How Zbrush took over 3D Sculpting
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- Опубликовано: 4 сен 2024
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Since the early days of CG Zbrush was seen as a genius 3D software that blessed CG industries like VFX and game development with its brilliant tools and features, and continued to be the only industry standard 3D sculpting till today. The thing is we have seen many 3D software over the years like Mudbox, 3Dcoat, and Blender. so is it the only industry standard and why professionals use it.
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Actually i don`t think that Zbrush will repeat the story of MBox, because it`s a pioneer of 3D sculpting with many artist and studios. I wish Blender would be so optimized like Zbrush in future.
main reason will be maxon
It could stagnate and give room for a competing software to take over.
Please do a video on 3D Coat, very underrated.
The reason IS simple the core engine was code by an old school veteran Ofer Alon work for Sega back then, it was the most stable piece of software i ever use, it's also only use voxel for rendering polygone mean you dont need a powerfull 3D card to rendering trillions of polygone , only a lot of memory and fast CPU to virtualise your model, it also able to bake higly detail normal and depht Map. Substance make the final touch of gloss you need for pbr.
I still remember when ZBrush came out. The idea about Pixol is what makes Zbrush the leader for 3D Sculpting.
Finally you talk about this amazing software. For a long time Zbrush has been my 3D software for excellence, and now that a version for iPad is coming, I couldn't be more than happy
Quit using AI in your thumbnails.
zbrush is the best when it comes to sculpting since it can handle 50 million polygon easily. Really useful for those who do hyper realistic sculpting or huge monsters
Zbrush is the best sculpting software by far. Shame that Autodesk doesn't really care for Mudbox anymore. I wish Autodesk would have never bought Mudbox.
Why was mud box better before autodesk bought them?
@@Otakubro6You never know but imo Mudbox would be a better software if Autodesk haven't bought them, i never said mudbox was better before Autodesk.
@@ghost2031 I know that, I was asking you a question if weather or not it was better before they bought mud box or after they bought it
@@Otakubro6Well, I tried Mudbox before and after the Autodesk aquisition. The first Mudbox wasn't as smooth with many polygons, they certainly optimizied it for more polygons later on. So yeah thats that. Also the brushes weren't as developed as later on.
Zbrush needs to get an Ui/UX person on their team. That interface drives me nuts.
Can you showcase review thoughts Zbrush vs Blender vs 3d Coat in sculpting?
Trust you to complicate this...how about they're just better than everyone else. Every time I try Blender, I always go crawling back with my tail between my legs to Zbrush.
The problem is that ZBrush has become increasingly dense, bloated, and counter-intuitive over the years. I've been using it for almost 23 years and have noticed that the weight of its quirky design seems to be getting just a little heavier with each version. Pixo/MAXON ditches nothing in order to please everybody and that just ends up in them having an app that feels newer in some places and far more dated, broken in others.
At this point, ZBrush's selling point isn't its feature set, but its poly pushing power. That's it. The core functionality required to sculpt is pretty much universal across apps at this point. As for the poly power, one might argue that something like 3D Coat, with its ability to handle 200mil-400mil meshes, is more than enough and that ZBrush might be overkill - especially in situations where none of that detail can be used in real-time.
I like ZBrush, but also kinda hate it. It was quirky and fun in the beginning. Now it's just the fastest moving fat man on the planet. Cumbersome, but speedy. That's why people still come back to it. Not interoperability. Not features. Not brand recognition. Those darn 2.5D pixols. That's it.
misinformation alert: this video forgets about the origin of zbrush: 2.5D, which is not 3d ofcourse. 3d usage in zbrush came years later. The interface is still showing it's 2.5D roots, hence it's considered strange and hard to learn.
I think Maxon is doing everything it can to make Zbrush lose his dominance. I wish them luck with this.
The problem with zbrush is that now belongs to maxon , so the price you use to paid for you entire life now you pay it just for one year. By the way 3d coat have sick tools that zbrush and blender have not.
Z-brush has already a foot in the industry for almost 2 decades, so is hard to some other software to compete, is fast reliable and does hat it needs to do, no one is asking for more... Blender is good for sculpting but its GOOD sculpting Tools came a bit late, so it really hard to see as a competitor on a stablished pipeline. No big studio would take the risk, but is about artists , many are discovering Blender is quite good for most of the Work needed so it found a niche on that mid range. And because Z-brush is now maxxon, and their policies are affecting artists, freelancers, and studios, you can guess there will be competition to fill a gap created by these problems at least on a % .
Before Z-Brush, there was Amorpheum
Anyone remember Impulse Organica?
3d coat is much better than blender in sculpting and texturing, blender has bones to make posing and sculpting fun and non destructible. I haven't used zb, can't have opinion on it.
i want to try zbrush but it's so much expensive so blender it is
Zbrush did not debut in 2006..
Exactly! When they said, ZBrush came out in 2006. I was like is my memory failing me. I could have sworn, ZBrush is older than that. I just checked out some old reviews. It looks like ZBrush v1, was considered a bit of like a toy. But when i read a review for ZBrush 2.0 (from 2004), they mentioned that "many film and video game studios are now adopting the package and are scrambling to learn and integrate this new technology". So yeah, saying ZBrush debuted in 2006, is false.
Edit: Later in the video they mention that ZBrush debuted at SIGGRAPH in 1999, and became popular in 2003. But why did they then say, it debuted in 2006, at the beginning of the video???
@@puppeli Yes exactly, it's late 90's. I remember becoming a Zbrush user back in 06, it was pretty well established already back then.
Outside of Zbrush's horrible UI, it's pretty much the only option for getting high-end 3D Sculpting done and does it extremely well!
Mudbox hasn't been updated for years yet Autodesk still wants to charge you X monthly amount to use it.
Blender, despite being free and has sculpting tools, that's not their major priority since it's more of a jack-of-all-trades 3D Application. More in line with Maya and 3ds Max.
3D Coat could give ZBrush a run for their money but not a lot of people and companies use it.
It is absolutely NOT the only option to get high end results. It's about your skills.
@@SkintSNIPER262 Sure, but you can't deny that when you're using other options outside of Zbrush you will have a harder and longer time to accomplish the same thing with the same level of quality.
Again, not true.@@MastermindAtWork
@@SkintSNIPER262 And how would you know that?
@@SkintSNIPER262its true tho, its damn true. ZBrush brings superior performance as well as time saving features and is yet easy to use in comparison.
ZBrush is the best option overall, but its fate is doomed under Maxon's nonsense. They'll continue to stifle ZBrush's rate of innovative and growth.
You can also be sure that the iPad version of ZBrush will be half-assed and overpriced as a subscription-only model. Sadly, because greed kills everything good.
sculpting in 60Mil polygons, no other program comes close to that unfortunately, since zBrush doesnt use GPU and all memory is in ram and CPU.
blender will struggle with 2mil polygons, and unfortunately is the only one tool that comes even close to zBrush
You're exaggerating 2m for the blender, it's nothing, creating pores on the skin is uncomfortable, but we're talking about 20m on head...
When was the last time you checked blender ?
i am going to take over Blender and charge for it 999$ weekly
Beats me. Zbrush is the least intuitive 3d software in the world
First
Second
@@awrbro3568 third
@@Project.09 🙏😆
get a life
blender is bettter than zbrush becaus it is free
🤣🤣🤣🤣
@@thodajyadahogaya6016 yes it is free , no need money any more :))))
That's a very amateurish way of thinking.
@@BrianLockett If more people use Blender, the chances for those using professional software will be higher, right? I used to think the same as you, but now I believe it's better to let them draw poorly, and then we'll have a job
I feel like there's more to Blender _other_ than the fact it's free, and even then, what makes you think that people will enjoy using Blender instead Zbrush?
The best choice would be 3dcoat for 200 bucks. unfortunatly they turned also towards the money train! I would allways admit to donate to blender so they could bring more man power to push sculpting! Unfortunatly blender is more focused on geometry nodes then the essence stuff! Hard for 3d nowadays! But anyway i will go with blender philosophy every time, even if its miles away in sculpting vs zbrush!
You can keep the version you bought if you don't wan to upgrade, about $50 to upgrade within 2 years from the day of purchase.
@@fkdump yeah, if you bought previously 😁 but for beginner,hobbyists,or low profit...
Is it worth paying €970.47 having free alternatives? I'm always hesitant as my sculpting skills continue to improve using Blender. I'd love to use Zbrush but 970 are 970