12:32 When giving fire orders to 2nd Platoon I should have rolled if FB receives the order due to radio damage. Also worth mentioning that tanks with fire orders are allowed to conduct direct fire attacks from SK2-4. Please be aware that I am drawing two random unit damage markers when the artillery chit has a +RU on it. This in incorrect, you only have to draw one, if the chit has +RU on it. That would have spared me some night vision damage, I guess. 😅
@@whya2ndaccount a) The rules force you to tow heavily damaged vehicles to the nearest zone. In this case, both Kalesija and T2 are at equal distance, so I had a choice. b) There are different degrees of victory. It's considered best, if all heavily damaged vehicles make it back to Saraci to evacuate to Tuzla, as they will not be in as good of a condition to defend T2, obviously.
12:32 When giving fire orders to 2nd Platoon I should have rolled if FB receives the order due to radio damage.
Also worth mentioning that tanks with fire orders are allowed to conduct direct fire attacks from SK2-4.
Please be aware that I am drawing two random unit damage markers when the artillery chit has a +RU on it. This in incorrect, you only have to draw one, if the chit has +RU on it. That would have spared me some night vision damage, I guess. 😅
That Track damage so close to the objective 🤐
@@doesdangermattertome Surely caused me some headache!
I thought 2 tanks in Tango 2 was a "win" so why consider pulling the damaged vehicle back to Kalesija?
@@whya2ndaccount a) The rules force you to tow heavily damaged vehicles to the nearest zone. In this case, both Kalesija and T2 are at equal distance, so I had a choice. b) There are different degrees of victory. It's considered best, if all heavily damaged vehicles make it back to Saraci to evacuate to Tuzla, as they will not be in as good of a condition to defend T2, obviously.
@@LetsPlayHistory Hmm ok, but if its just damaged track the crew (or 2 crews) can fix that in Tango-2.
But I guess that's up to the designer.