Avatar Legends Exchange System (Combat) | Learn to Play Series

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  • Опубликовано: 24 янв 2025

Комментарии • 26

  • @ELHMk1
    @ELHMk1  2 года назад +11

    Quick clarification on when to clear Fatigue after picking Evade & Observe as your approach: As per pg 156: "When you choose evade and observe as your
    approach, you immediately clear 1-fatigue." Apologies for any confusion about that.

  • @DiceFarmer
    @DiceFarmer 2 года назад +13

    You're doing the community a service! Thank you very much for making these series.

  • @DustySquitoNM
    @DustySquitoNM Год назад +2

    Your video series on Avatar have been so damn informative. I've run multiple RPG systems over the last several years, and reading the book for Avatar Legends just left me scratching my head about how they'd make for a fun game.

    • @blackburn1489
      @blackburn1489 8 месяцев назад

      Welcome to the pbta systems) there are a lot of games with such game design philosophy

  • @gamrr_NERD
    @gamrr_NERD 7 дней назад

    Thank you for uploading! Currently planning a hopefully ongoing campaign of Avatar Legends on my Discord server. This was a lot of help!

  • @eulermachado3968
    @eulermachado3968 2 года назад +1

    This part is reaaally difficult , thanks for the video!

  • @Mark19032
    @Mark19032 2 года назад +5

    Hi love your videos they are very informative as im trying to gm a game myself thanks for the info!

    • @ELHMk1
      @ELHMk1  2 года назад

      Glad I could help!

  • @wargrizzero5158
    @wargrizzero5158 2 года назад +5

    So my guess for stopping all players choosing to be engaged with the BBEG (without having played the system yet) is players get to pick who they’re engaged with first, if they are ganging up while leaving some enemies uncovered before like “Ok Batara, you go to join Kuko in his fight against his sister, but her group of guards get in your way and block you.

    • @sparkypikachu7776
      @sparkypikachu7776 Год назад +1

      "For Fire Lord Azai!" Ozula shouts

    • @TalonSky
      @TalonSky Год назад +1

      Unengaged enemies get to make a hard move against the PCs, which is something usually very very bad. Like taking an NPC ally hostage, bringing in reinforcements, harming the PCs in a way they can't block, etc.

  • @jessyjkn
    @jessyjkn 2 года назад

    Wow this is a really good guide! TY!

  • @NadezhdaGorshkova
    @NadezhdaGorshkova 2 года назад +2

    Maybe you can enlighten me regarding the special techniques. Especially for the nps. Can they use it once per Combat? Seems a little bit op if they could use a tech like ironshard cloud or anything every exchange, isn't it? And the same technique cannot used twice regards a rolled 10+, so the players can't strike once in a round, did I get that right? 🤔

    • @ELHMk1
      @ELHMk1  2 года назад +1

      AFAIK, NPCs can always use their techniques without a limit (other than Fatigue, etc). Ideally you're not spamming something "OP" like you would in D&D. Consider the fiction when choosing NPC moves! I'm unclear what you mean by your last question. Could you clarify?

    • @NadezhdaGorshkova
      @NadezhdaGorshkova 2 года назад +1

      @ELH Mk 1 thanks for the quick reply. I'm quite new to leading a game and there are a lot of uncertain things but step by step.
      You said you cannot use a technique twice an exchange. Does it mean if a players rolls a 10+ he cannot use strike two times?

    • @NormanTeichmann
      @NormanTeichmann 2 года назад +1

      @@NadezhdaGorshkova Yes, that's right. If you look on the stance move it states under the options for a 10+ "Use two different basic or mastered techniques". So it is indeed clearly stated that you can not use strike (as asked in your case) two times in the exchange. Hope that helps :)

    • @NadezhdaGorshkova
      @NadezhdaGorshkova 2 года назад

      Alright. We're speaking about House rules at the moment. We had a pregenerated Character that had metal bindings as a special technique in evade and observe. The enemy is impaired and can free themselves only through metal bending. Or the fight ends. That's definitely something you should use only seldom

  • @OnlyPassingHere
    @OnlyPassingHere 11 месяцев назад

    I know PC are not allowed to use the same technique twice in the same exchange, but am I right to assume the NPC have no such restriction?
    Otherwise, if a Master NPC at +3 on her balance picked Evade and Observe while not knowing an Evade and Observe advanced technique, she would need to pick four techniques, but would only have the three basic ones to choose from and so could only do three techniques.

  • @TheHunterD69
    @TheHunterD69 10 месяцев назад +1

    How is it that they made a game with almost no rules, where the GM didn't even roll, yet made it so complicated at the same time?

    • @carmenolle5967
      @carmenolle5967 9 месяцев назад

      The lack of rules is what makes stuff complicated.

  • @AxelxFlamesVIII
    @AxelxFlamesVIII 2 года назад

    What still confuses me is the different levels of NPCs and how many actions they get in a turn, can never seem to find a solid answer on that

    • @ELHMk1
      @ELHMk1  2 года назад

      Page 238 of the Core Book explains it well!

    • @namegoes-here7127
      @namegoes-here7127 Год назад +1

      The number of techniques (actions) an NPC gets per exchange (round) is 1 + their current balance. The GM decides what any individual NPCs balance starts at, but I feel like the assumed default is 0, which would give the NPC one technique per exchange.
      An NPCs balance can be shifted in many ways, however, by the players or the GM.

    • @TalonSky
      @TalonSky Год назад +1

      Example: NPC Fire Nation Soldier has a short balance track, 0>+1>Out of Combat. He starts at 0, so he can use one technique per exchange. If one of the PCs shifts his balance to +1, he can use two techniques per exchange. If the PCs shift hits balance again, the Soldier still gets to finish this exchange (doing two techniques), but is taken out or surrenders at the end of this exchange.
      Hopefully that helps

  • @Jerry-bp9et
    @Jerry-bp9et Год назад

    How does someone lose a fight?

    • @vyran7044
      @vyran7044 Год назад

      as far as i understood there are severel ways:
      1) have all conditions marked and be forced to mark another one.
      2) The cause of the conflict gets resolved. (e.g. the PCs manage to destroy the target that the enemies were defending)
      3) you loose your balance to badly causing you to flee the scene
      Mind you i have not played the game yet and only watched these vids so there is a good chance i missed/missunderstood some stuff ^^'