Classic Viper skill impact enhancement/经典风格蝰蛇剑士技能视觉效果增强by Papa

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  • Опубликовано: 23 дек 2024

Комментарии • 160

  • @Papapachin
    @Papapachin  Месяц назад +20

    💖Download(FREE!) via kofi:ko-fi.com/s/33f0fda0c2
    🌟Download via XMA:www.xivmodarchive.com/modid/121289
    If you like my modification work and are willing to support me,I will be very happy and have more motivation.!😄

  • @mahrze
    @mahrze Месяц назад +72

    It's impressive how you caught the issue with the delay on animations and how you got around to address the issue, let alone have them work wo well with the multi hit display.
    Mad respect, amazing attention to detail

    • @Papapachin
      @Papapachin  Месяц назад +2

      you mean vfx of aoe skill?

  • @amonilus5390
    @amonilus5390 Месяц назад +59

    I've been following this mod's development behind the scenes, and I have to say I love every single change Papa made. The jobs feel much more impactful, and I definitely recommend it!

  • @578t7645uyb5
    @578t7645uyb5 Месяц назад +16

    I agree!! I felt like the sound of VPR sounded so tame, especially when compared to another melee like SAM, you read my mind Papachin!! Love it!

    • @Papapachin
      @Papapachin  Месяц назад +4

      Yes, SAM is the vanilla job that I most recognize for having a certain sense of impact, especially in terms of sound effects.

  • @brianong3359
    @brianong3359 Месяц назад +20

    Honestly I quite enjoyed the CBU3’s design of the Viper but this mod really helps to enhance what is already present in the base game. Papa has cooked yet again!!

  • @DEEKPro
    @DEEKPro Месяц назад +19

    Even though I won't use the vibration function, since I'm not playing on controller, it shows just how far you have come. Excellent work as always

  • @leylinesdontlie
    @leylinesdontlie Месяц назад +18

    I love viper, and to think that i would have a papachin mod on it so soon? Im honestly so happy! I screamed when i saw the video

    • @Papapachin
      @Papapachin  Месяц назад +7

      Because I'm planning to use VPR as my main job in this version of the raid, but I really can't stand the sense of impact in the vanilla version.🤣🤣

    • @meeeberperson
      @meeeberperson Месяц назад +1

      @@Papapachin The Impact of most skills, as shown in the vid, are kinda soft. Less like blades clashing and more you whapping them with a metal bat.

    • @alexanderbeardsley5465
      @alexanderbeardsley5465 Месяц назад

      to be fair, the vpr job ALREADY looks like it'd be a papachin mod. i mean. just look at the dmc trilogy. so all that papa needed to do was to give some touch ups on SE's ideas.

  • @cedertrees2425
    @cedertrees2425 Месяц назад +24

    The showcase video itself is incredibly well made

    • @Papapachin
      @Papapachin  Месяц назад +9

      😉I'll be even happier whenever someone notices my efforts in the videos. Thank you for the compliment.

  • @RoseAlchemist22
    @RoseAlchemist22 Месяц назад +3

    Your VFX mods never disappoint. They've all so subtle but impactful with the ways they change how each class feels style wise. They're some of my favorite VFX to use!

  • @Nyio_Nowlan
    @Nyio_Nowlan Месяц назад +1

    Wasn't expecting to see an enhancement for my new favorite class so soon, will definitely use this, thank you for your work.

  • @bonzibuddy956
    @bonzibuddy956 Месяц назад +5

    ❤! Your editing skills have come such a long ways since those early days.

  • @Layvee
    @Layvee Месяц назад +1

    Oh I LOVE that, so much more impactful! Great job on the video itself too, I can't wait to use this since I'm a VPR main now! 🐍

  • @theloneshadow14
    @theloneshadow14 Месяц назад

    Your work never ceases to impress me even when this is my second go to job i love this a lot

  • @Sophron-xo8wp
    @Sophron-xo8wp Месяц назад +59

    Insane how you continually outperform industry professionals who get paid for this shit
    Fantastic work mate

    • @gbtygfvyg
      @gbtygfvyg Месяц назад +18

      You have to keep in mind that you're not the only one that would be viewing these effects if they were made official. They have to make them in a way that's not completely overloading the player and that's already sort of a problem with the default effects if you leave all battle effects on.

    • @bleth821
      @bleth821 Месяц назад +13

      I agree that it looks good but this doesn't consider gameplay. In my opinion, screenshake on every gcd and super punchy sound effects is distracting and can be sickening for a lot of people. Aoes that follow the character are also not clear in their snapshot. I do think this looks good but I think the in game effects are much better tuned to their environment.

    • @dassnood1574
      @dassnood1574 Месяц назад

      Typical Ignorant comment.

    • @dc8836
      @dc8836 Месяц назад +5

      Modders usually have fewer limitations on what they can do because it doesn't have to work on every single system the game can operate on, and work is usually done in their free time rather than having to produce a completed project in some limited number of hours.
      But yeah, Papapachin's amazing.

    • @CL-jq1xs
      @CL-jq1xs Месяц назад +4

      this is better as an option not as default. This is not for everyone looking at how distracting it can be.

  • @krismcallister9107
    @krismcallister9107 Месяц назад +1

    Papa is coming through again with the mods. Good stufd here, will for sure be using it as I am leveling viper atm. Also, stay in good health, my friend, and dont overwork yourself. Much love and appreciation of the work you do.

  • @Ilposeidonll
    @Ilposeidonll Месяц назад +1

    Now I might have to venture into VPR. Now it feels weighty and nimble at the same time yet all so meaty! Good job Papachin! :D

  • @SharpGhost
    @SharpGhost Месяц назад +2

    This adds a much needed sense of flourish to the job! Incredibly nice job as always.

  • @TJetPrime
    @TJetPrime Месяц назад +1

    You have outdone yourself yet again Papa! I so cannot wait for Picto!

  • @ShikiRyougi05
    @ShikiRyougi05 Месяц назад +2

    Absolutely incredible once again. Your mods are genuinely such an amazing addition to the game that it keeps me subbed lol

  • @DrakeRazgriz
    @DrakeRazgriz Месяц назад

    Once again an amazing work from Papapa.
    Viper skill always give me that "dragoon" vibe, could be a great idea to bring this to 1000% with a complete redesign.

  • @Venosyne
    @Venosyne Месяц назад +1

    The showcase vid is just as good, and the quality keep on improving, the practical use section is also very nice, amazing work papachin 🎉❤

  • @KalaamNozalys
    @KalaamNozalys Месяц назад +1

    I like it, it's subtle and the increase in colors fits so well with Tural's overall aesthetics ! Very fitting for a job coming from there to be so colorful !

  • @ahnnilater
    @ahnnilater Месяц назад +1

    I was a SAM player and wanted to play VPR, i really enjoyed the class but the absence of sound impact made me go back to SAM. Great Job on fixing that.

  • @MrVelin8
    @MrVelin8 Месяц назад

    I am so thankful I found your mod page. I already invested in your alt summoner mod and plan to keep supporting! You understand impact and weight that many of the classes lack to feel really impactful, not to mention the VFX are stunning and make me feel soooo powerful. Keep it up plz!!! I'm lucky enough you've already made DT versions of the 3 classes I've already maxed now!

    • @Papapachin
      @Papapachin  Месяц назад

      I think 5 class lol?SMN,PLD,DRK(DANTE),GNB(NERO),VPR?

    • @MrVelin8
      @MrVelin8 Месяц назад

      @@Papapachin Yes, correct! Though, I won't deny that I do prefer the enhanced ones myself ^^ and I count myself lucky I invested in the coder-smn early so I can enjoy it through DT! Please keep up the work!

  • @lmarcii
    @lmarcii Месяц назад +1

    An impressive improvement, good job as always!

  • @DeSqBlocki
    @DeSqBlocki Месяц назад +1

    As if this series wasn't impressive enough, you also added Controller Support?! That's insane :0

  • @adishriky2099
    @adishriky2099 Месяц назад +1

    Love your work ❤
    I already love viper animations but now I love them even more thx a lot for those mods

  • @Sir_Lockmane
    @Sir_Lockmane Месяц назад

    Viper is my favorite job and now it's even better! The sounds, Visuals and the screenshake really give it the sense of impact it was missing.

  • @gentlegiantvexx
    @gentlegiantvexx Месяц назад

    I don't even like nor will ever play this class, but I always praise your hard work and am so glad to help donate!

  • @Nagaira830
    @Nagaira830 Месяц назад +1

    100% agree on the lack of impact of the default design... was ultra dissappointed on release. It was like hitting stuff with paper straws, and it always feels like the target is tougher than your swords. Thank you for improving it !

  • @IWLGaming
    @IWLGaming Месяц назад +3

    YES. The "wooshing" sound of all it's attacks KILLS ME.

  • @ldrz1
    @ldrz1 Месяц назад

    Everytime I see your multi-hit stuff, I just think XIV really needs it lol. It adds so much.

  • @mahakimukano4536
    @mahakimukano4536 Месяц назад +1

    Papapachin cooking as always!

  • @ConformistOwl
    @ConformistOwl Месяц назад

    It's just smart design to make the effect red or green tinted... they really should just hire you... you always have cool ideas to let us enjoy the effects and still get the information our UI would be telling us.

  • @SpykeHollow
    @SpykeHollow Месяц назад +1

    yoooo thats sick i've commented days ago on xeno video, and there is the viper roflmao

  • @shadowgsokami9932
    @shadowgsokami9932 Месяц назад +1

    Return of the King

  • @crimsonecho16
    @crimsonecho16 Месяц назад +1

    God Bless your heart with these free enhancements brother i been asking myself if u were gonna cook for viper or not never disppoint

  • @yokoyokome5281
    @yokoyokome5281 Месяц назад +2

    Fantastic and marvelous ^^!!!

  • @mcmarcuz23
    @mcmarcuz23 Месяц назад +2

    The Viper sounds more like Paladin now. Well I do love Paladin!
    Timestamps below:
    0:35 Steel Fangs Combo
    1:11 Reaving Fangs Combo
    1:42 Steel Maw Combo
    1:57 Reaving Maw Combo
    2:10 Detail: VFX Location
    2:34 Death Rattle
    2:47 Last Lash
    3:03 Vicewinder Combo
    3:26 Twinfang Bite/Twinblood Bite
    3:43 Vicepit Combo
    3:59 Twinfang Thresh/Twinblood Thresh
    4:16 Writhing Snap
    4:25 Uncoiled Fury
    4:38 Uncoiled Twinfang/Twinblood
    4:51 Reawaken
    4:57 Generations/Legacy + Ouroboros
    5:47 Practical Demonstration

    • @Papapachin
      @Papapachin  Месяц назад +1

      lol,using some same source sfx😁cuz they are really good

  • @hermespymander9167
    @hermespymander9167 Месяц назад

    you are the only reason why i keep my sub

  • @XionAvalonArcadia
    @XionAvalonArcadia Месяц назад +1

    You did it again. Im still gonna pray for a final form Sora from KH2 VFX one day but can only dream lol

  • @atreyu883
    @atreyu883 Месяц назад

    Incredible and jaw dropping as always

  • @tundaenix3586
    @tundaenix3586 Месяц назад +1

    Seing numbers is so satisfying

  • @CryptoHighwind
    @CryptoHighwind Месяц назад +1

    Aaaaaah there it iiiiis, and he somehow managed the Impossible yet again ❤❤❤

    • @Papapachin
      @Papapachin  Месяц назад +2

      To be honest, this was a simple project🤭. However, I'm extremely satisfied with the result! Because I'm going to use VPR as my main job in this version,

    • @CryptoHighwind
      @CryptoHighwind Месяц назад +1

      @Papapachin As will I! This one won't ever leave my active mods for sure 😁

  • @xelz5975
    @xelz5975 Месяц назад +1

    Another amazing work! 💪

  • @kyrian7600
    @kyrian7600 Месяц назад +1

    Yes finally an actual viper in the VPR attack animations lmao

  • @gps069
    @gps069 Месяц назад +2

    Amazing work as always! But bro you need to take some rest first, you might get burnt out and also your health rn. Take care!

  • @LegendaryDorkKnight
    @LegendaryDorkKnight Месяц назад +1

    It seems like everyone loves Viper and its animations. 4 of the last 5 modders I've checked in on are doing something related to Viper.

  • @CecilyThanador
    @CecilyThanador Месяц назад

    The poison green effects during certain attacks, the serpent/viper during Awakening adds so much needed flavor to the job its staggering. As it stands it's really one of the most flavorless jobs in its default form.

    • @Papapachin
      @Papapachin  Месяц назад

      To be exact, what I have envisioned are three types of snake venoms: the green one being a neurotoxin, the red one a hematoxin, and the purple one a cytotoxin.~

  • @luniers4629
    @luniers4629 Месяц назад +1

    Just adding that touch of colour will make a big difference in knowing you're doing something new.

    • @Papapachin
      @Papapachin  Месяц назад

      And I have tried to add some concepts to these colors. For example, the three colors represent three types of snake venoms: the green one stands for the neurotoxin, the red one for the hematoxin, and the purple one for the cytotoxin.

  • @SaturnoXII
    @SaturnoXII Месяц назад +1

    Babe wake up! New Papa mod just dropped!

  • @spekularyon
    @spekularyon Месяц назад +1

    THANK YOU PAPA PAPACHIN!!!!!!!!!!!

  • @heyarcherqq
    @heyarcherqq Месяц назад +1

    The chef has served a fine meal

  • @crimson8533
    @crimson8533 Месяц назад +1

    Simple mod, but I like it. Gives a more powerful feel to the abilities I feel like it was missing, and the new icons are nice, a little more color to vipers abilities.

  • @yeahman5301
    @yeahman5301 Месяц назад

    The biggest problem I had with viper was some of the sfx feeling suuuuuuper underwhelming and didn't have that like umf to it that made me feel like i was doing tons of damage thank you for this

    • @xviii5780
      @xviii5780 Месяц назад

      I feel like sfx is just has insanely low volume for some reason.

    • @Papapachin
      @Papapachin  Месяц назад

      since GNB's sfx be complained by individual players

  • @SuikodenGR
    @SuikodenGR Месяц назад

    Another banger!
    Please prioritize your health more then your work. AND SIT UP STRAIGHT! XD

    • @Papapachin
      @Papapachin  Месяц назад +1

      After released this, I really should take a break!

  • @MakeItMetal239
    @MakeItMetal239 Месяц назад +1

    all them missing binders in the AOE I notice that too hahahaa good job enhancing this mate

    • @Papapachin
      @Papapachin  Месяц назад +1

      YES!I think SE might want to make the AOE VFX more in line with the actual effective range of the skills.
      However, considering the damage judgment and its "mmorpg"logic in FF14, I don't think this makes sense.
      Because when you press the skill, the damage on which targets has already decide,even you haven't see the vfx. However, the delay of the VFX makes it lose the "timeliness" of judgment.
      Especially When players are moving while using aoe skills and the enemies move along as well, the AOE VFX that stays fixed in place actually looks rather silly and out of place.🤣

    • @MakeItMetal239
      @MakeItMetal239 Месяц назад

      @Papapachin yea

  • @nessjp
    @nessjp Месяц назад +1

    Whoah I’m here in the first 10 minutes!

  • @crossmirage7145
    @crossmirage7145 Месяц назад +1

    I hope you'll do classics of all the other classes. I like the Nero, Dante and Vergil mods for GNB, DRK, and SAM but would love some classic versions as well.

  • @Frankenllama
    @Frankenllama Месяц назад +1

    Amazing as always papa. Great work ❤
    Ps. Are we ever gonna get a RPR mod?

  • @mlemlemmlemmlem
    @mlemlemmlemmlem Месяц назад +1

    how does square enix not know how to do their job, you're amazing

  • @Irisfantasies
    @Irisfantasies Месяц назад +1

    oooooooh... gotta try it! i really like viper but it lacks that oomph you usually put on skills haha

  • @nerovalentine865
    @nerovalentine865 Месяц назад +1

    GOAT.

  • @XelaVael
    @XelaVael Месяц назад

    Wait no way I got back into the game and searched up if you made any new mods right when you uploaded one

  • @kingamaturasu
    @kingamaturasu Месяц назад

    This mod alone might get me to play viper again

  • @patrikbatemanx
    @patrikbatemanx Месяц назад +2

    SE small indie company :)
    they cant make cool vfx or make spells impactful with the right (sound)
    what a shame
    good job, papa!
    great as always

  • @Zangoose21
    @Zangoose21 Месяц назад

    As a Korean server user, I'm very sad that your modes are only available in 7.1 versions, but I'm looking forward to it

  • @lucianlopez6537
    @lucianlopez6537 Месяц назад +1

    the myth the man the legend

  • @brianlockett4369
    @brianlockett4369 Месяц назад

    Love this!

  • @Fairwhite195
    @Fairwhite195 Месяц назад +1

    PAPACHIN COOKED AGAIN LET'S FUCKING GO

  • @icebarrage_iwc
    @icebarrage_iwc Месяц назад +1

    THANK YOU

  • @RobertWilson-kq1cn
    @RobertWilson-kq1cn Месяц назад

    Ive been trying to make the multi hit mod work for a while now. Could please consider making a video guide on that?

  • @italian504
    @italian504 Месяц назад +1

    I knew when i played and heard Viper's skills I felt like something was off. The SFX for the original sound underwhelming and the animations were barely noticeable. The mod finally brings it in line with other skills even in the sound department. Though I am never a fan of increasing the screen shake of these skills. It's a touch distracting.

    • @Papapachin
      @Papapachin  Месяц назад

      All them can be disable in option😉.btw the fact is that SE is trying to add more vibrations in patch 7.0.🤣

  • @greenchiyakun9163
    @greenchiyakun9163 Месяц назад +2

    Papa please hear me. I can't play RPR anymore. The animation and VFX are just so meh compare to your other classes mods :( Please give some love and enhancement for RPR skills.

  • @RaddyC
    @RaddyC Месяц назад

    This looks fantastic! Have you thought about doing a mod for pictomancer? Perhaps a shaman or Druid like pictomancer modpack?

  • @kynesovos8580
    @kynesovos8580 Месяц назад +1

    Still hoping for a reaper mod 💀 incredible viper edit however

  • @codyolson5745
    @codyolson5745 Месяц назад

    I love papa's work use a good bit of them too. I'm sad to say this one disappoints. There are other vfx modders who just do a pallete swap. And that's all I feel this is. A pallette swap. I still support papa 100% but this one came up short.

    • @Papapachin
      @Papapachin  Месяц назад

      This is meanly about impact enhancement,like my classic SGE pack in EW,also just like i said im such satisfied with the vfx itself of vanilla version. SE do hard on this in DT. That is why i didnt use ‘skill vfx remake’ in title but ‘impact ehancement’.Recoloring is just an added bonus. It is to make the skills more easily distinguishable.That is also why i hasnt do anything for rpr yet.

  • @dnawulf3212
    @dnawulf3212 Месяц назад +1

    Hot damn, Vpr's default animations already looked clean, but now you added more color flair and impact to these attacks according to their icons and the Screen Shakes that look distinct for each ability... Especially the sound fx 👌💯 Excellent work. Is that camera zoom fx i see also? Taking notes...
    Squeenix should learn a thing or two on how to have more impactful combat from you especially Multi-Hit numbers, their defaults (especially Mnk's Leaping Opo and Elixir Burst, wtf) sometimes sound and feel like slapping weakass wet noodles
    I'd like to know how you created these individual screenshakes w/o copy pasting timelines from other existing abilities.
    Do you create your own screen shake fx (or effectors?) in the vfx Editor, and adjust them according to how the attack impact goes? It's cool how you can tell the direction of where the attacks are hitting by the Screen Shake, like in fighting games or action rpgs

    • @Papapachin
      @Papapachin  Месяц назад +1

      In most cases, I only add screenshake in the Y-axis direction. For some powerful horizontal slashes, I will add swinging motions in the X direction, and for some forward thrusts, I will add movements in the Z direction. In addition, for some charged actions, I will consider adding camera movements in the Z direction.

    • @dnawulf3212
      @dnawulf3212 Месяц назад

      @@Papapachin Thanks for the tip!

  • @KenruSunari
    @KenruSunari Месяц назад

    The legend!

  • @chanceman9307
    @chanceman9307 Месяц назад

    i love your work sir, paladin still one of the best for me. Too bad paladin sound effects are extremely loud.

  • @lucashenriqueberto3933
    @lucashenriqueberto3933 Месяц назад

    really incredible mod but I'm very curious about the target circle around the big enemy. I've been looking for something like that and could never

    • @Papapachin
      @Papapachin  Месяц назад +1

      You mean which i show at the end part?

    • @lucashenriqueberto3933
      @lucashenriqueberto3933 Месяц назад

      @Papapachin yes! I actually found the mod LMAO a friend showed me. it's the little back nub that I needed, just to be sure of the max melee range while behind a target

  • @XenosFFBE
    @XenosFFBE Месяц назад +1

    GG!!!!!

  • @TheSattocs
    @TheSattocs Месяц назад

    How are you getting the target ring at the end to have lines to indicate flank and rear directions? Is that a base feature or a plugin?

    • @Papapachin
      @Papapachin  Месяц назад

      a mod

    • @TheSattocs
      @TheSattocs Месяц назад

      @ can I ask which one? That looks insanely useful!

    • @Papapachin
      @Papapachin  Месяц назад

      @@TheSattocs www.xivmodarchive.com/modid/46509 this one ,but i remade a HD ver, by myself

    • @TheSattocs
      @TheSattocs Месяц назад

      @@Papapachin thank you! This is a huge help!

  • @jennyxj-9296
    @jennyxj-9296 Месяц назад

    Having played viper this tier you did some great things! The color coding of the attacks was an extremely clever touch, and you made the aoe not feel so paper thin i lose track of my combo.
    Most of all I'm astonished you were able to make a multi hit fly text from a non multi hit action, how is that even possible?
    Is this a client side thing with the blue text where you say, divide the total real damage value by the amount of hits you want, display those, and then show the real damage value?

    • @Papapachin
      @Papapachin  Месяц назад +1

      Yes ,only local display effect,manually set different % and delay for each hit in preset.

    • @jennyxj-9296
      @jennyxj-9296 Месяц назад

      @@Papapachin That's so clever! Brilliantly executed, I can't wait to try it out. I'll see about some ko-fi support for good measure. :)

  • @OurHereafter
    @OurHereafter Месяц назад

    damn bro has been busy

  • @ryutheslayer123
    @ryutheslayer123 Месяц назад

    Am I crazy, or does the Enhanced Awaken combo look slower than the original?

    • @Papapachin
      @Papapachin  Месяц назад

      maybe because I didnt first get skill speed buff when recording video!!

  • @Haz-l4q
    @Haz-l4q Месяц назад

    what positionals indicator are you using?

    • @Papapachin
      @Papapachin  Месяц назад +1

      Search target ring on xma

  • @The_Lesser_Evil
    @The_Lesser_Evil Месяц назад +1

    Take note, Square Enix this is how you do SFX. You got caught with your pants down by some random RUclipsr holy shit, what a disgrace.

  • @luse4099
    @luse4099 Месяц назад

    Hey, ive notice that SFX for any VPR skills is playing even when I'm not playing as VPR, more specific when there is a VPR in my party.
    Sorry if its a problem at my end, I'm struggling with setting my mods through Penumbra.
    edit: My SFX for party members is set to 20.

    • @Papapachin
      @Papapachin  Месяц назад

      did you use "your character" assignment or disabled team member's vfx in character setting?

    • @luse4099
      @luse4099 Месяц назад

      ​@@Papapachin 1- Yes, im using the "Your Character" assignment in collection.
      2- No, my VFX are enabled for party members.
      The problem I'm having is the sound fx for VPR party members skills is playing with my SFX sound setting. So they are way louder than they should be. Just to clarify.

  • @luse4099
    @luse4099 Месяц назад +3

    Goat, i love your work, but please u need to take care of yourself, mate.

  • @greyfox9109
    @greyfox9109 Месяц назад

    Is anyone else having issues with this mod post patch 7.1? I'm getting crashes when its used. Its the only mod I have enable. I just turned off all screen shake and multihit functions.

    • @Papapachin
      @Papapachin  28 дней назад

      it related to penumbra's sfx issue,now it should be fixed on 1.3.1.3 version

  • @fireiv652
    @fireiv652 Месяц назад

    can you add vibration for flydigi vader 4 ?

  • @brackkusamaz4015
    @brackkusamaz4015 Месяц назад +1

    Damn, we never gettin monk

  • @OurHereafter
    @OurHereafter Месяц назад

    dude if you make alter dark knight i'll be your best friend forever

  • @tundaenix3586
    @tundaenix3586 Месяц назад

    How I can download it?

  • @OG_SayMoreHomie
    @OG_SayMoreHomie Месяц назад +1

    Hmm, it might be time to level reaper...

  • @Quezitor
    @Quezitor Месяц назад

    I don't understand just one thing, why they still didn't hire you...

  • @youngphoenix647
    @youngphoenix647 Месяц назад +2

    still waitin on reaper :{ lol

  • @m0o0ntecrist08
    @m0o0ntecrist08 Месяц назад +1

    holy shit 4:53 i just got there

  • @cynanol
    @cynanol Месяц назад

    i love your work, please Kirito mod from sword art online 🥹