Windmill Power and Gears in Vintage Story

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  • Опубликовано: 2 окт 2024
  • Vintage Story - "How Do I….."
    Wind Power and Gears
    "Hey Shino. My helve hammer won't go even with a storm blowing. Can you help? Maybe a HDI video?"
    Ask and you shall receive, hope this helps.
    ~-~~-~~~-~~-~
    Please watch: "Modded 2 the Max - Episode 11 How to build a resin farm"
    • Modded 2 the Max - Epi...
    ~-~~-~~~-~~-~

Комментарии • 39

  • @archer18521
    @archer18521 4 месяца назад +7

    turns out...i'm gonna need a lot more resin than i thought :(

    • @Shino_Gaming
      @Shino_Gaming  4 месяца назад

      Resin is like gold in a vanilla play through, worth the threat of bears and wolves.

  • @almondbread8255
    @almondbread8255 11 месяцев назад +6

    I didn't even think mechanical power was that complicated
    Usually it's all about the speed

    • @Shino_Gaming
      @Shino_Gaming  11 месяцев назад +2

      If you are just working one device probably would be okay. I always have to increase torque once I add on multiple Helvehammers.

  • @iljastalberg5610
    @iljastalberg5610 Месяц назад +1

    Long story short Speed =/= Power. Once something work it make resistance and consumes power, speed is how fast your machine actually dose the work.

  • @Konslufius
    @Konslufius 7 месяцев назад +4

    My god, thanks for this solid base!
    I copyed your top part and managed to get 4 hammer at once to run in sync with 2 pulverriser and 3 out of 6 querns with just little drops in speed. Torque is this magic ingredient that I was missing, thank you!
    I thinkinstead of putting a 3rd windmill on top, you could just put one more at the front for even less resistence.

    • @Shino_Gaming
      @Shino_Gaming  7 месяцев назад

      Glad it helped check out my workshop on my Rusty Gears SMP series. I'm getting good speeds on my 3 helve hammer setup and a pulverizer that is lightning quick. Thanks for watching.

  • @aryanvanderlouw
    @aryanvanderlouw Год назад +4

    Great work this game needs more traction since Minecraft has become so dumbed down.

    • @Shino_Gaming
      @Shino_Gaming  Год назад +3

      Thank you. Vintage Story can really fill a void. Not sure if MC is getting dumbed down but they have chosen a specific demographic. To me I think it is simply that my game style has become...more refined. I've aged and so have my tastes.

  • @ianwilliams7740
    @ianwilliams7740 7 месяцев назад +1

    *cries in resin* for that design... can you let me know why you have used two large gears at the bottom instead of one ? what does the second large gear achieve that a simple angled gear would not in that setup?

    • @Shino_Gaming
      @Shino_Gaming  7 месяцев назад

      You make it sound like hunting for resin is a chore...jk. Yep understand, it can be resource intensive to build your first windmill. This final design was for a large industrial factory that was running 3 sets of three iron helve hammers; definitely a late game project. You could get by with angled gears in that location, I prefer the large gears for aesthetics as the larger moving object contrasts nicely with the smaller moving parts...sort of a form and function type thing. Thanks for watching and taking the time to comment, keep them coming.

    • @ianwilliams7740
      @ianwilliams7740 7 месяцев назад

      @@Shino_Gaming I've been experimenting with your design and I tried to do a setup with three large gears on top with three rotors pointing North and three pointing South.
      +---+---+
      I found it was LESS performant than a standard single large wooden gear and four rotors attached to that.. Really weird. 6 was worse than 4.
      So I took the two rotors off the centre gear and moved them to the outside of the two edge large gears and it was much better. Doesn't make any sense to me but there you go.

  • @ifishcat
    @ifishcat 2 года назад +2

    i was looking up Alloy Ratios, and YT ponied up this amoung other vids. Nice clear demonstration on the mystries involving the 'big' gear. thanks. (short of doing my own creative world testing, still looking for a futher understanding on hight and distance as it relates to the power/torque increase/decrease) :)

    • @Shino_Gaming
      @Shino_Gaming  2 года назад +1

      I am glad you found it and thanks. As for height and distance, there is a loss per. I went back into the forums because I remember reading something there about run loss. Couldn't find it but I seem to recall 8 as a significant number. I think it is static through 8 and then the decrease multiplier of .0005 is applied and stacked per each axel in the run. Testing to confirm...just have to find away to measure.

  • @juniormint5065
    @juniormint5065 2 месяца назад +1

    Adding power doesn't decrease resistance, it simply increases the power available to the point of overcoming the resistance

    • @Shino_Gaming
      @Shino_Gaming  2 месяца назад +1

      Well said. I think I've mentioned it before as "decreasing it's resistance to moving".

  • @AadrianAndrew
    @AadrianAndrew 5 месяцев назад +1

    Verry good, thanks it helped a lot

  • @yaboi5001
    @yaboi5001 5 месяцев назад +1

    time to start collecting that resin i thought i didn't need yet 😂

  • @kaze2827
    @kaze2827 8 месяцев назад

    Is 3 helve hammers enough? how about 4?

    • @Shino_Gaming
      @Shino_Gaming  8 месяцев назад

      I've not tried 4 myself but have seen it done.

  • @humblebolt3826
    @humblebolt3826 2 года назад +1

    Very informative. Do you think your last design could work with just one set of windmill sails instead of two like what you demonstrated at the end? I'd like to build something with multiple helve hammers but retain the aesthetic of a single set of sails

    • @Shino_Gaming
      @Shino_Gaming  2 года назад +2

      It would depend on the length of axle run. Game mechanics reduces torque with distance and, as showed, lack of torque will lock up the helve hammer. Take your idea into a creative world and give it a shot. Send me what you come up with, would love to see new and innovative builds. Thanks for watching

    • @humblebolt3826
      @humblebolt3826 2 года назад +1

      @@Shino_Gaming I'll test it and put it in a video if it works

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 2 года назад

      You could build multiple windmills, give each their own tower and connect them together to the same workshop, but you are wasting power by increasing distance. It's probably better to accept slower production speed, afterall automation is good because it allows you to step away and do something else.
      Increase the gear ratio enough and you can automate multiple slow helve hammers instead of a single very fast one, you're then able to step away from the station for a long time and have higher chances to catch the ingot before it despawns, just tune things up so the bloom don't go cold before they finish.

    • @gustavoalejandro3432
      @gustavoalejandro3432 11 месяцев назад

      i would make one windmill for each machine, it would make a nice and realistic view

  • @LackHapeLuis
    @LackHapeLuis 9 месяцев назад +1

    great video really useful!

  • @NamTuog
    @NamTuog 11 месяцев назад +1

    Very good 👍

  • @salvadorcabrera4941
    @salvadorcabrera4941 Год назад +1

    thx very useful!!!

  • @sthgpodcast2721
    @sthgpodcast2721 2 года назад +1

    Good presentation

  • @Roboman5e15
    @Roboman5e15 Год назад

    what is that intro song sounds good

    • @Shino_Gaming
      @Shino_Gaming  Год назад

      It was from my intro set from Placeit from several years ago, I'm sure it had a name but not sure. Sorry

  • @thedebaterness
    @thedebaterness Год назад +1

    Good information but constantly making circles with your mouse makes me motion sick so I had to stop watching. Maybe just move your mouse to focus the center of your screen on which thing (gear in this case) that you are referring to.

    • @Shino_Gaming
      @Shino_Gaming  Год назад

      Thank you for the feedback, I'll try to be cognizant of such actions when I update the video.