7 Steps to Better Drawing Mindset
HTML-код
- Опубликовано: 11 сен 2024
- WHAT IS YOUR BIGGEST STRUGGLE IN LEARNING TO DRAW? - Answer & interact with the community in the comments below :)
Proko
RUclips Channel - @ProkoTV
6 Steps to Draw Anything - • 6 Steps to Draw Anything
Betty Edwards
Book - Drawing on the Right Side of the Brain - amzn.to/3XPIpwP
James Gurney
RUclips Channel - @JamesGurney
Book - Color & Light - amzn.to/36nMa2d
Book - Imaginative Realism - amzn.to/3ik1pmO
Instagram - / jamesgurneyart
Blog - gurneyjourney.b...
Gumroad - gumroad.com/gu...
Aaron Blaise
RUclips Channel - @AaronBlaiseArt
Instagram - / aaronblaiseart
Website - creaturearttea...
Terryl Whitlatch
Book - Animals Real and Imagined: Fantasy of What Is and What Might Be - amzn.to/3FgmMP5
Book - Science of Creature Design: Understanding Animal Anatomy - amzn.to/3gSgQSV
Book - Principles of Creature Design: Creating Imaginary Animals - amzn.to/3EXRECu
Schoolism - schoolism.com/...
Even Mehl Amundsen
RUclips Channel - @EvenMehlAmundsen
Instagram - / evenmehlamundsen
Domestika - www.domestika....
Iain McCaig
Book - Shadowline [Revised and Expanded] -
Schoolism - schoolism.com/...
Alexandre Reider
RUclips Channel - @pleinairstudio
Instagram - / ale_reider
Book - The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design - amzn.to/3P84D9D
The World of Level Design - www.worldoflev...
Sensorial Travel
Instagram - / sensorial.travel
Luiz Celestino
Brushwork Atelier - @brushworkatelier
Artstation - www.artstation...
Instagram - / luizrcelestino
WHAT IS YOUR BIGGEST STRUGGLE IN LEARNING TO DRAW?
My biggest struggle is time! I work full time, so giving myself a better art education has been tricky simply because I only have a couple hours of free time during the day and I have to be very selective of what/when I learn and specifically what I practice drawing, I'm trying out drawabox though. Just wanted to say you have an awesome channel sir and you do a great job of compiling resources!!
@@spectral_laughter Thanks so much! The important thing is to never stop. I think my video on Drawing for Concept Art can help as well with tutorials to go on a nice weekly or biweekly pace.
My biggest struggle is consistency, not just in how much o draw but in what I'm studying. I do the classic artist thing of starting projects and not finishing ofc, but I also hope around topics of study too fast to gain any proper understanding or lessons from actively doing the studies
I could say my sense of direction has been another issue but it's more like getting derailed rather than not knowing where I want to go
My biggest struggle is not having a clear sense of direction. So many different methods, and techniques. I need like an A to B trajectory. i know thats what schools for but i aint got that $$.
Both my videos on 50 books as well as drawing for concept art might help give a sense of direction. I also did a recent video com drawing the figure, so there are some interesting thoughts in there as well. Have you watched those?
@What I've Learned In Art I've just come across your channel, but I did see the 50 book video. Some I own some I don't. I guess my issue with books is i never know when to move on from a topic. Its like i understand the theoretical part, ya know the how and why. But how long do i spend on the mechanical practice of it. Thats the difficult area with no guidance/mentorship. I have yet to watch your progression for the foundation group lessons, but it does look like something that can be useful for me. Thank you for the effort you put into these videos.
@@TeKn1qe Makes sense! Try to see those beyond the content. It's not only about the books, it's about what they cover. You can definitely learn more about design from other sources that are not Mechanika or H-Point, especially on RUclips. The main focus is to understand the importance of research, process and functionality in design that both those books discuss.
i need money, thats my first reason for learning to draw, 2. i have a whole world i want everyone else to see
To be honest if you need money I'd say to explore 3D or VFX art as an entry point, later on migrating to concept :)
@@WhatIveLearnedInArt thx