Vintage Story - 3 Speed Windmill Gearbox Tutorial

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  • Опубликовано: 10 окт 2023
  • cocaine of the sky
    Millwright mod by SpearAndFang: mods.vintagestory.at/millwright
  • ИгрыИгры

Комментарии • 39

  • @Exis247
    @Exis247 8 месяцев назад +21

    I believe if you crouch while placing certain items it will place them "backwards". If your flying usually you can get away with holding space and crouch at the same time.

    • @ElChumbo
      @ElChumbo  8 месяцев назад +2

      I never thought about that. Good catch, will make sure to relay that info. Thanks!

  • @SilentSnoo
    @SilentSnoo 2 месяца назад +8

    In real life, the brake would be used to stop or slow down the windmill to prevent damage (in high winds or to engage clutches at speeds that won't destroy them) or to service the windmill's parts.
    In game, I think the only actual use of the brake is to conveniently halt a power train whenever you want to leave the area and not worry about your pulverizer/querns spitting out stuff that will despawn (hoppers apparently do not work if the player is too far away). Sure you could just disconnect a clutch, but clutches cost more resources than a simple brake, and brakes can be placed somewhere more easy to access.

  • @spindlywebs
    @spindlywebs 5 месяцев назад +15

    girl that quern scares me 😭 imagine getting your finger caught in it

  • @darrenberkey7017
    @darrenberkey7017 2 месяца назад +8

    Meanwhile, I'm being overwhelmed by the process of making bricks and mortar in the game.

    • @GigaBraumChad
      @GigaBraumChad Месяц назад

      I'm right there with you buddy except 5 steps behind

  • @growghosg9034
    @growghosg9034 2 месяца назад +8

    This just convinced me to get the game lol

    • @hansgarcia1268
      @hansgarcia1268 2 месяца назад +3

      Bro is the best decision you will take. I've been playing with my wife for two months and is the best.

  • @saturiankhazard
    @saturiankhazard 7 месяцев назад +7

    This video should be called: "Sky-cocaine and dwarvish-psychopaths" :D

  • @vinnyg3143
    @vinnyg3143 7 месяцев назад +7

    Vintage Story does what Minecrafn't

  • @leonoliveira8652
    @leonoliveira8652 8 месяцев назад +2

    WHO JUICED THE BEYBLADES WITH NITRO? GEEZUMS, THIS MAN WOKE UP AND CHOSE VIOLENCE, LOOK AT THE SPEED OF THAT THING

  • @TheGoblin666
    @TheGoblin666 7 месяцев назад +5

    you can put the power to the quern on top

    • @ValkenOfAstora
      @ValkenOfAstora 7 месяцев назад +5

      Well yes you can, but you can also put the power below the quern, a hopper on top and some hoppers around it and automatically grind through 5 stacks without having to regularly check on it

  • @PotatoSofi
    @PotatoSofi 8 месяцев назад +8

    So... This is a game, huh?
    Now I know what I'll be doing for the next few months as soon as I get my computer working again.

  • @LackHapeLuis
    @LackHapeLuis 6 месяцев назад +1

    good video

  • @MegaMacX
    @MegaMacX 3 месяца назад +1

    good idea to create a gearbox for it. Since i played a lot with millwright by now too, just let me say: Dont listen to the KN prompt it shows. I recently tested those rotors and i was able to power 64 Helve hammers with it, which means the 8 sail rotor with full sails got at least double the force it displays, at least if the vanilla rotors are displayed correctly. So one 8-sail Rotor got the power of 8 normal rotors, which at Y171+ gives 100 KN Force to the Gears. Millwright is just absolutely overpowered and flawed and weird ^^

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 8 месяцев назад +3

    Nice
    Though if I may make one suggestion, I think It'd be good if you show the finished thing at the beginning of the video, even just shortly, so the viewer has a better Idea of what they're watching the tutorial for.

  • @TizonaAmanthia
    @TizonaAmanthia 7 месяцев назад +4

    yeah, I've been figuring on a 3 helve set up, leaves the one side open for hammer interaction, like having at least 4 forges, cause when you do the basic things like iron blooms to ingots. and you can only blast one one bloom per forge...heck I might go six at those speeds! maybe they need to add a better forge, like one with a bellows and chimney....[or is there a mod for that, which works at higher fuel efficiency and heats metal faster...maybeh olds more than 4 ingots?

    • @ElChumbo
      @ElChumbo  7 месяцев назад

      The only mod I'm aware of that adds "new" forge mechanics is the Electricity mod. Lets you store windmill power in battery banks with generators that can be used to power lights, heaters, and electric forges.

  • @brianjohnson5272
    @brianjohnson5272 6 месяцев назад +2

    I put three of his gearboxes down as he did in sequence and i think i broke my helve hammer😂..
    .. it wont finish the bismuth plates

  • @vinegar6676
    @vinegar6676 8 месяцев назад +2

    cocaine of the sky

  • @clxudzYT
    @clxudzYT 8 месяцев назад

    10/10

  • @kaze2827
    @kaze2827 5 месяцев назад +4

    why does my high gear setup completely stops when I connect to a helve hammer?

    • @ElChumbo
      @ElChumbo  5 месяцев назад +9

      If you have it set up correctly, this is likely due to lack of sufficient wind power. With a single full set of vanilla sails, you need 100%+ winds (hurricane) for it to turn. Helve hammers require tons of torque and most winds aren't strong enough to push it on high gear.

    • @hiimshana
      @hiimshana 4 месяца назад +2

      Same, it completely stops as soon as I interact with the helve hammer clutch.
      It does it only on high gear tho, direct gear or slow won't interrupt them: it does it with storm level wind, and even with one single helve hammer. I can't understand why

    • @iesika7387
      @iesika7387 2 месяца назад

      @@hiimshana Because you aren't getting enough torque on high gear to actually power the helve hammer

  • @maticandotti7997
    @maticandotti7997 3 месяца назад +3

    [ I don't play this game ]
    if you're never gonna use low gear, why not use that space for direct drive and forget about low gear?
    I'm guessing all those components for the direct drive work-around are kind of a hastle to make
    and I'm quite sure you'll get an extra machine slot

    • @ElChumbo
      @ElChumbo  3 месяца назад +2

      I ended up doing that for my last survival build when I built this, but it does have its uses. Particularly early into the windmill tech era before you have the materials to build more than one rotor, or if you aren't running the (admittedly broken and overpowered) Millwright mod. Low wind speeds and a single rotor can call for the low gear if you're desperate to get work done without doing it all by hand, but once you upgrade, it becomes less useful.

  • @BspPlays9287
    @BspPlays9287 6 месяцев назад +2

    OBS is just fun isn't it 😅

  • @somedesertdude1308
    @somedesertdude1308 Месяц назад

    gg

  • @jirispacek1805
    @jirispacek1805 2 месяца назад +1

    quern helicopter :D

  • @--Paws--
    @--Paws-- Месяц назад +1

    Hopefully there is also a waterwheel in the future.

    • @ElChumbo
      @ElChumbo  Месяц назад

      Don't hold your breath. The devs have stated in the past that this is unlikely as there's no good way to balance it, not to mention the game currently doesn't have rivers or a water current system.
      There is the Medieval Expansion mod which adds water wheels, among other things, balanced by constantly having to repair them.

    • @ImGoingBerserk
      @ImGoingBerserk 17 дней назад

      @@ElChumbo Don't really see the point with "balancing" a game that's primarily played by single players. Sure, I play on a friend's server, but we're not concerned with balance, we're concerned with players flourishing at their own pace. We don't run any mods on the server because we're paranoid about a mod ceasing development and an update breaking the server. I don't see any reason to omit historically accurate technological advancements that are useful and viable.

    • @GikamesShadow
      @GikamesShadow 17 дней назад

      @@ImGoingBerserk Because if they wanna add it, they wanna make sure it works and is accurate to how waterwheels work IRL. Its why you have a mod which makes it so that the current way windmills work is overhauled. But the ingame version right now is fairly accurate. Just seeing the windmills in the video makes me raise several eyebrows with how extremely fast they are. It would never be a mod I would consider for:
      A. Aesthetic reasons as speed looks weird
      B. Usefulnes (it is useful but so is the vanilla version, it is just slower)
      C. It being genuinly unbalanced. Just two of them are enough to speed through extreme amounts of grain.
      It isnt that big of a deal if you yourself arent concerned with it. But there are enough of us who are. And believe me or not: We are the majority of players.

    • @ImGoingBerserk
      @ImGoingBerserk 16 дней назад

      @@GikamesShadow You need to up your reading comprehension skills. I'm not referring to windmills, I'm referring to waterwheels. I'd recommend learning how to read properly before typing up an essay while being a passive aggressive cockmuncher.

    • @GikamesShadow
      @GikamesShadow 14 дней назад

      @@ImGoingBerserk You may need to up your comprehension skills in general because I was using windmills as a general example as to how mods can easily break stuff and not balance it well since you didnt see the point in balancing. Instead of being a doofus and needlessly hostile, maybe try and think before you type your nonsense next time around you actual moron. I havent even tried to be passive aggressive and merely attempted to explain my POV. Maybe spend less time on reddit, twitter or whatever other dumpsterfire you frequent and think of other people trying to be neutral.
      Like I know we use toneindicators nowadays to ensure people understand that we are angry or lighthearted in tone but I didnt think we devolved to the point where a general comment like mine can be taken as an attack. Like holy crap, thats not my issue here bud. Thats a you problem.