Pseudo 3D in Godot 4 - Part 2

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  • Опубликовано: 21 окт 2024

Комментарии • 23

  • @KindoSaur
    @KindoSaur  7 дней назад +4

    The next video will continue the Tournament Fighter but I also like to hear what else you'd like to see!
    Also also, we are getting really close to 2500 subscribers!
    I really enjoy seeing how hard everyone has been working on their projects and I really appreciate the motivation you all have given me through this channels history.
    We're all learning and helping one another which is always a great boost so ... KEEP IT UP and CREATE YOUR DREAM PROJECT!
    Okay, thats all =)
    Kellin (KindoSaur)

  • @stobeni
    @stobeni 7 дней назад +3

    Happy to see the part 2. I'm still new to godot and any game-deving in general, but this was always a style of game I love. Thanks for the great video explanations!

    • @KindoSaur
      @KindoSaur  7 дней назад

      Always awesome to someone new join the Godot community and game development in general!
      And also, thanks for the compliment :)

  • @r2d2meuleu
    @r2d2meuleu 7 дней назад +1

    Missed the first one but I will sure as hell not miss the new ones ! Subscribed 🙂

    • @KindoSaur
      @KindoSaur  7 дней назад

      Hope you'll like them as much, I am happy to see you join 😁

  • @TheDrawnCard
    @TheDrawnCard 7 дней назад +3

    Amazing job buddy, glad to see another part of this!

    • @KindoSaur
      @KindoSaur  7 дней назад +1

      I worked really hard on it, so I am happy that it is being received well :)

    • @TheDrawnCard
      @TheDrawnCard 7 дней назад

      @@KindoSaur I've been following you for a while now and seen your growth. Stay humble my friend.

  • @darecagames
    @darecagames 7 дней назад +5

    Great video! thanks!

    • @KindoSaur
      @KindoSaur  7 дней назад

      Thank you for the compliment ;P

  • @owenlloyd2528
    @owenlloyd2528 7 дней назад +3

    Impressive. Thank you.

  • @chivano2958
    @chivano2958 7 дней назад +3

    Great toturial once again :D

  • @gamedev6698
    @gamedev6698 6 дней назад +1

    WoW man I der that, I see - read an WoW is magic for me.
    Tank you very much m'y friend!!!

  • @NonUnknownDev
    @NonUnknownDev 4 дня назад

    Very awesome, for part3 please teach us how to make levels like top-gear/road rash where you have uphills and downhills its very cool

  • @duhhhmick9532
    @duhhhmick9532 7 дней назад +2

    would love to see something like this in gamemaker

    • @KindoSaur
      @KindoSaur  7 дней назад

      Although I am not known in the world of Game Maker, I could send you some links when I got time.

    • @duhhhmick9532
      @duhhhmick9532 7 дней назад +1

      @@KindoSaur that would be nice! thanks!

    • @KindoSaur
      @KindoSaur  7 дней назад

      @@duhhhmick9532
      Hello there!
      I found some handy links you can follow:
      forum.gamemaker.io/index.php?threads/basic-pseudo-3d-in-gamemaker.105242/
      forum.gamemaker.io/index.php?threads/pseudo-3d-ground-effect-like-mario-kart.102272/
      forum.gamemaker.io/index.php?tags/pseudo-3d/
      discord.com/invite/gamemaker

  • @ederdalpizzol
    @ederdalpizzol Час назад +1

    I know I am no the only one thinking about it... but in top gear, its a similar aproach, right? I just dont comprehend how to set the up and downhills

    • @KindoSaur
      @KindoSaur  48 минут назад

      Interesting question, what I had found was that they made a same sort of map like I made for the collisions but this time for "height".
      Meaning that when the player started to approach "the hill", the ground started to be drawn sooner (meaning higher on screen). When they past the highest point the opposite was done to create the descent.
      Some games made the illusion stronger by including the future road on the horizon, this could be done by also moving a separate background along the same (but smaller/lower detailed) roadmap.