Kotaku Slammed For Awful Take On "Grim" State Of Single Player Games After Immortals Of Aveum Flop
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- Опубликовано: 13 фев 2024
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SOURCES
1: • Immortals of Aveum™ | ...
2: www.metacritic.com/game/immor...
3: steamcharts.com/app/2009100
4: www.polygon.com/23873880/immo...
5: / 1702397324755083719
6: www.ign.com/articles/ive-neve...
7: insider-gaming.com/immortals-...
8: howlongtobeat.com/game/118227
9: / 1757473987758895463
10: kotaku.com/immortals-of-aveum...
11: / 1757499748271989215
12: / 1757496527411388722
13: / 1757480020178596337
14: / 1757695883968131467
TOP PATRONS
[BIG BOSS]
- Devon B
- gergely oggolder
- Jonathan Ball
[BOSS]
- Charlie Galvin
- Gerardo Andrade
- Marketing aag
- Michael Redmond
[LEGENDARY]
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- dirt Игры
So one mid AAA single player game flops and suddenly it's a grim time for single player games? Do Baldur's Gate 3, Zelda Tears of the Kingdom, and RE4 Remake, just to name a few single player games from 2023 alone that sold very well, not count?
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TOP PATRONS
[BIG BOSS]
- Devon B
- gergely oggolder
- Jonathan Ball
[BOSS]
- Charlie Galvin
- Gerardo Andrade
- Marketing aag
- Michael Redmond
[LEGENDARY]
- azalea
- dirt
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Kotaku had a terrible take? I'm shocked
Yet everyone you watch still uses them
Same
@@haunterdragon4580 At this point I think people only go to them to make fun of them. IT's been years since I've seen ANYONE reference them as a legitimate news source.
Like I mean ANYONE ... no one takes them seriously anymore.
@@haunterdragon4580Yet here you are.
Mind you, this is just to raise awareness. Studios been lazy with these games expecting easy cash. Journalists is also lazy. I’d hate to be working for my money while they half-a** theirs.
@@marvisgraves1192 I'm trying to create awareness not be here at all. I used to love this dude but he keeps repeating the same things other RUclipsrs fall into and if you notice they also still use the sources that they criticize.
All GOTY candidates for 2023: All primarily single-player games
**one subpar single-player fps game is released a few months later that everyone forgot about**
Kotaku: SiNgLe-PlAyEr GaMeS aRe DeAd
Kotaku never disappoints about sucking sponsors 😂
If they wanna discount BG3 as single player bc it does have multiplayer, fine. There's still Alan Wake 2, Mario, and Zelda winning awards.
@@Tamaki742It’s as dumb as saying that RDR2, one of the best single player games ever made doesn’t count because it had multiplayer 😂
@@manelcolomer9044 I mean we're going with Kotaku logic here, because apparently they just forget about BG3 being mainly single player and selling like hotcakes.
"subpar"
9/10 multiplayer games: dead within half a year
One AAA singleplayer game: *fails*
Kotaku: “well well well…”
Meanwhile I'm playing Daggerfall, a single player game released in 1997 LOL
And I find myself replaying Half-Life 1 every few months.
MP without player base is a dead game; a single player game can be played forever. Good old Enemy Territory is my main mp and it serves that role fine.
@@dolorousjohn5499 The old games are the best.
Single player games are as successful as ever. Kotaku, on the other hand, is irrelevant.
40 millions in marketing and distribution ? Someone silently filled up their bank account, because I didn't see anything about this game until people started talking about how much of a flop it was.
Same, I never saw an advertisement for this game
Agreed, sales dude pocketed all the cash as I had never heard or seen this game, even the name, until after videos appeared describing its failure.
The only time I hear of it was from yong yea 💀💀💀
Right now ... This is the first time I'm hearing about this game.
Maybe it was advertised on radio. Lol
Suicide Squad proves how people wanted a single player story over a live service looter shooter.
Right? Let's see Kotaku write *that* article now.
Does it? Look at how many copies Suicide Squad sold compared to this.
@@mattandrews2594 Didn't it also have a bunch of refunds
@@trashboat5388 Source?
@@mattandrews2594 Suicide Squad is also a sequel to one of the most beloved franchises in gaming, based on the DC Comics universe, which is one of the biggest IPs on Earth.
It seems a little unfair to compare the two in terms of sales.
If you have 40 million in advertising and barely anyone has heard of it, I suspect someone decided to pocket the budget in the form of arbitrary expenses
That or worse... Complete and total incompetence at marketing and occasionally having money taken away here and there
I never heard of it or even saw one ad for it, and they spent 40 mil on marketing, what they advertise it in the newspaper?
@@JohnBrown-ix7gxonly way I knew about it was because greenmangaming kept recommending it to me when I was browsing.
@@JohnBrown-ix7gx The only reason I know about the game was b/c a small streamer I like played it as a promo. I was surprised while I was watching it b/c I had not seen ANYTHING about the game and thought it looked shockingly high budget for this smaller streamer promo. Googled it while I was watching a blew my mind that it was AAA. Even STILL I didn't get the game though I thought the playthrough was interesting b/c even 4ish hours in I could already tell how the whole story would play out and while flashy the game play seemed rather by the books. But what a fail in marketing that the way most people I know found out about it was a surprise by people playing on Twitch.
*Also as an aside: I know TONS of people will not touch an EA game b/c EA sucks as a company. I found out it was an EA game when I googled it and thought "Ick" right off the bat.
I am still wondering where that marketing was happening. The reason I knew about the game was because of SkillUp. I didn't see any actual ads for it.
The problem with Immortals of Aveum was that it was published by EA and EA has lost trust with tons of people so people just dont buy their games anymore unless they know its decent. I know for a fact I dont even look at EA games anymore unless it gives me a reason to.
The fact that this article says the same thing EA said before and is written about a EA game sounds like EA payed for this article to be written
Yep them and ubisoft etc.
Banned for life. Would not take their games if they paid me to.
Yes, EA games are pure greed and Ubisoft games are formulaic and boring, it would take a lot of great releases for me to buy their games again.
Ooooh that makes sense. I avoid EA like the plague.
After reading that article, it's shocking to me how overlooked the video game industry's current elephant in the room is; if the game is fun, the game will sell. Tomorrow, I could start working on the most groundbreaking visually realistic game, that has a music score done by Hans Zimmer, and have a voice cast including David Hayter, Jennifer Hale and James Earl Jones, but if the plot of the game is a day in the life of a forensic accountant for a box factory, then I'm fairly confident that it will be overlooked.
But what if the gameplay was how that forensic accountant at the box factory was a surrealistic journey representing how this person navigates normal life and keeps it exciting for themself?
Unless something happens on that day at the factory 😂😂 you can have a great story about anything really. You just need to be a skilled writer, not an AI trained on Kotaku articles...
If the gameplay is well done and thought out, even that premise can become an excellent game. Look at Stardew Valley, it's a game about the daily life of a farmer.
Dude, you can't just leak Kojima's next game like that.
I mean, is that not essentially what happened to The Callisto Protocol?
Proof that game journalism companies will NEVER take the player's side over the sponsors, they will defend them to the death.
HAR HAR HAR!!!
Funny stuff, my dude.
Also proof idiots on the Internet will eat up any negativity possible and they will milk you for it
That’s basically using the same flawed logic as Kotaku. Looking at one horrid article and calling it “proof” that all game journalism articles will be horrid in the exact same fashion.
Remember the IGN video about the developers shitting on Baldur’s Gate 3, and IGN took a stand against the companies shitting on BG3? It’s not about sponsors, it’s just about having well-thought-out articles.
Tell me you don't know anything about journalism without telling me. Outlets such as Kotaku, but all media in general, including legacy media, have used tactics like this for as long as journalism has existed. NOTHING sells better, or drives traffic better than outrage. Making people spit out their cornflakes in a morning is fantastic as far as the media is concerned because a contentious article will ALWAYS get more eyes on it than any other article format.
Kotaku, and other online outlets, make their money from ad revenue...getting more eyes on a story means more ad views and impressions, therefore more money. Journalists are trained to write these sorts of things specifically to wind people up and cause a stir...and this article did that. So as a piece of 'journalism' it did its job well.
Not understanding that is how you end up with videos like this...despite YTers doing exactly the same thing...mountains made out of molehills are always great for clicks and views. This article is no different...it's the written equivalent of a clickbait video, that's all. Nothing to see, move on.
Kotaku: Bought and paid for by the people who want to make Live Service your favorite new thing.
Nah, they just want them sweet outrage clicks.
@@Lokaror Yeah, I recall a time where they weren't all about clickbait, but it seems to be what they've been for years now.
This certainly seems the most likely scenario. They would absolutely know single player games sell well still. This is done purely for a narrative.
@@Lokaror I mean... it's working.
The methods are scummy, but people ARE talking about them, spreading the word, and i am sure they got lots of clicks thanks to it.
@@ruleofoz2207 Doubtful, whos gonna click on an archaic article on an outdated site with paywalls to even read them, only boomers and people making videos about the article, everyone else gets the info they need from videos like this and writes them off like the jokes they are.
They are desperate for ad revenue. They write about the health benefits of eating shit if it got clicks.
Eating shit is probably healthier than reading a Kotaku article actually.
Kotaku could have just said it is hard to launch a new IP in the current super saturated market where the excessive number of choices leads people to try sticking with what they already know instead of taking a risk.
It wouldn't be Kotaku if they said something that was rational or correct.
The level of effort required to locate this game that got 100% obscured, convince everyone it was worth an article, dodging in your brain any memory that GOTY was basically only single player games, and then doing the mental gymnasics to get to this article conclusion…
I mean, it’s a special kind of dumb, it needs a new word to describe it. It’s literally being so dumb that you do a full mental circle, ascend to a superior intelligence and then you choose the dumbest idea you get.
I mean, they do say that brilliance and idiocy are very close on the circle of intelligence. It's entirely plausible that the looped a bit too far as they tried to ascend to godhood. 😂
To paraphrase Tropic Thunder: They went full Kotaku .....never go full Kotaku.
I guess they also missed the sales numbers from P3R huh? But sure, bad time for single player games 😂
This video is literally the first I've heard of this game. They spent a days lunch on their marketing and wonder why nobody bought it.
Holy shit it's Will Advance Wars
Reminder that Kotaku wrote an article about how the MacBook trackpad is the best game controller of all time 😂
what drugs were they on?
The fact that you still remember that means the writer did their job.
Rage = Engagement = Money
@@hotrodflame4410 Not if you didn't go to their website or click on any of their articles. I stopped going there about 10 years ago when their clickbait started to reach the stupid levels it's at now. It's fine to laugh at them as long as you don't actually engage. Raising awareness of how rubbish they are means less people should (theoretically) be duped into clicking on their garbage clickbait articles.
@@vvitch-mist20
The urine on an inebriated caribou.
@@hotrodflame4410People remember Vince Russo's shitty story lines where's WCW today?
40M for marketing, but almost no one heard of? Someone's pockets are filled to the brim.
They intended for it to fail so that EA can go and say "Look see, no one wants single player games." and they'll lean full tilt into live service crap.
It's not single player games that are the issue. It's companies shoving any possible monetization in our faces. When you're mainly focused on profit rather than quality, the game itself is bound to be bad.
yeah, why aren't they hyping path of exile 2 if they want multiplayer games, it's going to be the most anticipated game of the summer
@@GX-105Dit’s simple, didn’t get paid to advertise it.
Even if the game is good or good enough the monetization ruins it because they absolutely develop it around the purchases. Look at AC Odyssey. The only reason materials are a bitch to come by to upgrade and keep the gear you like is because it's available in the shop. They create problems to try and sell you the solution.
@@fracturedraptor7846 Yep, that and chipping peices away from the final product to sell them to us later as DLC. The gaming industry is like a fast food joint that sells plain burgers for 20 dollars and charges 5 dollars per topping/condiment you want with it.
From the perspective of PS5 players Sony doesn't have one first party release scheduled in all of 2025 and most of that will be monetized multiplayer games.
When a ten dollar indie game is able to give me orders of magnitude more quality entertainment time than a major release, then yes, triple-A market is indeed in a dire situation.
Stardew Valley, sold over 10 million units, excellent game and years of support...made by 1 man.
Indie games are really where its at these days for sure. All the creativity without the corporate overlords until the sudiio is eventually bought out by said overlords and ran into the ground. Rinse, repeat.
If gaming was exclusively online, and live service, I’d quit gaming entirely. Almost have anyway due to the state of the industry
This is nothing new, the industry has been trying to convince us that we only want multi-player games for many years because their scummy practices work better with multi-player. More opportunities to nickel-and-dime the players.
bcs it works lul
We could say it’s accurate, because MMOs and many big time phone app games have the most massive markets, both current and long term. There are larger general audiences of people siding with the appeal of being able to team up with others vs single player only. Although, it definitely doesn’t mean the single player base is small.
I think an issue is how they make it sound as if there is literally no market for single player games, despite clearly having evidence that is not the case. They’re trying to maintain markets that garner the most consistent profits, but neglecting the single player markets is silly.
Me, enjoying single player games in an unbroken streak all my life: *huh?*
Making this article the same month persona 3 and ff7 drops is wild ngl
Drama = bank dude
LMAO true.
And Like a Dragon INfinite wealth, and i tink the Grandblue game
@@lsebastian9086 Actually Grandblue is largely multiplayer focused. You CAN play it singleplayer but the bulk of it's content was designed with multiplayer kind of in mind.
I'm not agreeing with the article BTW, just that calling Grandblue singleplayer is ... debatable.
@@lsebastian9086and dragons dogma 2 next month.
Yes, absolutely, it's true that you don't need cutting-edge graphics to make a great game without live service bs. It's been said before, but it will always be true. The number 1 thing that sells games is trust from your customers. Good will. If you consistently give good experiences for your customer base and do not prey on them or attempt to steal all their money, especially in the midst of a massive disparity between pay and cost-of-living, your customers will take notice and be more likely to take chances on you.
EA just needs to start over. They need a complete refresh of their brand. Release lower budget games without forcing greedy bs into them to rebuild the trust we used to have in them. Once they build that up a bit they can start taking a few chances on some things as long as they don't lose sight of that customer trust.
You can't make a single-player game that fails and then condemn all single-player games. We, as customers, are not stupid. You can't spin this narrative to manipulate us when we know better. And if it's not meant to be manipulative and the person saying stuff like this really believes it, they don't deserve to hold a position in management and certainly not as a CEO or equivalent. You need to be able to see the entire market, not just your own company in order to compete.
Just my take, anyway. Thanks for the video as always
While I wan tto agree... EA's not the good example for this... Just look at fifa. While it's true they lost the license,it still sells so much by itself that it compensate.
Customers aren't stupid, that is entirely true,but Consumers are, and EA targets that market...
Just look at Activision blizzard... It wasn't bought by Microsoft for the blizzard part, but for the mobile games, and a bit for the call of duty aspect. So, in short, it wasn't bought for the part that used to make games for customers, but for the part selling cash shops to consumers, and yearly soulless refreshes of franchises
@@za_chrome But that's my point, though. That's why I said they need to completely restart if they ever hope to build up their fans again. When I was younger EA was at the top of the list of my favorite vg companies. We had so many great games that you could play from start to finish.
Everything you said is why my point was that they need to start over and build up trust with people again. If fifa was the only insidious thing they did, I might accept that since every other game was built around giving a good experience to gamers. It seems like you and me at least partially agree and I'll take that. :D I don't know everything, I just know what makes me happy as a gamer and what my friends think, too.
@@Monius13EA restarting is like telling Rockstar to go back to how they were in the PS2 era nothing will change and they'll keep making mediocre games that people overrate until they get fed up with their garbage years later
@@theunhingedgamer3762 fair and valid. Didn't say it would happen, just that it needs to. They'll just be the reason for their own downfall and we all know it. Eventually even the die-hards will get tired of being taken advantage of.
This is the first time I have ever heard of immortal of avion. No idea this existed where was that 40 million in marketing spent.
90% of the 'good' games that have come out in the last decade were made by people who cared. Cared about their work, cared about their costumers, cared about making not just a game but ART.
It's a shame when art gets hijacked by the scum at the top who only care about money.
@@Mac_Omegaly But games cost millions to make and it is very competitive, they have to make a profit. people need to get paid to pay their bills.
@@jameswatson5807 yes. I am aware. But microtransactions, in game currency and other junk makes me want to avoid their products rather than embrace them with a day one purchase.
Scope and scale and investigation into sustainable game development is what they should be looking into, not these over the top graphics and presentation that cost millions to billions, and need 10 million in sales.
The indie and AA developers are where the most bang for buck entertainment value in the market. It's certainly where I buy the most games. They offer a real value without garbage, and the whole industry used to provide this simple concept of buy a game and that's it.
The funny part (and I'm not even done with the video yet) is that Kotaku literally disproves their own point with the line under the title that talks about IoA having too big of a budget to recoup and impossible expectations. You know, two things that have a highly documented proven record of dampening a game's success or outright ruining it.
Two things that also ruin live service games more than it ruins single player games.
The budget, if enormous, is fine so long as you're working with an established title that you know sells well. Take Devil May Cry. When it first hit it was a fire storm. Had they taken this route with it things would have been fine because people were gobbling it up. Instead they threw that kind of money behind a new IP and expected it to do well. I probably should add that it works both with established titles and so long as the development doesn't shit on the players. You can absolutely destroy your own IPs. Ask Disney about it. lol
@@fracturedraptor7846
This is also why there is a lack of new IPs and of stale game design in the industry, having only big budgets restricts what kind of games can be built. It can only be a sequel or a preestablished IP or a proven model/genre for big returns like battle royale games.
GOW Ragnarok, RE4 remake, Tears of the kingdom, FF16, Baldur's Gate 3, Spiderman 2. I AM DYING WITH all these doomed games.
And people wonder why no-one respects games "Journalists" these days.
Of course Kotatu will say that. The agenda is strong. Live service games is what they want to push and will drive to it at all costs. There will be mid games. Doesn’t mean all single player games are in a state of 911.
In this internet hellscape were google and Facebook ate up all the ads, the only way to make money without charging a subscription is to farm hate for clicks.
The internet was more fun 14 years ago
@@dustygearhead truth
Here in Britain, our government is currently the Conservative party. They've ALWAYS done this trick where they take a nationalized industry (like they've tried with our health service) and they want to sell it off. So they quietly dismantle it from within, then point out "oh look, it's failing" and then go to sell it off.
EA are doing similar to this. They don't want to make single player games. They want to do a half arsed job and then go "oh look it failed - we told you so" and continue with their garbage.
Square-Enix with turn-based games.
@@42Caio Excellent point. That's a great example of the industry or a company saying for no good reason "this genre is dead" and avoiding it. And yet when you see games like Baldur's Gate 3 or other turn based RPGs do well, they still can't seem to grasp it.
Just had a internet argument with a dude who tried to deny that Tories are the ones fucking up the NHS, he even claimed to be a Brit. Fucking vtuber comment sections man.
@@42Caio Which is funny, because they're their ONLY good games apart from FF, but they just refuse to market them. Octopath Traveler II is one of the best JRPGs ever made, but it got zero advertising and now sold it to FromSoft.
@@zeelyweely1590It's so weird! Like, they have this fully functioning thing that would sell really well if they just supported and produced more of it, but they'd rather sabotage it and sell the IP so they can never make a profit from it ever again... What kind of short term logic is that?
Playing Video games was always sit and enjoy the game, the story, the adventure!
It was always like that but on the last half decade, somehow, media in general tried to convince us that the mainstreams is the always online games with explosions, neon colors and ZERO substance.... the best worst example is Suicide Squad.
All because of Fortnite and Overwatch.
The point about marketing costs is definitely true. IoA had zero visability. I am a dedicated single player gamer and this is the first I have even heard about this game. I don't know where they were spending their $40M in marketing but I saw none of it.
Really, you didn't know about it? Jeez, i'n not as cringe as you are and even i've heard of it. I just didn't care about it because it looked a generic AAA game like the rest in this god forsaken industry nowdays....
Ladies' magazines.
@@bobtom1495 Oh. I can definitely tell you are way cooler than I am. Good luck with that buckwheat.
@@marcoscarrasco92 What do ladies' magazines(whatever you mean by that) have to do with this game's marketing? Did they market only in Cosmo or something? That seems like a pretty stupid plan if you are trying to reach a typical gamer. $40M in marketing to ladies magazines? Someone in the marketing dept should be fired.
@@Zayphar I was being facetious, sorry if that didn't come across more clearly. But I agree that someone should probably be fired.
Wait this game had 40m in marketing? How?! I'd swear with this news the game was shadow dropped I've heard so little.
for immortals... I haven't seen... ANY marketing
the only reason I know it existed at all was because a friend of mine vaguely mentioned it!
seems like someone took the $40m and RAN with it
How is kotaku still an entity
Because everyone you watch still uses them for information 👌
@@haunterdragon4580 not for info but more to make fun of them
@@callumblakeney7935 dude there is idiots that believe all of this 💩 and they can't think for themselves at all
Because videos like this keep them relevant in the cultural subconscious. Gamers™️ are playing right into their hands and have been for a over decade now.
They exist because they write articles that get people really upset and mad and that makes people go look at them and they get the revenue from all the ad views, click throughs and impressions. You know what, it's almost as if it's a deliberate journalism tactic to write contentious articles specifically to get people to click on them...like written clickbait. Imagine that.
This is all part of EA's ploy to down play single player games in order to sell us more live services & micro transactions.
yeah, good luck with that ea. 😄
Funny, 'cause one of the best SP games to come out last year was Dead Space Remake.
Except EA has been moving away from doing exclusively multiplayer games and doing more single-player releases ever since the Battlefront 2 disaster.
I read their review of Tom Raider Remastered and half the article was how upset they were about dated media having dated depictions.
40 million for advertising?! for that amount of money, I could flood every industry website with ads about this game for months. and I didnt even know this title existed.
$40 mill in marketing?! 😅😵💫😏. Tax write off. Simple.
Significant portion of the development budget too I bet, this stinks so bad cuz the graphs show streamers clearly played it on launch then no one came back after that, but none of the really big streamers and content creators knew about it until the IGN article that Kotaku based this one on.
Surprise....Kotaku has a terrible take on something.
I'm shock
@@Radec_G
Fry: “Well, not that shocked.”
Who the hell even reads Kotaku anymore?
They have as much integrity as Blizzard's HR department at this point.
A game published by trusted and beloved EA with mediocre gameplay sold as a AAA game at a AAA price failing? How could that happen! Surely it must be that all Single Player games are unwanted! Its not like most of the greatest hits in the last decade were Single Player Games! What the market truly wants is another soulless grindfest of a live service ripoff
A few years ago I was doing research on a how people's predictions of how tech advances and how people will use tech are very bad. I was using the rise of ebooks in the 00s as an example. Many people in the 00s were saying books and book stores were doomed because of ebooks, that e-readers and smart phones would replace real books. I was looking for articles from the 00s about if books would survive, I found an article from 2017 or 2018 bitching that books haven't died yet. The guy who rote it was asking why people still read books and seemed actually angry that books had survived.
Some people don't get why people like some things, and some of those think they are smarter for not liking those things and get angry that people still like those things. The article is probably by a guy who only plays multiplayer games and probably only plays those because he works for Kotaku. Many in the games industry and in games journalism don't even play games and have no understanding of the market.
lol, i remember that. everyone was talking about how the kindle fire would erase books and now the kindle fire is practically forgotten.
It comes across as the kid that could never just sit still and entertain themselves.
@@JacquesRondeau88 I don't think Biden would be a better source of information, he's one of those people who blamed violence of games.
The reason it fails is because it was published by EA. Personally, I've blacklisted all of their game.
You got a EA/Activision/Blizzard/Ubisoft blocker extension to warn that u visited these said corporate game dev?
@@meskonyolsen6657 you don't need that, just do your research you can find out who's publisher the dev is under, or who own majority of the game company's share, etc easily. I do that b4 spending my money.
@@meskonyolsen6657 What a dumb question
Amazing, simply amazing. This feels so clearly prepared in advance that it is almost like they waited for one high budget single player to flop, and then they were ready, locked and loaded. The term "sacrificial trash" comes to mind. If I did mid in a field of work, and then some clown came ready with an article on my performance proving that this field of work is no longer worth pursuing, I would be sad, angry and humiliated. This was an unprovoked, out of touch yet calculated article done either in bad faith or knowledge and at least in bad taste.
Terrible marketing. They pushed it as “Call of Duty with dragons!” I thought at first it was a multiplayer game or live service! By the time I learned otherwise, I’d already tuned it out.
BROOOO, now that you say it; it think I *did* actually see a single trailer of this and remember thinking the same. Wasn’t it this typical ADHD-style quick change of scenes/cuts action-injection-into-your-eyeball style? My first reaction was “yeah, fck off; another one of these crappy multiplayer ripoffs… oh also EA, of course! 🤢”
I'm surprised that the website hasn't been shutdown yet like Vice and BuzzFeed
Under their own logic, it must be a grim time for gaming journalisms integrity. >.>
I'd say they think gaming journalism is booming, despite record layoffs and revenue of that entire sector being mostly in the crapper...
Off topic question,will you do a ff7 rebirth review ? @YongYea
I use to buy 10 games a year roughly but with the cost of everything rising including games I now buy half that. Raising prices without raising wages doesn't make you money, it just puts your products outside the price range of your average consumer.
I basically swapped to nothing but idie titles this year. Cheaper, & more innovative. They can afford to take risks, and I can afford to play them. Win win scenario
They really had the nerve to say this after Persona 3 Reload released.
-Hogwarts legacy
-Marvel's Spider-Man 2
-Cyberpunk 2077: Phantom Liberty
-Baldur's Gate 3
-Final Fantasy XVI
Dead space Remake and Re 4 remake also
People is so starved of single player games that if you give them the same,improved,singleplayer experience from years ago it makes sales like crazy
-Fire Emblem Engage
-Octopath Traveler 2
-Tears of the Kingdom
-Pikmin 4
The list goes on.
Um how are you forgetting Elden Ring?
@@Tripp426didn't come out in 2023
Red dead 2
"Baldur's Gate 3 is universally beloved, but Immortals of Aveum flopped so single player is dead."
I'm convinced EA gave Kotaku the script here, they've been trying to "prove" single player is dead ever since they canceled Visceral's Star Wars game for no reason.
Babylon Fall, Avengers Day Before, FRIGGING ANTHEM , .they all were life service games that massively failed in recent years. We don't see doom and gloom articles declaring the genere is over. And they also contributed to layoffs. I mean with Day Before the whole damn studio shut down.
In other news, the sky is blue.
Sheeeeeit, for real?
It’s actually purple.
more of a gray really
Try "Depressing Grey". It also perfectly sums up Kotaku too.
You could never take what Kotaku says seriously to begin with. It's hilarious. xD
I was thinking the same thing. When did Kotaku become anything even vaguely approaching a credible source?
Sees the game, get interested and considering to buy...
Sees Denuvo build in kill switch, and looses all interest in a instant...
I only buy it when it's bottom cheap sales bin (like €5 or lower), to prevent loosing too much money when (not if) the game is ripped out of my hands in the future (because that WILL happen at some time). The BIG reason why GOG is my to-go DRM-free sales platform...
I had a read through the article, and it is kinda right in some regards. The AAA Industry has been leaning away from SP experiences for a long time now. The corporate greed aspect is very real. You also have to remember Yong that are more games released now than there ever was, competition is fierce and risk for investors is high. The indie market is completely different, though, very organic and tons of cool experiences to dive into
I'd say it's more accurate that big companies like EA have been pushing the narrative that Single Player experinces are dying but Triple A Single Player games literally never stopped being popular or produced. in the last 10 years 8 of the 10 games that won GotY were single player experinces with 2016's Overwatch and 2021's It Takes Two being the exceptions and most of the nominees from those years being single player.
“EA fucks up” should be the video game industry mantra.
But It's another bad company like Activision and Ubisoft.
That was the mantra like 10 years ago, now tis more like "AAA fucks up!"
along with "EA buys company & ruins yet another beloved game."
Remember that this is the same gaming news corp that (rightfully) got blacklisted by Nintendo
What does that mean? Also Sony blacklisted them all the way back in 2007.
@@KoopaKid660 no review copies, I think
Rightfully?
Don't pull back so far you fall into Nintendo's vicegrip.
Let's not pretend Nintendo's stance on emulation is reasonable.
@@TheFallingFlamingo it’s obvious that you don’t know about Kotaku’s misdeeds
Did they take down the article?
Look, I'm all for playing some games with people online or in person. But what's nice about the single player experience is a.) I don't have to deal with griefers, b.) I get to be just as creative as I can be, if not more in a single player game, c.) it gives me a proper escape from reality, and d.) the immersion is just...better. I can't speak for everyone, of course. But that's just a few reasons I love single player games. Multiplayer games are nice too, but sometimes I just want some solitude.
The the 'danger' to single player games are game journalists saying that there is a danger and for some reason publishers pushing for always online single player games. I have almost nothing BUT single player games in my Steam library and i love them. Even games where there is online elements, Elden Ring for example, i still play single player. Single player will always be a thing.
The truth is game budgets are getting out of control. But that doesn't mean they have to go away. Make smaller games like they used to. Shorten the playtime and make them more focused affairs. Focus more on gameplay instead of pushing the boat out in graphics. Insomniac said it's a valid strategy going forward
Budgets in general are out of control in the tech industry. The reason that it's all falling apart *now* is because banks are no longer approving zero interest loans, meaning that high budget games now have to be *profitable* or the companies instantaneously catch fire.
Exactly! Uncharted the Lost Legacy, which was SUPPOSED to be a DLC for Uncharted 4, ended up being LONGER than Uncharted 1
@@FancyRPGCanada if we got more games like that at a higher tic and devs didn't have to kill themselves for literal years to pray for return on one project the industry would be much healthier place
it doesnt help that when a game fails they abandon it, instead of iterating on the concept which cut costs down, even when the game wasnt bad it just couldnt pay the costs back
like kojima created an engine for metal gear that was later used on multiple games even outside of stealth or third person shooters
That has nothing to do with single player games though. The article was specifically calling out singleplayer and pointing to the failure of ONE single player game that ploped as it's proof.
Hell the Flop of the game isn't even related to budget because the game did so poorly even a smaller budget wouldn't have made it profitable.
So yes AAA budgets are out of control but that's not really what was being talked about.
Kotaku, yet again, showing they get all their opinions from what big publishers told them to think... five years ago.
Think any of them actually played it this time?
Hey can someone check in on the Silent Hill interactive series cash grab? is it dead yet?
Immortals of whatever was super generic as they come
i've literally forgot this game existed one second after they've showed the trailer, it looked so bland and generic. nothing of value lost.
not to mention the mc male teenager calling his superior bosswoman with 'SIR SIR SIR' instead of 'ma'am or madam' is a major turn off.
@@kukuhimanputraraharja8084 yep
Yeah and expecting to make money when SO many games releasing. at 70$ ...people only have time for so many games. And I for one will not buy games to add to my backlog. unless they are like 70 - 90 % off.. Then yeah.. I might add a few more to my backlog.. :P
@@kukuhimanputraraharja8084 Weird detail to fixate on, but alright
All I remember about the game is the devs stating DLSS/FSR being REQUIRED to get playable frame rates.
Just wondering if you could make a video about Helldivers 2 and just how well that’s doing and how well the devs are treating the community
I've honestly played exactly 0 live service games. I WANT single-player experiences all the way.
So yeah. ... FFVIIR Part 2 will sell well, and I'm all for it.
How many times do we have to teach you this lesson Kotaku???!!!
Official/big game critic companies are meaningless at this point.
The Next video game crash will happen soon, after 41 years..
This is what peak of modern gaming journalism looks like - opinions over facts, being subjective instead of objective, showing only one perspective instead of whole picture - and it comes from the one and only, Kotaku. Can't say I'm surprised.
>Investor class issues mass layoffs to boost profits again
'Singleplayer is dying'
It's not just stupid, it's downright random.
The only time I saw Aveum advertised anywhere was a sponsored Let's Play on Outside Xbox. That's the only reason I even knew the game existed.
Gaming journalism is the equivalent of saying modern gaming
The problem is companies just have way too many people involved with a single game. They take it to an outside agency for sensitivity readings like sweet baby. There are so many people involved today in making a game it’s counterproductive. There are so many made up positions now.
I would be curious to know the budget breakdown of the $125,000,000 spent on this game let alone any game with a higher budget, just to know how much actually goes to game development. $40 mil to marketing seems like a rip.
All I have to say it's look at Rocksteady.... They went for the live service approach over the classic Arkham series single player, and it doesn't have half the all time peak (steam) of Arkham knight
They have been doing many single player games, it is only right they want to do a live game at some point, some folks want them to do single player gamer games only.
@@jameswatson5807clearly that would have worked better for them.
@@jameswatson5807
Like I said to you before, it's not necessarily that they couldn't do multi-player, it's that the game and mission design around that multi-player action was underbaked as fuck (probably due to the "totally not a live service" live service)
@@jameswatson5807 They didn't want to do it though, the two guys who founded Rocksteady actually left the company and started a new one. IIRC it's called Hundred Star Games. Most likely WB forced them into this live-service BS out of sheer greed.
@@MarkDeSade100 No I heard very different, you folks have this mined set, that company a like WB are greedy and the developers are forced.
They spent years doing single payer games, but soon as they do a online game all of a sudden they are forced, it is funny how come mortal kombat developer's are not forced they do what they want.
End the day they have to make money it is a business, in 2024 it is natural to have live games.
Who is Kotaku and why do we care?
Because every respectable RUclipsr still use them as a source even if they crap on them it's kinda f'd up but that is the reality. They don't care about being genuine they just use garbage sources like everyone else. How do you think this dude knows about this situation cause he is actively using it
@@iaqh I was pretty sure they are worse then ign
@@haunterdragon4580 ehhhh not necessarily, you also got to remember the algorithm will randomly throw you shit sometimes. Tho in this particular case, he has listed articles from Kotaku before. Also literally these companies breed off of controversy and time and time again. Algorithms, tv rating and etc. all of it live and die by being controversial
Rumor is Kotaku gets paid to promote live service and multi-player games which in turn benefits EA bottom line.
Did anyone else get the impression from trailers that this was a Battle Royale? Inlegitimagely didn't know until this video that immortals of aveum was a single player game. Mayne the dogshit marketing had more to do with its failure than "the dire state of single player games"
Aww, Immortals didn't do well? That's a bummer. I was pumped for it but needed a better PC to play it.
The last 1-1.5 yr is the most fun I've had gaming all my life, and all I've seen online is how modern gaming is dead, single-player games are not profitable, meanwhile the closest thing to multiplayer I personally played is Monster Hunter: Worlds.
Failure after shutdown after failure of live service games, I wish we could start having a serious conversation about how live service is doomed. Too much money I guess.
I used to mostly play multiplayer games growing up, but I’ll tell you the older I get, the more I appreciate single player experiences.
I remember when EA or Electronics Arts who made BOB for the SEGA GENESIS. I remember the logo of old.. a partial slatted pyramid, spere, and cube ..Good times. It's like ID Software of today, isn't the same ID from the 90s.
There's one difference between the two companies. DOOM 2016 and Eternal still gives us hope in ID, but EA is like Mason in Black Ops after Rebirth Island he got all messed up in the head.
Ngl I saw no marketing of this game.
I was tempted to get immortals to be honest but put bluntly with bg3 Spider-Man 2 and the fact I just discovered wasteland 3 it really did not stand out I like the idea the to be fair on sale now might get it but I totally get what you are saying l.
The AAA industry really needs to stop shilling through Koraku. Everyone knows their entire company is just a marketing arm of these giant publishers. It's just sad.
Kotaku is still alive? i thought they closed a decade ago
That's what I've been saying! Just because there's one or two bad (or mediocre in regards to Aveum) games does not mean that modern games are all bad and terrible. That and people were raving about 2023 having amazing game releases, yet two months into 2024 and we've already forgotten that. When Gollum and Rise of Kong released it was the same. No matter how many great games came out people would only reference the bad ones and pretend the good ones never existed or just didn't matter, yet everyone seems to agree that 20 years ago bad games didn't exist. This always happens and will continue to happen. Fantastic.
Literally what I told people when we got to October to December. Like, we get, what, 10 fucking insane bangers, and then we have the Insurgency company get acquired by Embracer, and people go "worst year of all time", as if the fucking 80s or 2020 or 2021 or 2022 or 2013 didn't happen
You had fewer bad games 20 years ago than you do now.
@@julied7546 because you had less games period, trash always existed, just pick up a magazine from back then on internet archive and go to the reviews.
@@julied7546 We had plenty of shovelware in 2003. Also, less releases and less choice.
@@julied7546 We also had fewer good games. Plus, you really gonna be considering asset flips like Skull Island, Gollum, and Day Before "video games"?
i love how they talk about "immortals is ideal for those looking for a non live service game"
yeah, 'cuz we're so hungry for options here...
What also didn't help (especially on the PC) was that it was launched with horrible optimization, making it difficult to run smoothly (even with AI-upscaling as it also caused issues) and it was also very demanding as it required certain specs to run it (I had a 1080ti at the time when it came out, so getting to run with that was out of the question). This was one of the first of the few new games to use Unreal Engine 5 (with the other being Remnant II).
How is marketing so expensive? Where exactly are those tens of millions of dollars going?
Never heard of the game until now.
**laughs with adblock**
advertising is not cheap how do think google made money.
The only thing that Immortals of Aveum proves is just how crucial advertising is for a game, especially one w/ a new IP. I forgot this game existed b/c I saw no ads for it and I heard nobody talking about it.
And yet, EA allegedly budgeted $45 million for advertising
The entirety of the Dead Space Remake is all I need to know Kotaku is _sooo_ full of it
Is marketing why you havent reviewed or spoke about Alan Wake 2?