I coded Your Ideas in Minecraft...
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- Опубликовано: 7 апр 2022
- So I coded your ideas in Minecraft, including a sculk spider for the new ancient cities, a golem made of furnaces, and a new lizard mob with spears!
🌎 Check out ORIGIN REALMS!
play.originrealms.com │ originrealms.com/
- Development: Ocelot & ZainJx
- Art: Endergy & ModSully
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Minecraft, but I coded your ideas in Minecraft. If you enjoyed this, you may also enjoy I coded Endermen differently in Minecraft.. also I tested them in Minecraft and so should you! - Игры
I forgot to mention, but the poachers are on Origin Realms, our Minecraft server! You can go try it out in game!
play.originrealms.com
Add something like vengeful heart of ender
I thought they were Iguanos! What happened to that?
Make it so that some mobs will have a chance to be mutated by skulk and become more powerful
Does Origin Realms work on Bedrock Edition?
There is finally a lizardman mob in Minecraft! But, it's on Origin Realms.
you should be able to feed spore walker some glowberries to tame it so it will only give you good effects and follow you around
That would be fun, I agree. Now you need them to come down from the ceiling or build up to them just to reach em.
that's really good ngl
@@adtrlthegamer7449 that's the spiders, not the spore walker
@@jaxonplaysgames552 ye
That's fun and balanced because it'd be incredibly hard to take it home with you
I think the sculk spider is genuinely a good idea. The deep dark could do with something a little creepier, rather than just instantly deadly. I also think the spore walker could be ok with a little balancing.
I agree
The warden is scary because of the dread you feel trying to avoid it, knowing that once it attacks it’s over.
The sculk spider would have to compliment the warden
i want someone to make a mod where there are normal minecraft mobs,but they have been taken over by sculk like the sculk enderman or sculk spider.just imagine those but with sculk zombies,sculk skeletons and all other mobs!maybe even add spore walker.and if you want to go really crazy add new weapons
@@niklasneighbor6726 What if they drew other sculk spiders to their position, were a passive mob until attacked, but if they saw the player would alert the warden of your location?
Rlly like imagine running from these guys (the spiders) and all of a sudden in a seemingly calm area they begin running away, And as you calm down you realize where you are and the warden rises from the ground
Ngl a lot of this would’ve been great in the Wild Update, especially the sculk spiders and poachers. They kinda look vanilla enough. So far, there’s barely anything in the actual wild update and I think these things can add the “wild”
3:50 if it was actually in game it could be very helpful in getting the "how did we get here?" achievement.
I just wanna point this out, the poacher model is amazing
It really is. Now make it smaller and you got Kobolds. XD
there is actually another iguano (the poachers mob category) called the mistral! it summons dust devils to throw you around!
@@adtrlthegamer7449 I was going to say, it instantly made me think of Kobolds
The Kobold is a folklore creature of fantasy that lives in caves.
And the AI is even more amazing
The furnace golems would be cool if they also picked up the ores and returned to you, basically mining minions.
oh add a smelting alley
And what if they could get different speeds depending of the fuel
returning it to you can be the allay's job. maybe they could be near the furnace golems, pick up what they can, and deposit them into hoppers which go into a minecart with a chest which can probably take it up out of the mines and into a sorting system
or any other variation of what i just said
kinda like allays but they mine
Great with speed effects and that mob that retrieved items. Ify could carry these mobs in buckets, even better
Skulk spider is actually really op for grinding, imagine the ammount of exp
My arachnophobia tells me no. But my sense for art and horror tells me YES! 4:25
The skulk spiders were terrifying, but so cool at the same time! I love how you build on ideas and make some really neat gameplay mechanics. 😸
I think it would be really cool if Mojang added skulking infected mobs into the game with new mechanics like this spider
@@slverskull Maybe something like a Sculk Creeper?
My idea for it is, if the Creeper gets killed ( not explodes ) it'll split into 2 smaller Creepers which deal half of the regular Creepers' damage and blast radius.
Oh and just to make it harder, Slowness 2 when a player is near a Sculk Creeper.
@@droidparej5528 that sounds crazy, I love it.
Something I just thought of for a skulk infected skeleton, instead of a bow it throws globs of skulk that would have a small chance to spawn a skulk equivalent to an endermite.
For zombies I was thinking something along the lines of them only getting knocked unconscious at 0hp and being able to get back up, I was thinking you would have to burn their bodies once they're unconscious but not sure.
I just thought of both these ideas so let me know what you think.
@@slverskull You know what we need to do now.
Tell this to Zee so he could have Nightmare 2: Electric Boogaloo
The skulk spider could be a new boss honestly
4:47 - living in Australia be like:
I don't actually know what living in Australia is like.
That lizard with the spear is actually a pretty good idea to add to Minecraft. I'm honestly surprised spears were not a thing to begin with. The mob for them is actually pretty good too.
5:50 imagine having to make emotes! #bedrockWOOOOOOOO!!
I like the idea that all mobs could get ''infected'' with the sculk and would turn into a hostile version of the mob with a sculk texture and only able to use sculk sensors to navigate through the world, showing that the sculk infects and corrupts everything around it
It had to be things i hate. I hate blindness and i hate being possessed/corrupted.
@@Taha_A ok lol
@@Taha_A cmon its a great boss battle
@@not.Delta4 true. At least the player doesn’t get corrupted lol
@@GoogleUser-xo4lk was your reply even necessary? Dont try to make me look like a stupid coward
I'm so glad that two of my ideas got featured here and the Furnace golem idea even got that "two-thumbs-up" from Systemzee. Wow. It surely made my day. Thank you Systemzee, you really are the best at what you do.
i smell *likes*
@@No-san Ironic
I really really like the Skulk spiders. Having them float to the ceiling is exactly the kind of thing I could see that separates them from spiders
2:12 is Harry Potter in a nutshell
IDEA: Every time you enchant something with "curse of vanishing" it will immediately disappear as soon as it's enchanted
It will start to reduce it's own opacity, until it becomes 0 add disappear
You’d get a message that says “went out to get some milk” that appears as soon as you close the crafting table
No thanks
@@jakedub58 no those would have to be named 'dad' first before that happens
@@crtG_3983 what if you name the item dad and it says that instead?
I am kinda terrified of spiders, but those sculk spider models were so well designed. That's the kind of thing I was thinking could be implemented to make the Warden less cheesable. Seeing so many of them on the ceiling though, my heart dropped for a second.
3:01 should've called it Bulbaspore :(
The Paochers kinda remind me of Yinglets, especially the tactics they use, with spears and circling and leaping and everything. Neat!
I would have to go with “leg pain can be severe” as a mechanic where, falls from crazy heights don’t cause instant death, but leave you at half a heart of health and your character is reduced to the prone “swimming” animation as a crawl until your health is high enough and your leg has healed.
So your severe leg pain is the “debuff” of reduced movement speed and limited functionality (can’t jump or use shield, but can swing a sword or pick and eat etc) but on the upside you’re not dead, but you could be in a bad spot where you need to defend urself but have limited food and resources and creates an extra layer to the survival mechanic where the odds are really stacked against you.
I could imagine that creating a scenario like in that movie 127 hours where the climber gets his arm trapped and has to survive in a quite frankly impossible situation…
Its been done by RLcraft.
I feel vindicated because somebody finally coded a mob using a shield into minecraft
4:20 *I HATE IT!*
Despite hating it, it should be added. It is unique and horrifyingly fitting for the Deep Dark.
I've never seen anything in a mod or modpack that would genuinely frighten me in game (only thing that came close was taint in blightfall but that just kept me up at night). Suffice to say if I saw a horde of those sculk spiders in the dark, I'd be terrified. Nice job!
System doesn't know what "vanilla" means, but he does know how to code cool things
Wait, he rlly dosent know? 🤨🤣
The ending was solid. I about to fast forward too and video was instantly over lol good job 😆
Mojang should definitely see this video and those Skulk Spiders. They were terrifying, and the whole idea of them being on the ceiling, and dropping smaller spiders, and throwing blindness in there. It's an absolutely great idea
IDEA: A "deposit all" button when you open a chest that dumps your inventory into a chest. Why? If you sort your items in your chest beforehand with where you want your items to go, it becomes a stupidly simple alternative to item sorting machines. If all your items can't be deposited because of a full chest, it just deposits what it can. Simple and vanilla feeling.
They should just add all the chest functions that terraria has
just play 2d minecraft smh
I am completely sure there is a mod for that already
There are plenty of mods that can do that.
@@nevemlaci2486 and it needs to be in the game, genius.
What would be awesome about the skulk spiders is if they spawned in large bunches, but like the warden, are only alerted by sound. Imaging walking through a cave, looking up, and seeing dozens of these spiders hanging just above you, and knowing that you have to be perfectly silent... or else. It would be awesome.
Love the idea, just looking up and seeing all the blue eyes😅
The spiders are actually an incredible idea, the mechanics remind me of the silverfish swarms and I think it fits the game very well
I ADORE the idea of more sculk based mob variants. Not all aggressive ones tho! Maybe another cow variant, or sheep with sculk wool. It's just a very cool idea to me
I wish there were more golems, there was some kind of witch Village and a more complex magic and spell system.
I agree.
Yeah, I want a baby golem friend.
Ah yes, we definitely weren't inches close to getting another golem when suddenly people voted for the allay because they thought it could duplicate items.
Did he do a diamond golem yet
@@_notabee because it wasn't useful at all, it would of just rando spammed buttons.
5:55 bedrock: hey I think I've seen this
Java players how it's brand new
The skulk spiders look so amazing great job.
dude your custom mobs look like professional Minecraft designs (maybe even a little better) and this was a great video
5:15 in minecraft pe there is emotes :)
those skulk spiders are awesome. pls add them to origin realms!
4:01 dont give Mojang ideals
The sculk spider was amazing, specially when you spawned that bunch, the sight of them in the ceiling was crazy
7:36
The Industrial Revolution and it's consequences
I am once again asking that you add beavers. Think about it! They would work so well with the bears and the advanced Taiga! Also, beaver dams would be a GREAT new structure made out of mud and twig blocks, crafted with 2 sticks and 1 mud. It would be sooo cool to see them swimming around and slapping their tails!
I feel like the witches broom should be like a taxi, every chunk you travel, you loose some experience.
it's incredible how a whole team takes a long time to bring us updates, and you did it just to make a video (idk what you do with your mods, i'm new here). I got shocked!
4:41 austraian spider
2:38 BulbaSPORE
I would love a farms and fields update, introducing abandoned farms with barns, workbenches and more. Also new crops such as corn, beans, radishes and some others, i hope you see this!
IDEA: A mod featuring all the origin realms thingies (that can be added) and others like the skulk spider and bulbasaur Love your content
The skulk spider was indeed nightmare fuel. It triggered my arachnophobia a tiny bit and it looked disgusting. Keep up the good work.
Bedrock players laughinv at 5:21
To make golems cooler and the deep dark better, they should make a splash potion of souls only found in ancient city chests that you can throw at iron blocks ( or a blast furnace like in the video ) to bring things to life instead of using pumpkins which really doesn’t make much sense
Ideas:
-A beatbox block that plays music from youtube or spotify in-game but its volume depends on distance.
-Electric wires made from copper and maybe some redstone, that can be placed and connected in the air, and let normal redstone wires pass below.
-A torch-like item that drains redstone power if connected to any redstone circuit or block. Sort of like an anti-redstone torch.
Why haven’t Mojang hired you yet?!
You’re designs, and coding skills are awesome!
Yeah, we need Sculk Spiders and the Spore Walker because we don't have much mobs in the Lush Caves besides the Axolotls
Bad ideas, his productivity and creativity will drop of 80% at mojang
@@SuperDoreg he'll be working with them, not for them
According to description he's just the showman, not the artist or developer
basically bc mojang doesnt want to, since they dont have competition among other blocky simulators
9:50 you should add a cooldown to the enchantment cause it would be too overpowered
8:03 he just whanted a bamboo spear, got a mob with a retextured sword with no crafting recepie
Okay, the Skulk Spider is such a cool idea! And it pairs very well with the deep caves. You'd need to set certain behaviors for when it's above a certain y level so that it doesn't just endlessly float into the air when not underground, but I could honestly see that as a legit Minecraft mob. I want!
I would like to see it be able to just crawl in all directions and on all surfaces so it could be sideways up right or upside down
5:35 SUS
10:00 did he just no clip trough the backrooms?
Sculk Spider is PERFECT for the deep dark! It fits the area perfectly!
I ADORE the spider one
OMG it looks so cool dude
The Poacher is great! Maybe if you add vault, you shouldn't be able to use the range?
1:32 Ultra Instinct XD
I genuinely thought I heard it XD
Bro that spider mob is AMAZING! I honestly wish we had something like that, would make caving way more intense
I love the idea of the poacher ! it looks really cool and I love the mechanics
8:41 you can’t just brush over the fact that you just added kobolds to the game! I’m making the ultimate kobold orphanage!!!!
I feel like furnace golems can be really great especially if it seeks lava for fuel as opposed to feeding it coal and seeks either droppers or chests when it gets full of smelted items.
No need for automated smelters just drop it some ore, loose sand or cobblestone blocks and itll get to to work
i just love that ending!
That sculk spider might have been the best idea I've seen since I started playing minecraft
4:55 Australia
4:30 actually... I think that that's a good Idea for deep dark...
A very good idea
A very very good idea
Yeah it could live in deep dark caves and start in a sleeping state but one sound and your doomed because they could live in groups.
It’s like watching Neville Longbottom Riding a Broom for the first. We all know how that went. It was pretty smashing, if you catch my drift. And there’s no way of sweeping that one under the rug either. He really had to figure that one on the fly too. 🤣
Those skulk spiders are amazing
The spiders are so cool!
Love the look of the furnace golem.
Spears! I like spears because they’re such a basic weapon and yet so often not given in games/movies. Plus an extra and very unusual mob is really cool. And a nice enchantment too! This is one I’d really like.
Emote are definitely neat but since I do tend to play solo more I admit I was less interested.
Loved the video!
10:46 Was hoping for a charlie horse mod.
Sculk spider & spore walker is really cool idea!!
The Poacher is by far the best idea I have ever seen on this channel. I think with some minor tweaks it should actually be added in some capacity! It reminds me of the Piglins. They are pigs, but also humans (kinda), and nobody is really sure why, and the Poacher is similar in that way. The model is ever so slightly too detailed for vanilla Minecraft but other than that it is awesome.
1:40
Why can I imagine this happening for actual witches and wizards?
I think I saw an episode of some show in which it actually happens
2:02 the scane of harry potter movie
I got an idea for your next idea, something to help the player? maybe like a helpful enderman?
If you ever do a video where there are potions that you code into minecraft. I have a suggestion, when you get skulk blocks you can break it to get skulk essence (which looks like squished skulk) and you can make it into a potion called "potion of silence" which makes it so the warden and skulk sensors (along with players) can't detect you walking and opening things (like doors, chests, barrels. Etc) but they can hear you mining, this is where this enchantment comes in I call it the "stealth enchantment" you can enchant tools with it so when you mine and break blocks they can't hear you. But the cons of this is if you have unbreaking 1 2 or 3 enchantment on your tool you can only enchant the tool with stealth 1, stealth 2 or stealth 3 and so on. And for a sword enchantment it will be "silencing" enchantment, where there will be silencing 1, silencing 2, and silencing 3. Silencing 1 makes it where the mob death noise is muffled, silencing 2 makes it a little more muffled, players and the warden and skulk sensors can still hear this but it kind of gives them a hint to where you are. And silencing 3 makes it completely unhearable. You can find these enchanted books in the ancient cities but depending on if it's a 1 2 or 3 enchantment book it gets rarer. And the final potion would be once you kill the warden you can get a skulk fragment which can be used to craft the potion "sensory deprivation" (it would only be a splash potion) and it makes mobs and players unable to see anything (but the terrain would be outlined in white so they can see where they are going) but if you get hit by a splash potion of sensory deprivation you can still find your way by another item the warden antenna (a drop from the warden) which can be attached to a Helmet by a crafting table (crafting recepie would be a warden antenna at the top, slime ball in the middle and helmet at the bottom) and you would need a skulk sensor around to point out where they are (when pointed out they will sort of flash white/blue and it will show the shape of them, the effect also hides nametags). This could take the warden fight and looting other players bases to the next level. (Potion effects range from 3-6-8 mins)
9:34 sweet xp boii
i actually hope some of these mobs should be added as it is so good keep up the good work
Bro the skulk spiders would be such a terrifying mob to fight in minecraft
2:45 No that is Ivysaur, Bulba not have flower it have bulb
Nah that's green spore
hey, you know, they actually have emotes in bedrock edition. Vanilla bedrock edition. So technically there are already emotes in vanilla. Just not in Java edition
Yea u can get some by achievements, or in java edition: "Advancements"
EDIT: not me spending 2 hours trying to find a fancy cup of tea or person emoji...😠
I am.sueing you for that C profile picture
@@TheRetroEditorOfficial I am sueing you for that C profile picture
How about naturally spawning *chicken statues* or chicken ritaul structures with really OP loot and chicken warriors guarding the structures.
How about more food from chicken meat?
yess
how about a cult to an ancient Chicken God and if you find one of their shrines and right click the shrine core you get a blessing from the chicken god, you have a permanent slow falling effect and you lay an egg every 10 minutes
As someone with really bad arachnophobia, a spider on the ceiling running TOWARDS ME is literally scarier than a serial killer.
Right off the bat, Overkill.
0:23 try countering it’s shield protection with an axe, then walk backwards with your sword ready, then strike. That’s what I’d do at least. I don’t know if it would actually work 😅.
"We want emotes in Minecraft!"
Bedrock Edition: Am I a joke to you?
yes
Yes
Lol 4:50 made me remember of that 1 part in an episode with the flesh eating alien spider coming out of the cave and chasing them in love death robots xD
Hey anyways, can you code your boss ideas from your earlier videos? They look cool and stuff, you should make them interact.
Dragon egg, dragon cave, dragon armor, dragon everything that will be cool.
A bit late, but here's an idea: A potion golem that naturally spawns at night and in dark areas (like zombies or spiders). Instead of attacking the player, it regularly spews out positive potion effects when it's close enough to hostile mobs. The type of potion effect depends on the type of potion golem, and maybe it could be changed (possibly by splash potions on it)
Bamboo staffs, made from two bamboo and the respective material on the end (wood, stone, iron, ect) has good reach and right click to pole vault yourself in the air
you are the best editor of Minecraft mobs
5:27
Slamacow?
5:21 bedrock edition already has emotes and vanilla Minecraft
"I feel like the iron golem is difficult as it is."
Speedrunners on top of 3 blocks: "You underestimate my power!"
Flying on broomsticks is a very useful thing for mini games