helve set up, leaves the one side open for hammer interaction, like having at least 4 forges, cause when you do the basic things like iron blooms to ingots. and you can only blast one one bloom per forge...heck I might go six at those speeds! maybe they need to add a better forge, like one with a bellows and chimney....[or is there a mod for that, which works at higher fuel efficiency and heats metal faster...maybeh olds more than 4 ingots?
The only mod I'm aware of that adds "new" forge mechanics is the Electricity mod. Lets you store windmill power in battery banks with generators that can be used to power lights, heaters, and electric forges.
[ I don't play this game ]
if you're never gonna use low gear, why not use that space for direct drive and forget about low gear?
I'm guessing all those components for the direct drive work-around are kind of a hastle to make
and I'm quite sure you'll get an extra machine slot
I ended up doing that for my last survival build when I built this, but it does have its uses. Particularly early into the windmill tech era before you have the materials to build more than one rotor, or if you aren't running the (admittedly broken and overpowered) Millwright mod. Low wind speeds and a single rotor can call for the low gear if you're desperate to get work done without doing it all by hand, but once you upgrade, it becomes less useful.
On 1.19.8 the angled gear trick to get it to hook up to the brake causes the brake to not connect to the axle so it is receiving no power. I just don't use the brake but not sure if that got changed
Nice
Though if I may make one suggestion, I think It'd be good if you show the finished thing at the beginning of the video, even just shortly, so the viewer has a better Idea of what they're watching the tutorial for.
good idea to create a gearbox for it. Since i played a lot with millwright by now too, just let me say: Dont listen to the KN prompt it shows. I recently tested those rotors and i was able to power 64 Helve hammers with it, which means the 8 sail rotor with full sails got at least double the force it displays, at least if the vanilla rotors are displayed correctly. So one 8-sail Rotor got the power of 8 normal rotors, which at Y171+ gives 100 KN Force to the Gears. Millwright is just absolutely overpowered and flawed and weird ^^
it doesn't work for me is like is turning the wrong way so no workstations I added works
finnaly i know how do i trade tourk for speed xd, video very usefull
I put three of his gearboxes down as he did in sequence and i think i broke my helve hammer😂..
.. it wont finish the bismuth plates
OBS is just fun isn't it 😅
does vanilla windmill have a certain max speed? because i tried emulating this without the mod. even added more windmills, but i notice the speed on helve hammers wont go as fast as your video.
Yes and no. The vanilla windmill gains 1% speed for every 10 blocks higher you build it. I don't think that has a limit other than your world height, but it's never going to come close to the mod windmill power which is admittedly pretty overpowered, though I think it has lots of config options now to set it how you want.
quern helicopter :D
cocaine of the sky
good video
Дякую за відео, воно супер😊 Привіт з України 👋
всем все равно на твою мову, тут english content )
@mikhailpengui 💩
what mod is the one giving you the windspeed in your top left?
Simple HUD Clock, but it hasn't been updated for some time and may not work in the coming game version.
@@ElChumbo I use it and I can confirm it works on latest stable version!
gg
you're funny brother, I reported you.
@@slothguy_ what does this even mean
@@ElChumbo basically just "Shock humor" but dumber than rocks.
10/10