💖Download(FREE!) via kofi:ko-fi.com/s/33f0fda0c2 🌟Download via XMA:www.xivmodarchive.com/modid/121289 If you like my modification work and are willing to support me,I will be very happy and have more motivation.!😄
It's impressive how you caught the issue with the delay on animations and how you got around to address the issue, let alone have them work wo well with the multi hit display. Mad respect, amazing attention to detail
I've been following this mod's development behind the scenes, and I have to say I love every single change Papa made. The jobs feel much more impactful, and I definitely recommend it!
Honestly I quite enjoyed the CBU3’s design of the Viper but this mod really helps to enhance what is already present in the base game. Papa has cooked yet again!!
to be fair, the vpr job ALREADY looks like it'd be a papachin mod. i mean. just look at the dmc trilogy. so all that papa needed to do was to give some touch ups on SE's ideas.
Your VFX mods never disappoint. They've all so subtle but impactful with the ways they change how each class feels style wise. They're some of my favorite VFX to use!
You have to keep in mind that you're not the only one that would be viewing these effects if they were made official. They have to make them in a way that's not completely overloading the player and that's already sort of a problem with the default effects if you leave all battle effects on.
I agree that it looks good but this doesn't consider gameplay. In my opinion, screenshake on every gcd and super punchy sound effects is distracting and can be sickening for a lot of people. Aoes that follow the character are also not clear in their snapshot. I do think this looks good but I think the in game effects are much better tuned to their environment.
Modders usually have fewer limitations on what they can do because it doesn't have to work on every single system the game can operate on, and work is usually done in their free time rather than having to produce a completed project in some limited number of hours. But yeah, Papapachin's amazing.
Papa is coming through again with the mods. Good stufd here, will for sure be using it as I am leveling viper atm. Also, stay in good health, my friend, and dont overwork yourself. Much love and appreciation of the work you do.
Once again an amazing work from Papapa. Viper skill always give me that "dragoon" vibe, could be a great idea to bring this to 1000% with a complete redesign.
I like it, it's subtle and the increase in colors fits so well with Tural's overall aesthetics ! Very fitting for a job coming from there to be so colorful !
I was a SAM player and wanted to play VPR, i really enjoyed the class but the absence of sound impact made me go back to SAM. Great Job on fixing that.
I am so thankful I found your mod page. I already invested in your alt summoner mod and plan to keep supporting! You understand impact and weight that many of the classes lack to feel really impactful, not to mention the VFX are stunning and make me feel soooo powerful. Keep it up plz!!! I'm lucky enough you've already made DT versions of the 3 classes I've already maxed now!
@@Papapachin Yes, correct! Though, I won't deny that I do prefer the enhanced ones myself ^^ and I count myself lucky I invested in the coder-smn early so I can enjoy it through DT! Please keep up the work!
100% agree on the lack of impact of the default design... was ultra dissappointed on release. It was like hitting stuff with paper straws, and it always feels like the target is tougher than your swords. Thank you for improving it !
It's just smart design to make the effect red or green tinted... they really should just hire you... you always have cool ideas to let us enjoy the effects and still get the information our UI would be telling us.
To be honest, this was a simple project🤭. However, I'm extremely satisfied with the result! Because I'm going to use VPR as my main job in this version,
The poison green effects during certain attacks, the serpent/viper during Awakening adds so much needed flavor to the job its staggering. As it stands it's really one of the most flavorless jobs in its default form.
To be exact, what I have envisioned are three types of snake venoms: the green one being a neurotoxin, the red one a hematoxin, and the purple one a cytotoxin.~
And I have tried to add some concepts to these colors. For example, the three colors represent three types of snake venoms: the green one stands for the neurotoxin, the red one for the hematoxin, and the purple one for the cytotoxin.
Simple mod, but I like it. Gives a more powerful feel to the abilities I feel like it was missing, and the new icons are nice, a little more color to vipers abilities.
The biggest problem I had with viper was some of the sfx feeling suuuuuuper underwhelming and didn't have that like umf to it that made me feel like i was doing tons of damage thank you for this
YES!I think SE might want to make the AOE VFX more in line with the actual effective range of the skills. However, considering the damage judgment and its "mmorpg"logic in FF14, I don't think this makes sense. Because when you press the skill, the damage on which targets has already decide,even you haven't see the vfx. However, the delay of the VFX makes it lose the "timeliness" of judgment. Especially When players are moving while using aoe skills and the enemies move along as well, the AOE VFX that stays fixed in place actually looks rather silly and out of place.🤣
I hope you'll do classics of all the other classes. I like the Nero, Dante and Vergil mods for GNB, DRK, and SAM but would love some classic versions as well.
I knew when i played and heard Viper's skills I felt like something was off. The SFX for the original sound underwhelming and the animations were barely noticeable. The mod finally brings it in line with other skills even in the sound department. Though I am never a fan of increasing the screen shake of these skills. It's a touch distracting.
Papa please hear me. I can't play RPR anymore. The animation and VFX are just so meh compare to your other classes mods :( Please give some love and enhancement for RPR skills.
I love papa's work use a good bit of them too. I'm sad to say this one disappoints. There are other vfx modders who just do a pallete swap. And that's all I feel this is. A pallette swap. I still support papa 100% but this one came up short.
This is meanly about impact enhancement,like my classic SGE pack in EW,also just like i said im such satisfied with the vfx itself of vanilla version. SE do hard on this in DT. That is why i didnt use ‘skill vfx remake’ in title but ‘impact ehancement’.Recoloring is just an added bonus. It is to make the skills more easily distinguishable.That is also why i hasnt do anything for rpr yet.
Hot damn, Vpr's default animations already looked clean, but now you added more color flair and impact to these attacks according to their icons and the Screen Shakes that look distinct for each ability... Especially the sound fx 👌💯 Excellent work. Is that camera zoom fx i see also? Taking notes... Squeenix should learn a thing or two on how to have more impactful combat from you especially Multi-Hit numbers, their defaults (especially Mnk's Leaping Opo and Elixir Burst, wtf) sometimes sound and feel like slapping weakass wet noodles I'd like to know how you created these individual screenshakes w/o copy pasting timelines from other existing abilities. Do you create your own screen shake fx (or effectors?) in the vfx Editor, and adjust them according to how the attack impact goes? It's cool how you can tell the direction of where the attacks are hitting by the Screen Shake, like in fighting games or action rpgs
In most cases, I only add screenshake in the Y-axis direction. For some powerful horizontal slashes, I will add swinging motions in the X direction, and for some forward thrusts, I will add movements in the Z direction. In addition, for some charged actions, I will consider adding camera movements in the Z direction.
@Papapachin yes! I actually found the mod LMAO a friend showed me. it's the little back nub that I needed, just to be sure of the max melee range while behind a target
Having played viper this tier you did some great things! The color coding of the attacks was an extremely clever touch, and you made the aoe not feel so paper thin i lose track of my combo. Most of all I'm astonished you were able to make a multi hit fly text from a non multi hit action, how is that even possible? Is this a client side thing with the blue text where you say, divide the total real damage value by the amount of hits you want, display those, and then show the real damage value?
Hey, ive notice that SFX for any VPR skills is playing even when I'm not playing as VPR, more specific when there is a VPR in my party. Sorry if its a problem at my end, I'm struggling with setting my mods through Penumbra. edit: My SFX for party members is set to 20.
@@Papapachin 1- Yes, im using the "Your Character" assignment in collection. 2- No, my VFX are enabled for party members. The problem I'm having is the sound fx for VPR party members skills is playing with my SFX sound setting. So they are way louder than they should be. Just to clarify.
Is anyone else having issues with this mod post patch 7.1? I'm getting crashes when its used. Its the only mod I have enable. I just turned off all screen shake and multihit functions.
💖Download(FREE!) via kofi:ko-fi.com/s/33f0fda0c2
🌟Download via XMA:www.xivmodarchive.com/modid/121289
If you like my modification work and are willing to support me,I will be very happy and have more motivation.!😄
It's impressive how you caught the issue with the delay on animations and how you got around to address the issue, let alone have them work wo well with the multi hit display.
Mad respect, amazing attention to detail
you mean vfx of aoe skill?
I've been following this mod's development behind the scenes, and I have to say I love every single change Papa made. The jobs feel much more impactful, and I definitely recommend it!
I agree!! I felt like the sound of VPR sounded so tame, especially when compared to another melee like SAM, you read my mind Papachin!! Love it!
Yes, SAM is the vanilla job that I most recognize for having a certain sense of impact, especially in terms of sound effects.
Honestly I quite enjoyed the CBU3’s design of the Viper but this mod really helps to enhance what is already present in the base game. Papa has cooked yet again!!
Even though I won't use the vibration function, since I'm not playing on controller, it shows just how far you have come. Excellent work as always
I love viper, and to think that i would have a papachin mod on it so soon? Im honestly so happy! I screamed when i saw the video
Because I'm planning to use VPR as my main job in this version of the raid, but I really can't stand the sense of impact in the vanilla version.🤣🤣
@@Papapachin The Impact of most skills, as shown in the vid, are kinda soft. Less like blades clashing and more you whapping them with a metal bat.
to be fair, the vpr job ALREADY looks like it'd be a papachin mod. i mean. just look at the dmc trilogy. so all that papa needed to do was to give some touch ups on SE's ideas.
The showcase video itself is incredibly well made
😉I'll be even happier whenever someone notices my efforts in the videos. Thank you for the compliment.
Your VFX mods never disappoint. They've all so subtle but impactful with the ways they change how each class feels style wise. They're some of my favorite VFX to use!
Wasn't expecting to see an enhancement for my new favorite class so soon, will definitely use this, thank you for your work.
❤! Your editing skills have come such a long ways since those early days.
Oh I LOVE that, so much more impactful! Great job on the video itself too, I can't wait to use this since I'm a VPR main now! 🐍
Your work never ceases to impress me even when this is my second go to job i love this a lot
Insane how you continually outperform industry professionals who get paid for this shit
Fantastic work mate
You have to keep in mind that you're not the only one that would be viewing these effects if they were made official. They have to make them in a way that's not completely overloading the player and that's already sort of a problem with the default effects if you leave all battle effects on.
I agree that it looks good but this doesn't consider gameplay. In my opinion, screenshake on every gcd and super punchy sound effects is distracting and can be sickening for a lot of people. Aoes that follow the character are also not clear in their snapshot. I do think this looks good but I think the in game effects are much better tuned to their environment.
Typical Ignorant comment.
Modders usually have fewer limitations on what they can do because it doesn't have to work on every single system the game can operate on, and work is usually done in their free time rather than having to produce a completed project in some limited number of hours.
But yeah, Papapachin's amazing.
this is better as an option not as default. This is not for everyone looking at how distracting it can be.
Papa is coming through again with the mods. Good stufd here, will for sure be using it as I am leveling viper atm. Also, stay in good health, my friend, and dont overwork yourself. Much love and appreciation of the work you do.
Now I might have to venture into VPR. Now it feels weighty and nimble at the same time yet all so meaty! Good job Papachin! :D
This adds a much needed sense of flourish to the job! Incredibly nice job as always.
You have outdone yourself yet again Papa! I so cannot wait for Picto!
Absolutely incredible once again. Your mods are genuinely such an amazing addition to the game that it keeps me subbed lol
Once again an amazing work from Papapa.
Viper skill always give me that "dragoon" vibe, could be a great idea to bring this to 1000% with a complete redesign.
The showcase vid is just as good, and the quality keep on improving, the practical use section is also very nice, amazing work papachin 🎉❤
I like it, it's subtle and the increase in colors fits so well with Tural's overall aesthetics ! Very fitting for a job coming from there to be so colorful !
I was a SAM player and wanted to play VPR, i really enjoyed the class but the absence of sound impact made me go back to SAM. Great Job on fixing that.
I am so thankful I found your mod page. I already invested in your alt summoner mod and plan to keep supporting! You understand impact and weight that many of the classes lack to feel really impactful, not to mention the VFX are stunning and make me feel soooo powerful. Keep it up plz!!! I'm lucky enough you've already made DT versions of the 3 classes I've already maxed now!
I think 5 class lol?SMN,PLD,DRK(DANTE),GNB(NERO),VPR?
@@Papapachin Yes, correct! Though, I won't deny that I do prefer the enhanced ones myself ^^ and I count myself lucky I invested in the coder-smn early so I can enjoy it through DT! Please keep up the work!
An impressive improvement, good job as always!
As if this series wasn't impressive enough, you also added Controller Support?! That's insane :0
Love your work ❤
I already love viper animations but now I love them even more thx a lot for those mods
Viper is my favorite job and now it's even better! The sounds, Visuals and the screenshake really give it the sense of impact it was missing.
I don't even like nor will ever play this class, but I always praise your hard work and am so glad to help donate!
100% agree on the lack of impact of the default design... was ultra dissappointed on release. It was like hitting stuff with paper straws, and it always feels like the target is tougher than your swords. Thank you for improving it !
YES. The "wooshing" sound of all it's attacks KILLS ME.
Everytime I see your multi-hit stuff, I just think XIV really needs it lol. It adds so much.
Papapachin cooking as always!
It's just smart design to make the effect red or green tinted... they really should just hire you... you always have cool ideas to let us enjoy the effects and still get the information our UI would be telling us.
yoooo thats sick i've commented days ago on xeno video, and there is the viper roflmao
Return of the King
God Bless your heart with these free enhancements brother i been asking myself if u were gonna cook for viper or not never disppoint
Fantastic and marvelous ^^!!!
The Viper sounds more like Paladin now. Well I do love Paladin!
Timestamps below:
0:35 Steel Fangs Combo
1:11 Reaving Fangs Combo
1:42 Steel Maw Combo
1:57 Reaving Maw Combo
2:10 Detail: VFX Location
2:34 Death Rattle
2:47 Last Lash
3:03 Vicewinder Combo
3:26 Twinfang Bite/Twinblood Bite
3:43 Vicepit Combo
3:59 Twinfang Thresh/Twinblood Thresh
4:16 Writhing Snap
4:25 Uncoiled Fury
4:38 Uncoiled Twinfang/Twinblood
4:51 Reawaken
4:57 Generations/Legacy + Ouroboros
5:47 Practical Demonstration
lol,using some same source sfx😁cuz they are really good
you are the only reason why i keep my sub
You did it again. Im still gonna pray for a final form Sora from KH2 VFX one day but can only dream lol
Incredible and jaw dropping as always
Seing numbers is so satisfying
Aaaaaah there it iiiiis, and he somehow managed the Impossible yet again ❤❤❤
To be honest, this was a simple project🤭. However, I'm extremely satisfied with the result! Because I'm going to use VPR as my main job in this version,
@Papapachin As will I! This one won't ever leave my active mods for sure 😁
Another amazing work! 💪
Yes finally an actual viper in the VPR attack animations lmao
Amazing work as always! But bro you need to take some rest first, you might get burnt out and also your health rn. Take care!
thank you,i will🥲
It seems like everyone loves Viper and its animations. 4 of the last 5 modders I've checked in on are doing something related to Viper.
The poison green effects during certain attacks, the serpent/viper during Awakening adds so much needed flavor to the job its staggering. As it stands it's really one of the most flavorless jobs in its default form.
To be exact, what I have envisioned are three types of snake venoms: the green one being a neurotoxin, the red one a hematoxin, and the purple one a cytotoxin.~
Just adding that touch of colour will make a big difference in knowing you're doing something new.
And I have tried to add some concepts to these colors. For example, the three colors represent three types of snake venoms: the green one stands for the neurotoxin, the red one for the hematoxin, and the purple one for the cytotoxin.
Babe wake up! New Papa mod just dropped!
THANK YOU PAPA PAPACHIN!!!!!!!!!!!
The chef has served a fine meal
Simple mod, but I like it. Gives a more powerful feel to the abilities I feel like it was missing, and the new icons are nice, a little more color to vipers abilities.
The biggest problem I had with viper was some of the sfx feeling suuuuuuper underwhelming and didn't have that like umf to it that made me feel like i was doing tons of damage thank you for this
I feel like sfx is just has insanely low volume for some reason.
since GNB's sfx be complained by individual players
Another banger!
Please prioritize your health more then your work. AND SIT UP STRAIGHT! XD
After released this, I really should take a break!
all them missing binders in the AOE I notice that too hahahaa good job enhancing this mate
YES!I think SE might want to make the AOE VFX more in line with the actual effective range of the skills.
However, considering the damage judgment and its "mmorpg"logic in FF14, I don't think this makes sense.
Because when you press the skill, the damage on which targets has already decide,even you haven't see the vfx. However, the delay of the VFX makes it lose the "timeliness" of judgment.
Especially When players are moving while using aoe skills and the enemies move along as well, the AOE VFX that stays fixed in place actually looks rather silly and out of place.🤣
@Papapachin yea
Whoah I’m here in the first 10 minutes!
I hope you'll do classics of all the other classes. I like the Nero, Dante and Vergil mods for GNB, DRK, and SAM but would love some classic versions as well.
Amazing as always papa. Great work ❤
Ps. Are we ever gonna get a RPR mod?
how does square enix not know how to do their job, you're amazing
oooooooh... gotta try it! i really like viper but it lacks that oomph you usually put on skills haha
GOAT.
Wait no way I got back into the game and searched up if you made any new mods right when you uploaded one
This mod alone might get me to play viper again
SE small indie company :)
they cant make cool vfx or make spells impactful with the right (sound)
what a shame
good job, papa!
great as always
As a Korean server user, I'm very sad that your modes are only available in 7.1 versions, but I'm looking forward to it
the myth the man the legend
Love this!
PAPACHIN COOKED AGAIN LET'S FUCKING GO
THANK YOU
Ive been trying to make the multi hit mod work for a while now. Could please consider making a video guide on that?
I knew when i played and heard Viper's skills I felt like something was off. The SFX for the original sound underwhelming and the animations were barely noticeable. The mod finally brings it in line with other skills even in the sound department. Though I am never a fan of increasing the screen shake of these skills. It's a touch distracting.
All them can be disable in option😉.btw the fact is that SE is trying to add more vibrations in patch 7.0.🤣
Papa please hear me. I can't play RPR anymore. The animation and VFX are just so meh compare to your other classes mods :( Please give some love and enhancement for RPR skills.
This looks fantastic! Have you thought about doing a mod for pictomancer? Perhaps a shaman or Druid like pictomancer modpack?
Still hoping for a reaper mod 💀 incredible viper edit however
I love papa's work use a good bit of them too. I'm sad to say this one disappoints. There are other vfx modders who just do a pallete swap. And that's all I feel this is. A pallette swap. I still support papa 100% but this one came up short.
This is meanly about impact enhancement,like my classic SGE pack in EW,also just like i said im such satisfied with the vfx itself of vanilla version. SE do hard on this in DT. That is why i didnt use ‘skill vfx remake’ in title but ‘impact ehancement’.Recoloring is just an added bonus. It is to make the skills more easily distinguishable.That is also why i hasnt do anything for rpr yet.
Hot damn, Vpr's default animations already looked clean, but now you added more color flair and impact to these attacks according to their icons and the Screen Shakes that look distinct for each ability... Especially the sound fx 👌💯 Excellent work. Is that camera zoom fx i see also? Taking notes...
Squeenix should learn a thing or two on how to have more impactful combat from you especially Multi-Hit numbers, their defaults (especially Mnk's Leaping Opo and Elixir Burst, wtf) sometimes sound and feel like slapping weakass wet noodles
I'd like to know how you created these individual screenshakes w/o copy pasting timelines from other existing abilities.
Do you create your own screen shake fx (or effectors?) in the vfx Editor, and adjust them according to how the attack impact goes? It's cool how you can tell the direction of where the attacks are hitting by the Screen Shake, like in fighting games or action rpgs
In most cases, I only add screenshake in the Y-axis direction. For some powerful horizontal slashes, I will add swinging motions in the X direction, and for some forward thrusts, I will add movements in the Z direction. In addition, for some charged actions, I will consider adding camera movements in the Z direction.
@@Papapachin Thanks for the tip!
The legend!
i love your work sir, paladin still one of the best for me. Too bad paladin sound effects are extremely loud.
really incredible mod but I'm very curious about the target circle around the big enemy. I've been looking for something like that and could never
You mean which i show at the end part?
@Papapachin yes! I actually found the mod LMAO a friend showed me. it's the little back nub that I needed, just to be sure of the max melee range while behind a target
GG!!!!!
How are you getting the target ring at the end to have lines to indicate flank and rear directions? Is that a base feature or a plugin?
a mod
@ can I ask which one? That looks insanely useful!
@@TheSattocs www.xivmodarchive.com/modid/46509 this one ,but i remade a HD ver, by myself
@@Papapachin thank you! This is a huge help!
Having played viper this tier you did some great things! The color coding of the attacks was an extremely clever touch, and you made the aoe not feel so paper thin i lose track of my combo.
Most of all I'm astonished you were able to make a multi hit fly text from a non multi hit action, how is that even possible?
Is this a client side thing with the blue text where you say, divide the total real damage value by the amount of hits you want, display those, and then show the real damage value?
Yes ,only local display effect,manually set different % and delay for each hit in preset.
@@Papapachin That's so clever! Brilliantly executed, I can't wait to try it out. I'll see about some ko-fi support for good measure. :)
damn bro has been busy
Am I crazy, or does the Enhanced Awaken combo look slower than the original?
maybe because I didnt first get skill speed buff when recording video!!
what positionals indicator are you using?
Search target ring on xma
Take note, Square Enix this is how you do SFX. You got caught with your pants down by some random RUclipsr holy shit, what a disgrace.
Hey, ive notice that SFX for any VPR skills is playing even when I'm not playing as VPR, more specific when there is a VPR in my party.
Sorry if its a problem at my end, I'm struggling with setting my mods through Penumbra.
edit: My SFX for party members is set to 20.
did you use "your character" assignment or disabled team member's vfx in character setting?
@@Papapachin 1- Yes, im using the "Your Character" assignment in collection.
2- No, my VFX are enabled for party members.
The problem I'm having is the sound fx for VPR party members skills is playing with my SFX sound setting. So they are way louder than they should be. Just to clarify.
Goat, i love your work, but please u need to take care of yourself, mate.
I will thank you
Is anyone else having issues with this mod post patch 7.1? I'm getting crashes when its used. Its the only mod I have enable. I just turned off all screen shake and multihit functions.
it related to penumbra's sfx issue,now it should be fixed on 1.3.1.3 version
can you add vibration for flydigi vader 4 ?
what is that
Damn, we never gettin monk
next year maybe
@@Papapachin * falls over and dies *
dude if you make alter dark knight i'll be your best friend forever
How I can download it?
KOFI or XMA
Hmm, it might be time to level reaper...
I don't understand just one thing, why they still didn't hire you...
still waitin on reaper :{ lol
holy shit 4:53 i just got there
i love your work, please Kirito mod from sword art online 🥹