For something that's been remade into a new engine, Nightdive did a pretty good job making it look and feel almost identical to the originals and the Unity ports.
The biggest difference is hidden to the eyes of people, they released a new programming standard for dehacked enthusiats, called id24 (or id24hacked), which is an expanded version of dsdhacked. It's hard to explain, but it added extra flags, properties and stuff, in addition to almost unlimited things/states/sprites/sounds/weapons that can be programmed within, meaning people people will be able to do whatever, including even more weapons than vanilla. Plus, with the help of decohack tool, people will be able to program dehacked content with some custom language that's borderline decorate-like. And levels has expanded boom support (boom with some new features as well, like floor/cailing texture offsets and rotation, or wall textures available to floor/ceilings as well), which will lead to much more detail on those who make levels with that format.
Gzdoom is a different "beast" with a different rationale. This re-release is meant to recreate and enhance the original game keeping the old flavor, while Gzdoom is meant to expand the base game and make it modern dynamic and color lights, 3D models etc, which is fine to keep Classic Doom alive and explore new territories of modding.
The First Aid Kit icon used to feature a red cross over a white background but had to be changed to its current icon due to legal issues.[1] Specifically, use of the red cross symbol as something other than the logo of the International Committee of the Red Cross, particularly for any commercial purpose, is technically a breach of the Geneva Conventions for the Protection of War Victims, established 12 August 1949
honestly for an hardcore gamer, there's almost literally no difference from Unity port from 2019\2020. Just remixed music and new episode with two guns and few enemies, the rest is almost identical and not so much needed, i think they made more for console players, but im glad DOOM after 31 years is stil a thing and gets new content.
Resident Evil, the first PC classic that is on Gog (old games) arrived this year and be warned and I see so much on Gog that I like old things and I can play at will and I like downloading pro emulators I play doom on my pc and on my mobile phone the smarthphone
Maybe from a more technical standpoint it is, but honestly for an official release it's still pretty damn good. Nightdive did a really good job tbh. And hey, as long as it plays like Doom, looks like Doom, and sounds like Doom, then you're still playing Doom, so you can't go wrong with that.
@@morkgin2459 Yes, it works perfectly If you want to play it with mods like brutal doom it works, but the new enemies and weapons will remain as they are originally without brutal doom animations
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For something that's been remade into a new engine, Nightdive did a pretty good job making it look and feel almost identical to the originals and the Unity ports.
The biggest difference is hidden to the eyes of people, they released a new programming standard for dehacked enthusiats, called id24 (or id24hacked), which is an expanded version of dsdhacked.
It's hard to explain, but it added extra flags, properties and stuff, in addition to almost unlimited things/states/sprites/sounds/weapons that can be programmed within, meaning people people will be able to do whatever, including even more weapons than vanilla.
Plus, with the help of decohack tool, people will be able to program dehacked content with some custom language that's borderline decorate-like.
And levels has expanded boom support (boom with some new features as well, like floor/cailing texture offsets and rotation, or wall textures available to floor/ceilings as well), which will lead to much more detail on those who make levels with that format.
Still no official gzdoom support, no brutal doom :/
the remixed soundtrack is actually a mod you could download, but I'm guessing Hulshult got to finish the D2 tracks for the remaster
It’s alot smoother than the original in my opinion
переиздание определённо удачное
Gzdoom has more "color and illumination" flavours
That's not a good thing imo
Gzdoom is a different "beast" with a different rationale. This re-release is meant to recreate and enhance the original game keeping the old flavor, while Gzdoom is meant to expand the base game and make it modern dynamic and color lights, 3D models etc, which is fine to keep Classic Doom alive and explore new territories of modding.
I actually enjoy using the cheats give all being my personal favourite.
When did they change the medkit cross from red to green?
The First Aid Kit icon used to feature a red cross over a white background but had to be changed to its current icon due to legal issues.[1] Specifically, use of the red cross symbol as something other than the logo of the International Committee of the Red Cross, particularly for any commercial purpose, is technically a breach of the Geneva Conventions for the Protection of War Victims, established 12 August 1949
It's weird though because I remember that the red cross was able to be kept for the Quake 1 remaster…
I modded mine soon as I got it. Just throw in an older DOOM wad into the games directories.
Does anyone know if there is a mod similar to Brutal Doom that can be downloaded directly from the game's new mods tab?
doom edit in slade3 and music change mid for .wav o .ogg and instaled filtre Reshade SweetFX+RetroArch vr. opengl o directx in port Zdoom.
Not too impressed with the mod choices compared to rtx and real brutal doom
honestly for an hardcore gamer, there's almost literally no difference from Unity port from 2019\2020. Just remixed music and new episode with two guns and few enemies, the rest is almost identical and not so much needed, i think they made more for console players, but im glad DOOM after 31 years is stil a thing and gets new content.
The game was rewritten. Even if it plays identically, this isn't the same port and console players can download mods now, as far as I'm aware.
@@ZGURemixer yeah but mods were already a thing with Unity.. this feels more a port for console gamers benefits, nothing more
@@Devilot91 I play on Switch and I actually prefer the old Unity port as of now. It controls better.
@@bitdeviceI don't think bringing up controls for a Switch version is ever a good idea considering that the control stick drift really easily. *Lol*
What a dumb comment is that@@ZacharyDietze
Resident Evil, the first PC classic that is on Gog (old games) arrived this year and be warned and I see so much on Gog that I like old things and I can play at will and I like downloading pro emulators I play doom on my pc and on my mobile phone the smarthphone
Same shit
Gzdoom is better
Maybe from a more technical standpoint it is, but honestly for an official release it's still pretty damn good. Nightdive did a really good job tbh.
And hey, as long as it plays like Doom, looks like Doom, and sounds like Doom, then you're still playing Doom, so you can't go wrong with that.
You can use wad from this in gzdoom?
@@morkgin2459 Yes, it works perfectly If you want to play it with mods like brutal doom it works, but the new enemies and weapons will remain as they are originally without brutal doom animations
@@CharlesLeeRaylnL Because brutal doom didn't make animations for the two legacy of rust weapons yet.
Lol no