CG Compositing - Blender to Fusion

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  • Опубликовано: 2 июл 2024
  • ‪@ZekeFaust‬ was kind enough to provide one of his awesome renders for me to play with in a Tutorial.
    Here a couple of links where you can find his work:
    / zekefaust
    zekefaust.com
    This is a long one. Grab a soda and take your time! Lots of infos here.
    Feel free to support me!
    paypal.me/EmilioSapia
    www.rowbyte.com/fast-bokeh-op...
    www.frischluft.com/lenscare/i...

Комментарии • 92

  • @DanielPartzsch
    @DanielPartzsch 11 месяцев назад +7

    Oh wow, great tutorial with a lot of valuable information. One question: aren't you supposed to use an ocio color transform with blenders color management config file right after the combined passes and the beauty in order to get the same image that Blender is showing with it's Filmic color transform view? I guess just using the srgb LUT results in quite a different image, no? At least this is the way I learned it from other compositing tutorials that deal with Cycles renders and filmic. Thanks!

    • @ZekeFaust
      @ZekeFaust 11 месяцев назад +9

      All compositing happens in linear and is typically exported that way too, unless specified by the client. So no, you'd keep everything linear, or if anything save the transform until the very end. Remember, filmic is just a display transform. Blender's internal color space is linear-sRGB

    • @DanielPartzsch
      @DanielPartzsch 11 месяцев назад

      @@ZekeFaust thanks for the clarification. Which way do you suggest if you want to continue doing compositing from the look you get from blender? I do my lighting pretty specifically for the intended look I'm going for so starting from a completely different result in fusion seems to be not the best way to do it. Would it be an option to use the filmic ocio as viewing LUT (if possible?) instead of the srgb LUT as shown here in the tutorial? Thank you.

    • @ZekeFaust
      @ZekeFaust 11 месяцев назад +1

      @@DanielPartzsch Yes you could use the viewer LUT, but I don't believe "looks" are supported in Fusion's OCIO at this point, so if you use filmic's high contrast or low contrast settings, those will not be accessible. Only the medium contrast

    • @millolab
      @millolab 11 месяцев назад

      @@DanielPartzschas Zeke said! :)

    • @millolab
      @millolab 11 месяцев назад

      @@ZekeFaust If I remember correctly OCIO 1.2 support look in Fusion. OCIO 2.0 does not. Yet. Hopefully BMD will fix it. Also, if I remember correctly you should be able to use Blender's Filmic in OCIO both as a viewer LUT and a OCIO colorspace transform. Maybe it's the medium contrast you mention?

  • @thatspix
    @thatspix 11 месяцев назад +7

    FINALLY SOMEONE WHO MADE A PROPER IN DEPTH GUIDE LFGGG

  • @xanzuls
    @xanzuls Месяц назад +1

    This is all what I wanted!! Many many thanks for this.

  • @wewantmoreparty
    @wewantmoreparty 11 месяцев назад +6

    Dam man you are a true hero. Please make more in depth fusion compositing tutorials 👌

  • @murillocunha8929
    @murillocunha8929 7 месяцев назад +2

    Man, I know you still don't have a very large community to do certain things, and that it would take a lot of time, but if you created a paid course 100% focused on Blender and Fusion, it would be incredible. Wow, I would love to deeply study something as focused as that. I hope that one day you'll make it. Thank you for the videos you already do!

  • @migovas1483
    @migovas1483 11 месяцев назад +2

    this is actually very advanced Fusion tutorial, and pretty good with practical examples for a bunch of real situations.

  • @_Approximated_
    @_Approximated_ 11 месяцев назад +6

    Awesome video man, there aren't many good fusion tutorials out there so very greatful for this one!

  • @rano12321
    @rano12321 11 месяцев назад +3

    Been waiting for this tutorial for a while. Thanks for making this in depth tutorial.❤

  • @quietlyworking
    @quietlyworking 11 месяцев назад +3

    🙏 Thank you! This is going to be soooooo helpful to many young students just beginning to tell their beautiful stories.

    • @millolab
      @millolab 11 месяцев назад +1

      Glad you like it. Show some love to Zeke aswell please.

    • @quietlyworking
      @quietlyworking 11 месяцев назад +1

      @@millolab You got it! Just followed and thanked him for allowing you to use such a beautiful piece for your tutorial.

  • @impactcr
    @impactcr 11 месяцев назад

    this is so awesome, you rock!

  • @florianpernot6724
    @florianpernot6724 6 месяцев назад

    One of the best tutorial I ever seen 🙏. Thank you so much

  • @jesperbylov
    @jesperbylov 3 месяца назад +1

    Thank you so much for making this in-depth tutorial. Really helped me figure out a lot.
    I had been jumping a bit around youtube to find something akin to this. However this was way more in-depth, clear and to the point. And included som proper real-world cases. Thank you for making this!

  • @dickie_hrodebert
    @dickie_hrodebert 11 месяцев назад

    You cleared soo much of my doubts. Thanks.

  • @bloodswarms
    @bloodswarms 11 месяцев назад +1

    This is, absolutely, the kind of information I've been looking for since the day I bought the Studio version of Resolve. Thank you for your service. Liked and subscribed because of this video.

  • @lucensius
    @lucensius 11 месяцев назад +1

    This tutorial is a gem! You are a real pro. Tank you so much! I would love to see more blender to fusion compositing tutorials such as this one but maybe on a video.

  • @ironmikeharrington
    @ironmikeharrington 11 месяцев назад +2

    Great video…..very concise.

  • @kostashalabalakis4352
    @kostashalabalakis4352 9 месяцев назад +1

    you are one of the best teachers of fusion . Reminds me video copilot...clean tuts easy to follow and make you feel pro not ametour . WE need more fusion / blender for vfx artitst !

  • @GabrielMendezC
    @GabrielMendezC 11 месяцев назад +2

    Jesus Christ! I was looking for Copper, but I found Gold instead! This video is super usefull. Thanks Millo!

    • @millolab
      @millolab 11 месяцев назад

      Glad you like it!

  • @HaikuTutorials
    @HaikuTutorials 11 месяцев назад

    This is awesome!! Thanks :)

  • @badejoolatuiyi1365
    @badejoolatuiyi1365 11 месяцев назад

    Thank you very much for this , this was very very helpful

  • @mariotti.jerome
    @mariotti.jerome 11 месяцев назад

    So nice THX DUDE !

  • @juanignaciogil-hutton4971
    @juanignaciogil-hutton4971 10 месяцев назад

    pure gold

  • @KrunoslavStifter
    @KrunoslavStifter 11 месяцев назад +1

    Un altro ottimo tutorial. Grazie. Molto apprezzato.

    • @millolab
      @millolab 11 месяцев назад

      Grazie!!

  • @hoodaud
    @hoodaud 11 месяцев назад

    Long video duration, but it more worth than shortest video by others.
    Thanks for sharing your knowledge.

  • @bowserlm
    @bowserlm 11 месяцев назад +2

    making it look easy!!

  • @EightNineOne
    @EightNineOne 11 месяцев назад

    Amazing tutorial! I’d have loved to see this with an octane or redshift render too :D

  • @user-gd6pj6oh8p
    @user-gd6pj6oh8p 11 месяцев назад +2

    Channelboolean is the powerful!

  • @kenzorman
    @kenzorman 11 месяцев назад +1

    NICE tutorial
    Note:
    Ideally all the light passes should be unpremultiply before we add them together otherwise we get dark fringes around the objects
    You can use the merge tool to add light passes the trick is to set the 'Alpha gain " in the merge tool to zero ... this adjusts the merge to an additive blend mode

    • @millolab
      @millolab 11 месяцев назад

      Hey Kenneth! nice to see you here! In this specific case all the light passes have a solid alpha, so there's really no need to predivide/postmultiply.
      For this kind of channel math operations I usually prefer the Channel Booleans, but you can surely do the same as you rightfully say using the Merge node!

  • @paoloricaldone6273
    @paoloricaldone6273 11 месяцев назад

    thanks!

  • @ryanansen
    @ryanansen 11 месяцев назад

    This was an amazing informative tutorial! I’ve used AE for years but I really prefer node-based workflows as used in my 3D packages, so I’m wanting to start learning one of the node-based compositors. How comparable in terms of compositing abilities would you say Fusion is compared to Nuke?
    Second question, that sphere mask you use is mind-blowing. Do you know if there is a similar feature in Nuke and if so, what it’s called?
    Thanks again for the great tutorial!

  • @HerculesMare3
    @HerculesMare3 11 месяцев назад

    great tut. would lile to see some comps using renderman of arnold including aces workflows. But honestly this was great. would love to see more like this

    • @MillolabTuts
      @MillolabTuts  11 месяцев назад

      i have a Turotial about a Renderman scene. It's linked in this very video.

  • @Dmi3ryd
    @Dmi3ryd 11 месяцев назад

    Awesome lesson. Thank you very much!
    Could you please tell me, why do you convert the image to LOG, and then add a sharpening filter?
    What does it affect?

  • @FlorentCurk
    @FlorentCurk 7 месяцев назад

    Thank you, that's a great and valuable informations !
    Loved the cryptomate process.
    But I'm struggling in fact not in the fusion side, but the blender one... How to get all thos render pass in blender ? Especially the UV map to re-texture in Fusion ?
    Do you know a precise link where I could find that ? I'm really struggling right now ^^'

  • @atruthbox
    @atruthbox 11 месяцев назад

    thanks

  • @giorgifolio
    @giorgifolio 11 месяцев назад

    thank u

  • @omidpakbin
    @omidpakbin 11 месяцев назад

    Awesome tutorial! Request: Can you please teach us how to do LENS DISTORTION CORRECTION on our footage before sending it to Blender for camera tracking and adding VFX - then bringing the VFX work back to fusion to composite and add the distortion back so the VFX blends in perfectly?

  • @marcusdingstad2129
    @marcusdingstad2129 8 месяцев назад +1

    Wonderful tutorial! It's been a major help in getting started in fusion. I got stuck at the part of recreating Nukes position to points node. Everything worked as showed in the tutorial up until i added the pCustom tool. Now only 1single point shows up in the 3d workspace. Do any of you guys know what I have done wrong? Thank you

  • @nokiaairtel5311
    @nokiaairtel5311 11 месяцев назад

    Excellent tutorial sir !!
    Can you please make a video about the UNIVERSAL SCENE DESCRIPTION concept of DVR 18.5 ?
    Thank you

  • @tomjansen8198
    @tomjansen8198 4 месяца назад

    Hi, great video. I'd love to see/buy a whole masterclass of you going in the details of different techniques and worklfows for fusion.
    The way you worked with the passes here seems really useful - what benefit would have deep compositing compared to what you did?

    • @MillolabTuts
      @MillolabTuts  4 месяца назад +1

      well, deep is a completely different beast. Sadly it's not yet available in Fusion, so...

  • @pktsfull
    @pktsfull 10 месяцев назад

    if you ever have time, would you ever do a crt effect tutorial ?

  • @navmeetsingh7816
    @navmeetsingh7816 10 месяцев назад +1

    Kindly make more like tutorial ❤

  • @RonnieMirands
    @RonnieMirands 11 месяцев назад

    Wow, i am not totally sure, but seems the first time without your soundtrack music?

  • @marcrenton555
    @marcrenton555 11 месяцев назад +1

    Is it standalone Fusion? Can I do this in DaVinci Resolve's Fusion section?

  • @pierdylll
    @pierdylll 2 месяца назад

    Great tutorial, but can you tell me where I can find this tool from 14:10 ?

  • @maximoremedios
    @maximoremedios 11 месяцев назад

    Quick question if I may. At 20:02 why is the Bitmap's paint mode set to multiply? Thanks!

  • @atruthbox
    @atruthbox 10 месяцев назад

    please make a separate video on green screen and screen replacement in fusion

  • @Frigus3D-Art
    @Frigus3D-Art 11 месяцев назад

    Just denoise every pass (except diffuse color, gloss color, transmission color) in the blender compositor and pipe it into the exporter. now all your passes are noise free. Denoising that way gives you also a better results.

    • @millolab
      @millolab 11 месяцев назад

      you can do pretty much the same using the OIDN plugin in Fusion, but you're probably right, doing it in Blender will give a better result

  • @letromortel
    @letromortel 11 месяцев назад

    Very nice one. Is it possible to take advantage of the new Mutimerge to archive the Combined ? or even to do your Subtract / Add trick ?

    • @millolab
      @millolab 11 месяцев назад

      yeah, why not? I prefer using ChannelBooleans or the single merge node, so I can better organise my flow.

    • @letromortel
      @letromortel 11 месяцев назад

      @@millolab I'm sure you know Multimerge has Label for layer that remains. And you can leave them disconnected if needed

    • @millolab
      @millolab 11 месяцев назад

      @@letromortel that’s not my point. Having a bunch of nodes converging into just one makes things cramped and not easy to navigate. Look at the Merge3D node for example. I always split my 3D setups into more than one merge3D not to have many nodes connecting in the same place.

    • @letromortel
      @letromortel 11 месяцев назад

      @@millolab I understand

  • @Innovative_Illustration
    @Innovative_Illustration 5 месяцев назад

    hello sir please more CGI compositing tutorial

  • @jkartz92
    @jkartz92 2 месяца назад

    could you drop a tutorial on compositing cg elements in live footage

  • @kenzorman
    @kenzorman 11 месяцев назад

    17:10 nice trick

  • @jkartz92
    @jkartz92 2 месяца назад

    1. what's the shortcut to switch between the viewers in fusion?
    2. is there any specific reason to use merge for volume pass and not the channel boolean?
    3. what's the shortcut to enable/disable a node in fusion?
    4. Is there any specific use case scenario of having dir, in-dir, color for diffuse, spec & transmission? coz we can setup the dir, in-dir, color in blender's compositor and render straight away diffuse, spec & transmission. so instead of 9 layers we can have 3 layers alone, right?
    5. depth should be in z channel, right? instead of having it in red channel? and same goes with uv channels?

    • @millolab
      @millolab 2 месяца назад +2

      1 there is no shortcut to switch viewer. Each viewer has an A/B buffer. The shortcut for that is "," and "."
      2 because it's a simple Over.
      3 cmd+P ctrl+P
      4 the more passes you have the more contro in comp.
      5 depends. Fusion has a fixed channel structure so in general I'd say yes but there are exceptions.

  • @maximoremedios
    @maximoremedios 11 месяцев назад

    Great tutorial, thank you. Beauty diffuse direct and Beauty diffuse indirect are combined with a channel booleans using the “add” blend mode, alpha do nothing. The result of these two passes are combined with the Beauty diffuse color using the “multiply” blend mode, , alpha do nothing. Why multiply?

    • @MillolabTuts
      @MillolabTuts  11 месяцев назад +1

      That's the way Cycles works.

  • @paoloricaldone6273
    @paoloricaldone6273 11 месяцев назад

    There are differences between Fusion Studio and DVR Studio Fusion page in therms of stability, performance, etc?

    • @millolab
      @millolab 11 месяцев назад +2

      YES. Fusion Studio is faster and more stable, especially on bigger comps.
      It doesn't include some of the Resolve OFXs though. I use Fusion studio 100% of the time tho.

    • @paoloricaldone6273
      @paoloricaldone6273 11 месяцев назад

      @@millolab thank you, I will follow your advice

  • @thatspix
    @thatspix 11 месяцев назад +1

    how did you change your layout? 👀

    • @rano12321
      @rano12321 11 месяцев назад

      It's called Midflow.

  • @bowserlm
    @bowserlm 11 месяцев назад +3

    Nuke who?

    • @millolab
      @millolab 11 месяцев назад

      AHAHAHAHAH!

  • @triburon1
    @triburon1 11 месяцев назад

    The case when the beauty pass is better than 40 minutes of composition

    • @ryanansen
      @ryanansen 11 месяцев назад +2

      I think that’s pretty subjective. But aside from that I’m pretty sure the point of this video isn’t to make it “better”, but rather show a usable workflow to make the changes one might need to make for their own shots.

  • @Sid_x16
    @Sid_x16 11 месяцев назад

    One minute, why does the composite make the shot look worse than it did? O_o

    • @millolab
      @millolab 11 месяцев назад

      you mean my work on the shot? Or when putting the beauty together?
      If it's about what I have done on the shot, the purpose here was not to make the shot look better... but just to showcase the tools and how they work. If you talk about the beauty reconstruction the only difference is the denoising. Passes have not been denoised. Using OIDN makes things closer to the demonised render out of Blender.

  • @badejoolatuiyi1365
    @badejoolatuiyi1365 11 месяцев назад

    Thank you very much for this , this was very very helpful

  • @dio1180
    @dio1180 11 месяцев назад

    thanks!

  • @VfxKopele
    @VfxKopele 9 месяцев назад

    Great tutorial! I want to ask if you can do the same things in AE?

    • @millolab
      @millolab 9 месяцев назад

      well... yeah you kinda can... but I don't think it's a good idea. :)

    • @VfxKopele
      @VfxKopele 9 месяцев назад

      @@millolab I’m just used to AE that’s why I wonder and I’m not familiar with Fusion. I want to do the stuff you show in your tutorials but wondered if they are possible in AE (frequency separation is impossible I think).

    • @millolab
      @millolab 9 месяцев назад +2

      AE lacks some of the tools you have in Fusion for CG Compositing (maybe there are plugins for those), but most of what I show can be done, it's just more complex to do (imho). Frequency separation is possible aswell in AE. but you need to be creative. :) @@VfxKopele

    • @VfxKopele
      @VfxKopele 9 месяцев назад

      @@millolab Thank you for the information ❤️