Xml is same , material system has been change , but in the data you can find a folder with fs22 support and fs22 shaders , will see when the giants editor is out ...
@@TheFarmSimGuy Some changes has been done in the texturing system of the game so I think that one could not be untouched , and by the way the modders made the mods the first time , the modders will make them again :P I have a small hope we can convert them but I cannot be sure...
@@FSMiner i just hope people stop recycling buildings from old maps or atleast update them to be up to the level of detail as base game its unfortunate when i load into a "new" map to see fs19 or older buildings with a level of detail of a potato chip
Yeah, at this point I do think a huge number of the players just want to buy a big farm with the first 1-2 hours to see what to grind for down the road. I did the same thing in FS19, and first in FS22 i took it a bit slower and find the game kinda more fun.. But I also hunted for the 100% atch.. on Steam.
This is encouraging. I asked awhile back if Giants would share the modding process early to the mod designers. I guess not. I was waiting to see what showed up when you opened up the Steiger and was happy to see something recognizable. I’m anxious to see how quickly the modders are submitting new mods for review. I’m betting pretty quick. Thanks FSG for keeping us informed and entertained.
Giants is too busy patching their beta test on the public to be concerned with releasing the editor and having more headaches. Found at least (5 bugs today).
they heavily rely on mods but not much help from them just from people who figured it out. on their official forum I got answer from staff: go google it... enough
Made a mod in FS22 so as soon as I have FS25 I will start converting it. For me it should not take to much time as I usually stay very close to the in game vehicles with just some tweaks. If they work well I might upload them to modhub.
I'm looking to convert a JCB fastrac I have been working on in FS22. Not much options just some details and stuff. Any tips I have never converted a mod before
I'm an XML tinkerer too and was curious about Precision Farming mod from FS22 and like you, I got as far as seeing it in game menus and store but no textures and I'm sure it'll need the map data reworking, but clever modders I'm sure can do more.
This is the only part of any FS game that I dont play for weeks. Waiting for mods to appear is going to take forever. Some of my favourite mods in FS22 took nearly 2 years to appear, so fingers crossed those mods appear quicker this time. Mods such as: Field Creator, Scania Truck mods, CSZ pack. Once they are out, I'm playing FS nearly Non-stop.😊
Hello mister I can give you the field creator mod, the only problem is that it is not multiplayer supported. This is because something was changed in the GIANTS API, which was not documented yet, but it is singleplayer + FS25 ready.
4:32 ooh this looks interesting. Speaking from experience as someone who's dabbled in the art of editing mods just to get my head around xmls and whatnot, by the looks the reason why the textures look a bit off on the main body of the tractor is because thats all of the areas where it had Udim applied to it on FS22, whereas the cab monitors model number decals etc all use textures and not Udim. If this is the case, depending on what the new GE is like, there's a chance that modders could spend less time re-doing absolutely EVERYTHING and spend more time focusing on getting the Udimmed parts up to scratch with the new material system. But that's just a theory anyway. Again, like FSG said, it's probably best to leave the converting of mods to the makers of the mods themselves. The last thing we want is to have the drama in the early 22 days where people converted mods that weren't done... properly...
Great video FSG and it was worth a go I just hope the power and gearbox configurations, are the same layout so I can tinker so don’t die off shock I have learned a few things since,I asked about course play all those years ago 🤣 and keep up with the awesome work 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
I don't like how people are somehow afraid to show processes. This is one of the major differences between the FS modding community and the Bethesda modding community. In the BGS world you will always have people showing you how to do stuff and sharing information. Here its all about keeping stuff secret where inly certain people can know certain stuff. I dont understand why this community makes it so hard to learn anything. Sorry for the bit of a rant, but its a sore spot.
I can’t show the process because I’m not an modder and don’t know the process, I know bits and pieces from watching modding tutorials, but I’m definitely not the right person to be showing people how to mod. I’ve always found it easy to find tutorials on RUclips for learning to mod for FarmSim I just don’t have enough time to sit down and learn it just now
@@TheFarmSimGuy I too am not a modder but I do dabble in editing the xml for my own personal use (mostly adding color options to vehicles that don't have it). I know enough to make basic edits but not enough to write a complete script.
@@TheFarmSimGuy I get that. Once again I need to learn to step away from the keyboard at times. My apologies. I really enjoy your content and will continue to do so.
a couple years ago there was some drama in the farm sim modding community. it completely turned me off of attempting to obtain ANY mod outside of the in game hub. bunch of nerds creating drama. mods are supposed to be a work of passion and fun. they made it unfun
I got to say, new editor and the change in textures is a real pain. I opened a mod of the game's plastic water tank that is crap brown, just for a test I was able to change it visually to blue in GE. Got into the game and it was still brown. Opened the id3 file with N++, searched for color, colorScale, and material, and found just two areas that have a color code, set them both to blue, and in-game it's still brown. I open the Albedo map and point it to the dds file I had changed from brown to blue, residing in the folder where the mod is stored, its blue everywhere it can possible be, all I can think of is somehow the mod is still looking at the base-game file still, even after I changed it. Purchased Mod Tutorials 6.0 (wait for email), sure hope there is something in there of what Giants has done with all the layers. I have been unable to load equipment in GE, and tree everything out, and can't come up with the name needed to add color for that surface in its xml. It sure would be nice if Giants would do a tutorial on what they've done, they have killed my ability to do simple editing for what knowledge I have.
@@TheFarmSimGuy I looked at that, it will help, but it doesn't explain the why I loaded a simple (4) side trailer, expanded everything out in the scenegraph, then cycled through every one, and at no time was I able to see the main body or any of the sides highlighted, it's like its been hidden. I did this for several models, I could never locate (highlight) the main body of the model. Previous versions you could just click on the surface you wanted.
i get that people want their mod to continue into the next game but the fact is a good percentage of the converted mods from fs19 and fs22 don't ever get an upgrade they just get slapped into the next game with the same textures same detail and for some mods you can visually see how old they are its like looking at a 3d model from nintendo 64, some of these mods need to go to rest or receive some serious tweaks to update them maybe this new system will push people to stop recycling half a decades old mods and bring some much needed brand new mods to fs25
The amount of time for mods to come on console in fs22 was like a year or so to have nearly everything I wanted to use so at best I’d probably wait a full 2 years for fs25 to have all their mods before I decide to jump ship unless they have a realistic looking western map I could use since fs19 lacked in slot count fs22 was better but all the maps I used in each gen below Fs17-welker farms map Fs19-dhal ranch Fs22-big Texas flats
It would have been nice to see what the building look like from FS22, then we would have been able to find out what the mapmakers are up against. I've heard that Oxy's said that it will be another year before his map comes out. I wonder if that is due to how the buildings are rendered in FS25.
I can say it vividly.....Converting mods with the new Era Will be a total nightmare...I'll stick to my words as I'm pretty sure... cuz my trails yesterday to convert some fun stuff all ended up in the bin..
@jonathanmaybury5698 It's essential to do it with GE but just by looking at the results of personal conversions it's quite a huge amount of work ahead of modders..
@@jonathanmaybury5698 it is but I think it very unlikely that will be done at mod level more likely hardcoded and we just need to add the tyres to our mods
Maybe you could do a video on map as well? (I did build my own map in FS22, just to see how it goes. I was to simple (empty) to get on Modhub. But I also joined FS22 at the end of life, so i hoped with FS25 I could maybe look in to building a bit more content for my map. But I have not yet bought FS25.
Actually this is not a plus that some of the mod is showing. This means the game engine used in FS25 is till the same engine in FS22. If there was a new engine NOTHING would work.
@@TheFarmSimGuy TY FSG, that did the trick. Not to rant at you, but you might be able to pass on another thing I do not like...Under "prices" I don't like the main crops being mixed in with all the production products where everything is listed alphabetically, I'd rather they be more like in groups like 22 was, where I could easily access main crops at the top of the list.
The guy that built the potato mods i use no longer mods it seems. At least i cant find any update since last year. I want to convert it myself to at least use the proper tools for potato harvesting.
Very happy it’ll take actual effort to convert. That means less half ass mods that don’t even use the the game engine and giants editors full potential features such as rain and new tires that have mud in the tread etc
This is a garbage thought process, mostly due to concern with mods that might not be maintained or their authors might deem to difficult to move over. You want a game to have the bar as low as possible for modification so it can be more replayable.
Xml is same , material system has been change , but in the data you can find a folder with fs22 support and fs22 shaders , will see when the giants editor is out ...
Yes it should be quite quick and relatively easy to update
@@TheFarmSimGuy Some changes has been done in the texturing system of the game so I think that one could not be untouched , and by the way the modders made the mods the first time , the modders will make them again :P I have a small hope we can convert them but I cannot be sure...
@@FSMiner i just hope people stop recycling buildings from old maps or atleast update them to be up to the level of detail as base game its unfortunate when i load into a "new" map to see fs19 or older buildings with a level of detail of a potato chip
@@TheFarmSimGuy will fs25 mods work for fs22 on ps4?
@@Shawngaming84 No
Of course the gov subsidy sign is the first mod available in fs 25........everybody wants money right.....lol
Yeah, at this point I do think a huge number of the players just want to buy a big farm with the first 1-2 hours to see what to grind for down the road.
I did the same thing in FS19, and first in FS22 i took it a bit slower and find the game kinda more fun.. But I also hunted for the 100% atch.. on Steam.
This is encouraging. I asked awhile back if Giants would share the modding process early to the mod designers. I guess not. I was waiting to see what showed up when you opened up the Steiger and was happy to see something recognizable. I’m anxious to see how quickly the modders are submitting new mods for review. I’m betting pretty quick. Thanks FSG for keeping us informed and entertained.
@@jeffparker3334 Giants did give early access to the popular modders
Giants is too busy patching their beta test on the public to be concerned with releasing the editor and having more headaches. Found at least (5 bugs today).
@@3verland Only 5 lol? What games come out without bugs nowadays, 5 is nothing. Look how many cities skylines 2 came out with lol
they heavily rely on mods but not much help from them just from people who figured it out. on their official forum I got answer from staff: go google it... enough
Made a mod in FS22 so as soon as I have FS25 I will start converting it. For me it should not take to much time as I usually stay very close to the in game vehicles with just some tweaks. If they work well I might upload them to modhub.
@@DeeDee.Ranged thx for your work!
I'm looking to convert a JCB fastrac I have been working on in FS22. Not much options just some details and stuff. Any tips I have never converted a mod before
Doesn’t look like a total disaster to be fair wheel.
Tyre paths and texture rework not loads of work!
Thanks for the info 👍
Looks like it’s going to be a lot more work to convert from fs 22 to fs 25 than it was from fs 19 to fs 22.
Seems that way hope I can figure it out lol
Hopefully easier than you're anticipating... Super excited to get some of your trucks in game
I'm an XML tinkerer too and was curious about Precision Farming mod from FS22 and like you, I got as far as seeing it in game menus and store but no textures and I'm sure it'll need the map data reworking, but clever modders I'm sure can do more.
This is the only part of any FS game that I dont play for weeks. Waiting for mods to appear is going to take forever. Some of my favourite mods in FS22 took nearly 2 years to appear, so fingers crossed those mods appear quicker this time.
Mods such as: Field Creator, Scania Truck mods, CSZ pack.
Once they are out, I'm playing FS nearly Non-stop.😊
Hello mister I can give you the field creator mod, the only problem is that it is not multiplayer supported. This is because something was changed in the GIANTS API, which was not documented yet, but it is singleplayer + FS25 ready.
4:32 ooh this looks interesting. Speaking from experience as someone who's dabbled in the art of editing mods just to get my head around xmls and whatnot, by the looks the reason why the textures look a bit off on the main body of the tractor is because thats all of the areas where it had Udim applied to it on FS22, whereas the cab monitors model number decals etc all use textures and not Udim. If this is the case, depending on what the new GE is like, there's a chance that modders could spend less time re-doing absolutely EVERYTHING and spend more time focusing on getting the Udimmed parts up to scratch with the new material system.
But that's just a theory anyway. Again, like FSG said, it's probably best to leave the converting of mods to the makers of the mods themselves. The last thing we want is to have the drama in the early 22 days where people converted mods that weren't done... properly...
Great video FSG and it was worth a go I just hope the power and gearbox configurations, are the same layout so I can tinker so don’t die off shock I have learned a few things since,I asked about course play all those years ago 🤣 and keep up with the awesome work 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
I don't like how people are somehow afraid to show processes. This is one of the major differences between the FS modding community and the Bethesda modding community. In the BGS world you will always have people showing you how to do stuff and sharing information. Here its all about keeping stuff secret where inly certain people can know certain stuff.
I dont understand why this community makes it so hard to learn anything. Sorry for the bit of a rant, but its a sore spot.
I can’t show the process because I’m not an modder and don’t know the process, I know bits and pieces from watching modding tutorials, but I’m definitely not the right person to be showing people how to mod. I’ve always found it easy to find tutorials on RUclips for learning to mod for FarmSim I just don’t have enough time to sit down and learn it just now
@@TheFarmSimGuy I too am not a modder but I do dabble in editing the xml for my own personal use (mostly adding color options to vehicles that don't have it). I know enough to make basic edits but not enough to write a complete script.
@@TheFarmSimGuy I get that. Once again I need to learn to step away from the keyboard at times. My apologies. I really enjoy your content and will continue to do so.
a couple years ago there was some drama in the farm sim modding community. it completely turned me off of attempting to obtain ANY mod outside of the in game hub. bunch of nerds creating drama. mods are supposed to be a work of passion and fun. they made it unfun
@@MrPuddinJones Totally agree. They made it unfun and mostly about money, which is contradicting the whole idea of a modding community.
This is promising. Shouldn't take too long for the older equipment to show up. If I buy it I'll definitely be converting for my own use.
I've converted some scripts from 22 to 25, all the ones that don't have a UI seems to work perfectly with just a minor XML change.
I got to say, new editor and the change in textures is a real pain. I opened a mod of the game's plastic water tank that is crap brown, just for a test I was able to change it visually to blue in GE. Got into the game and it was still brown. Opened the id3 file with N++, searched for color, colorScale, and material, and found just two areas that have a color code, set them both to blue, and in-game it's still brown. I open the Albedo map and point it to the dds file I had changed from brown to blue, residing in the folder where the mod is stored, its blue everywhere it can possible be, all I can think of is somehow the mod is still looking at the base-game file still, even after I changed it. Purchased Mod Tutorials 6.0 (wait for email), sure hope there is something in there of what Giants has done with all the layers. I have been unable to load equipment in GE, and tree everything out, and can't come up with the name needed to add color for that surface in its xml. It sure would be nice if Giants would do a tutorial on what they've done, they have killed my ability to do simple editing for what knowledge I have.
There's a whole PDF in GDN that details the changes from FS22 to 25, including details on the new material layers
@@TheFarmSimGuy I looked at that, it will help, but it doesn't explain the why I loaded a simple (4) side trailer, expanded everything out in the scenegraph, then cycled through every one, and at no time was I able to see the main body or any of the sides highlighted, it's like its been hidden. I did this for several models, I could never locate (highlight) the main body of the model. Previous versions you could just click on the surface you wanted.
As someone who wants to mod this scares and overwhems me
i get that people want their mod to continue into the next game but the fact is a good percentage of the converted mods from fs19 and fs22 don't ever get an upgrade they just get slapped into the next game with the same textures same detail and for some mods you can visually see how old they are its like looking at a 3d model from nintendo 64, some of these mods need to go to rest or receive some serious tweaks to update them maybe this new system will push people to stop recycling half a decades old mods and bring some much needed brand new mods to fs25
Agree with this wholeheartedly
**Cough Cough** Blacksheep Modding.
The amount of time for mods to come on console in fs22 was like a year or so to have nearly everything I wanted to use so at best I’d probably wait a full 2 years for fs25 to have all their mods before I decide to jump ship unless they have a realistic looking western map I could use since fs19 lacked in slot count fs22 was better but all the maps I used in each gen below
Fs17-welker farms map
Fs19-dhal ranch
Fs22-big Texas flats
It would have been nice to see what the building look like from FS22, then we would have been able to find out what the mapmakers are up against. I've heard that Oxy's said that it will be another year before his map comes out. I wonder if that is due to how the buildings are rendered in FS25.
Yes a lot of updates to textures and materials mean it’ll likely be a time consuming job
@@jonathanmaybury5698 missyB says she has FS22 buildings in fs25 already even without GE10 so shouldn’t be too hard 👍
should have bought it and tried to jump in to see what happened with sounds and animations
Very Interesting, purely on an informative level....
I can say it vividly.....Converting mods with the new Era Will be a total nightmare...I'll stick to my words as I'm pretty sure...
cuz my trails yesterday to convert some fun stuff all ended up in the bin..
Wouldn't you need the new game editor to do that?
@jonathanmaybury5698
It's essential to do it with GE but just by looking at the results of personal conversions it's quite a huge amount of work ahead of modders..
I'm guessing now that tyres have to work with ground deformation that quite a bit more coding will be needed.
@@jonathanmaybury5698 it is but I think it very unlikely that will be done at mod level more likely hardcoded and we just need to add the tyres to our mods
not much different from implements, they basically have touch points or whatever you want to call it. everything else is in engine
Maybe you could do a video on map as well? (I did build my own map in FS22, just to see how it goes. I was to simple (empty) to get on Modhub.
But I also joined FS22 at the end of life, so i hoped with FS25 I could maybe look in to building a bit more content for my map. But I have not yet bought FS25.
i might try and convert the tree devourer mod for my own use because i hate forestry
what about Script mods like Lumberjack or Productions Revamp? 🤔 would those work?
No they’ll need updating too
A script mod like Tardis Teleport would be good
has the subsidy mod been released or was that imported?
It should be there on day one or very soon after
@ ok I wasn’t sure because I know Djgoham and farmer cop were using it I didn’t know if they import and edited for 25 for filing and content purposes
Can you help me? I added Ursus 4 pack v1.0 mod for FS25 and it is showing like the fs22 mod. Textures and wheels are not loading, i dont know why.
Yes that’s all the stuff you’d need to update for FS25
Actually this is not a plus that some of the mod is showing. This means the game engine used in FS25 is till the same engine in FS22. If there was a new engine NOTHING would work.
It's a new engine built upon the old one. They aren't going to spend another decade to create a new engine.
Fortnite doesn't break every time Unreal Engine is updated
@@TheFarmSimGuy It does when it updated from 4 to 5. They had to update the game for the new engine. It wasn't copy pasted and instantly worked.
I can't wait for the moders to create a greenhouse that uses not only water, manure and seedlings, since we now have the mechanics of rice seedlings.
BTW, I could not get any of the console # gs commands to work, the one you type for field and ground state, all say not found?
Have you enabled cheats in your desktop shortcut?
@TheFarmSimGuy The only thing I added is skip videos like you did. So far the only console command that works is super strength.
@@3verland before skip videos , add in a space then -cheats it should work then
@@TheFarmSimGuy TY FSG, that did the trick. Not to rant at you, but you might be able to pass on another thing I do not like...Under "prices" I don't like the main crops being mixed in with all the production products where everything is listed alphabetically, I'd rather they be more like in groups like 22 was, where I could easily access main crops at the top of the list.
Honestly though it doesn't look like it would be to hard to convert fs22 mods
The guy that built the potato mods i use no longer mods it seems. At least i cant find any update since last year. I want to convert it myself to at least use the proper tools for potato harvesting.
Very happy it’ll take actual effort to convert. That means less half ass mods that don’t even use the the game engine and giants editors full potential features such as rain and new tires that have mud in the tread etc
This is a garbage thought process, mostly due to concern with mods that might not be maintained or their authors might deem to difficult to move over. You want a game to have the bar as low as possible for modification so it can be more replayable.
@@ThatUntitledPublisher Exactly!
I have no desire to try and convert mods. But I do like to edit some base game equipment and make them into mods. My question is what is the new
Hi, it's 91 👍
@@TheFarmSimGuy Thanks
Me too. Especially the big DeWulf harvester. It will be getting a capacity and some cultivators are going to be plows. 😂
Thank you!
how many degrees of terrain angle and crop angles are there?
16 on cultivators and seeders 4 on root crops
@@TheFarmSimGuy ah thats a little bit disapointing. dream is to have 360 for both lol
Where is the FS25 mods folder? I looked in the usual place in the My Games doc folder..
Try downloading a mod from in game first it should automatically create it
And what about script mods like for the mod field lease ?
Another idea for a Vid. Will FS25 run in Win11 as it is recommended for Win 10. Well at least it is on the steam page.
as someone who's running it on Win11 (and also ran FS22 on Win11) I can confirm it's all good! 👍
@@TheFarmSimGuy Thanks for that.
can you update this video and show us what it is throwing for errors?
cool thanks for the vid.
No problem 👍
before watching this im going to say its not going to work
Haha what gives it away?
@TheFarmSimGuy the fact there is so many changes to physics and the shadowing/textures and even it being build with a newer engine version
Its more simple just to rename the zip/rar downloaded than extract and archive it again under fs25 .........
🤦♂️
I don’t even know what that means?
no its simple as that there is alot to it
How are you able to play the game already?
Becuase I'm extremely lucky to be a Giants Gold Partner
Some of the RUclips content creators have early access so they can make videos and hype the release.
Yes this game looks bloody awesome I love the wheels going in ground and prows I can't wait get my hands on it
@MsHesus I also have early access to the game, only reason is i have silver level in the modhub for a set number downloads
Where is the FS25 mod folder?
documents > my games > farming simulator 25 > mods
@ But there no Mods folder in FS25 folder.
what happens when you put fs19 mods into fs25!?
Lots of really bad stuff!
Good Game 😊
Do you really need a 7 and a half minute video to say yes or no? Fluff.
About as useful as your comment then 😉😜
Bru
You shouldnt need mods yet game just came out Tuesday not even a week old
The only mods I really want back are mostly scripts. 😁
Yeah hopefully we don't have to wait too long
WTF didnt even show the changes you made before you zipped?
I just update the mod version, didn't make any changes