I beat both primes on GC back in the day and beat the trilogy multiple times on Wii. Just last night I decided to play a bit of both to compare and I gotta say, the Wii version is superior for me. The level of control with the motion controls is so much easier and fluid. And I’m not a fan of motion controls ordinarily. Retro really did a great job. Also, I have a nice 480p adapter for my GC component port and it looks very good. But to me, playing the trilogy on my Wii U does still look better/cleaner.
Absolutely bro! I feel the same way! Love the original especially for differences like the title screen and the water physics in morph ball but thats about it. The motion controls are so good!!
I just broke my controller over the Spider Guardian in Prime 2. I think I am going to start over on the Wii trilogy version. It's just too frustrating.
Holy shit what?! Hahahahahaha damn man, I do feel it though it's a hell of a pain. See if you can collect some health upgrades along the way which might help and possibly ammo as well
I'm playing the gamecube version in nintendont with the widescreen patch. Kind of the best of both worlds from my experience. Good video and it looks great.
Crazy how a few subtle differences can change the experience and make an original of a ported/remastered game non-obsolete. For every game that is perfectly converted, there are 10 like this. Wanna get a CRTV somehow and replay this for a true nostalgic experience!
Metroid Prime is my favorite game on the GameCube and my favorite thing about the game is just how pretty it is. I especially love the effect when you're in a dark area and you shoot a wall close to you you can see the light reflecting off of samus's face through the visor and that to me is really cool
Couple of extra points: 1. If you set you're Wii to 4:3, you get rid of all the cropping and extending issues, but your view will be limited to 4:3 like the GC. 2. The colour differences are the result of the Wii U terrible analog to digital converter which shifts the colours of Wii games when using HDMI. 3. The differences you mentioned are actually the differences between the original NTSC release and the PAL version (the Trilogy is based on the GC PAL version). The PAL version brought a lot of changes, enhancements and difficult rebalancing to the game and it's the definitive experience in my book (I mean Flagghra's music finally loops correctly and you can power bomb beam troopers, a huge plus IMO!). For a more in-depth coverage of the changes, I recommend checking out Metroid 2002 or The Cutting Room Floor page on the Version Differences of Metroid Prime.
You're talking about all those added parts in Flaaghra's music? I'm pretty sure that the NTSC version loops properly, those parts just aren't there. I'm pretty sure that the PAL version uses a different file.
@@videotape2959 nope, the NTSC has the same file as the PAL one but the looping routine is wrong and loops the song after every 25s instead of the whole song.
@@phazonlord0098 I have a hard time believing that. Flaaghra's music weights 647Kb. The closest in size to it are the music file for the entrance of the Space Pirates' base in Phendrana Drifts (628Kb), and the audio track for Ridley's defeat cutscene (660Kb). If it was longer, then it'd be bigger in size, right?
I just had a look at the file for Flaaghra's music from the PAL version and just like I expected it weights a lot more than the file that's in the NTSC version (2Mb instead of 647Kb). So yes, like I said the NTSC version loops the music properly. Seems like you were misinformed.
Gamecube for me for very petty reasons. The Visor, the look of the aim reticle- off when exploring and on during combat/aim and the variations depending the which visor module is active ( i don't have problems aiming and floating green cross hair on Wii breaks immersion for me) On Gamecube the power cannon has animations for all the beams and not just color and shape changes. For example the Ice Beam freezes over, Wave Bream starts arcing electricity, that kind of thing. Its the little details that make me feel like I'm inside a power suit: arguably the most organic/lore friendly HUD I have ever seen in all of life of gaming. This is super ridiculous but when Prime 3 came out I was desperate for GameCube port or a mod for HUD. It feels videogame and not power suit.
I believe I read they had to take out some of the particle effects like the ice forming around arm canon for space constraints, since they wanted all 3 games on one disc
@@symboltherapper Some of the effects were taken out due to several effects because Retro Studios cut corners in the original but rendering those effects in 2D on a 3D space. The Wii seemed to unable to handle some of the Gamecube version code due to the updated controls, so it was missing as a result. The 2D static effects would've looked terrible with the new pointer controls. They could've redone the effects in 3D but it would've likely being time consuming. The new Switch remaster has restored those effects due to it running on a new engine (allegedly an earlier version of Metroid Prime 4's engine)
Metroid Prime 4 announced on 2017, after waiting for about a decade... momths later, told that we gotta wait again, then this 2021, the game had signs of just starting again on developers team building first. We will patiently wait more for such title.
The best Trilogy version control scheme I've found is to put the aim sensitivity on the highest setting, so you don't have to move your wrists very far to start turning, and combat isn't affected since lock-on will center your target on the screen anyways. Also turning off Lock-on Free Aim is helpful, since it replicates the original lock-on functionality and you don't have to manually aim at weak points which can sometimes be hit-or-miss. I also like swapping A to jump and B to fire, since the Wii B button is trigger-shaped and that feels more shooter-like.
I’m embarrassed to say I didn’t know you could adjust the controls like that, especially turning off free aim and I bought this game at launch and didn’t fully play through it because the controls were frustrating. I always preferred the GameCube controller. I’m gonna try again with the settings you recommended. Thanks
I think the Metroid Prime Trilogy is triumph in the fact that it doesn't replace or is worse than the GC originals, but rather offers a different experience which makes both versions worth playing. I much prefer the GC originals, but I still like playing the Trilogy version from time to time, with the different control scheme you can focus on other aspects from what is essentially the same game underneath and get an extra appreciation for it.
Fun fact: the 16:9 scaling on the HUD was apparently very easy to do properly, as you can get a mod for the Dolphin emulator that properly scales the HUD. They were just too lazy to do it properly in the Wii version.
Great video! Metroid Prime is favorite game of all time and I personally like using the Gamecube controller when I can, but Retro did a great job with the motion controls too. Lets hope with the recent rumors of the Prime 1 remaster/remake that they fix the wonky "16:9" ratio and bring in different control schemes that fit with the player; maybe make the Gamecube controller compatible with it!
I always felt something off when playing prime from prime trilogy, I never realised until this video that the UI was stretched and the cutscenes were cropped.
There is a project called Prime Hack which works on Dolphin that converts the controls of the metroid prime trilogy to keyboard and mouse, with the added option of installing a 25gb pack of HD textures. The game really plays and looks its best that way IMO. Playing metroid prime with kb&m just feels so much smoother and faster.
It's a damn great mod for sure. While it is out the scope of this video since I wanted to focus on the vanilla and ports, it's great to go through nontheless
@@Kelphelp there is also a guy named Hekzeus that made a rtgi reshade(I used the 1.2 version since it looked like there were geometry bugs in the other versions) for the prime games wich makes them look stunning with the texture pack It's what I would expect of another remaster of those games. Maybe even way beyond that.
@@Kelphelp also something what somehow no person ever notices even if it looks so cool. The trilogy version has the secondary visual effects of the fully charged different beams deactivated. Like the light rays coming out of the normal beam, the gun freezing over with the ice beam, the electricity bolts of the energy beam and the particles of flying from the side of the gun into the energy ball of the plasma/magma(?) beam. They can be re-enabled with dolphin or primehack since they were ported over and scaled up but for whatever reason still disabled. If a cheat cd, module or homebrew channel exists it might maybe also be able to reactivate that effect.
I love it on both systems! I fell in love with the controls of Prime 3 so I really like the Trilogy version of the games. Though I found some issues with the wii version like no water effects in the wii version of Prime when in Morphball
That's really interesting actually! My first metroid game was fusion, followed closely by prime, and my preference lies with the Wii version of Prime 1, because I much prefer the standard fps control scheme, and the handy addition of the springball. Also, I had absolutely no idea that a half pull of the left trigger was for strafing. I was young, but I did notice that a half pull wouldn't lock on, and I think I just never realized what I could do with it. I even used to full pull it when no enemies were around, specifically to strafe. Man.. I was a stupid kid lmao
Naw it's all good sometimes we don't know some facts till much much later so don't even trip. Trust me I played MP1 more than I really should have, least beat it 10 times over due to corrupted memory cards. Definitely good times there
Oh for sure, and I still appreciate the original for plenty. It made fantastic use of the gamecube controller, and it made every form of gameplay satisfying. It's still fun to revisit too.
I've played both and I'd say both work well and are perfectly apt ways to play the games. The added accuracy of pointer controls is great but you also have to keep the wii remote aimed at the tv, which is a huge ask for me. I'll keep using the gamecube controller so I can hold the controller wherever I want.
I should mention that about what you were mentioning, the sound fx changes to Metroid Prime 1 on the Wii taken from Metroid Prime 3. Those sound fx changes are not taken from Metroid Prime 3 they were taken directly from the Japanese version of Metroid Prime 1. Just thought I'd correct the information for you. 8:23
Awesome video! I was really planing on playing the Metroid Prime Trilogy on the Wii after many years, and even with the Metroid Prime Remastered being an oficial thing now, I still want to play the Prime Trilogy on Wii later along this year. Cheers!
The Remaster is definitely cool, and it's awesome to see Nintendo giving some deserved relevance to Metroid. But then again, you can play all 3 of them in an very nice experience with a very nice menu of options on the Wii. And that is hard to beat even now... May not be the remastered graphics of course, but the Prime games have aged very awesome still. Put and HDMI Adapter on the Wii and you can easily play all 3 of them in a great package and experience. And I do like the Wii controls very much, may be tiresome for some people, but the precision is great.
Someday if I do get a copy of the original Gamecube version of Metroid Prime 1 & Metroid Fusion for GameBoy Advance I really want to access those extras like playing the original Metroid NES on the Gamecube.
I like the wii version but man now that I'm older my right wrist gets sore swinging that wiimote after minutes, let along hours. The GameCube version might seem more clunky but once you get the hang of it, you can be fast fast and accurate.
I think both versions are good but I find myself playing the GameCube version more. Switching of Visors and Beams is seamless on Cube vs Wii having you open a menu and point to what you want
That's a very good point honestly. Going to a menu for thr visor is pretty annoying and I always preferred the Cube for that reason alone.
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For those who don't know about this. There is a PC port of this game called Prime Hack. It optimises the Prime Trilogy for the PC and makes it playable with a mouse and keyboard. It improves the visuals, adds quality of life improvements like instant beam and visor switching, widescreen or even ultra widescreen support and much more. Even the Prime 3 motion controlls for the grappling beam etc work perfectly. It is the definitive way to play those amazing games and I highly recommend that anyone who has a PC that can run Dolphin (which is preatty much every PC nowdays), plays it. The installation takes about 5 minutes, following the tutorials. The only thing the users have to get by themself is a iso of the Prime Trilogy.
Not a pc port but uses emulation but yes, been playing it and plays pretty damn good. Mouse and keyboard controls do feel a bit clunky though since it's primarily a console shooter buts it's damn good.
GC controls ftw. Most intuitive for any game. I wish they had a GC controller option for Corruption or newer systems. I see the value of the wii controls, but playing for hours my wrists get sore; and I can move my thumbs far quicker than i can my arms. I can relate to sitting lazy and comfortable, not sitting with my arms pointed at the screen. Plus accessing the map or switching visors/ beams is one of the best things ever. Especially the beam switching sounds. The sound effects are the most amazing parts of these games. Greatest FPS RPG ever!
I never played the Wii version but it looks cool and awesome to see the cool things on Wii one but I think I would still prefer the GameCube version because the controller is very unique and plus on the USA 0-00 GameCube version of Prime 1, I can do all the sequence breaks like get plasma beam before spiderball and scan dash to get early space jump etc
I checked if Metroid Prime was true widescreen running through Swiss and it looks like it is somewhat . The thing I did notice was alot of pop in on the edges which is common when games are set to 16x9.
I played the exact same version of Metroid Prime for the GameCube that you have, and I still prefer the Trilogy(Primehack more specifically). The lore is an order that makes more sense, and the added bloom if anything makes the lighting more immersive. I also find the Trilogy controls to just be more comfortable. Aiming with a single stick feels clunky to me. When I've played other shooters for so many years, having to hold a button to strafe feels weird. Trilogy by contrast lets you strafe with the analog stick on the Nunchuck(effectively the left stick) and aim with the Wii Remote pointer(effectively the right stick). The addition of spring ball is also really helpfu(once you have bombs), making the platforming in Morph Ball less frustrating. Yeah I love the GameCube controller, but that control scheme hasn't held up in my opinion. Beyond that, Trilogy also works better with the newer Primehack emulator, which adds really good keyboard and mouse controls to the game. I also mapped out a really nice modern dual analog control scheme for Primehack. You can map it however you're comfortable, but you really spend enough time tweaking it, you can do amazing things with the controls. You could easily homebrew your Wii U's vWii/Wii Menu, install Cleanrip, then easily dump your Metroid Prime Trilogy disc. Cleanrip works on GameCube as well, but that's a bit off topic. Primehack can also help fix the cropped 16:9 image with higher FOV as well. Default is 60 FOV, but I'd recommend trying at least 80 to 90. Again, I still prefer the Trilogy, especially Primehack. Nicely enough, Primehack will give you the best of both worlds for Metroid Prime. Beyond the extra features (FOV, custom control profiles, remap, etc), it lets you re-enable the GameCube features, such as the Beam Effects, and disable Bloom for those who hate it. Primehack honestly overhauled the entire Prime Trilogy for me, and it's now how I play those games.
You told me everything I needed to hear under 7 minutes. Mandatory motion controls and certain cutscenes being cropped are dealbreakers. I don't care about some texture upgrades, will play the GC original (when I get to it).
@@Kelphelp 1 nitpick is still there. Gun is no longer casting light on the walls. I don't care if it's a limitation of how many filters Switch can handle at once.
You don't need to claw to attack and dodge at the same time. The button layout and design is meant to be able to hit certain combinations at once with the sides of your thumb
And don't forget to try out the ultimate control scheme on PC: Mouse + Keyboard (with Primehack) plus some sexy HD Texture Packs for smooth 4K gameplay :).
I just picked this Wii trilogy up yesterday since I no longer have a gamecube. It is frustrating that this game isn't compatibible with the Gamcube or Wii Classic controller if you aren't a fan of using the Wii remotes. When I played it for the first time last night those wii controls were a HUGE pain in the ass to get used to. I ended up making some configurations on the controls and after a while of playing I started to really dig the feel of it. My only complaint is when it comes to switching the visors and beams, that's where the Gamecube controller is better.
I share the same sentiments as well. Switching visors and beams is such an integral part of the story that the incovninence of not having them tied to the Dpad is a pain. I wish this was changed for suee
Metroid prime trilogy classic controller could be like this: ZR = Shoot ZL = Lock on target L = Visor R = Missle X = Jump B = Morph Ball Y = Grapple A = Interact with technology If that's good
I have to buy Prime 2 for GC before price skyrocket, I have the Prime Trilogy but most of the time I'm too lazy to use motion controls. Still have my CRT TV for almost 18 years, retro games looks great on CRT TVs.
Honestly I feel that cuz Prime 2 motion controls is such a difficult thing and can be tedious and times. And ngl kinda jelly of thr CRT man. For Prime series it should look God tier
Modern games like Metroid Prime look great on CRT TVs too. I still have my Sylvania too and it's 18 years old! I think that I have only lost two televisions, a small Sony from the late 70's and a small black television that was probably from the 90's.
Great comparison and great video !! Quick question..did you notice any effects missing from the GC in the Wii port for prime 1? I play Metroid Trilogy in Wii back when it launch and I never play the GC so I can’t compare it. Great stuff !
Very kind of you thank you! In thr beginning intro I did notice effects were added in the Qii version such as Samus's jump from her ship which has a small explosion from her back which is kinds cool. Some others might be added too
@@Kelphelp Those effects and changes are originally from the PAL version of Metroid Prime, which significantly alters alot of stuff from the original NTSC version. I'm my opinion, it's the definitive way to play to play Prime on the GC, though it doesn't support 480p (but if you're playing on the Wii with Nintendont you can force it to 480p plus get a locked 60 fps since it uses all the performance of the Wii).
Oh, and there are missing effects. All charge beam cannon effects are missing (the most notable is the charged Ice Beam doesn't freeze the outside of the cannon anymore, but they left the freezing sound effect in for some reason), the lock on targeting reticule and charge bar are also missing, as are the water ripples.
I own it on GameCube but I've yet to actually beat any of them, I would've sooner but I was waiting for them to come to switch but I set up prime hack on my steam deck and it's fantastic
Out of all the Wii games, I will say this one does use the Wii Remote very well and pretty precise too. Had a great time recording even though was tiring
I have the Wii dual which gives the same color depth as clearness of the cube. I don’t play the Wii version in 16x9 because I’m not a fan of stretched anamorphic 16x9. But you can play in 4x3 on the Wii which I prefer. Controls still better on the cube though. Thx for posting this
Oh shit Phonedork! Thanks for commenting man always loved your Framemeister vids! Big agree on everything you said (did not know Wii Dual outputs such clean video). Thr 16:9 always felt a tad artificial due to that stretched HUD so gamecube makes the experience feel much more authentic. But my God...the Remaster, it sounds like it changes everything. Very excited to cover that when the physical drops. Thanks again for the post man!
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the great art style helps these games look brilliant even today, i cant wait for nintendo to release the switch port of the trilogy!
@@Kelphelp recently bought it for the first time yesterday (Dec 2022) on my real 2002 GameCube(yes it my actual launch GameCube) , It’s controls scheme hit me for six but I’ve gotten use to it, as a fan of AutoAim I love it. What were they smoking when coming up with that control scheme on GameCube tho LOL And. switch version would look great on the OLED
I am now playing Metroid Prime Echoes ( for the third time) on a Wii with an original Nintendo componentcable on a HD tv with a Gamecube controller. And that looks very clear and realy good! I never used to motioncontrol for Prime 3 so i can't play that game onfertunately. First i had a normal cable for my Wii then a RGB cable after that a component third party cable and recently i play with a original Nintendo componentcable to a component to HDMI- converter to the HDMI input on my tv. And i must say its a big step from the third party componentcable to the original componentcable So much better! Now i have the best picture from what is possible out of the Wii. Can't wait for Prime 4!!
As someone that plays and played a lot of FPS games on controllers, Metroid Prime was unplayable on gamecube. I hope that if it comes to the Switch they give the original controls as an option for those that like it and also an updated and actually usable control layout!
Actually Metroid dread was first to be first announced in 2005 E3 if you did look at the game listings for that time period you would find next to the games that was supposed to be released during 2005 and 2006 was Metroid dread
I have a question for you. Recently, I watched a speed run of the Wii version where the title and menu screen looked different from the Trilogy version. I looked much more like a mix of GC (orange-red with those "cellular bodies" flying around) and Trilogy (overall layout of selectable options). So, would you happen to know if there is a "stand-alone" (for the lack of a better term) Wii port of MP?
@@Kelphelp I don't know what "Plsy" stands for, but I discovered it was the Japanese Wii version. Now, I'm trying to figure out how to play a Japanese game on my European Wii (PAL). It's much more complicated than I initially thought 😓. Thanks for your reply! 🙏
I only played prime 2 on the gc and then played all three on the wii when it came out. I honestly preferred the gc controls only because whenever I would use the target lock on the wii but then would still have to aim the controller made the target lock seem almost useless besides keeping me facing the enemy.
Metroid prime trilogy is cool but I really missed the old title screen from prime on the GameCube. They should've made a way to be able to see it in Prime trilogy.
That probably would be impossible. The original FMV was made in 4:3 so unless they had the source files to properly stretch that, definitely isn't possible without artificial stretching. This is the best they could o in this case.
Gamecube versions will always be my favorite because i played those the most. Echoes will always be my #1 of the 3, but prime 1 was the first metroid ive ever played, and ive been hooked on metroid ever since
I never got a chance to play Metroid Prime on the wii until recently. In saying that, I never played Prime 3 either and always wanted to. I got a wii a couple months ago and finally got the trilogy and was super stoked to play it. And when I finally did…man! I was not having a good time. Lol I wasn’t used to manually turning by aiming, and may arm would get tired and it felt super sensitive and…I was just too inexperienced with the wii. Gave up on it for a couple months and decided to retry it. This time with fidgeting with the sensitivity of the wiimote, moving the sensor bar further away, all sorts of stuff. It got better, but it still wasn’t working for me. Then…I found the solution. All I had to do was put the game sensitivity to “advanced” and holy god! I can play the game. Currently going through it and I’m having a blast. That being said, I think I still enjoy the GameCube version, as I played that one at least 3 times when I was a youngling. But this wii one is amazing too. Great video brother.
I prefer controls of prime trilogy at times and the “recording to logbook” sound, but the numerous changes made to lore, textures, enemy placements, even entire cutscenes in the case of the phazon suit cutscene means I’ll never put the GameCube version of prime 1 down
@@Kelphelp I enjoyed the lord in og prime calling out Samus as the one who would save talon 4, by having the chozo refer to it as “the entrusted one” it takes away a lot of the impact imo. Also some textures like leaves in the talon 4 landing cutscenes look worse from GameCube. You can count the pixels on a drooping pond leaf for example. Prime 2 had a case of hazier visuals but prime 2 imo gets away with a lot more because they barely changed anything about prime 2 itself. Be it story, logs, whatever. And some prime 2 bosses are only fully realized on Wii with the motion aiming because the restrictive hold trigger to look up aim of the gc is not optimal, ESPECIALLY for emperor ing…
Hopefully if they release a MP Trilogy HD on the Switch, they will fix some of the issues that occurred with the original release of MP Trilogy versus the GCN games like the stretching to 16:9. I've had MP4 preordered since 2018 so hopefully development on that is going well and we get a trailer of that game in the near future...
The motion controls and the Wiimote make my hands hurt. Metroid Prime was hard enough to play at times with a GC controller late in game, I can't see the Wii version being easier.
You Def aren't wrong for feeling like that. It's an acquired taste and not for everyone. Thanks to the Remaster though it provides a much easier way to play now
While the GC version does have a special place, I do think I ultimately prefer the Wii version, nostalgia aside. One of my favourite things they added was the "Spring Ball" ability (aka Ball Jump). I wasn't a huge fan of excessive bomb jumping ngl.
Now you gotta do a video with the switch version, really like it so far. With this video the GameCubes colors are way better, and I love the original title and settings screens on GameCube. Wii version is fine if you don't realize the colors are messed up, 16x9 is nice if your playing on an hd screen.
Played both the gamecube versions and wii versions back in the day. The trilogy wouldve been perfect if they allowed gamecube controller support. At the moment replaying prime 1 with prime hack + HD Textures on the Steam deck and its been amazing. Best of both worlds, the 16:9 capabilities and wii motion tied to the steam decks gyro as an optional on/off toggle by pressing R4, or just keep it off and play GameCube style Probably the best way to play these days since no switch version on the horizon as of this comment. Have one of those 3rd party adapters for gamecube to pc lying around, might give it a go when docked and see how it works
@@Kelphelp yea thats crazy. Reason i added “as of this comment” had a feeling they might announce a remaster during todays direct lmao. 🤣 Hoping they remaster the other two this console generation. Graphically, textures look way better on switch version vs HD patch. Plus looks like they have some new fancy particles
Another difference I'm surprised wasn't mentioned is that the Trilogy version lost the secondary effects on the arm cannon when fully charged. They're still in the game files, though. Supposedly they were cut due to not working well with the bloom
Oh the reason I didn't mention it was because.. I forgot :3 But thanks for mentioning it. For sure the effects were different on the Trilogy with some removed and added. But thanks for posting it man!
That's a really blanketed and and dumb take because of "bloom bad lul". I can understand if some games overdo it with the bloom because some do but a game is stupid because it has it? Now your making no sense
I'm getting the trilogy as an alternative to my GC games. (Started to collect a few GC games, f my life, the price...) Not sure if I'll go 4:3 or 16:9. But I play with component cables on my wii. So the colouring should be as intended. Thank goodness for my 1080p Philips tv. 3 hdmi ports/even Scart/Rgb and a full component input. Great video!
Thanks so much for thr watch I appreciate it. I Def would recommend 16:9 for the whole viewing aspect since it works much better (despite cropped in cutscenes) but technically the remaster fixes all of this.
You can play orginal metroid prime in 16:9 thru nintendont. Nintendont is a homebrew app for your wii that let you play gamecube games in widescreen and at high framerate.
@@Kelphelp I don't know the image is being stretch. Here is some footage to see for yourself. ruclips.net/video/bDQ7ZWlRmfM/видео.html I was playing Super Mario Sunburn and Pikmin on my Wii with widescreen and 60fps hack. The 2 games did look impressive to me in widescreen. I haven't try metroid prime yet in widescreen. After I get hdmi mod for my wii then I would tell my experience and compare it to trilogy.
@@videotape2959 It gives you a better view of the game & it can be helpful as it allows you to see enemies & hazards that you otherwise couldn't in 4:3.
When I replay this game, I usually play with the HUD disabled (or at very low capacity) and with widescreen hack on my homebrew wii. It looks basically identical to the wii version but I get to keep the game cube controls. To a newcomer, they’re incredibly unintuitive and clunky, but I am very used to them and can pick up and play easier than most games.
In what ways can it not handle Metroid Prime? It plays Mario Galaxy & Sunshine and has proved to get good framerates for first party titles. Even dread is at 60fps and handles marvelously
@@custybox1569 Ha, you remind me of when I thought that the Gamecube was more powerful than the Wii because of the games on the Gamecube having better graphics. But no, apparently the Wii is more powerful than the Gamecube, and apparently the switch is more powerful than them both. It's the developers that are getting more and more incompetent every year that make it seem like older systems are more powerful.
Primehack with the hd shaders and textures on a trilogy version is 100% the best version. Its quite literally the remaster this game deserves but doesn't have. Tbh any version they put out on the switch just won't be as good
Those sound effect differences are not from prime 3, theyre from the PAL version of the original prime. Also the trilogy version doest not have the charge beam effects like your gun freezing over when charging the ice beam, or the eletricity sparking unconrollably when using the wave beam. Other than those two things, good video 👍
Not that I know of. For the vid if I remember I recorded footage on my Wii U using HDMI? It was a while back so don't remember off the top of my head, but it did work nicely.
Idk if its because I have it on hard mode BUT I was watching a tutorial to get the electric Super beam the guy was using the wii and it only took him 3 missiles to get to the top I needed a super missile (5 misiles) or 6 individual missiles to get to the top the tutorial guy had about 50 missiles left while I had 10-20 missiles by the time we got to the top. I also had to go back to my spaceship to replenish my ammunition. for this reason I think the GameCube is harder. You recieve less items. I once saw a large missile ammunition (not seen on the game cube) the large ammunitions are worth 10 missiles. they also have small and medium worht 3-5 missiles. the game cube only has missile ammo (worth 5 missiles) maybe I am wrong but I have yet to see the other missiles.
Another one has fallen victim to the differences between the original NTSC version and PAL version (which the Trilogy version is based of) of Metroid Prime. The PAL version significantly alters a lot of stuff from the NTSC version and one of them it's a more balanced difficulty than the NTSC version. Easier enemies on the NTSC version have more health in the PAL version (Baby Sheegoths and Drones) and harder enemies are more balanced (Meta Ridley last form is a lot more fair in the PAL version, with more health pickups drops and opportunities to stun him).
the Wii version is devoid of some graphic effects, in the Wii version, water does not react to the movements of the character or the ball, the Wii version is devoid of some character reflections, the figure is not reflected in the ice or in the metal studs .Wersja Wii jest słaba.
If I had to choose to play on GameCube or Wii, I'm gonna go with GameCube. While the free-aim is really great, it is more comfortable to play with a traditional controller. Plus, the GameCube versions have some skips that I either don't know how to do or are patched in the Wii versions. But, in my opinion, there is a better way to play. Prime Hack is really great. I have been playing through them on my Steam Deck using dual analog with gyro, and it's been an amazing experience. Best of both worlds.
Bruhhhhh prime hack works on steam deck?! Jeez is there something that system can't do? It's really great how versatile it is, and agreed, I can only do traditional controls on Gamecube. It's etched into me
@@Kelphelp Yeah the Steam Deck is an emulation powerhouse! I had tried Prime Hack on PC before with keyboard and mouse but it didn't quite feel right. Dual analog is the way to go for me.
wellllll.... they didnt "Optimize" the trilogy version of metroid prime 1 on wii. its just that the wii is basically a supped up gamecube, so, anything that can do, it can do better.
In regards to the colors looking off on Wii, that's 100% the fault of the Wii U. Wii U ouputs Wii games with a washed out look, almost like there's a mostly transparent white layer on top of the rest of the image. I've done some comparison tests and that's why I stick to a real Wii via component for gameplay captures these days. Wii U just does a bad job of displaying Wii games (and GCN games via mods).
I might have to go down that route then if that's the case because I did notice the same thing, so that might be the best approach. Kind of a shame but I'll make sure it's dine a but better next time.
I beat both primes on GC back in the day and beat the trilogy multiple times on Wii. Just last night I decided to play a bit of both to compare and I gotta say, the Wii version is superior for me. The level of control with the motion controls is so much easier and fluid. And I’m not a fan of motion controls ordinarily. Retro really did a great job. Also, I have a nice 480p adapter for my GC component port and it looks very good. But to me, playing the trilogy on my Wii U does still look better/cleaner.
It's ever so slightly cleaner but not by much. I love the presentation of Wii but I'm so used to playing in gamecube
Absolutely bro! I feel the same way! Love the original especially for differences like the title screen and the water physics in morph ball but thats about it. The motion controls are so good!!
I just broke my controller over the Spider Guardian in Prime 2. I think I am going to start over on the Wii trilogy version. It's just too frustrating.
@@gil3424 prime 2 on wii is definitely less of an ass bleed lol
Holy shit what?! Hahahahahaha damn man, I do feel it though it's a hell of a pain. See if you can collect some health upgrades along the way which might help and possibly ammo as well
I'm playing the gamecube version in nintendont with the widescreen patch. Kind of the best of both worlds from my experience. Good video and it looks great.
I never tried it via Swiss or Nintendont but I'm extremely curious how it runs! Thanks for watching and for the advice as well!
Crazy how a few subtle differences can change the experience and make an original of a ported/remastered game non-obsolete. For every game that is perfectly converted, there are 10 like this. Wanna get a CRTV somehow and replay this for a true nostalgic experience!
It's better on the wii for the most part
Metroid Prime is my favorite game on the GameCube and my favorite thing about the game is just how pretty it is. I especially love the effect when you're in a dark area and you shoot a wall close to you you can see the light reflecting off of samus's face through the visor and that to me is really cool
The little details hold up so nicely and really shape the game to be a very polished experience. Little details go a long way
Aren’t these details present on the trilogy and Remastered ports as well?
Yes. The remake pretty much elevates all of this. The point was just to highlight the cook features KBX made on OG Prine
Couple of extra points:
1. If you set you're Wii to 4:3, you get rid of all the cropping and extending issues, but your view will be limited to 4:3 like the GC.
2. The colour differences are the result of the Wii U terrible analog to digital converter which shifts the colours of Wii games when using HDMI.
3. The differences you mentioned are actually the differences between the original NTSC release and the PAL version (the Trilogy is based on the GC PAL version). The PAL version brought a lot of changes, enhancements and difficult rebalancing to the game and it's the definitive experience in my book (I mean Flagghra's music finally loops correctly and you can power bomb beam troopers, a huge plus IMO!).
For a more in-depth coverage of the changes, I recommend checking out Metroid 2002 or The Cutting Room Floor page on the Version Differences of Metroid Prime.
Cool thanks for all the points!
You're talking about all those added parts in Flaaghra's music? I'm pretty sure that the NTSC version loops properly, those parts just aren't there. I'm pretty sure that the PAL version uses a different file.
@@videotape2959 nope, the NTSC has the same file as the PAL one but the looping routine is wrong and loops the song after every 25s instead of the whole song.
@@phazonlord0098 I have a hard time believing that. Flaaghra's music weights 647Kb. The closest in size to it are the music file for the entrance of the Space Pirates' base in Phendrana Drifts (628Kb), and the audio track for Ridley's defeat cutscene (660Kb). If it was longer, then it'd be bigger in size, right?
I just had a look at the file for Flaaghra's music from the PAL version and just like I expected it weights a lot more than the file that's in the NTSC version (2Mb instead of 647Kb). So yes, like I said the NTSC version loops the music properly. Seems like you were misinformed.
Gamecube for me for very petty reasons. The Visor, the look of the aim reticle- off when exploring and on during combat/aim and the variations depending the which visor module is active ( i don't have problems aiming and floating green cross hair on Wii breaks immersion for me) On Gamecube the power cannon has animations for all the beams and not just color and shape changes. For example the Ice Beam freezes over, Wave Bream starts arcing electricity, that kind of thing.
Its the little details that make me feel like I'm inside a power suit: arguably the most organic/lore friendly HUD I have ever seen in all of life of gaming. This is super ridiculous but when Prime 3 came out I was desperate for GameCube port or a mod for HUD. It feels videogame and not power suit.
Agreed. MP1 is still one of the best HUDS in gaming, next to Republic Commando.
It would take a lot more than a HUD mod to fix Prime 3. 🤣
I believe I read they had to take out some of the particle effects like the ice forming around arm canon for space constraints, since they wanted all 3 games on one disc
@@symboltherapper Some of the effects were taken out due to several effects because Retro Studios cut corners in the original but rendering those effects in 2D on a 3D space. The Wii seemed to unable to handle some of the Gamecube version code due to the updated controls, so it was missing as a result. The 2D static effects would've looked terrible with the new pointer controls. They could've redone the effects in 3D but it would've likely being time consuming. The new Switch remaster has restored those effects due to it running on a new engine (allegedly an earlier version of Metroid Prime 4's engine)
@@jasonmartinez5116retro cut corners on the original GameCube version? Wtf are us saying
Metroid Prime 4 announced on 2017, after waiting for about a decade... momths later, told that we gotta wait again, then this 2021, the game had signs of just starting again on developers team building first. We will patiently wait more for such title.
Agreed, the pandemic of course slowed progress significantly but it shall come out when it does. We will be here.
This was really interesting and informative! Also, the pants/motion controller surprise was hilarious. Thumbs up.
Wii-nis
Playing the trilogy with graphics mods on my steam deck! What an awesome experience
That's Hella busted and I love hearing that. This makes me wanna get a steam deck for these reasons
The best Trilogy version control scheme I've found is to put the aim sensitivity on the highest setting, so you don't have to move your wrists very far to start turning, and combat isn't affected since lock-on will center your target on the screen anyways. Also turning off Lock-on Free Aim is helpful, since it replicates the original lock-on functionality and you don't have to manually aim at weak points which can sometimes be hit-or-miss. I also like swapping A to jump and B to fire, since the Wii B button is trigger-shaped and that feels more shooter-like.
Yea this is it, this was the control scheme to fix up the motion control. Granted it sucks its still mandatory but glad of the fix either way
I’m embarrassed to say I didn’t know you could adjust the controls like that, especially turning off free aim and I bought this game at launch and didn’t fully play through it because the controls were frustrating. I always preferred the GameCube controller. I’m gonna try again with the settings you recommended. Thanks
Don't be, always new methods we learn to play old games daily so it's good you know. Happens to me all the time.
I think the Metroid Prime Trilogy is triumph in the fact that it doesn't replace or is worse than the GC originals, but rather offers a different experience which makes both versions worth playing. I much prefer the GC originals, but I still like playing the Trilogy version from time to time, with the different control scheme you can focus on other aspects from what is essentially the same game underneath and get an extra appreciation for it.
The Trilogy is very inoffensive and very faithful port while adding new features. A different way to play but worth it
They did drop the weapon effects in the trilogy, which was a downgrade in my opinion, but I absolutely loved the controls.
Fun fact: the 16:9 scaling on the HUD was apparently very easy to do properly, as you can get a mod for the Dolphin emulator that properly scales the HUD. They were just too lazy to do it properly in the Wii version.
It'd possible but wouldn't write it out solely due to laziness. I'm sure there are other reasons they had ti do so
Great video! Metroid Prime is favorite game of all time and I personally like using the Gamecube controller when I can, but Retro did a great job with the motion controls too. Lets hope with the recent rumors of the Prime 1 remaster/remake that they fix the wonky "16:9" ratio and bring in different control schemes that fit with the player; maybe make the Gamecube controller compatible with it!
I always felt something off when playing prime from prime trilogy, I never realised until this video that the UI was stretched and the cutscenes were cropped.
There is a project called Prime Hack which works on Dolphin that converts the controls of the metroid prime trilogy to keyboard and mouse, with the added option of installing a 25gb pack of HD textures. The game really plays and looks its best that way IMO. Playing metroid prime with kb&m just feels so much smoother and faster.
It's a damn great mod for sure. While it is out the scope of this video since I wanted to focus on the vanilla and ports, it's great to go through nontheless
@@Kelphelp there is also a guy named Hekzeus that made a rtgi reshade(I used the 1.2 version since it looked like there were geometry bugs in the other versions) for the prime games wich makes them look stunning with the texture pack
It's what I would expect of another remaster of those games. Maybe even way beyond that.
@@Kelphelp also something what somehow no person ever notices even if it looks so cool.
The trilogy version has the secondary visual effects of the fully charged different beams deactivated.
Like the light rays coming out of the normal beam, the gun freezing over with the ice beam, the electricity bolts of the energy beam and the particles of flying from the side of the gun into the energy ball of the plasma/magma(?) beam.
They can be re-enabled with dolphin or primehack since they were ported over and scaled up but for whatever reason still disabled. If a cheat cd, module or homebrew channel exists it might maybe also be able to reactivate that effect.
Gamecube version emulated with Widescreen mod, Primehack mod, and texture mods is the ultimate version imo. I tried them all.
Outside of the original ports yes. But that's modding territory and bit out the scope of this video
I love it on both systems! I fell in love with the controls of Prime 3 so I really like the Trilogy version of the games. Though I found some issues with the wii version like no water effects in the wii version of Prime when in Morphball
That's really interesting actually! My first metroid game was fusion, followed closely by prime, and my preference lies with the Wii version of Prime 1, because I much prefer the standard fps control scheme, and the handy addition of the springball.
Also, I had absolutely no idea that a half pull of the left trigger was for strafing. I was young, but I did notice that a half pull wouldn't lock on, and I think I just never realized what I could do with it. I even used to full pull it when no enemies were around, specifically to strafe. Man.. I was a stupid kid lmao
Naw it's all good sometimes we don't know some facts till much much later so don't even trip. Trust me I played MP1 more than I really should have, least beat it 10 times over due to corrupted memory cards. Definitely good times there
Oh for sure, and I still appreciate the original for plenty. It made fantastic use of the gamecube controller, and it made every form of gameplay satisfying. It's still fun to revisit too.
I've played both and I'd say both work well and are perfectly apt ways to play the games. The added accuracy of pointer controls is great but you also have to keep the wii remote aimed at the tv, which is a huge ask for me. I'll keep using the gamecube controller so I can hold the controller wherever I want.
Both got definite positives and negatives but Inna way really isn't any wrong way to play Prime series. Both are very valid and worth trying
8:40 I'm not 100% sure since it's been a while, but i think the scansound from the wii version was also in the European GC version.
Interesting, I might have to check out to see myself!
Thanks for this vid. Scandalous that you ain't got more subs. Nice work. Subscribed.
That's very kind of you thank you! Sharing thr vid and letting others know always helps.
They made it brighter in the remake which kinda clashes with the tone
You mean the port, but possibly. Or could be the video signal on the console.
I should mention that about what you were mentioning, the sound fx changes to Metroid Prime 1 on the Wii taken from Metroid Prime 3. Those sound fx changes are not taken from Metroid Prime 3 they were taken directly from the Japanese version of Metroid Prime 1. Just thought I'd correct the information for you. 8:23
Metroid Prime trilogy on the Dolphin with the Primehack is Pure gold.
HD Textures
Mous and Keyboard Support and even Twinstick support.
Awesome video! I was really planing on playing the Metroid Prime Trilogy on the Wii after many years, and even with the Metroid Prime Remastered being an oficial thing now, I still want to play the Prime Trilogy on Wii later along this year. Cheers!
I dint see why not it's a very nice collection, but that might change with the Remaster. Thanks for the watch man
The Remaster is definitely cool, and it's awesome to see Nintendo giving some deserved relevance to Metroid. But then again, you can play all 3 of them in an very nice experience with a very nice menu of options on the Wii. And that is hard to beat even now... May not be the remastered graphics of course, but the Prime games have aged very awesome still. Put and HDMI Adapter on the Wii and you can easily play all 3 of them in a great package and experience. And I do like the Wii controls very much, may be tiresome for some people, but the precision is great.
Interesting the 16:9 scaling, I wonder if cut scenes remain untouched if playing on the wii's 3:4 mode
This might call for more experimenting!!!
I like more the Wii version, i really like to play with motion controls and unlocked stuffs with points (like old games)
It was a nice little feature and prolly their personal response to adding achievements in game
Someday if I do get a copy of the original Gamecube version of Metroid Prime 1 & Metroid Fusion for GameBoy Advance I really want to access those extras like playing the original Metroid NES on the Gamecube.
I like the wii version but man now that I'm older my right wrist gets sore swinging that wiimote after minutes, let along hours. The GameCube version might seem more clunky but once you get the hang of it, you can be fast fast and accurate.
Exactly, there is no match for the GameCube controller
I think both versions are good but I find myself playing the GameCube version more. Switching of Visors and Beams is seamless on Cube vs Wii having you open a menu and point to what you want
That's a very good point honestly. Going to a menu for thr visor is pretty annoying and I always preferred the Cube for that reason alone.
For those who don't know about this. There is a PC port of this game called Prime Hack. It optimises the Prime Trilogy for the PC and makes it playable with a mouse and keyboard. It improves the visuals, adds quality of life improvements like instant beam and visor switching, widescreen or even ultra widescreen support and much more. Even the Prime 3 motion controlls for the grappling beam etc work perfectly.
It is the definitive way to play those amazing games and I highly recommend that anyone who has a PC that can run Dolphin (which is preatty much every PC nowdays), plays it. The installation takes about 5 minutes, following the tutorials. The only thing the users have to get by themself is a iso of the Prime Trilogy.
Not a pc port but uses emulation but yes, been playing it and plays pretty damn good. Mouse and keyboard controls do feel a bit clunky though since it's primarily a console shooter buts it's damn good.
Almost done with GameCube Metroid Prime and just seeing the difference in controls on the wii I like the GameCube better.
Its much easier to use the Gamecube controlleer than the Wii mote, and makes for a much simpler and better experience.
GC controls ftw. Most intuitive for any game. I wish they had a GC controller option for Corruption or newer systems.
I see the value of the wii controls, but playing for hours my wrists get sore; and I can move my thumbs far quicker than i can my arms. I can relate to sitting lazy and comfortable, not sitting with my arms pointed at the screen. Plus accessing the map or switching visors/ beams is one of the best things ever. Especially the beam switching sounds. The sound effects are the most amazing parts of these games. Greatest FPS RPG ever!
I never played the Wii version but it looks cool and awesome to see the cool things on Wii one but I think I would still prefer the GameCube version because the controller is very unique and plus on the USA 0-00 GameCube version of Prime 1, I can do all the sequence breaks like get plasma beam before spiderball and scan dash to get early space jump etc
I checked if Metroid Prime was true widescreen running through Swiss and it looks like it is somewhat . The thing I did notice was alot of pop in on the edges which is common when games are set to 16x9.
This might not be a bad thing to look into. Thanks for running through it yesterday. I wanna test this out for sure
I played the exact same version of Metroid Prime for the GameCube that you have, and I still prefer the Trilogy(Primehack more specifically). The lore is an order that makes more sense, and the added bloom if anything makes the lighting more immersive. I also find the Trilogy controls to just be more comfortable. Aiming with a single stick feels clunky to me. When I've played other shooters for so many years, having to hold a button to strafe feels weird. Trilogy by contrast lets you strafe with the analog stick on the Nunchuck(effectively the left stick) and aim with the Wii Remote pointer(effectively the right stick). The addition of spring ball is also really helpfu(once you have bombs), making the platforming in Morph Ball less frustrating. Yeah I love the GameCube controller, but that control scheme hasn't held up in my opinion. Beyond that, Trilogy also works better with the newer Primehack emulator, which adds really good keyboard and mouse controls to the game. I also mapped out a really nice modern dual analog control scheme for Primehack. You can map it however you're comfortable, but you really spend enough time tweaking it, you can do amazing things with the controls. You could easily homebrew your Wii U's vWii/Wii Menu, install Cleanrip, then easily dump your Metroid Prime Trilogy disc. Cleanrip works on GameCube as well, but that's a bit off topic. Primehack can also help fix the cropped 16:9 image with higher FOV as well. Default is 60 FOV, but I'd recommend trying at least 80 to 90. Again, I still prefer the Trilogy, especially Primehack. Nicely enough, Primehack will give you the best of both worlds for Metroid Prime. Beyond the extra features (FOV, custom control profiles, remap, etc), it lets you re-enable the GameCube features, such as the Beam Effects, and disable Bloom for those who hate it. Primehack honestly overhauled the entire Prime Trilogy for me, and it's now how I play those games.
The pointer aim just changes everything and makes it a superior way to play
It's a big game changer and once you used to it it's too helpful
You told me everything I needed to hear under 7 minutes. Mandatory motion controls and certain cutscenes being cropped are dealbreakers. I don't care about some texture upgrades, will play the GC original (when I get to it).
What's good now is that since this video, Remaster has no only fixed these issues but surpasses it to a new level. Prime HD is the best way to play.
@@Kelphelp 1 nitpick is still there. Gun is no longer casting light on the walls. I don't care if it's a limitation of how many filters Switch can handle at once.
So Metroid Prime Trilogy got the same treatment as Resident Evil 4 Wii Edition?
I haven't taken a look at the Wii edition but I would assume so. Kinda sucks but is what it is kinda thing
what do you mean?
Most likely referring to 4:3 to 16:9.
Also 10:16 LOL
You don't need to claw to attack and dodge at the same time. The button layout and design is meant to be able to hit certain combinations at once with the sides of your thumb
I claw so I hit much faster tbh
The Wii version's gun bobbing up and down when you walk makes the game look way better to me
Agreed, I didn't notice this till after I made the video, but the bon is important to distinct how much weight is in her cannon
I prefer playing Metroid Prime with the Wii motion controls simply because I can have easier targeting.
And don't forget to try out the ultimate control scheme on PC: Mouse + Keyboard (with Primehack) plus some sexy HD Texture Packs for smooth 4K gameplay :).
That's definitely a different thing entirely as it's based on the Wii version so it isn't a port but a hack.
I just picked this Wii trilogy up yesterday since I no longer have a gamecube. It is frustrating that this game isn't compatibible with the Gamcube or Wii Classic controller if you aren't a fan of using the Wii remotes. When I played it for the first time last night those wii controls were a HUGE pain in the ass to get used to. I ended up making some configurations on the controls and after a while of playing I started to really dig the feel of it. My only complaint is when it comes to switching the visors and beams, that's where the Gamecube controller is better.
I share the same sentiments as well. Switching visors and beams is such an integral part of the story that the incovninence of not having them tied to the Dpad is a pain. I wish this was changed for suee
Metroid prime trilogy classic controller could be like this:
ZR = Shoot
ZL = Lock on target
L = Visor
R = Missle
X = Jump
B = Morph Ball
Y = Grapple
A = Interact with technology
If that's good
I have to buy Prime 2 for GC before price skyrocket, I have the Prime Trilogy but most of the time I'm too lazy to use motion controls. Still have my CRT TV for almost 18 years, retro games looks great on CRT TVs.
Honestly I feel that cuz Prime 2 motion controls is such a difficult thing and can be tedious and times. And ngl kinda jelly of thr CRT man. For Prime series it should look God tier
Modern games like Metroid Prime look great on CRT TVs too. I still have my Sylvania too and it's 18 years old! I think that I have only lost two televisions, a small Sony from the late 70's and a small black television that was probably from the 90's.
What is the music that starts at 9:38?
Think it was a DRM free song. I gotta check and see what it is but mostly use DRM or royalty free music for my vids
Happy 20th Anniversary!!
To one of the best games on the cube
Great comparison and great video !! Quick question..did you notice any effects missing from the GC in the Wii port for prime 1?
I play Metroid Trilogy in Wii back when it launch and I never play the GC so I can’t compare it. Great stuff !
Very kind of you thank you! In thr beginning intro I did notice effects were added in the Qii version such as Samus's jump from her ship which has a small explosion from her back which is kinds cool. Some others might be added too
@@Kelphelp Those effects and changes are originally from the PAL version of Metroid Prime, which significantly alters alot of stuff from the original NTSC version. I'm my opinion, it's the definitive way to play to play Prime on the GC, though it doesn't support 480p (but if you're playing on the Wii with Nintendont you can force it to 480p plus get a locked 60 fps since it uses all the performance of the Wii).
Oh, and there are missing effects. All charge beam cannon effects are missing (the most notable is the charged Ice Beam doesn't freeze the outside of the cannon anymore, but they left the freezing sound effect in for some reason), the lock on targeting reticule and charge bar are also missing, as are the water ripples.
8:27 actually these few sounds were already changed for a more pleasing cues in the PAL Gamecube version :)
Thank God cuz anything else burns my ear drums
I own it on GameCube but I've yet to actually beat any of them, I would've sooner but I was waiting for them to come to switch but I set up prime hack on my steam deck and it's fantastic
What the fuck Karl Marx loves Metroid Prime?
Oh, the sound effects are from the PAL version of GameCube Metroid Prime.
PAL version is probably the best version unless you want to speedrun the game.
playing with the Wii's motion controls makes a night and day difference, it's crazy how fluid and immersive the experience is 🙌🏼
Out of all the Wii games, I will say this one does use the Wii Remote very well and pretty precise too. Had a great time recording even though was tiring
Glad I have both versions ready for play on my Wii U!
So you can play them.
But twice :3
Soooo many games to play, but I may focus in on the Trilogy since I bought it a while ago and never got to play through much of it.
I have the Wii dual which gives the same color depth as clearness of the cube. I don’t play the Wii version in 16x9 because I’m not a fan of stretched anamorphic 16x9. But you can play in 4x3 on the Wii which I prefer. Controls still better on the cube though. Thx for posting this
Oh shit Phonedork! Thanks for commenting man always loved your Framemeister vids!
Big agree on everything you said (did not know Wii Dual outputs such clean video). Thr 16:9 always felt a tad artificial due to that stretched HUD so gamecube makes the experience feel much more authentic. But my God...the Remaster, it sounds like it changes everything. Very excited to cover that when the physical drops.
Thanks again for the post man!
the great art style helps these games look brilliant even today, i cant wait for nintendo to release the switch port of the trilogy!
You and me both. Here's hoping
@@Kelphelp recently bought it for the first time yesterday (Dec 2022) on my real 2002 GameCube(yes it my actual launch GameCube) , It’s controls scheme hit me for six but I’ve gotten use to it, as a fan of AutoAim I love it. What were they smoking when coming up with that control scheme on GameCube tho LOL
And. switch version would look great on the OLED
What do you mean? There is nothing wrong with thr Gamecibe control scheme it's pretty much perfect for the controller.
I am now playing Metroid Prime Echoes ( for the third time) on a Wii with an original Nintendo componentcable on a HD tv with a Gamecube controller. And that looks very clear and realy good! I never used to motioncontrol for Prime 3 so i can't play that game onfertunately.
First i had a normal cable for my Wii then a RGB cable after that a component third party cable and recently i play with a original Nintendo componentcable to a component to HDMI- converter to the HDMI input on my tv. And i must say its a big step from the third party componentcable to the original componentcable So much better! Now i have the best picture from what is possible out of the Wii.
Can't wait for Prime 4!!
As someone that plays and played a lot of FPS games on controllers, Metroid Prime was unplayable on gamecube. I hope that if it comes to the Switch they give the original controls as an option for those that like it and also an updated and actually usable control layout!
You mean unplayable for Wii? Cuz I can understand how tedious that is. I do love the original setup on Gamecube though, controls are fuckin tight
I love how you censored one of the final bosses using Squidward lmao
What do you mean? The final boss IS Squidward
Actually Metroid dread was first to be first announced in 2005 E3 if you did look at the game listings for that time period you would find next to the games that was supposed to be released during 2005 and 2006 was Metroid dread
I prefer the Wii version because of the motion controls, but in the end Metroid is Metroid.
I have a question for you. Recently, I watched a speed run of the Wii version where the title and menu screen looked different from the Trilogy version. I looked much more like a mix of GC (orange-red with those "cellular bodies" flying around) and Trilogy (overall layout of selectable options). So, would you happen to know if there is a "stand-alone" (for the lack of a better term) Wii port of MP?
There are Wii Plsy versions of them in Japan and other countries for 1 and 2. It could be that you saw those. But course those are in Japanese.
@@Kelphelp I don't know what "Plsy" stands for, but I discovered it was the Japanese Wii version. Now, I'm trying to figure out how to play a Japanese game on my European Wii (PAL). It's much more complicated than I initially thought 😓. Thanks for your reply! 🙏
I only played prime 2 on the gc and then played all three on the wii when it came out. I honestly preferred the gc controls only because whenever I would use the target lock on the wii but then would still have to aim the controller made the target lock seem almost useless besides keeping me facing the enemy.
Wow so you started with the newer controls but still love thr GC. That's testament itself to how good it is.
Why would you claw to hit A and B at the same time? I can easily hit both, alternate between them, etc with just my thumb.
Because I can hit the button...
Faster :3
4:54 "into 16 by mine"
Some kinda typo had to be in there right?
I remember playing Metroid prime with Wii zapper
Still holds up for sure.
I know some fans prefer the GameCube controls over the Wii controls, but I like both of them to be honest.
They both have their positives and negatives but are wonderful regardless
Metroid prime trilogy is cool but I really missed the old title screen from prime on the GameCube. They should've made a way to be able to see it in Prime trilogy.
That probably would be impossible. The original FMV was made in 4:3 so unless they had the source files to properly stretch that, definitely isn't possible without artificial stretching. This is the best they could o in this case.
Why did the get rid of the water physics in the wii version?
To match the lighting in the process. It would look out of place without it
Gamecube versions will always be my favorite because i played those the most. Echoes will always be my #1 of the 3, but prime 1 was the first metroid ive ever played, and ive been hooked on metroid ever since
Still my personal favorite and feels right at home!
I never got a chance to play Metroid Prime on the wii until recently. In saying that, I never played Prime 3 either and always wanted to. I got a wii a couple months ago and finally got the trilogy and was super stoked to play it. And when I finally did…man! I was not having a good time. Lol I wasn’t used to manually turning by aiming, and may arm would get tired and it felt super sensitive and…I was just too inexperienced with the wii.
Gave up on it for a couple months and decided to retry it. This time with fidgeting with the sensitivity of the wiimote, moving the sensor bar further away, all sorts of stuff. It got better, but it still wasn’t working for me. Then…I found the solution. All I had to do was put the game sensitivity to “advanced” and holy god! I can play the game. Currently going through it and I’m having a blast.
That being said, I think I still enjoy the GameCube version, as I played that one at least 3 times when I was a youngling. But this wii one is amazing too. Great video brother.
It definitely is, and I'll keep my mind with keeping it in advanced that sounds like a great idea. Appreciate you watching!
I prefer controls of prime trilogy at times and the “recording to logbook” sound, but the numerous changes made to lore, textures, enemy placements, even entire cutscenes in the case of the phazon suit cutscene means I’ll never put the GameCube version of prime 1 down
I can agree with that. It's the most unaltered version while others don't make the changes for the better except FOV. I feel it man
@@Kelphelp I enjoyed the lord in og prime calling out Samus as the one who would save talon 4, by having the chozo refer to it as “the entrusted one” it takes away a lot of the impact imo. Also some textures like leaves in the talon 4 landing cutscenes look worse from GameCube. You can count the pixels on a drooping pond leaf for example. Prime 2 had a case of hazier visuals but prime 2 imo gets away with a lot more because they barely changed anything about prime 2 itself. Be it story, logs, whatever. And some prime 2 bosses are only fully realized on Wii with the motion aiming because the restrictive hold trigger to look up aim of the gc is not optimal, ESPECIALLY for emperor ing…
Excellent content ;-)
You very kind. Thanks so much for watching!
Hopefully if they release a MP Trilogy HD on the Switch, they will fix some of the issues that occurred with the original release of MP Trilogy versus the GCN games like the stretching to 16:9. I've had MP4 preordered since 2018 so hopefully development on that is going well and we get a trailer of that game in the near future...
You and me both. Ever since the announcement I really wanna get Goin with it but damn...I really hate knowing what's not happening yet
Haha I got it on my wii u eva
They just did Metroid Prime Remastered which came out yesterday digitally, so the other two games will likely get remasters too
If theybyave a Remaster of the original why would the original version be released?
Now we need a GC vs Wii vs Switch update.
Bet your ass I'm working on it! I do need to get a physical but this is on my list asap
The motion controls and the Wiimote make my hands hurt.
Metroid Prime was hard enough to play at times with a GC controller late in game, I can't see the Wii version being easier.
You Def aren't wrong for feeling like that. It's an acquired taste and not for everyone.
Thanks to the Remaster though it provides a much easier way to play now
2023 is almost here and nothing about prime trilogy on switch nor prime 4
Only a matter of time
While the GC version does have a special place, I do think I ultimately prefer the Wii version, nostalgia aside. One of my favourite things they added was the "Spring Ball" ability (aka Ball Jump). I wasn't a huge fan of excessive bomb jumping ngl.
Little quality of life feature I enjoy. Spring ball comes in clutch like crazy.
Now you gotta do a video with the switch version, really like it so far. With this video the GameCubes colors are way better, and I love the original title and settings screens on GameCube. Wii version is fine if you don't realize the colors are messed up, 16x9 is nice if your playing on an hd screen.
I'm Def working on it as soon as I get a physical. I got so excited so Def expect to see another video on it this month!
@@Kelphelp didn't expect a response, I had not followed you before but I will now so I can see this
I read...eeeeveryyyyy comment so you'd be surprised. But seriously I appreciate the support man and hope you'll love what is ti come!
FANTASTIC quality video!
Thanks so much for watching!!!
damn flexing on us with the Wavebird I see
Hahaha, the wavebird I've had since I was a kid, so its been a part of me ever since!!
Played both the gamecube versions and wii versions back in the day. The trilogy wouldve been perfect if they allowed gamecube controller support.
At the moment replaying prime 1 with prime hack + HD Textures on the Steam deck and its been amazing. Best of both worlds, the 16:9 capabilities and wii motion tied to the steam decks gyro as an optional on/off toggle by pressing R4, or just keep it off and play GameCube style
Probably the best way to play these days since no switch version on the horizon as of this comment. Have one of those 3rd party adapters for gamecube to pc lying around, might give it a go when docked and see how it works
Hehehehehee and switch version legit dropped. I'm still shocked what's changed in a single day mann
@@Kelphelp yea thats crazy. Reason i added “as of this comment” had a feeling they might announce a remaster during todays direct lmao. 🤣
Hoping they remaster the other two this console generation. Graphically, textures look way better on switch version vs HD patch. Plus looks like they have some new fancy particles
I'm very excited tonget my hands on it when the physical releases and can't wait to see how much has improved
Another difference I'm surprised wasn't mentioned is that the Trilogy version lost the secondary effects on the arm cannon when fully charged. They're still in the game files, though. Supposedly they were cut due to not working well with the bloom
Oh the reason I didn't mention it was because..
I forgot :3
But thanks for mentioning it. For sure the effects were different on the Trilogy with some removed and added. But thanks for posting it man!
Bloom is disgusting so any game that has it is already inferior.
@@videotape2959 Bloom can be fine if used tastefully, though I agree it wasn't really necessary in Metroid Prime
That's a really blanketed and and dumb take because of "bloom bad lul".
I can understand if some games overdo it with the bloom because some do but a game is stupid because it has it? Now your making no sense
OK guys name me a game where the bloom doesn't look horrible.
I'm getting the trilogy as an alternative to my GC games. (Started to collect a few GC games, f my life, the price...)
Not sure if I'll go 4:3 or 16:9. But I play with component cables on my wii. So the colouring should be as intended. Thank goodness for my 1080p Philips tv. 3 hdmi ports/even Scart/Rgb and a full component input.
Great video!
Thanks so much for thr watch I appreciate it. I Def would recommend 16:9 for the whole viewing aspect since it works much better (despite cropped in cutscenes) but technically the remaster fixes all of this.
@@Kelphelp Remaster for switch? Looks phenomenal I must say.
You can play orginal metroid prime in 16:9 thru nintendont. Nintendont is a homebrew app for your wii that let you play gamecube games in widescreen and at high framerate.
Is it stretching the original aspect ratio? I ain't down if it doesn't do that
@@Kelphelp I don't know the image is being stretch. Here is some footage to see for yourself.
ruclips.net/video/bDQ7ZWlRmfM/видео.html
I was playing Super Mario Sunburn and Pikmin on my Wii with widescreen and 60fps hack. The 2 games did look impressive to me in widescreen. I haven't try metroid prime yet in widescreen. After I get hdmi mod for my wii then I would tell my experience and compare it to trilogy.
Why would you want to play a game in 16:9? It sounds absolutely pointless to me.
@@videotape2959 It gives you a better view of the game & it can be helpful as it allows you to see enemies & hazards that you otherwise couldn't in 4:3.
When I replay this game, I usually play with the HUD disabled (or at very low capacity) and with widescreen hack on my homebrew wii. It looks basically identical to the wii version but I get to keep the game cube controls. To a newcomer, they’re incredibly unintuitive and clunky, but I am very used to them and can pick up and play easier than most games.
Damn no UI?! Shit I commend that, that's insane
Yeah no UI looks so good, I still appreciate the aesthetic of seeing inside samus’ helmet but the clear view is just so beautiful
Visual detail of the game holds up like fine wine. I'd love to see how it ends up in the Remaster!
Why do I feel like that the switch just can't handle Metroid prime.
Sometimes I feel like the GameCube or Wii are way more powerful than the switch
In what ways can it not handle Metroid Prime? It plays Mario Galaxy & Sunshine and has proved to get good framerates for first party titles.
Even dread is at 60fps and handles marvelously
@@custybox1569 Ha, you remind me of when I thought that the Gamecube was more powerful than the Wii because of the games on the Gamecube having better graphics. But no, apparently the Wii is more powerful than the Gamecube, and apparently the switch is more powerful than them both. It's the developers that are getting more and more incompetent every year that make it seem like older systems are more powerful.
Primehack with the hd shaders and textures on a trilogy version is 100% the best version. Its quite literally the remaster this game deserves but doesn't have.
Tbh any version they put out on the switch just won't be as good
You might be right. I'm always hopeful something will come up but you right nontheless.
I'm from the future it's already released....🤗
Wtf are you a magician?! Oh maaannnnn you creepin me out 😭
@@Kelphelp lol...😂
How did this guy know that metroid prime will game for switch A YEAR LATER!!
Not surprising tbh, we all knew this would happen
Big question, what song was used at 5:55?
Fraid to day but I do t remember. This was stock synthwave music before I used Dreamy Adventure on sounscloud.
Thank You! Also, great to see people talking about MP in 2022
MP is always worth talking in any year. And I'll keep that goin
Those sound effect differences are not from prime 3, theyre from the PAL version of the original prime.
Also the trilogy version doest not have the charge beam effects like your gun freezing over when charging the ice beam, or the eletricity sparking unconrollably when using the wave beam.
Other than those two things, good video 👍
Thanks for the watch!
Pal/ntsc issues were still existing when these games came out?
I see people mentioning resolution for wiiu/wii playing, is there a setting for lower res that fits the game better? Should i composite or hdmi
Not that I know of. For the vid if I remember I recorded footage on my Wii U using HDMI? It was a while back so don't remember off the top of my head, but it did work nicely.
Idk if its because I have it on hard mode BUT I was watching a tutorial to get the electric Super beam
the guy was using the wii and it only took him 3 missiles to get to the top
I needed a super missile (5 misiles) or 6 individual missiles to get to the top
the tutorial guy had about 50 missiles left while I had 10-20 missiles by the time we got to the top. I also had to go back to my spaceship to replenish my ammunition.
for this reason I think the GameCube is harder. You recieve less items.
I once saw a large missile ammunition (not seen on the game cube) the large ammunitions are worth 10 missiles. they also have small and medium worht 3-5 missiles.
the game cube only has missile ammo (worth 5 missiles)
maybe I am wrong but I have yet to see the other missiles.
Another one has fallen victim to the differences between the original NTSC version and PAL version (which the Trilogy version is based of) of Metroid Prime. The PAL version significantly alters a lot of stuff from the NTSC version and one of them it's a more balanced difficulty than the NTSC version. Easier enemies on the NTSC version have more health in the PAL version (Baby Sheegoths and Drones) and harder enemies are more balanced (Meta Ridley last form is a lot more fair in the PAL version, with more health pickups drops and opportunities to stun him).
the Wii version is devoid of some graphic effects, in the Wii version, water does not react to the movements of the character or the ball, the Wii version is devoid of some character reflections, the figure is not reflected in the ice or in the metal studs .Wersja Wii jest słaba.
I did forget to mention those aspects. Always something to miss tbh
If I had to choose to play on GameCube or Wii, I'm gonna go with GameCube. While the free-aim is really great, it is more comfortable to play with a traditional controller. Plus, the GameCube versions have some skips that I either don't know how to do or are patched in the Wii versions. But, in my opinion, there is a better way to play. Prime Hack is really great. I have been playing through them on my Steam Deck using dual analog with gyro, and it's been an amazing experience. Best of both worlds.
Bruhhhhh prime hack works on steam deck?! Jeez is there something that system can't do? It's really great how versatile it is, and agreed, I can only do traditional controls on Gamecube. It's etched into me
@@Kelphelp Yeah the Steam Deck is an emulation powerhouse! I had tried Prime Hack on PC before with keyboard and mouse but it didn't quite feel right. Dual analog is the way to go for me.
Getting gamecube and trilogy on wii but dont think I'll go with switch unless I see how it plays out
That's true. We technically don't know if it will include motion control, regular or any other variety. There is alot that can happen here
wellllll.... they didnt "Optimize" the trilogy version of metroid prime 1 on wii. its just that the wii is basically a supped up gamecube, so, anything that can do, it can do better.
To a degree, but little changes were made for sure.
In regards to the colors looking off on Wii, that's 100% the fault of the Wii U. Wii U ouputs Wii games with a washed out look, almost like there's a mostly transparent white layer on top of the rest of the image. I've done some comparison tests and that's why I stick to a real Wii via component for gameplay captures these days. Wii U just does a bad job of displaying Wii games (and GCN games via mods).
I might have to go down that route then if that's the case because I did notice the same thing, so that might be the best approach. Kind of a shame but I'll make sure it's dine a but better next time.
2:49 how can there be two majorities?
You'd be surprised
@@Kelphelp It's a mathematical impossibility.
So out of the entire video I did, you took away one little grammatical error of two majorities. Really now?
@@Kelphelp I didn't say that was all that I took.
you were right
What I do.
Good video! ty
No prob thanks for watching!