Quick clarification on when to clear Fatigue after picking Evade & Observe as your approach: As per pg 156: "When you choose evade and observe as your approach, you immediately clear 1-fatigue." Apologies for any confusion about that.
Your video series on Avatar have been so damn informative. I've run multiple RPG systems over the last several years, and reading the book for Avatar Legends just left me scratching my head about how they'd make for a fun game.
So my guess for stopping all players choosing to be engaged with the BBEG (without having played the system yet) is players get to pick who they’re engaged with first, if they are ganging up while leaving some enemies uncovered before like “Ok Batara, you go to join Kuko in his fight against his sister, but her group of guards get in your way and block you.
Unengaged enemies get to make a hard move against the PCs, which is something usually very very bad. Like taking an NPC ally hostage, bringing in reinforcements, harming the PCs in a way they can't block, etc.
Maybe you can enlighten me regarding the special techniques. Especially for the nps. Can they use it once per Combat? Seems a little bit op if they could use a tech like ironshard cloud or anything every exchange, isn't it? And the same technique cannot used twice regards a rolled 10+, so the players can't strike once in a round, did I get that right? 🤔
AFAIK, NPCs can always use their techniques without a limit (other than Fatigue, etc). Ideally you're not spamming something "OP" like you would in D&D. Consider the fiction when choosing NPC moves! I'm unclear what you mean by your last question. Could you clarify?
@ELH Mk 1 thanks for the quick reply. I'm quite new to leading a game and there are a lot of uncertain things but step by step. You said you cannot use a technique twice an exchange. Does it mean if a players rolls a 10+ he cannot use strike two times?
@@NadezhdaGorshkova Yes, that's right. If you look on the stance move it states under the options for a 10+ "Use two different basic or mastered techniques". So it is indeed clearly stated that you can not use strike (as asked in your case) two times in the exchange. Hope that helps :)
Alright. We're speaking about House rules at the moment. We had a pregenerated Character that had metal bindings as a special technique in evade and observe. The enemy is impaired and can free themselves only through metal bending. Or the fight ends. That's definitely something you should use only seldom
I know PC are not allowed to use the same technique twice in the same exchange, but am I right to assume the NPC have no such restriction? Otherwise, if a Master NPC at +3 on her balance picked Evade and Observe while not knowing an Evade and Observe advanced technique, she would need to pick four techniques, but would only have the three basic ones to choose from and so could only do three techniques.
The number of techniques (actions) an NPC gets per exchange (round) is 1 + their current balance. The GM decides what any individual NPCs balance starts at, but I feel like the assumed default is 0, which would give the NPC one technique per exchange. An NPCs balance can be shifted in many ways, however, by the players or the GM.
Example: NPC Fire Nation Soldier has a short balance track, 0>+1>Out of Combat. He starts at 0, so he can use one technique per exchange. If one of the PCs shifts his balance to +1, he can use two techniques per exchange. If the PCs shift hits balance again, the Soldier still gets to finish this exchange (doing two techniques), but is taken out or surrenders at the end of this exchange. Hopefully that helps
as far as i understood there are severel ways: 1) have all conditions marked and be forced to mark another one. 2) The cause of the conflict gets resolved. (e.g. the PCs manage to destroy the target that the enemies were defending) 3) you loose your balance to badly causing you to flee the scene Mind you i have not played the game yet and only watched these vids so there is a good chance i missed/missunderstood some stuff ^^'
Quick clarification on when to clear Fatigue after picking Evade & Observe as your approach: As per pg 156: "When you choose evade and observe as your
approach, you immediately clear 1-fatigue." Apologies for any confusion about that.
You're doing the community a service! Thank you very much for making these series.
Your video series on Avatar have been so damn informative. I've run multiple RPG systems over the last several years, and reading the book for Avatar Legends just left me scratching my head about how they'd make for a fun game.
Welcome to the pbta systems) there are a lot of games with such game design philosophy
Thank you for uploading! Currently planning a hopefully ongoing campaign of Avatar Legends on my Discord server. This was a lot of help!
This part is reaaally difficult , thanks for the video!
Hi love your videos they are very informative as im trying to gm a game myself thanks for the info!
Glad I could help!
So my guess for stopping all players choosing to be engaged with the BBEG (without having played the system yet) is players get to pick who they’re engaged with first, if they are ganging up while leaving some enemies uncovered before like “Ok Batara, you go to join Kuko in his fight against his sister, but her group of guards get in your way and block you.
"For Fire Lord Azai!" Ozula shouts
Unengaged enemies get to make a hard move against the PCs, which is something usually very very bad. Like taking an NPC ally hostage, bringing in reinforcements, harming the PCs in a way they can't block, etc.
Wow this is a really good guide! TY!
Maybe you can enlighten me regarding the special techniques. Especially for the nps. Can they use it once per Combat? Seems a little bit op if they could use a tech like ironshard cloud or anything every exchange, isn't it? And the same technique cannot used twice regards a rolled 10+, so the players can't strike once in a round, did I get that right? 🤔
AFAIK, NPCs can always use their techniques without a limit (other than Fatigue, etc). Ideally you're not spamming something "OP" like you would in D&D. Consider the fiction when choosing NPC moves! I'm unclear what you mean by your last question. Could you clarify?
@ELH Mk 1 thanks for the quick reply. I'm quite new to leading a game and there are a lot of uncertain things but step by step.
You said you cannot use a technique twice an exchange. Does it mean if a players rolls a 10+ he cannot use strike two times?
@@NadezhdaGorshkova Yes, that's right. If you look on the stance move it states under the options for a 10+ "Use two different basic or mastered techniques". So it is indeed clearly stated that you can not use strike (as asked in your case) two times in the exchange. Hope that helps :)
Alright. We're speaking about House rules at the moment. We had a pregenerated Character that had metal bindings as a special technique in evade and observe. The enemy is impaired and can free themselves only through metal bending. Or the fight ends. That's definitely something you should use only seldom
I know PC are not allowed to use the same technique twice in the same exchange, but am I right to assume the NPC have no such restriction?
Otherwise, if a Master NPC at +3 on her balance picked Evade and Observe while not knowing an Evade and Observe advanced technique, she would need to pick four techniques, but would only have the three basic ones to choose from and so could only do three techniques.
How is it that they made a game with almost no rules, where the GM didn't even roll, yet made it so complicated at the same time?
The lack of rules is what makes stuff complicated.
What still confuses me is the different levels of NPCs and how many actions they get in a turn, can never seem to find a solid answer on that
Page 238 of the Core Book explains it well!
The number of techniques (actions) an NPC gets per exchange (round) is 1 + their current balance. The GM decides what any individual NPCs balance starts at, but I feel like the assumed default is 0, which would give the NPC one technique per exchange.
An NPCs balance can be shifted in many ways, however, by the players or the GM.
Example: NPC Fire Nation Soldier has a short balance track, 0>+1>Out of Combat. He starts at 0, so he can use one technique per exchange. If one of the PCs shifts his balance to +1, he can use two techniques per exchange. If the PCs shift hits balance again, the Soldier still gets to finish this exchange (doing two techniques), but is taken out or surrenders at the end of this exchange.
Hopefully that helps
How does someone lose a fight?
as far as i understood there are severel ways:
1) have all conditions marked and be forced to mark another one.
2) The cause of the conflict gets resolved. (e.g. the PCs manage to destroy the target that the enemies were defending)
3) you loose your balance to badly causing you to flee the scene
Mind you i have not played the game yet and only watched these vids so there is a good chance i missed/missunderstood some stuff ^^'