I'm a first time GM and life long Trekkie thank you so much for these videos!! I couldn't find an easy tutorial anywhere else. I hope you continue to make more of these :) LLAP!
There's also "Succeed At Cost", where a player can offer to let the GM create a Complication in return for allowing a roll that almost succeeds, to succeed anyway. All of these mechanics allow games to stay in motion regardless of occasional bad luck. No more "stuck behind a locked door for an hour" situations!
I'm a first time GM and life long Trekkie thank you so much for these videos!! I couldn't find an easy tutorial anywhere else. I hope you continue to make more of these :) LLAP!
Nicely done. Graphics, and sound FX were on point.
So Im coming from Decipher (with a 30 year background as a DM/GM in multiple systems) these have been excellent primers to send to players.
There's also "Succeed At Cost", where a player can offer to let the GM create a Complication in return for allowing a roll that almost succeeds, to succeed anyway.
All of these mechanics allow games to stay in motion regardless of occasional bad luck. No more "stuck behind a locked door for an hour" situations!
Sweet, been waiting on this.
Great Video!
really useful i hope you can do the other videos combat and starbships LLAP
Um, where are the rest?
So the DM is basically the Captain ☕
Why should a player give threat points to the GM, to make his roll more difficult? Thats nonsence!
To save momentum for a later task.