@@hazbun some objects have guis but they're just "dumb" things until someone tells them what to do.. and there's a million ways to use them. this patch is their rig and is clearly very deep with decades of iterations in how everything works. in the twitch AMAs i think sea said he was on version 1100 and something... so.. decades.
The snare sound you're hearing is being modelled using the Levee Breaks snare. It's achieved via Physical Modelling Synthesis, which seeks to emulate acoustic instruments via a mathematical model. If you're at all interested in synthesis, then PM synthesis is a beautiful rabbit hole to fall down, as it's quite far removed from other forms of synthesis, like FM and subtractive where you're essentially constructing any sound as a whole. With PM, you're modelling many different physicial characteristics of the instrument itself (you can see in this video, Sean has two seperate 'engines' for simulating the batter and resonant head of the snare drum) and then letting them interract virtually in the same way they would in real life, just with infinitely more control. Not sure exactly what system they have in place to break down the Levee snare sample though, my best guess is that it's probably done through some kind of frequency analysis, and then the sound is sampled at certain points and broken down into data that the instrument can understand. I've done that to create string sounds, which is probably the easiest thing to emulate via PM. But knowing Autechre, it's probably much more complex and nuanced than that. edit: got some shit wrong and felt compelled to update this for posterity.
in the AMA on twitch (also compiled and uploaded here on youtube) he said it's 68 separate patches (in a project i assume).. or it might be 34 patches and when playing live Rob has same-ish set of patches so all together they have 68 patches running when they play live. i think that's correct. hard to remember. been a while since i watched the AMA of Sean.
Looks like a modular DAW of sorts, yeah. You can see in the background what appears to be a master transport, and then some kind of sub-bus routing system that looks very DAW-like. Absolutely insane stuff, would love to see them break down what's actually going on.
this is amazing! finaly we have a glimpse of autechre's max msp system
The mouse pointer of the genius himself!
I feel honored.
their ui layout is as impressive as their sound
The Rig is absolutely beautiful.
Idk how people aren’t freaking over shit
they've played it at BRDCST, Ancienne Belgique, Brussels [4 April 2024] ruclips.net/video/N_6W9nRXrGY/видео.html
this is super awesome. would love to see this officially released on something like elseq or nts. hoping they make something like that
dope
so ep7.. yum
Expert mouse pointer
Quite the rig
A Max patch? looks nuts. =D
The_Larch
Oh could you share this? Didn't know Sean posted Max patches !!! This is incredibly interesting 😀
Forgive my ignorance - would he have designed the GUI himself?
the layout of the modules would have been organized by sean yeah
@@chromecodec no, not necessarily, there are tons of awesome max GUIs available
@@birdzzzondayflu2489like which ones?
@@hazbun some objects have guis but they're just "dumb" things until someone tells them what to do.. and there's a million ways to use them. this patch is their rig and is clearly very deep with decades of iterations in how everything works. in the twitch AMAs i think sea said he was on version 1100 and something... so.. decades.
that snare is the from the fucking levee breaks break???? how
The snare sound you're hearing is being modelled using the Levee Breaks snare. It's achieved via Physical Modelling Synthesis, which seeks to emulate acoustic instruments via a mathematical model. If you're at all interested in synthesis, then PM synthesis is a beautiful rabbit hole to fall down, as it's quite far removed from other forms of synthesis, like FM and subtractive where you're essentially constructing any sound as a whole.
With PM, you're modelling many different physicial characteristics of the instrument itself (you can see in this video, Sean has two seperate 'engines' for simulating the batter and resonant head of the snare drum) and then letting them interract virtually in the same way they would in real life, just with infinitely more control. Not sure exactly what system they have in place to break down the Levee snare sample though, my best guess is that it's probably done through some kind of frequency analysis, and then the sound is sampled at certain points and broken down into data that the instrument can understand. I've done that to create string sounds, which is probably the easiest thing to emulate via PM. But knowing Autechre, it's probably much more complex and nuanced than that.
edit: got some shit wrong and felt compelled to update this for posterity.
@@atarirob ohhh that sounds awesome def gotta check that out
hermoso
giving m39 diffain meets osla for n . . .
There was a new post of his around July 2023 with some weird sequencing method, did you happen to capture it? Thanks!
No, unfortunately I did not, I believe I saw it on Reddit though
wait so im confused, did he basically write his own daw in max?
in the AMA on twitch (also compiled and uploaded here on youtube) he said it's 68 separate patches (in a project i assume).. or it might be 34 patches and when playing live Rob has same-ish set of patches so all together they have 68 patches running when they play live. i think that's correct. hard to remember. been a while since i watched the AMA of Sean.
Hi xerbie
Looks like a modular DAW of sorts, yeah. You can see in the background what appears to be a master transport, and then some kind of sub-bus routing system that looks very DAW-like. Absolutely insane stuff, would love to see them break down what's actually going on.