Let me know what you guys think about these discussion videos and if you guys want more gameplay videos or discussion vids :D My Patreon: patreon.com/Player0193 Make sure to check out havynenterprise.com/collections
Rugops being similar to the carnos in the lost world jurassic park novel (for of you who don't know the carnos in the novel could camouflage) would be sick and def makes rugops more unique and better at hunting humans.
Something I thought about for rugop's stealth/camo would be as a default your camouflage/color change idea is how the animal works. But as a mutation it gets a small buff to that, ingame it would be called something like "chromatic/adaptive hide" but it allows a crouching Rugops to turn NEAR invisible or completely. The idea is that rugops, depending on how well maintained a certain diet combination is, has this mutation that lets it crouch and walk near completely invisible at the cost of a hunger drain increase. But similar to other games, when the player bumps into a player/npc/wall rugops will flicker a bit, if covered in mud the camo fails and if the player attacks or is attacked the camo drops. Dinosaur players have a radius around them where if a invis rugops is in that circle the rugops is translucent and could be easily missed but is not completely invisible and if it stays in there for too long the disguise fails completely and the animals make a sorta " !!!!! " type sound Humans/cannibals/tribals though? a rugops with that perk is but a ghost and they'll either never see it or see it when it's just too late. (a predator style flicker/shine could work too but I like the idea of rugops being the spy from tf2 and launching quick and easy attacks and then blinking outta sight, picking off humans around a base one by one)
Your thoughts on Herra and Rugops helped hype me up! I was always underwhelmed by Herra but the thought of dropping onto unsuspecting humans is a really fun idea
Rugops might actually be my new most anticipated creature to come to the game after watching this, humans being killed and eaten alive is what I feel we should think when we think of The Isle and especially when I already didn’t really have a specific creature that I was anticipated for I think Rugops now fills that space, I would personally find quickly mauling a human for tons of reward to be a lot more fun than a fight with another creature lol nice video!
id love if rugops was meant to be a stealth and ambush focused playable overall, partially for human hunting and partially to avoid threats and ambush smaller prey. if humans feed rugops really well, and rugops needs numbers to handle most other dinosaurs or more than 2-3 humans, solo and small groups of rugops could rely on camo and quiet movement to avoid stronger dinosaurs and ambush smaller ones and humans. i love your idea of them being able to wallow at water sources because it means they could escape larger dinosaurs they arent able to fight if they just get a short break to wallow and run into the woods.
I like the camoflage idea. I would even go so far to say, that Rugops if crouching and being still can become close to "invisible" for an Apex Creature, with the model maybe slightly fading transparent or something similar to add to the impression of that cuttlefish effect! (I am a little bit thinking of an effect similar to the game "The Hidden")
Love the camo Idea! However, I do feel like a lot of people would complain about it if it was player inputed. Instead, I feel as though it would be much better if the mechanic was more based on animals that change their coats depending on the season, like rabbits! That way, the skin the player spawned in with is (technically) permanent, and the only thing that would change would be the hue. So if someone chose a dull green but then wondered into an area with a large amount of metal human structures, it would turn into a sort of gray instead, or if they went to the highlands instead, it would just change to be a dull yellowish-green. I feel like this way, people wouldnt complain about it as much as they potentially would with the player having full control of how it changes.
That’s why I think there should be some options where you can choose a perk where you can have a more accurate camouflage if you choose your skin rather than it working for you
8:07 and easy and funny solution to this! Would be just to have the human messages be scrambled and unreadable! But have it were if the human player types in caps or types … ? ! Those will be left in so u can at least gage how they feel lol xD
Idk if you’ll see this. I love the idea, sounds super fun and I can imagine playing as a human would be terrifying. I like the realism in the isle which leads to pros and cons when I think of humans. Like if a human gets a gun especially a high power rifle they realistically could kill anything. Idk about you but if I spent 7 hours growing something like an allo and it gets one tapped that’s bad. I think they should do something like high powered crossbows. That way humans can defend themselves from rugops and raptors but can’t take out anything bigger than an allo with one shot. Like with a crossbow they in theory could kill anything but it would just take more time and ammo. Also it could blind bigger creatures thus still acting as a defense but not stealing hours of gameplay. Adding to human in general I think it’d be cool for tribal humans. Maybe they could run faster and climb trees and have some night vision but the debuff would be they can’t use the crossbows. And instead rely on spears. What do you think? I’m just throwing ideas
3:06 now that’s just silly! XD instead have its skin and patterns reflect the environment of gateway with pattern 1 fitting the outer wilds of gateway and pattern 2 fitting the concrete and metallic structures of the human’s bases and buildings.
@@PIayer0 well it’s still the chameleon example with changing colors n stuff 🤷♀️ I personally feel the idea is a bit silly for regular rugops and would better suit a Hypo or Nero variant of rugops!
I am honestly a huge fan of this concept. With camouflage i think it would make Rugops easier to play as with already probably being fast and quite agile as shown in the concept art it would still be difficult to play with randomly getting ambushed by carnos or getting dropped on by mega packs or herreras or accidentally running into a pack of Utahs/omnis so Rugops having camouflage would give it a good way to get away from those threats if the player would manage to get lucky and manage to run away before getting mauled to death. I also think human hunters is nice idea as well especially for the smaller dinos and would make an easy meal for less experienced players if they find an unarmed human or one without any form of armor of sorts. But something i do find kinda confusing is any human hunters having more defense against human weaponry considering the fact that none of the dinos like troo and herrera have any visible armor like scutes or (insert the word here that i basically like scutes but for dinosaurs except it looks more like horns or spikes because I forgot it) although the more defense to human weaponry like guns and such would be useful for that niche and sometimes the isle makes no sense anyways lol (seperated these because it just looks like a blob of words lol)
Rugops should have a very still idle, it should also have quiet steps and I think that it should be able to change it's heat signature to avoid human detection. Utah is it's biggest competition I think, but Utah should be a large game hunter utilizing pack tactics, whilst rugops mobs human structures and is more solo, but very effective, like a big cat
Keep the Discussion Videos coming dude! I love thinking up ideas about and seeing what other people think. I really like the Reduced Damage from Human Weapons idea. That would help it a lot in the niche. idk if Humans could craft but resistance to Bow & Arrow/Spear in addition to firearms would be good. For camouflage, I like giving it color changing skin or something. I think that would be a cool Lore tie in for the Dinos being created by Apollo Engineering or whatever. On Agility, I think being able to run on concrete/metal surfaces might help Rugops in the Human Hunting Niche. and if other playables had less traction than Rugops then it would make their advantage that much more potent. and you could give the same buff to Omni/Troodon players who take that Mutation.
Dear Player, please make a vid on how Barinasuchus would be a better replacement for Rauisuchus, which is twice as small and useless when compared to Barinasuchus. 😊
I do feel theres a lot to unpack here. not sure how i feel on the camouflage idea, but everything else seems to just add onto the gameplay without adding too many extraneous mechanics. Also I feel velo would be another interesting fit as a human hunter.
This might not be related to the video but i think that megalina should have either coldblooded as a perk or base so it can last a long time without anyfood but must less stamina and also less stamina regen at night and you have to regulated your body temp
I really like the idea of a Jurassic Park novel styled Rugops with the color changing skin however, I'd like to add something more to that to better fit it as a Human hunter. Rugops should specifically be able to mimic sounds that the Humans would often hear such as breaking metal, a gun shot and perhaps the crackling of a radio, etc. Giving Rugops this ability to lure Humans out of their confined areas would help it a lot, especially if it has similar movement to Carnotaurus to where it's fast and relies on a charge to knock down prey. Alternatively you could instead give this mimic ability to Herrerasaurus since it would be far more beneficial for it to hunt Humans from the tree tops and luring Humans into the undergrowth would aid Herrerasaurus immensely. On another note, not particularly regarding Rugops but, I'd like to see a Dinosaur with a screech ability to disable prey and predators. Something that works similarly to Hypsilophodon's puke but rather than blinding the creature the scream causes the targeted creature to go deft for a short amount of time depending the size of said creature. As we all know, sound can be a crucial part in deciding if hunts are successful or not and having a creature that can nullify sound can be both really interesting and allow you to pull off incredible escapes.
Complete side note, but based off of you mentioning how much you hate Homalo because its just a juvi pachy (I 100% agree) they should replace it with the Jakapil (A more recently discovered small, armoured dinosaur thats similar in size to Homalo). It's a pretty cool dinosaur. It's body is covered in osteoderms, so it could have sort of an armour mechanic that allows it to shrug off just about anything it's size, and they can even give it a bodyslam that could do some pretty nasty bleed to other things similar in size as well. I feel like it'd be a much more interesting and suitable replacement for Homalo, since it'd basically fill the same niche but 10x more interesting.
I dont think part of a playable's core kit should be dictated by mutations, as you seem to suggedt eith Rugops' proposed camo ability. That'd be like making Deinosuchus' lunge cap twice as large becuase mutations, which dont seem too right to me
Great Ideas, Best Ideas were about how different mutations will make different playstyles for the same dino, yeah camo rugops is great, especially that is similar to the JP books Carno, haha
Don't make the isle like ark tho Like making bases and stuff.. I think it's best to have an already existing building be there and u can fix the doors and stuff but not like walls and stuff because most are concrete and metal. Like not all humans are experienced in building and making concrete walls u can like put fences or planke or something to obstruct holls in the walls. And also be able to put electricity on fences maybe. But the rugops can destroy the generator without getting electrocuted.. or dig under the fence.. Also what about led bullets? Will rugops get led poisoning ? And give rugops a diet which is human and other dinos don't have it.
Camouflage should cost stamina in my opinion. Pressing and holding down a button will activate active camo and the longer it’s held down the more it drains your stamina.once you let go your original skin comes back in
For rugops camo I thing you should press a button and the game makes a color pallet out of the environment your in or the devs make a pre set camo skin for each biome that when the button is pressed your skin morphs into the palleted/pre set skin over the coarse of a few minutes
As other dinos you don't need to eat the humans after you kill them so having debuffs for eating humans doesn't matter. Pretty sure most dino players would want to kill humans for the laughs of it anyways. For example, If you're a carno and you see a human standing in the open no way you're gonna leave without ramming them XD
@PIayer0 By the way, *crazy* idea, but hear me out. What if rugops had very minor electroreception like hammerhead sharks? Devices within like a 5 meter radius could be detected by them when they press Q, and humans hiding in lockers must make sure things like flashlights or radios are off to avoid being sensed. It's farfetched, but I just think it'd be awesome.
I agree with he horizontal jump bit but I feel it could also make some things more difficult like jumping on top of things to get to humans (maybe that could be a good weakness), but what if it did a good horizontal jump while holding [shift] + [space] and then a not super high jump, but a more vertical one if only [space] is pressed. Also I figured that all dinosaurs would be able to hear humans’ proximity chat since they don’t really make noises unless it’s a gunshot. Also I completely agree with humans being junk food, fun to eat but unhealthy.
I had an idea about rugops being able to charge but instead of knocking something down it knocks them forward. If they collide with an obsticle they take more damage. So it will make Rugops a hall charger like the Charger from Left 4 Dead.
I really like the idea of some dinos hunting humans especially rugops I think it would be cool if you walked into a room and saw your friend being dragged away by a rugops and the fence breaking and human hunting is a good thing for it being that it'll probably hunted by cera and carno a lot. Keep up the good work! P.S. Maybe try playing teno or pachy in future vides
I think dinos having the options to be human hunters would be a bad idea because then no one will pick the ones really specialized for it. Omni is just a better rugops and if it can have the unique abilities rugops has then why pick rugops?
thing is... who the fuck is gonna play human in a dinosaur survival sim? I dont get why the devs havent considered this... Dont get me wrong, being hunted down by actual players would be cool, but I doubt humans will have a large player base, with it being more of a novelty than anything else.
I wrote this before the video started - I still feel unreasonably smug for broadly predicting your proposed mechanic - personally, I’d prefer a Solid Snake style “invisible while not moving” approach to stealth. I think that being able to move while stealthing would make it too effective against other dinosaurs as well as humans - stationary or semi-stationary invisibility would encourage players to camp strategically in human bases. Alternatively, it could have a reduced visible detection range to let it deal with humans using night vision gear.
I fear humans are going to break the game. I know there will be community servers that won't have humans, but community servers are *fucking gay* with all their dumb "fair"play rules. It's precisely why I had to leave Legacy behind.
Let me know what you guys think about these discussion videos and if you guys want more gameplay videos or discussion vids :D
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Make sure to check out havynenterprise.com/collections
Would love to see more like this. Those 10k views were totally deserved by the way!
Rugops being similar to the carnos in the lost world jurassic park novel (for of you who don't know the carnos in the novel could camouflage) would be sick and def makes rugops more unique and better at hunting humans.
That would be so sick great idea
That would be so sick great idea
would be cool
Something I thought about for rugop's stealth/camo would be as a default your camouflage/color change idea is how the animal works. But as a mutation it gets a small buff to that, ingame it would be called something like "chromatic/adaptive hide" but it allows a crouching Rugops to turn NEAR invisible or completely.
The idea is that rugops, depending on how well maintained a certain diet combination is, has this mutation that lets it crouch and walk near completely invisible at the cost of a hunger drain increase. But similar to other games, when the player bumps into a player/npc/wall rugops will flicker a bit, if covered in mud the camo fails and if the player attacks or is attacked the camo drops.
Dinosaur players have a radius around them where if a invis rugops is in that circle the rugops is translucent and could be easily missed but is not completely invisible and if it stays in there for too long the disguise fails completely and the animals make a sorta " !!!!! " type sound
Humans/cannibals/tribals though? a rugops with that perk is but a ghost and they'll either never see it or see it when it's just too late.
(a predator style flicker/shine could work too but I like the idea of rugops being the spy from tf2 and launching quick and easy attacks and then blinking outta sight, picking off humans around a base one by one)
I dislike the invisibility idea just cause it seems too... unrealistic. I feel there could be better ways to implement that more naturally
Your thoughts on Herra and Rugops helped hype me up! I was always underwhelmed by Herra but the thought of dropping onto unsuspecting humans is a really fun idea
Rugops might actually be my new most anticipated creature to come to the game after watching this, humans being killed and eaten alive is what I feel we should think when we think of The Isle and especially when I already didn’t really have a specific creature that I was anticipated for I think Rugops now fills that space, I would personally find quickly mauling a human for tons of reward to be a lot more fun than a fight with another creature lol nice video!
id love if rugops was meant to be a stealth and ambush focused playable overall, partially for human hunting and partially to avoid threats and ambush smaller prey. if humans feed rugops really well, and rugops needs numbers to handle most other dinosaurs or more than 2-3 humans, solo and small groups of rugops could rely on camo and quiet movement to avoid stronger dinosaurs and ambush smaller ones and humans. i love your idea of them being able to wallow at water sources because it means they could escape larger dinosaurs they arent able to fight if they just get a short break to wallow and run into the woods.
I like the camoflage idea. I would even go so far to say, that Rugops if crouching and being still can become close to "invisible" for an Apex Creature, with the model maybe slightly fading transparent or something similar to add to the impression of that cuttlefish effect! (I am a little bit thinking of an effect similar to the game "The Hidden")
Love the camo Idea! However, I do feel like a lot of people would complain about it if it was player inputed.
Instead, I feel as though it would be much better if the mechanic was more based on animals that change their coats depending on the season, like rabbits! That way, the skin the player spawned in with is (technically) permanent, and the only thing that would change would be the hue.
So if someone chose a dull green but then wondered into an area with a large amount of metal human structures, it would turn into a sort of gray instead, or if they went to the highlands instead, it would just change to be a dull yellowish-green.
I feel like this way, people wouldnt complain about it as much as they potentially would with the player having full control of how it changes.
That’s why I think there should be some options where you can choose a perk where you can have a more accurate camouflage if you choose your skin rather than it working for you
These Isle Discussion videos are getting me super hyped!!
8:07 and easy and funny solution to this! Would be just to have the human messages be scrambled and unreadable! But have it were if the human player types in caps or types … ? ! Those will be left in so u can at least gage how they feel lol xD
Idk if you’ll see this. I love the idea, sounds super fun and I can imagine playing as a human would be terrifying. I like the realism in the isle which leads to pros and cons when I think of humans. Like if a human gets a gun especially a high power rifle they realistically could kill anything. Idk about you but if I spent 7 hours growing something like an allo and it gets one tapped that’s bad. I think they should do something like high powered crossbows. That way humans can defend themselves from rugops and raptors but can’t take out anything bigger than an allo with one shot. Like with a crossbow they in theory could kill anything but it would just take more time and ammo. Also it could blind bigger creatures thus still acting as a defense but not stealing hours of gameplay. Adding to human in general I think it’d be cool for tribal humans. Maybe they could run faster and climb trees and have some night vision but the debuff would be they can’t use the crossbows. And instead rely on spears. What do you think? I’m just throwing ideas
3:06 now that’s just silly! XD instead have its skin and patterns reflect the environment of gateway with pattern 1 fitting the outer wilds of gateway and pattern 2 fitting the concrete and metallic structures of the human’s bases and buildings.
Read 4:20
@@PIayer0 well it’s still the chameleon example with changing colors n stuff 🤷♀️ I personally feel the idea is a bit silly for regular rugops and would better suit a Hypo or Nero variant of rugops!
I am honestly a huge fan of this concept. With camouflage i think it would make Rugops easier to play as with already probably being fast and quite agile as shown in the concept art it would still be difficult to play with randomly getting ambushed by carnos or getting dropped on by mega packs or herreras or accidentally running into a pack of Utahs/omnis so Rugops having camouflage would give it a good way to get away from those threats if the player would manage to get lucky and manage to run away before getting mauled to death.
I also think human hunters is nice idea as well especially for the smaller dinos and would make an easy meal for less experienced players if they find an unarmed human or one without any form of armor of sorts.
But something i do find kinda confusing is any human hunters having more defense against human weaponry considering the fact that none of the dinos like troo and herrera have any visible armor like scutes or (insert the word here that i basically like scutes but for dinosaurs except it looks more like horns or spikes because I forgot it) although the more defense to human weaponry like guns and such would be useful for that niche and sometimes the isle makes no sense anyways lol
(seperated these because it just looks like a blob of words lol)
Rugops should have a very still idle, it should also have quiet steps and I think that it should be able to change it's heat signature to avoid human detection. Utah is it's biggest competition I think, but Utah should be a large game hunter utilizing pack tactics, whilst rugops mobs human structures and is more solo, but very effective, like a big cat
the human hunter addiction thing is a cool idea. its like how in some places crocs and tiger start specifically targeting ppl
The “this player is certainly a playable” and the dramatic music got me rolling 😭
Keep the Discussion Videos coming dude! I love thinking up ideas about and seeing what other people think.
I really like the Reduced Damage from Human Weapons idea. That would help it a lot in the niche. idk if Humans could craft but resistance to Bow & Arrow/Spear in addition to firearms would be good.
For camouflage, I like giving it color changing skin or something. I think that would be a cool Lore tie in for the Dinos being created by Apollo Engineering or whatever.
On Agility, I think being able to run on concrete/metal surfaces might help Rugops in the Human Hunting Niche. and if other playables had less traction than Rugops then it would make their advantage that much more potent. and you could give the same buff to Omni/Troodon players who take that Mutation.
one way to do camo is to hold right click and what ever terrain your standing on you fade into it maybe? or surronding folliage
the dinosaur of all time
Humans should have the most stamina in the game
Nuh uh
tbh thats a better idea than some of the ideas the devs had
Dear Player, please make a vid on how Barinasuchus would be a better replacement for Rauisuchus, which is twice as small and useless when compared to Barinasuchus. 😊
Is that coming to the isle?
I do feel theres a lot to unpack here. not sure how i feel on the camouflage idea, but everything else seems to just add onto the gameplay without adding too many extraneous mechanics. Also I feel velo would be another interesting fit as a human hunter.
This might not be related to the video but i think that megalina should have either coldblooded as a perk or base so it can last a long time without anyfood but must less stamina and also less stamina regen at night and you have to regulated your body temp
#RUGOPSBESTPLAYABLE 🗣️🗣️🔥🔥💯💯
shut up nerd
Maybe an attack for the ol rugops boy where it can latch on and target humans vitals.
Actually rugops dragging humans while they’re alive would be cool
@@PIayer0 YES that
2:53 I’d cry if it got sixty five bite force tbh 🫡
I agree
I really like the idea of a Jurassic Park novel styled Rugops with the color changing skin however, I'd like to add something more to that to better fit it as a Human hunter. Rugops should specifically be able to mimic sounds that the Humans would often hear such as breaking metal, a gun shot and perhaps the crackling of a radio, etc. Giving Rugops this ability to lure Humans out of their confined areas would help it a lot, especially if it has similar movement to Carnotaurus to where it's fast and relies on a charge to knock down prey.
Alternatively you could instead give this mimic ability to Herrerasaurus since it would be far more beneficial for it to hunt Humans from the tree tops and luring Humans into the undergrowth would aid Herrerasaurus immensely.
On another note, not particularly regarding Rugops but, I'd like to see a Dinosaur with a screech ability to disable prey and predators. Something that works similarly to Hypsilophodon's puke but rather than blinding the creature the scream causes the targeted creature to go deft for a short amount of time depending the size of said creature. As we all know, sound can be a crucial part in deciding if hunts are successful or not and having a creature that can nullify sound can be both really interesting and allow you to pull off incredible escapes.
Complete side note, but based off of you mentioning how much you hate Homalo because its just a juvi pachy (I 100% agree) they should replace it with the Jakapil (A more recently discovered small, armoured dinosaur thats similar in size to Homalo).
It's a pretty cool dinosaur. It's body is covered in osteoderms, so it could have sort of an armour mechanic that allows it to shrug off just about anything it's size, and they can even give it a bodyslam that could do some pretty nasty bleed to other things similar in size as well. I feel like it'd be a much more interesting and suitable replacement for Homalo, since it'd basically fill the same niche but 10x more interesting.
Rugops having 100 biteforce seems like a bit much. I'd say 70 so it doesnt quite one shot humans.
Idk about everyone else but imma main rugops when it releases
I want their play style to be more like African wild dogs
As the biggest human hater I will be maining rugops exclusively if this happens. 07
rugops should hit as nova in primal carnage. find someone separated sneak up and pounce
Btw huge props for the Oblivion music xD
I dont think part of a playable's core kit should be dictated by mutations, as you seem to suggedt eith Rugops' proposed camo ability. That'd be like making Deinosuchus' lunge cap twice as large becuase mutations, which dont seem too right to me
Great Ideas, Best Ideas were about how different mutations will make different playstyles for the same dino, yeah camo rugops is great, especially that is similar to the JP books Carno, haha
Wake up babe new Player0 dino niche discussion!!!
I sure can't wait for the rug
Just found your channel, absolutely love the content!
Don't make the isle like ark tho
Like making bases and stuff.. I think it's best to have an already existing building be there and u can fix the doors and stuff but not like walls and stuff because most are concrete and metal. Like not all humans are experienced in building and making concrete walls u can like put fences or planke or something to obstruct holls in the walls.
And also be able to put electricity on fences maybe.
But the rugops can destroy the generator without getting electrocuted.. or dig under the fence..
Also what about led bullets?
Will rugops get led poisoning ?
And give rugops a diet which is human and other dinos don't have it.
Camouflage should cost stamina in my opinion. Pressing and holding down a button will activate active camo and the longer it’s held down the more it drains your stamina.once you let go your original skin comes back in
Rugops camo reminds me of The Lost World jp carno.
But yea you have alot of good ideas for rugops, good video.
2:28 so true king
If they ever add calls to humans I think the rugops should be able to mimic the human calls like some a tiger mimicing the mating call of a elk
That’s more of a Troodon thing
@@winston6283 well we alrady know troodon is not getting mimic and rugops would only be able to mimic human
If you see a Rugops run for your live.
Rugops enjoyers for life
For rugops camo I thing you should press a button and the game makes a color pallet out of the environment your in or the devs make a pre set camo skin for each biome that when the button is pressed your skin morphs into the palleted/pre set skin over the coarse of a few minutes
Homalo .... I love you , burroing chad dryo
That's why we need human AI that would work similar to far cry AI
No
@@PIayer0 what do you mean No?
@@Sean36745able human ai would be terrible
@@PIayer0 no way it will work well
Aww, no shoutout. I got excited for a sec when I saw the vid lmao.
Nice vid though, I agree with all of your opinions.
Died is it bad that I kinda want it like it’s just cool to see lesser known dinosaurs
As other dinos you don't need to eat the humans after you kill them so having debuffs for eating humans doesn't matter. Pretty sure most dino players would want to kill humans for the laughs of it anyways. For example, If you're a carno and you see a human standing in the open no way you're gonna leave without ramming them XD
What if rugops automatically begins camouflaging as it stays crouched instead of being a manual input by the player?
That could work too!
@PIayer0 By the way, *crazy* idea, but hear me out. What if rugops had very minor electroreception like hammerhead sharks? Devices within like a 5 meter radius could be detected by them when they press Q, and humans hiding in lockers must make sure things like flashlights or radios are off to avoid being sensed. It's farfetched, but I just think it'd be awesome.
I agree with he horizontal jump bit but I feel it could also make some things more difficult like jumping on top of things to get to humans (maybe that could be a good weakness), but what if it did a good horizontal jump while holding [shift] + [space] and then a not super high jump, but a more vertical one if only [space] is pressed. Also I figured that all dinosaurs would be able to hear humans’ proximity chat since they don’t really make noises unless it’s a gunshot. Also I completely agree with humans being junk food, fun to eat but unhealthy.
Omg rugops is literally me frfr on god
Another idea is that Rugops will have headshot damage reduction.
I had an idea about rugops being able to charge but instead of knocking something down it knocks them forward. If they collide with an obsticle they take more damage. So it will make Rugops a hall charger like the Charger from Left 4 Dead.
or like Doomfist from Overwatch
i hope to hunt humans with mono, and flowing them back to settlements after marking them aswell
Moral of the story: stego is a race car
rugops is gonna be playable dilo dog
I mean, ava is just juvi trike with a taste for eggs so....
Get him outta here too
Need a mix packing with humans video
110 biteforce is crazy, that 4 shots pachy lol.
0:23 It's me :D
I really like the idea of some dinos hunting humans especially rugops I think it would be cool if you walked into a room and saw your friend being dragged away by a rugops and the fence breaking and human hunting is a good thing for it being that it'll probably hunted by cera and carno a lot. Keep up the good work!
P.S. Maybe try playing teno or pachy in future vides
Your opinions are better then the devs facts
WE NEED CARCHA AND SPINO AND DEINOCHEIRUS BUT STILL PUT DEINO STRONGEST CARNIVORE
I think dinos having the options to be human hunters would be a bad idea because then no one will pick the ones really specialized for it. Omni is just a better rugops and if it can have the unique abilities rugops has then why pick rugops?
That’s why creatures that choose to be human hunters should get de buffs like I said
@@PIayer0 I saw that, but I do still feel that can effect the value of Rugops uniqueness
wait so is camo confirmed or was that bit just all speculation?
Not confirmed
Make hypsi a human hunter 💪
I thought the utahs were going to be the exterminators...
They already are
Velo should be a human hunter instead of Troodon.
Rugops is an NPC
Good video but the hate for homalo has made me incredibly upset and I will now go beat up the first person I see on the street
I think rugops should have a all perfect diet when it comes to hunting humans, that way it'll motivate the player to kill humans
thing is... who the fuck is gonna play human in a dinosaur survival sim? I dont get why the devs havent considered this...
Dont get me wrong, being hunted down by actual players would be cool, but I doubt humans will have a large player base, with it being more of a novelty than anything else.
Just spitballing here:
Temporary invisibility?
No lol
Called it XD
I wrote this before the video started - I still feel unreasonably smug for broadly predicting your proposed mechanic - personally, I’d prefer a Solid Snake style “invisible while not moving” approach to stealth.
I think that being able to move while stealthing would make it too effective against other dinosaurs as well as humans - stationary or semi-stationary invisibility would encourage players to camp strategically in human bases.
Alternatively, it could have a reduced visible detection range to let it deal with humans using night vision gear.
Next discussion should be how I'm the hottest person in your comments 😉😘
🤨
Hey leave homalo alone
Never
I think rugops should have 2000 bite force and be as big as a rex, terrible video.
I fear humans are going to break the game. I know there will be community servers that won't have humans, but community servers are *fucking gay* with all their dumb "fair"play rules. It's precisely why I had to leave Legacy behind.