Lighting up the Undead Crypt

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  • Опубликовано: 11 сен 2024

Комментарии • 768

  • @babyhoods
    @babyhoods 3 года назад +1667

    “Don’t produce light human”
    “How about I produce these _hands_ “

    • @bare_bear_hands
      @bare_bear_hands 3 года назад +48

      I heard that in DBZA Vegeta's voice for some reason.

    • @alanshezar8163
      @alanshezar8163 3 года назад +11

      Fanito! What the five fingers say to da face?
      😵🤛😤

    • @CallMeMimi27
      @CallMeMimi27 3 года назад +3

      @@bare_bear_hands tfs vegeta or normal vegeta?

    • @steeg03
      @steeg03 3 года назад +3

      @@CallMeMimi27 "DBZA"

    • @stigma4122
      @stigma4122 2 года назад +1

      That's fine since it's not light

  • @RamAurelius
    @RamAurelius 3 года назад +1669

    You're not producing light, you're merely turning off the dark.

  • @RabbidKuriboh
    @RabbidKuriboh 3 года назад +2059

    Man, the tiny skull-baby sculptor industry must have been BOOMING during Vendrick's prime.

    • @svennevs5740
      @svennevs5740 3 года назад +80

      Let me tell ya, It paid really well.

    • @MeatBunFul
      @MeatBunFul 3 года назад +35

      @@svennevs5740 in souls

    • @Dark.Shingo
      @Dark.Shingo 3 года назад +8

      @@svennevs5740 considering there wasn´t much chance to see how it looked...

    • @zenixkiryu
      @zenixkiryu 3 года назад +7

      @@svennevs5740 so you have experience working for them?
      Damn, I hate to tell you but...you're not canon.

    • @ForbiddenFollyFollower
      @ForbiddenFollyFollower 3 года назад +6

      Dark souls is set in pre-industrial revolution world.

  • @kylekillgannon
    @kylekillgannon 3 года назад +480

    "Do not produce light."
    Zullie: *Removes Darkness*

    • @Mazangui
      @Mazangui 2 года назад +3

      Actually (🤓) darkness is the absence of light, so "removing darkness" would be the same as reducing from 0

    • @BBoy4040
      @BBoy4040 Год назад +3

      ​@@MazanguiSo you could call it...advanced darkness

    • @Mazangui
      @Mazangui Год назад +3

      @@BBoy4040 darkness²

  • @bludival666
    @bludival666 3 года назад +809

    How to get banned from the Undead Crypt and other goth venues

    • @sambrooks4413
      @sambrooks4413 3 года назад +28

      Made me laugh on a shit day have a like lol

    • @VidyaAntics
      @VidyaAntics 3 года назад +10

      @@sambrooks4413 hope your day improved

    • @Knight_Of_Eleum_Loyce
      @Knight_Of_Eleum_Loyce 3 года назад +7

      and underground raves, probably.

    • @NetherStray
      @NetherStray 2 года назад +7

      With that outfit, I think they'd make an exception.

  • @ZullietheWitch
    @ZullietheWitch  3 года назад +443

    What did he really expect me to do?

    • @MrDibara
      @MrDibara 3 года назад +38

      Because of you, I am 100% convinced that Zullie/you are a distant relative of Princess Dusk of Oolacile. You bring light wherever you go!

    • @ramirovalerga2696
      @ramirovalerga2696 3 года назад +30

      He wasn't expecting to throw hands that's for sure

    • @ReaperWeb
      @ReaperWeb 3 года назад +33

      He just can't pay the electric bill of the entire crypt.

    • @DotDusk
      @DotDusk 3 года назад +21

      Ironic, for someone that has fascination for lighting up dark places, you knock the lights out of that one.

    • @tristanellison3526
      @tristanellison3526 3 года назад +2

      Cool but you can do better with more facts about monsters in the games

  • @Capn_Obed_Marsh
    @Capn_Obed_Marsh 3 года назад +534

    Being a mason must've been a tight gig in any soulsborne game.

    • @michaelsims1612
      @michaelsims1612 3 года назад +47

      The pay must’ve been stellar, though

    • @cathuria5818
      @cathuria5818 3 года назад +35

      Or being a sculptor in bloodborne

    • @mmyr8ado.360
      @mmyr8ado.360 2 года назад +47

      Don't forget the miners, carpenters, and blacksmiths. Those resources and tools must come from somewhere.

    • @JB-xl2jc
      @JB-xl2jc 2 года назад +27

      Or a gate-maker in every Soulsborne game. Although those assholes made so many of them only work in one direction

    • @lydiajackson6741
      @lydiajackson6741 2 года назад +1

      @@JB-xl2jc OOOOOF i felt that in the marrow of my bones

  • @Kethriss
    @Kethriss 3 года назад +934

    Unfortunately for that guy, Zullie does not "produce" light, she merely increases the integer value of already existing light.

  • @realkingofantarctica
    @realkingofantarctica 3 года назад +936

    If only Solaire had met Zullie, he would have found the light he always wanted.

    • @TheKing-qz9wd
      @TheKing-qz9wd 3 года назад +16

      Indeed.

    • @CassidyListon
      @CassidyListon 3 года назад +120

      "I should've been the one...
      to fill your dark soul with LIIIGHT!!"😫

    • @04SlhS
      @04SlhS 3 года назад +7

      Sun* not the light

    • @TheKing-qz9wd
      @TheKing-qz9wd 3 года назад +3

      @@04SlhS
      [Cough] son [profuse coughing]

    • @solaireofastora6316
      @solaireofastora6316 3 года назад +15

      @@TheKing-qz9wd 1C is actually right, only thing i need is my own Sun... Praise the Sun \[T]/

  • @HeiressEllie
    @HeiressEllie 3 года назад +260

    the masons of the dark souls universe never fail to impress even when they have to carve in pure darkness

  • @philo-
    @philo- 3 года назад +913

    I don't remember noticing the statues upside down on the path to the fog gate. There's always cool stuff that's easy to miss in plain sight or overlook.

    • @PythonPlusPlus
      @PythonPlusPlus 3 года назад +48

      Probably because you were too focused on the jerks below them

    • @HybridSpektar
      @HybridSpektar 3 года назад +9

      This makes me wanna play through this again just see all the little details.

    • @philo-
      @philo- 3 года назад +17

      @@PythonPlusPlus I remember thinking the hallway looked cool and wanted to go fight the enemies at the end, so I ran past the bell underneath the staircase. Wasn't fun

    • @philo-
      @philo- 3 года назад +5

      @@HybridSpektar I always think the same thing, but it's easy to get into the same habits

    • @FreekinEkin2
      @FreekinEkin2 3 года назад +9

      it's mostly because the lighting in DS2 is poorly arranged and kinda rushed because of the game's bad development. There's a mod-maker that's friends with Zullie called StaydMcMuffin that is currently making a lighting mod that makes all these cool details stand out better and generally fixes issues in the game.

  • @TheRacePig
    @TheRacePig 3 года назад +1238

    This level is probably the closest to a king's field level in the entire series, you could plonk it down in king's field 4 and it wouldn't feel at all out of place, especially with the bell mechanic and the guys coming out of the walls.

    • @loftwingheropon2743
      @loftwingheropon2743 3 года назад +93

      The bell mechanic would be cool if regular enemies didn’t set it off all the time which you can’t stop.

    • @JLeviNow
      @JLeviNow 3 года назад +68

      @@loftwingheropon2743 if you mean the path to the fog gate there is a hollow under the stairs that you kill to stop the ghost from respawning

    • @theodosiagayton8789
      @theodosiagayton8789 3 года назад +10

      Some of the rooms are very close to rooms in the Miner's Graveyard in King's Field: The Ancient City

    • @Knight_Of_Eleum_Loyce
      @Knight_Of_Eleum_Loyce 3 года назад +22

      I just learned about how Dark Souls 2 seems to have a lot of King's Field references. I wouldn't be surprised if Dark Souls 2 devs were really inspired by King's Field. Also even Dark Souls 1 has some major references to Demon's Souls. The souls youtuber "Iron Pineapple" did a really great video about Demon's Souls and mentions Dark Souls 2 in it a few times. ruclips.net/video/eQ7BEo-oeng/видео.html&ab_channel=IronPineapple

    • @ButterscotchPenguin
      @ButterscotchPenguin 3 года назад +29

      @@Knight_Of_Eleum_Loyce They def do, shulva, eleum loyce, mechanics such as trap chests, pressing interact to open hidden walls, some things like the ashen mist heart are taken from older games like echo knight.

  • @marvibun
    @marvibun 3 года назад +472

    I love the normal map detail on the walls that's essentially nothing but a bunch of T-posing Animal models baked on to flat surface

  • @Quesly1
    @Quesly1 3 года назад +439

    "Human do not produce light"
    Zulilie: "How bout I do anyway"

  • @TwoGlue
    @TwoGlue 3 года назад +114

    Can we take a moment appreciate how Zullie switches the OST to the underground version when she goes in to the underground of the crypt? That’s some love for detail.

  • @GiantDad_
    @GiantDad_ 3 года назад +390

    really detailed for a dark area

    • @MohHD16
      @MohHD16 3 года назад +5

      @Ordonity lmaoo

    • @JohanKylander
      @JohanKylander 3 года назад +35

      @Ordonity The gutter says no.

    • @RamAurelius
      @RamAurelius 3 года назад +45

      Dark areas in video games: perfect for when you're under time constraints and have some leftover playstation 2 textures lying around.

    • @Destroyer2150
      @Destroyer2150 3 года назад +33

      I guess because in early development, DS 2 team wanted the player to use the torch more frequently. Because of dinamic lighting and the new rendering they had lined up
      That could be the explanation of the Undead Crypt and other dark areas being so detailed.

    • @alysoncardoso6684
      @alysoncardoso6684 3 года назад

      @Ordonity nah,look at the giant catacombs in dks 1

  • @istolethispfpfromreddit
    @istolethispfpfromreddit 3 года назад +714

    Guy: "Human, do not produce light"
    Zullie: "I don't see the part where it is my problem"

    • @javjuegos_8917
      @javjuegos_8917 3 года назад +6

      Clever phrasing

    • @bram9762
      @bram9762 3 года назад +16

      *knocks his lights out*

    • @HybridSpektar
      @HybridSpektar 3 года назад +13

      I missed the part where that's my problem.

    • @istolethispfpfromreddit
      @istolethispfpfromreddit 3 года назад +6

      @@HybridSpektar yes, he may have missed the part, but Zullie didn't saw the part at all.
      Because there was no light before
      *Badum tiss*

    • @ArchangelExile
      @ArchangelExile 3 года назад

      @@HybridSpektar This

  • @SivTheScribe
    @SivTheScribe 3 года назад +145

    Zullie walking off the edge over thin air gets me every time.

    • @vyor8837
      @vyor8837 2 года назад +4

      Also straight through solid walls.
      Truly, she is the most powerful witch.

  • @H0L0DREAM
    @H0L0DREAM 3 года назад +43

    I feel like heaps of npc's say something along the lines of "you fool" when you kill them as if they were the glue that held reality together, micolash is probably the only one who could really call you a fool.

  • @theodoreshisler9713
    @theodoreshisler9713 3 года назад +52

    I can only imagine the joy that the game designers feel when they see someone giving such attention and appreciation to the little details.

  • @TheKing-qz9wd
    @TheKing-qz9wd 3 года назад +178

    Another reminder that when we bid goodbye to our loved ones, we often give them much. This place certainly has much in its lovely architecture.

    • @SIGNOR-G
      @SIGNOR-G 3 года назад +16

      We surely have seen worse cathacombs. Too bad its infested. Never liked the undead.

    • @GuukanKitsune
      @GuukanKitsune 3 года назад +18

      @@SIGNOR-G I mean, the place is so nice, the dead couldn't let it go unappreciated, so they came back.

  • @Howjadoo22
    @Howjadoo22 3 года назад +206

    I'm beginning to suspect that Zullie might be a Zelda fan.

    • @Yesnomu
      @Yesnomu 3 года назад +65

      Maybe a FromSoft games fan, too.

    • @Howjadoo22
      @Howjadoo22 3 года назад +40

      @@Yesnomu Potentially.

    • @lionheart4109
      @lionheart4109 3 года назад +51

      @@Howjadoo22 She might even be a gamer, who knows.

    • @Foogi9000
      @Foogi9000 3 года назад +6

      ikr, Zullie has good taste.

    • @treyatkinson7564
      @treyatkinson7564 3 года назад +12

      @@lionheart4109 no, never

  • @maxmazza2987
    @maxmazza2987 3 года назад +58

    Ngl, I always thought it was an oversight that you could light up the area and even hold a torch near his phantom with no repercussions so long as you don't hold a torch in that room specifically.

    • @danielvincent7694
      @danielvincent7694 3 года назад +28

      There are repercussions, lighting every sconce causes a new set of enemies to spawn all over the crypt.

    • @maxmazza2987
      @maxmazza2987 3 года назад +12

      @@danielvincent7694 Repercussions from Agadayne himself. Didn't realize that wasn't clear.

    • @michaeledmunds7266
      @michaeledmunds7266 3 года назад +3

      @@danielvincent7694 *lights every sconce but one*

    • @historicflame972
      @historicflame972 11 месяцев назад

      He's guarding graves, the others are empty halls

  • @Rethaxian
    @Rethaxian 3 года назад +157

    I've never played any souls games but I've become obsessed with the story, lore, and universe they're in.
    Thank you for illuminating this beautiful, bittersweet and melancholy game.

    • @lionheart4109
      @lionheart4109 3 года назад +39

      You should play it, instead of only relying on videos to convey the details.
      It's something entirely different when you put things together and experience it on your own.

    • @crestfallenwarrior5719
      @crestfallenwarrior5719 3 года назад +15

      @@lionheart4109 to be honest, its pretty ass to begin playing souls games. The Community is full of apes and the games are frustrating and depressing (not in a good way).
      Its just better to watch those videos, hear that nice music and just imagine to cosplay cool characters like ornstein in pvp. Problem is, you would have to beat him first...
      Hahaha...hohoho... *sob*

    • @user-tg8lk2zy4c
      @user-tg8lk2zy4c 3 года назад

      Fuck dark souls I'm never playing this that piece of garbage again I'll just stick to watching the videos

    • @user-tg8lk2zy4c
      @user-tg8lk2zy4c 3 года назад

      Im to lazy to edit it oh well.

    • @EcclesiastesLiker-py5ts
      @EcclesiastesLiker-py5ts 2 года назад

      In many ways the more is the best part.

  • @TheSleepingSeer
    @TheSleepingSeer 3 года назад +47

    This is one of my favorite areas aesthetically. Stuff like the big statues in the pit gave the place a grandiose, ancient feeling

  • @JKurayami
    @JKurayami 3 года назад +65

    The undead in DSII look much more fresh than 1 and 3. It's like, we just barely missed the apocalypse, or the world is going through it's first recycle in a while.

    • @2401blue
      @2401blue 3 года назад +20

      In contrast, the player character and some undead NPCs are pretty putrid-looking. I suppose those are individual circumstances, though.

    • @JKurayami
      @JKurayami 3 года назад +30

      @@2401blue Yes, and remember the player character comes from far in the future also. We use a portal in the ruins of Drangleic, to be transported to a time when everything was still standing. I wonder if technically The beginning of Dark Souls II takes place somewhere around Dark souls III, but then we travel into the distant past. Because our character doesn't care about rekindling the flame, they want to keep from hollowing and remember who they are. Our character was probably getting ready to be an NPC enemy for that age's "chosen undead."

    • @kingdomcome3914
      @kingdomcome3914 2 года назад +6

      Milibeth the Handmaiden, if you speak to her, tells the player that the First Flame is about to go out due to nobody linking it in a long time. Vendrick was supposed to, but he realized that linking the First Flame was to him a wasted effort to fight the Undead Curse.

    • @JKurayami
      @JKurayami 2 года назад +3

      @@kingdomcome3914 Then yeah it sounds like we are a bit " fresher" in the cycle than in DS 1 and III. DS1 seems to infer it's been hella long, and the fire itself actually went out for a while until Gwynn went and rekindled it. And in DS III we know It went dark for a while and Gundyr missed his chance.

  • @WhilandsBacklog
    @WhilandsBacklog 3 года назад +69

    I've never played the original DS2, only SotFS, so the two Imperious Knights in the second room and the Syan Knights on the bridge are an unexpected shock to see.

    • @raven75257
      @raven75257 3 года назад +14

      I love the original's enemy placement. Sotfs did some improvements, but a lot of the changes were pointless

    • @thecandlemaker1329
      @thecandlemaker1329 3 года назад +5

      @@raven75257 I'd go further and say that the changes were absurd. Full disclosure: never owned SOTFS, only saw playthroughs of it on RUclips.

    • @Ghost_gc
      @Ghost_gc 3 года назад +15

      I played sotfs. The enemy placement there is meant to block your path with less, but better placed enemies wich you just had to kill if you wanted to progress. The syan knights were before the room with the leydia witches, the greatshield knight was also blocking your path to the previously mentioned room, one of the witches in that room appears later placed in the 2nd room full of tombs (in a window she can shoot you from) and before veldstat instead of 5 syan knights there were 2 syan knights and 1 dragonrider.

    • @scantyer
      @scantyer 3 года назад +10

      @@raven75257 sotfs placement is better than vanilla except in Iron keep

    • @scantyer
      @scantyer 3 года назад +5

      @@thecandlemaker1329 if you never played it then you argument is invalid

  • @cB-sr9kd
    @cB-sr9kd 3 года назад +125

    It's weird how a place that's not supposed to have any light has a contraption to conveniently light dozens massive braziers hung throughout its central corridor.

    • @jynxed66six54
      @jynxed66six54 3 года назад +68

      its not that the place isnt meant to have light, the people in there just dont want it bright

  • @TheDeadmanTT
    @TheDeadmanTT 3 года назад +47

    Damn. Zullie's not taking any prisoners. First Dunnel and now Agdayne.

  • @Jm-ki4su
    @Jm-ki4su 3 года назад +157

    dude: "light is bad"
    zullie: turns up contrast
    dude: *internal sadness

  • @sazechs_451
    @sazechs_451 3 года назад +120

    "Nooo you can't just produce light"
    "Haha light goes woosh"

  • @pieoverlord
    @pieoverlord 3 года назад +52

    Huh, it's crazy how nice the Silverblack spears look without that effect.

  • @Edsabre
    @Edsabre 3 года назад +10

    This was one of my favorite levels in DS2, loved how dark and creepy it was, plus the reveal that Vendrick had gone hollow was a big moment for me. Thanks for showing all the interesting details in the characters and environments!

  • @rasgrey8550
    @rasgrey8550 3 года назад +24

    If only I could be so grossly incandescent.

  • @Bada4ever
    @Bada4ever 3 года назад +86

    This game went from absolute hatred to it being my most played FromSoftware game. It was fighting my own personal demons that I needed to overcome that then helped me appreciate the game and its beauty later. I love your videos, thanks!

    • @lithuaniaball
      @lithuaniaball 3 года назад +9

      Translation: the only people who like 2 are literally crazy

    • @Slann88
      @Slann88 3 года назад +10

      @@lithuaniaball get over yourself.

    • @BilliamTorpedo
      @BilliamTorpedo 3 года назад +3

      I went with a strength build my first run and hit like a wet noodle throughout the entire thing, not sure why. Second run I was a mage and good god did it make the game a cakewalk. I ended up hitting the 400 hour mark like with the rest of the series. Game is tight, just takes some adjusting.

    • @Gabu_
      @Gabu_ 2 года назад

      @@lithuaniaball Dark Souls 2 is the most loved Souls game, by far - it just happens to not have as many fans by number.

  • @Megapowertooldragon
    @Megapowertooldragon 3 года назад +37

    So many of these areas are so unique and weird even disturbing to a certain extent, it really feels like nothing else in the series. I wish Bluepoint or some other company could remake/remaster the game, if the hitboxes, enemy placements and graphics were cleaned up a bit I really think this game could shine in an all new light

    • @Ragnarok540
      @Ragnarok540 3 года назад +3

      What's wrong with enemy placement? If you mean you don't like being surprised by enemies, that's what Dark Souls is about.

    • @zaishijunior9455
      @zaishijunior9455 3 года назад +6

      @@Ragnarok540 no

    • @xantishayde-walker4593
      @xantishayde-walker4593 3 года назад +3

      @@Ragnarok540 Why do you think so many people who love DS 1 and 3 hate DS 2? It's not because they captured the essence of the series in the second. They strayed so far from it in 2 they basically made 3 a greatest hits of 1.

    • @Megapowertooldragon
      @Megapowertooldragon 3 года назад +4

      @@Ragnarok540 Dark Souls games are meant to represent a tough yet balanced challenge, an enemy jumping out from behind a corner like a camper in COD is not fair design, just an unfair death trap designed to piss you off nothing else

    • @jo_naash
      @jo_naash 3 года назад +3

      Animations, also. Worst animations in the series by far.

  • @jackofsometrades9764
    @jackofsometrades9764 2 года назад +3

    As a sword nerd I appreciate all the zooms on the weapons

  • @Mrkabrat
    @Mrkabrat 3 года назад +265

    Agdayne: Do not produce light
    Zullie: So you want darkness?
    Agdayne: Correct
    Zullie: Well, there's plenty of darkness... in death! *One punches him*

  • @DMAN99
    @DMAN99 3 года назад +12

    Just goes to show that good lighting really changes how a game looks and feels.

  • @burnsaroonie5135
    @burnsaroonie5135 3 года назад +7

    I never noticed Velstadt plays with his hammer like some major leagues baseball player til today

  • @demoralized8771
    @demoralized8771 3 года назад +30

    At this point I'm convinced that Zullie has a stash of scary creepypasta music somewhere on their PC, love the mood.

    • @pabz3389
      @pabz3389 3 года назад +17

      Well it’s literally all just music from the Zelda franchise.

    • @4lfie-
      @4lfie- 3 года назад +15

      @@pabz3389 and kings field...

  • @lordofsandvich3630
    @lordofsandvich3630 3 года назад +47

    5:10 I feel like most people don't know you can "sprint" on ladders. Not just in DS2, but also in DS3!
    It's kind of underwhelming in 3 though, so much so that it doesn't consume Stamina.

    • @briandemarco5223
      @briandemarco5223 3 года назад +7

      Ypu can hardly tell the difference between regular climbing and fast climbing. It's much faster in Bloodborne

    • @diegonei
      @diegonei 3 года назад +9

      @@briandemarco5223 You want slow? Go OG Demon's Souls...

    • @SerLagsalot
      @SerLagsalot 3 года назад +10

      I've been running through DSR and I lack the words to adequately describe how much I miss ladder-sprinting.

    • @jojoversus1100
      @jojoversus1100 3 года назад +1

      @@diegonei You want slow? Go Twilight Princess.

    • @CoolGutrun
      @CoolGutrun 3 года назад +3

      @@SerLagsalot me too, after killing the gargoyles you have what is equivalent to a 30 second unskipable cutscene climbing all the way up to the bell 😭

  • @Ghost_gc
    @Ghost_gc 3 года назад +5

    For those wondering, i guess this is the enemy placement in vanilla. In sotfs, they made it better imo. The enemy placement there is meant to block your path with less, but better placed enemies wich you just had to kill if you wanted to progress. Instead of artificial difficulty by numbers, og difficulty with enemy placement.
    The syan knights were before the room with the leydia witches, the greatshield knight was also blocking your path to the previously mentioned room, one of the witches in that room appears later placed in the 2nd room full of tombs (in a window she can shoot you from) and before veldstat instead of 5 syan knights there were 2 syan knights and 1 dragonrider.

    • @LilacGeese
      @LilacGeese 3 года назад

      Plus the red phantoms that spawn if you light the crypt, and the Namesless Usurper.

  • @diegonei
    @diegonei 3 года назад +206

    Zullie,l there is a Velstadt standing guard in Vendrick's memories right where the boss would be. Can you check if there is anything interesting going on with him?

    • @GameNerd346
      @GameNerd346 3 года назад +15

      i think hes just guarding the entrance/exit

    • @darreideamos2309
      @darreideamos2309 3 года назад +7

      He just stands there.

    • @crestfallenwarrior5719
      @crestfallenwarrior5719 3 года назад +18

      A Low poly model of Velstadt doing absolutely nothing. Very interesting indeed...hahaha

    • @diegonei
      @diegonei 3 года назад +12

      @@darreideamos2309 To us, mere undead, yes, but the Puple One can bend the laws of this world.

    • @diegonei
      @diegonei 3 года назад +8

      @@crestfallenwarrior5719 And this is why people don't talk to you in NG+...

  • @cordyceps182
    @cordyceps182 3 года назад +75

    The most bizarre things were the walls of dogs that seemed to be everywhere.

  • @vileluca
    @vileluca 3 года назад +70

    DS2 has seriously underrated, cool areas.

    • @Loran93
      @Loran93 3 года назад +3

      I'm seeing more people saying this game is underrated then people hating on it.

    • @amirfreeman1557
      @amirfreeman1557 3 года назад +16

      @@Loran93 The Dark Souls fanbase is immensely bipolar.

    • @mr.nazareth4501
      @mr.nazareth4501 2 года назад +3

      @@Loran93 open your eyes then, nearly every dark souls 2 video I've seen gets "this game sucked dick but x y z" comments

  • @Sadoruro
    @Sadoruro 3 года назад +13

    I've heard this is one of the most detailled place of all Dark Souls games. I wonder if From put so much details in darkness in hope one day someone would cheat light up the place like that.

  • @doncriquito7814
    @doncriquito7814 3 года назад +2

    The giant statues remain locked in an eternal vigil, fervently praying that Soul Memory would never return.

  • @Consumstra
    @Consumstra 3 года назад +25

    Teach me your advanced Cast Light, Zullie

  • @rilakkuma5065
    @rilakkuma5065 3 года назад +13

    When you're emo and hungover and your mum comes in in the morning trying to open your curtains.

  • @LilacGeese
    @LilacGeese 3 года назад +30

    I'm actually impressed at how detailed everything was. Especially when compared to the Gutter and Black Gulch.
    I also really want to see what Velstadt looks like without his helmet. Unless because he's a boss you just can't actually take it off and have a full face.

  • @fedorkochemasov4533
    @fedorkochemasov4533 3 года назад +12

    I love how monumental this area feels (and other ds2 locations)

  • @heibk-2019
    @heibk-2019 3 года назад +14

    You always nail it with the Zelda music in the backround

  • @sodiumoperatedgirl
    @sodiumoperatedgirl 3 года назад +4

    Love this, makes me feel a bit like a teenager again, playing through Metroid prime 2 and gawking at all the details in the sky fortress.

  • @KreationKills
    @KreationKills 3 года назад +14

    0:40 shoutouts to socrates

    • @rotanux
      @rotanux 3 года назад

      Lol

    • @ignotumperignotius630
      @ignotumperignotius630 3 года назад +2

      i think it looks more like aeschylus

    • @rotanux
      @rotanux 3 года назад

      @@ignotumperignotius630 yeah Socrates was more baldy and less beardy usually

  • @YourLocalRaccoon
    @YourLocalRaccoon 3 года назад +76

    Okay but here me out, a GIANT face peering down at this level, right? It's enormous and very very far up above the level. Any time there's a hole in the levels ceiling you can see at least a part of it. But because this level is usually entirely dark it'd be totally invisible, unable to be seen at all by average players no matter where they stood, lit up level or not. This face would have no rhyme or reason for being there, other than to induce fear and dread into anyone foolhardy enough to light up this level in this manner.
    Just think about it. Like a hyper realistic face too not a game-ified face. Full 3D rendering and everything.

    • @fourtoads6243
      @fourtoads6243 3 года назад

      could you provide a picture?

    • @YourLocalRaccoon
      @YourLocalRaccoon 3 года назад +1

      @@fourtoads6243 just picture one of the less jacked up looking titans from Attack on Titan

    • @MrzGEISHA
      @MrzGEISHA 3 года назад +1

      I really appreciate this idea

  • @brandonwoodhouse358
    @brandonwoodhouse358 2 года назад +2

    This place has SO MUCH PERSONALITY
    It feels like an old fashioned take on the History Channel

  • @bazzfromthebackground3696
    @bazzfromthebackground3696 3 года назад +8

    Zullie just walks around turning lights on. All the hollows are just blinded.

  • @sadiqs5104
    @sadiqs5104 3 года назад +1

    They put so much detail in a place you can't even see very well

  • @ChaoticTempleKnight
    @ChaoticTempleKnight Год назад +1

    The undead crypt has one my favorite aesthetics. Having it be unreasonably gigantic makes it feel really creepy to me. The row of colossal statues in the wall also creeps me out, and the fact that their faces are hidden contributes to that.
    Honestly I prefer it lit up so I can appreciate how eerie it is.

  • @Taliesin_
    @Taliesin_ 3 года назад +32

    Whoa, I never noticed all of the upside-down statues built into the roof leading to Vendrick's room. Are they normally hidden by the darkness?

  • @willofthefumes
    @willofthefumes 3 года назад +77

    Hi, filthy Scholar only player here. Are these the actual enemy placements for Undead Crypt in vanilla DS2? Because wow, if so, what a startling transformation between the two. I never really understood the whole 'DS2 relies too much of ganks' thing, but seeing the five Syan Knights outside Velstadt and being aware of the amount of pyromancers who spawn in that hallway if you don't deal with the bell guy, I see with stark clarity.

    • @Knight_Of_Eleum_Loyce
      @Knight_Of_Eleum_Loyce 3 года назад +42

      The thing is, you only get "ganked" if you're super careless and aggro everything in the room. Tactical players will never get overwhelmed like that.

    • @TeaNoSugar87
      @TeaNoSugar87 3 года назад +17

      Vanilla DS2 is not a good game.

    • @Knight_Of_Eleum_Loyce
      @Knight_Of_Eleum_Loyce 3 года назад +37

      @@TeaNoSugar87 Wrong. SOTFS is better, but the original isn't bad.

    • @AaronCorr
      @AaronCorr 3 года назад +7

      I'm more baffled that they didn't put the double tower shield knight into the hallway originally

    • @LavosYT
      @LavosYT 3 года назад +7

      Scholar has a dragonrider and three hollows instead of one that will try to ring the bell that summons pyro ghosts. overall, vanilla is much less ganky than Scholar is. I think both versions are as good.

  • @Atrahasis7
    @Atrahasis7 3 года назад +15

    The more time passes the more I love dk2. Its flawed but it has really cool levels.

    • @brooms4460
      @brooms4460 3 года назад +3

      On the other hand, iron keep makes me want to commit sudoku

    • @historicflame972
      @historicflame972 11 месяцев назад

      @@brooms4460 Sir Alonne seemed to agree

  • @charlylmaoo5953
    @charlylmaoo5953 3 года назад +11

    Despite not hearing it for years I can still recognize the ancient cistern theme right away

  • @NeverBlameMe
    @NeverBlameMe 3 года назад +8

    Light up my life next, please.

  • @zadokallenpiano
    @zadokallenpiano 3 года назад +7

    00:41 ah but I recognise it ! it's good old Plato
    Always philosophizing about Dark Souls
    well, this game is so mysterious that it's dead of reflections

  • @mookfishtehwise
    @mookfishtehwise Год назад

    Always super interesting to see the little details you'd normally miss without proper lighting, the intricacies of the masonry, the fact that the hollows down there are painted (or carved maybe) with sigils, the monolithic statues of praying androgynous clerics mounted to the walls which seem to stretch ever downward into the abyss below... So super cool

  • @lorddestrustor8828
    @lorddestrustor8828 3 года назад +2

    Those upside-down statues hanging from the ceiling will always be so cool.

  • @Jopeymessmusic
    @Jopeymessmusic 3 года назад +3

    Hmm, two things jump out from this video, I never noticed Velstadt had a facial model and there's a weird green hue/texture on Vendricks armour that I never noticed but I suppose drudging through the Shrine of Amana would probably leave some kind of residue on one's clothing.

    • @elias.t
      @elias.t 3 года назад +2

      It's quite interesting that Velstadt isn't hollow, like Vendrick is. I suppose his duty of guarding the king's husk gave him enough of a sense of purpose to stave off the hollowing.

    • @Jopeymessmusic
      @Jopeymessmusic 3 года назад +1

      @@elias.t yeah I think it's implied that he's not hollowed but has been exposed to the dark of the crypt for so long that he's been changed/corrupted by it. Loyalty to Vendrick certainly is a powerful motivator it seems! Ha ha ha.

  • @exbelion3543
    @exbelion3543 3 года назад +98

    Hey zullie, are you planning to light up Wolnir's chamber as well?
    I think that's the only unlightened area left in the series

    • @chell_n7
      @chell_n7 3 года назад +15

      Also Dark Chasm Of Old

    • @dafire9634
      @dafire9634 3 года назад +5

      Didnt zullie already make a video on wolnir

    • @Konyad
      @Konyad 3 года назад +6

      True fans know that the video is already on the channel

    • @brooms4460
      @brooms4460 3 года назад +4

      There’s a limit breakers vid on wolnir’s chamber, iirc.

    • @SlowestGuyy
      @SlowestGuyy 3 года назад +4

      @@dafire9634 no, it was Limit Breakers

  • @eternalsummer8409
    @eternalsummer8409 3 года назад +3

    “Human , so not produce light” hollow already inside with a torch:”oh”

  • @nickstoneham5629
    @nickstoneham5629 2 года назад +1

    I like these videos of Zullie taking a closer look at all the smaller details in maps. Allows me to appreciate the work that went into the art, enemy models and design more than I could ever do while in the midst of the game.

  • @DrEisenhower
    @DrEisenhower 3 года назад +1

    Man, I've been through that area so many times that as soon as you rang the bell I felt myself get really angry out of nowhere

  • @mcz_13
    @mcz_13 3 года назад +1

    This is such a cool series, I love seeing these areas all lit up! Thanks for doing this

  • @CallMeMimi27
    @CallMeMimi27 3 года назад +1

    8:28 "oh god dammit! oh right I can walk through solids..." -Zullie's mind (probably)

  • @chrispysaid
    @chrispysaid 3 года назад +3

    I really appreciate that you've chosen to spend your RUclips career systematically dissecting a game that stressed me out so much that I wasn't able to play it and turning it instead into something that I'm able to appreciate for the piece of art that it is.

  • @atrmial400
    @atrmial400 3 года назад

    I love to listen to your music choices for all those places that you share to us. It make everything look even more mystical, and make me want to go back in there with all those old tracks.

  • @morpheus_uat
    @morpheus_uat 3 года назад

    i like how she enters the place with the binoculars in the hand, like with the sole purpose of WATCH IT ALL

  • @Nalimias
    @Nalimias 16 дней назад +1

    All those creatures in the carvings have big Hieronymus Bosch energy

  • @111455
    @111455 3 года назад +1

    "those who produce light are not welcome here"
    guards: have giant blazing sun motifs on their shields.

  • @zors5188
    @zors5188 3 года назад +1

    I flipping LOVE king Vendrick arena, the whole atmosphere is awesome imo

  • @cellarorcs4190
    @cellarorcs4190 2 года назад

    your videos are so incredibly comforting for some reason

  • @eglewether5523
    @eglewether5523 3 года назад +3

    Those grave warden hoods are my favourite gear
    PS: Kings Field 4 has crypt passage where skeleton with bell summons bunch of undead, its very similar to that Velstadt run up in DS2

  • @seguuro
    @seguuro 3 года назад +2

    That was such a nice (and at times creepy) trip

  • @DukeOnkled
    @DukeOnkled 3 года назад +11

    Velstadt's an interesting one. Isn't he NOT undead? As in, one of the last humans alive?

    • @tsm688
      @tsm688 2 года назад

      wouldn't that be a pickle. "Are you one of those weird living people that eats?" "yea. squirrels, mostly."

  • @tytalksYT
    @tytalksYT 3 года назад +6

    With all the gray walls it kinda looks like a kings field level when its illuminated

  • @fgfh10004
    @fgfh10004 3 года назад +23

    Y'know, it's astounding how much detail DS2 has. Shame it's all let down by terrible lighting. Looking forward to the mod Stayd3D is making.

  • @signa8
    @signa8 3 года назад +1

    You could say, he didn't see that punch coming.
    Because you knocked his lights out.

  • @23Scadu
    @23Scadu 3 года назад +9

    I'm really loving these daily videos. Praise the witch! \[T]/

  • @umukzusgelos4834
    @umukzusgelos4834 3 года назад

    I think out of all the Crypt/Catacomb areas that were featured in the franchise thus far, the Undead Crypt and the Catacombs from he first game are my favorites
    The Crypt feels like almost like a Legend of Zelda Temple in it´s design in a way, only more realistic

  • @bellaqua4324
    @bellaqua4324 3 года назад +1

    "light, and all those who bear it are unwelcome in this place"
    Understandable

  • @TheSleepingSeer
    @TheSleepingSeer 3 года назад +2

    I like how past Vendrick has a mustache but hollow Vendrick doesn't

    • @aetherspiralknight
      @aetherspiralknight 3 года назад

      Apparently every month in the Vendrick calendar is No-Shave November

  • @kevinoneil5120
    @kevinoneil5120 3 года назад +2

    Everything meshed really well with the music. Nicely done!

  • @glamdringithil7326
    @glamdringithil7326 3 года назад +3

    Thank you for another wonderful dark souls video! I love those!

  • @LordMogatron
    @LordMogatron 3 года назад +3

    Oh! Those guys are covered in runes! I thought they were just dirty

  • @SteveCentra
    @SteveCentra 3 года назад +18

    The darkness really helps this area. Otherwise I'd be looking at a lot of boring gray walls (with some cool textures here and there).

    • @tamrielic_wastelander3337
      @tamrielic_wastelander3337 3 года назад +8

      To be fair the whole reason it's so low detail is because of how dark it is, if the area was more lit, they would've definitely made it really intricate

    • @SteveCentra
      @SteveCentra 3 года назад

      @@tamrielic_wastelander3337 You're right. I'm still fighting some personal bias against DS2. It's a good game and I had a lot of fun. Quite a few beautiful areas (and moments) that make it unique.

  • @YouSoSpice
    @YouSoSpice 3 года назад +9

    Slayer of demons would have a hard time talking sense to Agdayne

  • @meatninja2869
    @meatninja2869 3 года назад +13

    I kinda don't mind about punching moaning trees but you don't disrespect grave warden Agdayne. That's where the line is drawn. You don't light up the crypt even though there are somehow many torches.

  • @pianoPS3TML
    @pianoPS3TML 3 года назад +2

    Absolutely love this channel, keep up the good work zullie :)

  • @burgerkingas7027
    @burgerkingas7027 3 года назад +9

    Never underestimate the importance of lighting when making your 3d games. This place looks objectively bad without the atmospheric darkness and minimal lighting.