SH5 - AttackPlot

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  • Опубликовано: 19 янв 2025

Комментарии • 42

  • @influh
    @influh 2 года назад +3

    For the chart, there is a nice hint there: if you are travelling at 1.5kt and it starts at 2kt, you can check the 15kt line and divide by 10.
    At 15kt travelling for 5 min, target will cover 2.315 m. At 1.5kt, you will cover 231,5m. No hardcore math involved. ;)
    BTW, thanks for the tutorial. I'm still struggling to find and sink ships in this game.

  • @Blaukriton
    @Blaukriton 5 лет назад +2

    You also can find out the the AOB with RAOBF and then u turn the angle of bow in the attack disc then you can read the Course of the ship without to make 2 points on the map, thats more precise Then you draw it at the map, if u know the distance with only one point..Then you also can read at the attack disc which course you need for a 90 degress shot left bow or right bow.If you dont have front Torpedos loaded only back, you also can read the course for a 90 degrees shot from the back. The target speed can you compare between 2 differnet kinds at the same time to be sure which speed has the ship. You use the clock with meter circles (rightclick at the clock i think) and clock the time (read it how much meters) , then you turn at RAOBF the seconds on the length of the ship and read it. So you are more precise at 2 important parameters Time and Course of the ship.

  • @JackRawBit
    @JackRawBit 8 лет назад

    A huge thanks to you, your SH5 videos are superb. The most comprehensive on RUclips ! Great work.

  • @WeWillAlwaysHaveVALIS
    @WeWillAlwaysHaveVALIS 8 лет назад

    Just as I wanted to play SH5 again I find this video, honestly thank you from the bottom of my socks, these videos are exactly what I've been looking for.

  • @WeWillAlwaysHaveVALIS
    @WeWillAlwaysHaveVALIS 8 лет назад +6

    Also just to ask if you're planning to do any more tutorials? I only ask as I tend to find watching videos for stuff like this to be way more effective than wading through readme files and webpages, for stuff like this anyway.
    Thanks again dude, you're an absolute legend. The first convoy I take out shall be in your honour!

    • @ThaineFurrows
      @ThaineFurrows  8 лет назад

      I have a few more ideas. But I don't know when I get the time for it. Unfortunately, I have a lot of interests and projects that take a lot of time.
      I'm glad it helped you. Good hunting.

    • @WeWillAlwaysHaveVALIS
      @WeWillAlwaysHaveVALIS 8 лет назад

      ThaineFurrows
      It's cool mate, there's no rush. I understand these things take time to do, especially well.
      Cheers again for the help mate, my shooting has come on leaps and bounds since.

  • @Justathought81
    @Justathought81 5 лет назад

    at 22:20 ish, you say you need to input the speed as 60 - where or what do you mean, i thought it was going around 9 knots?
    Nvm you meant to say course, i get it now ;)

  • @LordOfRage
    @LordOfRage 7 лет назад +4

    Insane skills

  • @dzejrid
    @dzejrid 7 лет назад

    Thanks for this video, much appreciated. Helped me immensly in my playthrough. I know it's and old one, but would you consider returning to SH5 and making a video on convoy attack tactics and planning? Especially in regards to Wolves of Steel modpack with real navigation

  • @Kaeserando
    @Kaeserando 8 лет назад

    Very very good and helpful. Thanks for the video :)

  • @airwolfman
    @airwolfman 6 лет назад

    Hi, first off, thanks for the tutorial. Super interesting :)!
    I am confused about a few things, but I will try to stick to one question:
    Why was is not necessary to look at the gyro angle to fire the torpedo, once it hits 0° 0°?
    I was under the impression that that had to be the key tool when to launch the torpedo. Or is that only necessary when you want to really go for an actual 90° broadside hit?
    Also, in my case, I am playing with TWOS and Real Nav. I don't recall ever seeing the TAI (that little mini map to drag out to do some drawings). So I don't know if I can even use this method you mentioned. Until now, I've focued on launching when the gyro hits 0°, but also doing crazy eyeballing and frequent course adjustments.
    Which is quite "sloppy and wrong" compared to this more elegant mathematical approach.

  • @LazzySeal
    @LazzySeal 6 лет назад

    I still didn't get how you understand when it is right moment to launch torpedo... Probably need to watch again..

    • @femfreq604
      @femfreq604 6 лет назад

      He launched them a tad early because of distance concerns resulting in a somewhat steep impact angle. The probably best moment to launch torpedoes against a ship coming towards an aprox angle of bow 90 is when your gyroangle dial in the lower left shows 0.

  • @pierauspitz
    @pierauspitz 8 лет назад +1

    Hello! Nice vids! :) I can't help but think you might enjoy trying to do your trigonometric and general calculations yourself on a slide rule, it's good fun and could make your sessions even more immersive (or masochistic, depends of your point of view). Keep up the good work! ;)

    • @ThaineFurrows
      @ThaineFurrows  8 лет назад +1

      Glad you liked it. Actually, I do my arithmetic calculations with a Technikus 100 Slide disk: s-media-cache-ak0.pinimg.com/736x/8d/1f/74/8d1f749e49b473129ebdef1d28fb730f.jpg
      I use the Attack Disk for angle solving and some in-game tables for the calculation of sin and cos. As you will see in one of the next videos. ;)

    • @pierauspitz
      @pierauspitz 8 лет назад

      Wow! That's a sweet Slide disk! Seems much more intuitive to use than my straight rule (Pickett 500). Interesting game though. Seems to be nicely slow-paced and technical. Must try it.

  • @GinKasai
    @GinKasai 8 лет назад

    Excellent tutorial! It's worth noting that once you have AOB and speed, you can fudge the range by shooting along a bearing that results in a gyro angle of exactly 0. I'm not sure why this is, but the range seems to null-out of the equation in that situation. Or is that only when on a 90-degree relative course?

    • @camangoo
      @camangoo 7 лет назад

      Louis Chapman Probably a dead thread here but I always try to line up a 90degree shot so the gyro is at 0. Less room for mechanical error. This is essentially 'leading the target' so speed is still quite critical.

    • @kainhall
      @kainhall 7 лет назад +1

      its called "dick O'Kane attack" or "decocain attack"
      ruclips.net/video/dVG2lAn15L8/видео.html

  • @riderofthemark6661
    @riderofthemark6661 7 лет назад

    Thanks for the video is there any way to activate the book for ship recognition with TWOS mod?

    • @camangoo
      @camangoo 7 лет назад

      Brian Jones If you still having problems with this maybe I can help. Click the 'chart' icon on the right. The ship ID book should be selected by default and you might see a little tab appear on the left hand side of the screen (I think that is default). Click and drag this tab and you will hopefully have the book. If not, you might have to select the ID book from the drop down list when you click the chart icon on the right.

  • @vdr1981
    @vdr1981 7 лет назад

    Very nice video! Thank you very much!

  • @manuelkong10
    @manuelkong10 Год назад

    gee I love the low level mumbling....like we're engaged in pillow talk in bed with the lights off for god's sake

    • @ThaineFurrows
      @ThaineFurrows  Год назад

      Yeah, sorry that my SH5 videos are not really up your Ally. Btw, I looked at your channel and spotted some Cliffs of Dover videos. Particularly one with No64_Venom from ACG. Did you fly with them back in the days?

  • @lenni772
    @lenni772 8 лет назад

    Thanks helped me very much :)

  • @arcticpara7775
    @arcticpara7775 6 лет назад +1

    Just Started playing SH5...question what Mods are you running..?????.my Vanilla Screen looks MUCH different...
    Thanks
    Puck

    • @Milk192
      @Milk192 6 лет назад +1

      He's running "The Wolves of Steel" modpack which you can find on subsim forum. Just register for free and download it.

  • @Biggun762
    @Biggun762 8 лет назад +1

    This whole video might as well have been in latin. I have more questions now then when i started.

    • @ThaineFurrows
      @ThaineFurrows  8 лет назад

      I was hoping to make it very clear. What are your questions?

    • @Biggun762
      @Biggun762 8 лет назад

      Well, I think I am picking it up.

  • @Jenalgo
    @Jenalgo 7 лет назад +1

    Definition of 'Irony' : An Englishman, who's grandfather served on the Atlantic convoys in WWII, enjoying a video in 2017, from the safety of his own home, made by a German, containing expert and entertaining information, on how to sink British ships in Atlantic convoys, in a Submarine simulation. I sincerely hope you are German, or the whole thing is ruined :-) But anyway, what would our grandfathers say about this I wonder.

    • @ThaineFurrows
      @ThaineFurrows  7 лет назад +1

      Yes, I'm German. And I'm glad you enjoyed the video. I never knew my granddads. So I'm not sure what they would say. I think one of the things we can do is to understand the opposite side. Well, this video doesn't really help with that, since it's rather technical. But I can tell you that I have a equally great fascination for the Codebreakers at Bletchley Park. And additionally I flew the last three years for the virtual RAF during the AirCombatGroup campaign. So that's what I live by. Get to understand all sides of the conflict.

    • @Jenalgo
      @Jenalgo 7 лет назад

      Jolly good show old chap :-) and thanks for the excellent vids.

    • @ThaineFurrows
      @ThaineFurrows  7 лет назад

      If I may recommend you two more videos, one I produced myself ruclips.net/video/qhe-G4rDLFE/видео.html and one that another ACG member (Bonkin) produced ruclips.net/video/v6u4JxgE2S4/видео.html

    • @Jenalgo
      @Jenalgo 7 лет назад

      These are excellent. Thanks. Have you visited Bletchley Park? I visited there last year and was pleased to see the sad decay of years past has been reversed. I mostly made my visit because (as you know) this is where we invented the worlds first electronic computer, and then didn't tell anyone ... which (being a software engineer by profession), I find highly amusing.

    • @ThaineFurrows
      @ThaineFurrows  7 лет назад +1

      I was there a year ago. Quite a few ACG members meet once a year on a weekend to visit the Duxford Flying Legends Show. On the other day we visit usually a museum and it was Bletchley Park.

  • @czakopeter5517
    @czakopeter5517 8 лет назад

    Jesus christ I'm so dumb I'm gonna die. Navigating is okay, but this count the speed thing is killing me.

    • @femfreq604
      @femfreq604 6 лет назад

      then play with real navigation off or map contact updates until you get better in math and Sh5

  • @Eyeslayer
    @Eyeslayer 7 лет назад

    just started playing this game and never hit my target after watching this i'm thinking holy hell a bit more realistic than i was hoping for so is there a mod or a easy mode for idiots? yep i need idiot mode lol

    • @kainhall
      @kainhall 7 лет назад +2

      this is a modded version of the game......a mod which fixes a lot of bugs and makes the game MUCH MUCH MUCH more realistic (mod is called "wolves of steel")
      the stock game does have an "easy mode"....... on the small map in the bottom left.......you will see a line that extends from your ship with 1, 2, 3 on it
      enemy ships will also have a line with 1,2,3
      if you put the 3 over the 3 (or 2 over the 2......1 over the 1) and fire...... you will hit EXACTLY where your periscope's cross-hairs are
      if the target is going to cross between the 2 and 3.....say half way between 2 and 3...... then you cross the two lines at 2.5 (half way between 2 and 3 on BOTH lines)
      and fire
      here is a video which describes this a bit more.. ruclips.net/video/x6In78H5RyQ/видео.html
      ALSO.... here is a 2nd video which is a bit more complicated..... but will automatically "line up" the two lines
      ruclips.net/video/GBgZOTp16j4/видео.html

    • @kainhall
      @kainhall 7 лет назад +1

      PS..... if you "upgraded" your crew...... your torps wont hit correctly
      this is why, in the 2nd video i linked........ he aims for the ass of the ship, but hits it in the front
      he has upgraded his crews skills to make the torps slightly faster........so he has to aim farther back, because the trops get their sooner
      the game's "auto aim" doesnt take the crew skill effect into account......so either dont upgrade the trop guys skills....
      or just aim at the ass of the ship