Gotta say being a part of this collab (arm unit) was one of the coolest projects I've ever worked on in my life. I wasn't a part of designing the credits sequence, so that came as the coolest surprise to me to see happen. I couldn't have dreamed of such a cool sequence to really show off how much work each team really put in. (Seriously look at those robo-builder arms and endo-skeleton details and all the little details in the hangar. Mind-blowing!) It reminds me of one of those goofy moments at the end of an epic film screening where the credits punch in and everybody stands up and claps and the real turbo-nerds stick around to see if there's a stinger at the end. (Oh hey like the one teasing the upcoming course about our endeavors! Haha) This took a dedicated team of a lot of fine people putting in a lot of hours alongside everything else going on in their lives. I'm really excited reading all these supportive comments, and can't wait to hopefully be a part of whatever comes next! I'm going to be a pro CG artist thanks to CG Cookie. I'm leaving that right here, right now. :)
Kyle, you are a pleasure to work with! With your drive, I have no doubt that you will become the pro CG artist you aspire to. Thank you for being part of this project!
OMG. Visually stunning of course, but what got me impressed was how much thought has gone into the mechanics and the visualization of the assembly of the robot. Impressive stuff.
Another great collab year with regular people behind the wheel. This is what a group can do when given direction and guidance. Great work to all those involved!
Ok. Where’s the course on creating the credits 😂 Thinking about how much work went into designing robot interior parts that were visible for one second… that’s the detail that sells it. Fantastic!
@@khtrammell I’m looking for an AE/Premiere replacement for these things anyway, there’s just little quality information available on the video editor etc… this is looking fantastic!
This turned out so awesome! Real hollywood type stuff, or Triple A Game cinematic. Even better when you consider who made it. Shows that with a little elbow grease and teamwork you can achieve so much without being a multi-million dollar studio. Excited to see what's next.
That’s a common misconception. While the donut only scratches the surface, don’t make the bigger mistake of thinking you’ll never be able to create visuals like this
I like the large scale construction lab concept. Rather than it being just another hanger to house one big robot. It means, such a lab, with enough resources, could pump out thousands of such robots. Making an army of them. Even damaged ones could be brought back in, striped of parts, to make whole, a few working ones from salvageable scraps. As is, today, there has been some real life videos of robots making and fixing other robots, as a demo of what could be, basically taking the need of humans, out of the equation someday, in both the build and repair of robots. This video is so well done. Looks like a type of factory that could work. Also the single eye in the head design, reminds me of the new Boston Dynamic Atlas 2. Very cool.
i finished my first own project render today and i am so happy, its like all the work payed off, i don´t imagine how you guys feel after finishing projects like this! soo good man
ok... I'm hearing the same sentiment here... But let me start with... I'll buy one of those Mechs! Now on to the grand finale - the credits! Wow, fantastic as any I have seen, bar none.
@@khtrammell By the way, this is where I saw such animation in the movie Iron Man (2008) for sure. Do I understand correctly that you made this animation "Peacemaker Protocol"?
I noticed the arm clipping into the rifle when he grabs it. But overall it was pretty cool. I'd be interested in seeing an episode of this on love death and robots!
Wow that is a course are we currently making movie or something with that?? The level the blender and it's mentors reached is really amazing wow You guys are rocking the world of the blender pushing it through the maximum
Impressive. But if it was Hollywood, you know they would have plastered the construction scene with credits instead of making it all nice and visible for us. 😁
get turbo tools, it eliminates the cycles denoise flickering... and a bit to much chromatic aberation for my taste, most edges look green or pinkish because of that... and i think it would look even more realistic if u make backgrounds darker, more deep black areas... 2:12 the robot would pop way more if background wouldnt be that lighty...
The production period was about 8 weeks with all-hands-on-deck. All the modeling, most of the rigging, lighting R&D, anim tests, and VFX R&D was completed in this time. A post-production period lasted about 3 months but it was a much smaller contingent of the original team finishing animation and rendering sequences. So add a month for some pre-production tasks on the front end and I'd estimate about 6 months in total, spread out.
To be honest, I love how much work even went into the credit animations. Hollywood like stuff!
thank you! means a lot that you watch the credits :)
@@khtrammell they're classy.
Hollywood would ask for the robot pronounces!
*Sees 30 minutes missions stuff being shown*
I'm sold!
Gotta say being a part of this collab (arm unit) was one of the coolest projects I've ever worked on in my life. I wasn't a part of designing the credits sequence, so that came as the coolest surprise to me to see happen. I couldn't have dreamed of such a cool sequence to really show off how much work each team really put in. (Seriously look at those robo-builder arms and endo-skeleton details and all the little details in the hangar. Mind-blowing!)
It reminds me of one of those goofy moments at the end of an epic film screening where the credits punch in and everybody stands up and claps and the real turbo-nerds stick around to see if there's a stinger at the end. (Oh hey like the one teasing the upcoming course about our endeavors! Haha)
This took a dedicated team of a lot of fine people putting in a lot of hours alongside everything else going on in their lives. I'm really excited reading all these supportive comments, and can't wait to hopefully be a part of whatever comes next!
I'm going to be a pro CG artist thanks to CG Cookie. I'm leaving that right here, right now. :)
Kyle, you are a pleasure to work with! With your drive, I have no doubt that you will become the pro CG artist you aspire to. Thank you for being part of this project!
That's awesome! Congratulations,it looks fantastic, and all the students should be super proud!
Thank you, Pierrick!
Wow! I need to watch this again already, it is truly amazing what the CGC community and instructors have created with Collab.03
30 Minute Missions! So cool...
I recognize that 30 Minutes Mission Portanova Space Type.
OMG. Visually stunning of course, but what got me impressed was how much thought has gone into the mechanics and the visualization of the assembly of the robot. Impressive stuff.
The sound engineering is just as sick as the Mesh work in this piece - seriously outstanding!!
Another great collab year with regular people behind the wheel. This is what a group can do when given direction and guidance.
Great work to all those involved!
Always a joy working with you, Shawn. You never fail to show up in a big way 💪
Ok. Where’s the course on creating the credits 😂
Thinking about how much work went into designing robot interior parts that were visible for one second… that’s the detail that sells it. Fantastic!
Thanks for the encouraging comment! Makes me want to teach the credit sequence now 🙂
@@khtrammell I’m looking for an AE/Premiere replacement for these things anyway, there’s just little quality information available on the video editor etc… this is looking fantastic!
This turned out so awesome! Real hollywood type stuff, or Triple A Game cinematic. Even better when you consider who made it. Shows that with a little elbow grease and teamwork you can achieve so much without being a multi-million dollar studio. Excited to see what's next.
Yes YES! It never ceases to amaze me what a little elbow grease and teamwork can accomplish. Love your comment :)
I love it! 3d art looks so cool.
I love seeing collaborations.
Good job, especially to my boyfriend Martin Aversa who appears in the credits. 😍
Martin is a rockstar! So glad he joined the project. Thanks for watching and commenting
oh stop it you both! 🤗🤗😳😳
Happiness is a giant mech simulation.
Brilliant work, y'all!
Amazing work! Glad to see one of my favorite 30 min mission mech get a vid.
My toxic trait is thinking that I can re-create something like this on my own after a single donut
That’s a common misconception. While the donut only scratches the surface, don’t make the bigger mistake of thinking you’ll never be able to create visuals like this
The End Credit Scene Was 🔥🔥
Amazing👋👋👋
INSANE ! this is really shoocking how good and detailed it is
thanks a lot! we geeked out over the details and appreciate that you appreciate them :)
I like the large scale construction lab concept. Rather than it being just another hanger to house one big robot.
It means, such a lab, with enough resources, could pump out thousands of such robots. Making an army of them. Even damaged ones could be brought back in, striped of parts, to make whole, a few working ones from salvageable scraps.
As is, today, there has been some real life videos of robots making and fixing other robots, as a demo of what could be, basically taking the need of humans, out of the equation someday, in both the build and repair of robots.
This video is so well done. Looks like a type of factory that could work.
Also the single eye in the head design, reminds me of the new Boston Dynamic Atlas 2. Very cool.
i finished my first own project render today and i am so happy, its like all the work payed off, i don´t imagine how you guys feel after finishing projects like this! soo good man
hot damn...this was beautiful!!
thank you! I'm glad you liked it :)
Yo stache
Thank goodness for Fischer Robotics Inc. for initiating the Peacemaker Protocol. Excellent Collab results!
SPLAT!! We missed you on this one. Thank you for watching and commenting!
That's so awesome animation, i like the robot assembly sequence that reminds me of iron-man movie ( from 2008 )
Clap Clap Clap ! 😃
Thank you! Iron Man (2008) was a big influence for sure
bro the animation is great, and the outro is amazing too with credit, very cool, i will get the subscription once this drops!
Gives me big heavy gear vibes. And I'm 100% here for that.
ok... I'm hearing the same sentiment here...
But let me start with... I'll buy one of those Mechs!
Now on to the grand finale - the credits! Wow, fantastic as any I have seen, bar none.
Look no further than 30 Minute Missions, the Portonova Space Type.
Gunpla is such a fun hobby - definitely give this kit a try!
Nice, Solid work love it!
I am speechless
Pls tell how many days it took to complete the whwole project and how much time it took to render?
Thnx and keep up the good work
Incredible work, well done!
Woah did not now about these
and there have already been three wow!
this is awesome stuff guys thank you!!
Bandai / Sunrise should hire you, bro! This is awesome!
Peace... through superior firepower!
This animation reminded me of the beginning of StarCraft 2, where Tychus Findlay was captured in armor.
That was one of our two favorite inspirations! That and iron man (2008)
@@khtrammell By the way, this is where I saw such animation in the movie Iron Man (2008) for sure. Do I understand correctly that you made this animation "Peacemaker Protocol"?
@@АланКлимкович I was part of the team that made this short
@@khtrammell Great job😎! Approximately how long did the work (Peacemaker Protocol) take you? I'm wondering if I can also participate in the team?
so nice
We need an actual 30 Minute Missions animated series! It HAS to happen!
Wouldn’t that be awesome?!
This is giving me Astartes / Starcraft / Iron Man Vibes !
This is so cool and such a great job! Can’t wait to see more work come out
Man!!! I wish it's Gundam. It's how the pieces put together..Amazing!!!
Сool guys, it gives me goosebumps, I like it😯
I am interested in designing and animating robots and effects
Amazing work everyone.
Now...take my money. I want in!!
incredible! Congratulations to everyone involved!
great! a little hommage to starcraft2 terrain openning movie
Wow! AMAZING... Wonderful 💥
no words for actual praising.
really so much like that.. ❤
I noticed the arm clipping into the rifle when he grabs it. But overall it was pretty cool. I'd be interested in seeing an episode of this on love death and robots!
Woah you’re right. I’ve never noticed this before and you’re the first to point it out. Good eye!
Looks absolutely amazing!! Now make a video game of it!
This needs to be a game or a movie NOW!
You're about to spend $26 on a BEXM-15 Portanova Space Type model kit.
🔥
Nice, looking forward to get the course 😊
Impressive hard surface work!
This is cool, nice work.
After the first few screws and welds everything just clips into place 😂
So freaking cool!!!
thank you! 🙏
Cool 🤘🔥
a m a z i n g !
This is so cool!
You are nuts bro 🎩
A very beautiful and interesting film. What render engine did you use?
Nicely done!🎉
Freakin' Awesome Sauce! :D
Thank you! And thanks for watching 😊
that is so cool how did you do that? that is great work
Looks dope!
Dang, I would try turning this into a bad ass mech game with UE5 if I had access to the assets.
amazing🔥🔥🔥❤🔥❤🔥
I come here the moment I recognized the Portanova space type
Wow that is a course are we currently making movie or something with that??
The level the blender and it's mentors reached is really amazing wow
You guys are rocking the world of the blender pushing it through the maximum
that's very kind of you to say - thank you!
❤❤ @@khtrammell
Dope stuff!
Making peace true a gun? Next chapter hope you build a Monk Mech.
By the way, super well done CG, congratulations!
don't worry, the gun shoots love not lasers. Thanks for watching!
This is really cool!
Well I recognize it's 30 Minute Mission, I made several customs with these sets ^^
Impressive.
Impressive. But if it was Hollywood, you know they would have plastered the construction scene with credits instead of making it all nice and visible for us. 😁
Very inspiring to get better at blender and the 3d animation skills that i need to improve on! Thanks!
Amazing work, everyone!🔥🔥
Thanks for watching!
Dayuuumm
Was it all done only in Blender? 😮 wow
100% blender! thanks for watching
damnnnn bro, thats good!
get turbo tools, it eliminates the cycles denoise flickering... and a bit to much chromatic aberation for my taste, most edges look green or pinkish because of that... and i think it would look even more realistic if u make backgrounds darker, more deep black areas... 2:12 the robot would pop way more if background wouldnt be that lighty...
EPIC!!
Great, as always! Is it EEVEE or CYCLES?
It's both! The environment is Eevee and the robot + machinery are Cycles. We'll post a breakdown soon!
Yes, it was made with Blender, but surely not EEVEE for that stadium-like lights-on with fog scene which look pristine. Or was it EEVEE?
It was both actually. The environment was EEVEE. The machines and mech were rendered with Cycles.
The environment is 100% Eevee! It took way too long to render with Cycles. Frankly, Eevee saved the day.
The robot and machinery is Cycles
Sick!!!!
I would like very much to enter one of these collab teams. But I don't feel I still have the skills. Maybe next year.
We design each project with all skill levels in mind, organizing tasks for beginners and advanced artists alike. Don't let that hold you back :)
@@khtrammell Then I'll stay tuned for the next one. Thanks.
Was Blender used just for 3d modelling and animation or was it also used for VFX and video editing?
Blender was used for everything except video editing. I used Davinci Resolve. BUT I want to try Blender's VSE again soon.
Awesome made
Great job 👏👍👏
That looks awesome! If you don’t mind me asking, what text-font is that? Looks super cool
👏
It reminds me of the '97 music video 'All Is Full Of Love' by Björk. 😊
I had to look that up but yes, that would have been great reference! Was it really ‘97? That was way ahead of its time if so
superb animation. everything is perfect. But, the feet is pretty small lol.
Awesome ❤❤
amazing!
❤🔥❤🔥❤🔥
cool
Amazing!!!
thank you!
Impressive, wish I could do something like that on my own, keep it up.
This has to be inspired by Gunpla models, right? I feel like this essentially built an original Gundam. :)
Yes! This was inspired by Bandai's bEXM-15 Portanova Space Type gunpla kit
@@khtrammell awesome.... great animation, loved it!
Can you tell us how long it took you guys to complete this clip from start to finish?
The production period was about 8 weeks with all-hands-on-deck. All the modeling, most of the rigging, lighting R&D, anim tests, and VFX R&D was completed in this time.
A post-production period lasted about 3 months but it was a much smaller contingent of the original team finishing animation and rendering sequences.
So add a month for some pre-production tasks on the front end and I'd estimate about 6 months in total, spread out.
Epic
Nice work, would love to see a 4K UHD version!
Thanks! We tested 4K renders but the time and storage space made us give up on it. We'll post some 4K still frames at the very least.