ULTRAKILL | The Science of MAGNETS
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- Опубликовано: 10 июл 2024
- [MINOR VIOLENCE SPOILERS]
in today's educational video we will be exploring the mechanics of magnets and how they interact with the world of ULTRAKILL
thank you guys for waiting patiently for my lazy ass to bring out a new one
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Intro: 0:00
Work Magnets Do How?: 0:43
Magnet Weight (very technical): 2:07
Rocket Magnetism: 3:43
Rocket Magnetism (VIOLENCE SPOILERS HERE): 4:44
Enemy Shenanigans: 5:35
Magnet Techniques: 7:43
Outro: 9:35 Игры
"Oh your a ultrakill fan? Name every trick, movement tech, use, and ways to use weapons in ultrakill."
you've accurately summarized my channel
@@yaksha_st does he know about the accelerated double rcp?
ooh i wanna try, lets do them in chronological order
slide jump, dash jump, one stamina dash jump(slide jump after dash), slam jump, slam slide, slam storage, diving, slideways(leaning into a sideways slide), parrying a projectile and shooting a hitscan at the same time(idk what its called)(hitscan becomes explosive), coin punches, split coins, piercer+coin, sharpcoinadds, sharpcoin, deadcoin, chargeback, sharpshooting maurices, core snipe, projectile boost, shotgun swaps, pboost swaps, overpumps, core boost, overpump boost(does that count?), shotgun parry, that thing where shotgun projectiles speed you up midair(jamblast? idk im not a speedrunner), im not sure where magnet falls into in terms of tech cuz idk what counts as like a base interaction, overheat storage, +CONDUCTOR, slabcoin, slab swapping, orbital strike(kb shockwave+coin+any ricoshot), kb animation cancel(switching arms), mindflayer instakill(explosions), railcoin, coinadds, railcoinpunch(+coinadd), core nuke, ultraboost, coinlashing or whatever its called, kb animation cancel part 2(whiplash), saw punching(mostly for overheat saw)(honorable mention for comboing it with blue nailgun on magnetized enemy), sawtrap transfers, magnets/nails in 5-2, rocket riding, pboost/rocket swapping, that one tech where you sharpshoot your own pboost using a rocket to reflect it back at yourself and parrying it a second time, giving you enough time to use sharpshooter on it, balling, cannonball snipe, cannonball boost, cannonball punch, frozen rocket+whiplash, frozen rocket+magnet, whiplash+rocket, frozen rocket+whiplash(more complicated version of core boost), whiplash cancel(jump), whiplash cancel(fist), you can also dash during whiplash idk if that counts(also lets you railcoin during a whiplash), freezing guttertank rockets(+ROUND TRIP), and whiplashing guttertank rockets
theres also the screwdriver on mindflayer, and cannonball on insurrectionist interactions
thats all i can remember rn
@@Lottchen621 he forgot about smooth criminal tech (and the one in 5-2)
@@randominternetuser7432 what is smooth criminal tech
If you place about 50 magnets together with no weapon cooldown cheat you can usher in an age of darkness on a small area👍👍
the instructions were unclear, when does pazuzu, the lord of darkness stop eating my skin after 40 magnets
@@yaksha_stuse insect repellant on him, I forgot to mention you have to use the saw gun to place the magnets
Holy crap! When Gabriel was being stuck with magnets, how did you get him to say "GRAH! FOR THAT, I'M GOING TO ULTRAKILL YOU!!"
you HAVE to stop this
Holy shit, such an underrated channel
6:55 ty for this info, ultrapain p-2 is now possible
lmao so that violence update kinda made some parts inaccurate so lemme just amend some stuff
you CAN slap a magnet on a guttertank and blow him up with his own rocket, BUT you have to ride the rocket first.
also since the super mega rocket nukes can no longer be detonated by hitscan, you can instead detonate the same explosion with coins and magnets, (the general strat is to freeze the rocket, let it become augmented, and shoot a magnet at it) soo rockets detonated by magnets is quite useful after all
nevermind on that last sentence, 14d removed the rocket nuke completely
that into was the most fire thing ive seen in a while
also uhhh if you put like nails in an enemy shoot them with electric railcannon for an extra bonus hit after the rail (conductor bonus) where the damage is proportional to the number of nails (its kinda a fire combo on par with railcannon + coins)
Goofy ahh video, 10/10 recommend
can not believe this ch got only 1 k sub great content
Love your editing, truly an inspiration
You of course forgot the best part about magnets: Placing them on 5-2 and 5-4 will sometimes summon lighting, which and cause huge damage to any enemy with a magnet on them
Your game mechanics guides are genuinely helpful, please keep making them
I had an impression that I am watching video of some popular youtuber in Ultrakill community, and then I saw the likes and... my god. How can something this good be underrated so badly?
im gonna be ultrakill big brainer from these tuts, mmm very funni lab expirimens :0
This is like the best video ive seen since herb.
Holy moly
New Science Just dropped time to switch course.
Sisyphus setuping his Sawblade trap: This will HURT!
random obscure ultrakill channels dropping the most banger information-laden funniest video on the planet
Very epic, good content
Also idol thing is useful for p2 stalker
intro goes hard
It seems they removed [slamming to destroy magnet] after the full arsenal update
this video made me realize that turrets charging sound like sped up magnets
that's really cool :D
good job man :)
I remember magnet being related to lighting or am i just imagining sh
nah you remembering right, magnets attract natural lightning strikes in wrath 2 and 4 and also ferryman lightning
is twink a gabriel or the way around other?
First🤓
i curse thee with warm pillows on both sides
@@yaksha_stits winter thats a blessing 🥰