I don't remember noticing the statues upside down on the path to the fog gate. There's always cool stuff that's easy to miss in plain sight or overlook.
@@PythonPlusPlus I remember thinking the hallway looked cool and wanted to go fight the enemies at the end, so I ran past the bell underneath the staircase. Wasn't fun
it's mostly because the lighting in DS2 is poorly arranged and kinda rushed because of the game's bad development. There's a mod-maker that's friends with Zullie called StaydMcMuffin that is currently making a lighting mod that makes all these cool details stand out better and generally fixes issues in the game.
This level is probably the closest to a king's field level in the entire series, you could plonk it down in king's field 4 and it wouldn't feel at all out of place, especially with the bell mechanic and the guys coming out of the walls.
I just learned about how Dark Souls 2 seems to have a lot of King's Field references. I wouldn't be surprised if Dark Souls 2 devs were really inspired by King's Field. Also even Dark Souls 1 has some major references to Demon's Souls. The souls youtuber "Iron Pineapple" did a really great video about Demon's Souls and mentions Dark Souls 2 in it a few times. ruclips.net/video/eQ7BEo-oeng/видео.html&ab_channel=IronPineapple
@@Knight_Of_Eleum_Loyce They def do, shulva, eleum loyce, mechanics such as trap chests, pressing interact to open hidden walls, some things like the ashen mist heart are taken from older games like echo knight.
Can we take a moment appreciate how Zullie switches the OST to the underground version when she goes in to the underground of the crypt? That’s some love for detail.
I guess because in early development, DS 2 team wanted the player to use the torch more frequently. Because of dinamic lighting and the new rendering they had lined up That could be the explanation of the Undead Crypt and other dark areas being so detailed.
I feel like heaps of npc's say something along the lines of "you fool" when you kill them as if they were the glue that held reality together, micolash is probably the only one who could really call you a fool.
Ngl, I always thought it was an oversight that you could light up the area and even hold a torch near his phantom with no repercussions so long as you don't hold a torch in that room specifically.
I've never played any souls games but I've become obsessed with the story, lore, and universe they're in. Thank you for illuminating this beautiful, bittersweet and melancholy game.
You should play it, instead of only relying on videos to convey the details. It's something entirely different when you put things together and experience it on your own.
@@lionheart4109 to be honest, its pretty ass to begin playing souls games. The Community is full of apes and the games are frustrating and depressing (not in a good way). Its just better to watch those videos, hear that nice music and just imagine to cosplay cool characters like ornstein in pvp. Problem is, you would have to beat him first... Hahaha...hohoho... *sob*
The undead in DSII look much more fresh than 1 and 3. It's like, we just barely missed the apocalypse, or the world is going through it's first recycle in a while.
@@2401blue Yes, and remember the player character comes from far in the future also. We use a portal in the ruins of Drangleic, to be transported to a time when everything was still standing. I wonder if technically The beginning of Dark Souls II takes place somewhere around Dark souls III, but then we travel into the distant past. Because our character doesn't care about rekindling the flame, they want to keep from hollowing and remember who they are. Our character was probably getting ready to be an NPC enemy for that age's "chosen undead."
Milibeth the Handmaiden, if you speak to her, tells the player that the First Flame is about to go out due to nobody linking it in a long time. Vendrick was supposed to, but he realized that linking the First Flame was to him a wasted effort to fight the Undead Curse.
@@kingdomcome3914 Then yeah it sounds like we are a bit " fresher" in the cycle than in DS 1 and III. DS1 seems to infer it's been hella long, and the fire itself actually went out for a while until Gwynn went and rekindled it. And in DS III we know It went dark for a while and Gundyr missed his chance.
I've never played the original DS2, only SotFS, so the two Imperious Knights in the second room and the Syan Knights on the bridge are an unexpected shock to see.
I played sotfs. The enemy placement there is meant to block your path with less, but better placed enemies wich you just had to kill if you wanted to progress. The syan knights were before the room with the leydia witches, the greatshield knight was also blocking your path to the previously mentioned room, one of the witches in that room appears later placed in the 2nd room full of tombs (in a window she can shoot you from) and before veldstat instead of 5 syan knights there were 2 syan knights and 1 dragonrider.
It's weird how a place that's not supposed to have any light has a contraption to conveniently light dozens massive braziers hung throughout its central corridor.
This was one of my favorite levels in DS2, loved how dark and creepy it was, plus the reveal that Vendrick had gone hollow was a big moment for me. Thanks for showing all the interesting details in the characters and environments!
This game went from absolute hatred to it being my most played FromSoftware game. It was fighting my own personal demons that I needed to overcome that then helped me appreciate the game and its beauty later. I love your videos, thanks!
I went with a strength build my first run and hit like a wet noodle throughout the entire thing, not sure why. Second run I was a mage and good god did it make the game a cakewalk. I ended up hitting the 400 hour mark like with the rest of the series. Game is tight, just takes some adjusting.
So many of these areas are so unique and weird even disturbing to a certain extent, it really feels like nothing else in the series. I wish Bluepoint or some other company could remake/remaster the game, if the hitboxes, enemy placements and graphics were cleaned up a bit I really think this game could shine in an all new light
@@Ragnarok540 Why do you think so many people who love DS 1 and 3 hate DS 2? It's not because they captured the essence of the series in the second. They strayed so far from it in 2 they basically made 3 a greatest hits of 1.
@@Ragnarok540 Dark Souls games are meant to represent a tough yet balanced challenge, an enemy jumping out from behind a corner like a camper in COD is not fair design, just an unfair death trap designed to piss you off nothing else
5:10 I feel like most people don't know you can "sprint" on ladders. Not just in DS2, but also in DS3! It's kind of underwhelming in 3 though, so much so that it doesn't consume Stamina.
For those wondering, i guess this is the enemy placement in vanilla. In sotfs, they made it better imo. The enemy placement there is meant to block your path with less, but better placed enemies wich you just had to kill if you wanted to progress. Instead of artificial difficulty by numbers, og difficulty with enemy placement. The syan knights were before the room with the leydia witches, the greatshield knight was also blocking your path to the previously mentioned room, one of the witches in that room appears later placed in the 2nd room full of tombs (in a window she can shoot you from) and before veldstat instead of 5 syan knights there were 2 syan knights and 1 dragonrider.
Zullie,l there is a Velstadt standing guard in Vendrick's memories right where the boss would be. Can you check if there is anything interesting going on with him?
I've heard this is one of the most detailled place of all Dark Souls games. I wonder if From put so much details in darkness in hope one day someone would cheat light up the place like that.
I'm actually impressed at how detailed everything was. Especially when compared to the Gutter and Black Gulch. I also really want to see what Velstadt looks like without his helmet. Unless because he's a boss you just can't actually take it off and have a full face.
Okay but here me out, a GIANT face peering down at this level, right? It's enormous and very very far up above the level. Any time there's a hole in the levels ceiling you can see at least a part of it. But because this level is usually entirely dark it'd be totally invisible, unable to be seen at all by average players no matter where they stood, lit up level or not. This face would have no rhyme or reason for being there, other than to induce fear and dread into anyone foolhardy enough to light up this level in this manner. Just think about it. Like a hyper realistic face too not a game-ified face. Full 3D rendering and everything.
The undead crypt has one my favorite aesthetics. Having it be unreasonably gigantic makes it feel really creepy to me. The row of colossal statues in the wall also creeps me out, and the fact that their faces are hidden contributes to that. Honestly I prefer it lit up so I can appreciate how eerie it is.
Hi, filthy Scholar only player here. Are these the actual enemy placements for Undead Crypt in vanilla DS2? Because wow, if so, what a startling transformation between the two. I never really understood the whole 'DS2 relies too much of ganks' thing, but seeing the five Syan Knights outside Velstadt and being aware of the amount of pyromancers who spawn in that hallway if you don't deal with the bell guy, I see with stark clarity.
Scholar has a dragonrider and three hollows instead of one that will try to ring the bell that summons pyro ghosts. overall, vanilla is much less ganky than Scholar is. I think both versions are as good.
00:41 ah but I recognise it ! it's good old Plato Always philosophizing about Dark Souls well, this game is so mysterious that it's dead of reflections
Always super interesting to see the little details you'd normally miss without proper lighting, the intricacies of the masonry, the fact that the hollows down there are painted (or carved maybe) with sigils, the monolithic statues of praying androgynous clerics mounted to the walls which seem to stretch ever downward into the abyss below... So super cool
Hmm, two things jump out from this video, I never noticed Velstadt had a facial model and there's a weird green hue/texture on Vendricks armour that I never noticed but I suppose drudging through the Shrine of Amana would probably leave some kind of residue on one's clothing.
It's quite interesting that Velstadt isn't hollow, like Vendrick is. I suppose his duty of guarding the king's husk gave him enough of a sense of purpose to stave off the hollowing.
@@elias.t yeah I think it's implied that he's not hollowed but has been exposed to the dark of the crypt for so long that he's been changed/corrupted by it. Loyalty to Vendrick certainly is a powerful motivator it seems! Ha ha ha.
I like these videos of Zullie taking a closer look at all the smaller details in maps. Allows me to appreciate the work that went into the art, enemy models and design more than I could ever do while in the midst of the game.
I really appreciate that you've chosen to spend your RUclips career systematically dissecting a game that stressed me out so much that I wasn't able to play it and turning it instead into something that I'm able to appreciate for the piece of art that it is.
I love to listen to your music choices for all those places that you share to us. It make everything look even more mystical, and make me want to go back in there with all those old tracks.
Those grave warden hoods are my favourite gear PS: Kings Field 4 has crypt passage where skeleton with bell summons bunch of undead, its very similar to that Velstadt run up in DS2
I think out of all the Crypt/Catacomb areas that were featured in the franchise thus far, the Undead Crypt and the Catacombs from he first game are my favorites The Crypt feels like almost like a Legend of Zelda Temple in it´s design in a way, only more realistic
To be fair the whole reason it's so low detail is because of how dark it is, if the area was more lit, they would've definitely made it really intricate
@@tamrielic_wastelander3337 You're right. I'm still fighting some personal bias against DS2. It's a good game and I had a lot of fun. Quite a few beautiful areas (and moments) that make it unique.
I kinda don't mind about punching moaning trees but you don't disrespect grave warden Agdayne. That's where the line is drawn. You don't light up the crypt even though there are somehow many torches.
Never underestimate the importance of lighting when making your 3d games. This place looks objectively bad without the atmospheric darkness and minimal lighting.
“Don’t produce light human”
“How about I produce these _hands_ “
I heard that in DBZA Vegeta's voice for some reason.
Fanito! What the five fingers say to da face?
😵🤛😤
@@bare_bear_hands tfs vegeta or normal vegeta?
@@CallMeMimi27 "DBZA"
That's fine since it's not light
You're not producing light, you're merely turning off the dark.
I'm reminded of the one line in Adventure Time where Grob Gob Glob Grod says "turn on the dark."
Is this an Oversimplified reference
Light Souls
wElL tEcHnIcAlLy
Spiderman?
Man, the tiny skull-baby sculptor industry must have been BOOMING during Vendrick's prime.
Let me tell ya, It paid really well.
@@svennevs5740 in souls
@@svennevs5740 considering there wasn´t much chance to see how it looked...
@@svennevs5740 so you have experience working for them?
Damn, I hate to tell you but...you're not canon.
Dark souls is set in pre-industrial revolution world.
"Do not produce light."
Zullie: *Removes Darkness*
Actually (🤓) darkness is the absence of light, so "removing darkness" would be the same as reducing from 0
@@MazanguiSo you could call it...advanced darkness
@@BBoy4040 darkness²
How to get banned from the Undead Crypt and other goth venues
Made me laugh on a shit day have a like lol
@@sambrooks4413 hope your day improved
and underground raves, probably.
With that outfit, I think they'd make an exception.
What did he really expect me to do?
Because of you, I am 100% convinced that Zullie/you are a distant relative of Princess Dusk of Oolacile. You bring light wherever you go!
He wasn't expecting to throw hands that's for sure
He just can't pay the electric bill of the entire crypt.
Ironic, for someone that has fascination for lighting up dark places, you knock the lights out of that one.
Cool but you can do better with more facts about monsters in the games
Being a mason must've been a tight gig in any soulsborne game.
The pay must’ve been stellar, though
Or being a sculptor in bloodborne
Don't forget the miners, carpenters, and blacksmiths. Those resources and tools must come from somewhere.
Or a gate-maker in every Soulsborne game. Although those assholes made so many of them only work in one direction
@@JB-xl2jc OOOOOF i felt that in the marrow of my bones
Unfortunately for that guy, Zullie does not "produce" light, she merely increases the integer value of already existing light.
"merely"
If only Solaire had met Zullie, he would have found the light he always wanted.
Indeed.
"I should've been the one...
to fill your dark soul with LIIIGHT!!"😫
Sun* not the light
@@04SlhS
[Cough] son [profuse coughing]
@@TheKing-qz9wd 1C is actually right, only thing i need is my own Sun... Praise the Sun \[T]/
the masons of the dark souls universe never fail to impress even when they have to carve in pure darkness
I don't remember noticing the statues upside down on the path to the fog gate. There's always cool stuff that's easy to miss in plain sight or overlook.
Probably because you were too focused on the jerks below them
This makes me wanna play through this again just see all the little details.
@@PythonPlusPlus I remember thinking the hallway looked cool and wanted to go fight the enemies at the end, so I ran past the bell underneath the staircase. Wasn't fun
@@HybridSpektar I always think the same thing, but it's easy to get into the same habits
it's mostly because the lighting in DS2 is poorly arranged and kinda rushed because of the game's bad development. There's a mod-maker that's friends with Zullie called StaydMcMuffin that is currently making a lighting mod that makes all these cool details stand out better and generally fixes issues in the game.
This level is probably the closest to a king's field level in the entire series, you could plonk it down in king's field 4 and it wouldn't feel at all out of place, especially with the bell mechanic and the guys coming out of the walls.
The bell mechanic would be cool if regular enemies didn’t set it off all the time which you can’t stop.
@@loftwingheropon2743 if you mean the path to the fog gate there is a hollow under the stairs that you kill to stop the ghost from respawning
Some of the rooms are very close to rooms in the Miner's Graveyard in King's Field: The Ancient City
I just learned about how Dark Souls 2 seems to have a lot of King's Field references. I wouldn't be surprised if Dark Souls 2 devs were really inspired by King's Field. Also even Dark Souls 1 has some major references to Demon's Souls. The souls youtuber "Iron Pineapple" did a really great video about Demon's Souls and mentions Dark Souls 2 in it a few times. ruclips.net/video/eQ7BEo-oeng/видео.html&ab_channel=IronPineapple
@@Knight_Of_Eleum_Loyce They def do, shulva, eleum loyce, mechanics such as trap chests, pressing interact to open hidden walls, some things like the ashen mist heart are taken from older games like echo knight.
I love the normal map detail on the walls that's essentially nothing but a bunch of T-posing Animal models baked on to flat surface
"Human do not produce light"
Zulilie: "How bout I do anyway"
I can hear this comment
Falcone pOnch!
Zululielie
Can we take a moment appreciate how Zullie switches the OST to the underground version when she goes in to the underground of the crypt? That’s some love for detail.
Yes we can.
really detailed for a dark area
@Ordonity lmaoo
@Ordonity The gutter says no.
Dark areas in video games: perfect for when you're under time constraints and have some leftover playstation 2 textures lying around.
I guess because in early development, DS 2 team wanted the player to use the torch more frequently. Because of dinamic lighting and the new rendering they had lined up
That could be the explanation of the Undead Crypt and other dark areas being so detailed.
@Ordonity nah,look at the giant catacombs in dks 1
Guy: "Human, do not produce light"
Zullie: "I don't see the part where it is my problem"
Clever phrasing
*knocks his lights out*
I missed the part where that's my problem.
@@HybridSpektar yes, he may have missed the part, but Zullie didn't saw the part at all.
Because there was no light before
*Badum tiss*
@@HybridSpektar This
Zullie walking off the edge over thin air gets me every time.
Also straight through solid walls.
Truly, she is the most powerful witch.
I feel like heaps of npc's say something along the lines of "you fool" when you kill them as if they were the glue that held reality together, micolash is probably the only one who could really call you a fool.
I can only imagine the joy that the game designers feel when they see someone giving such attention and appreciation to the little details.
Another reminder that when we bid goodbye to our loved ones, we often give them much. This place certainly has much in its lovely architecture.
We surely have seen worse cathacombs. Too bad its infested. Never liked the undead.
@@SIGNOR-G I mean, the place is so nice, the dead couldn't let it go unappreciated, so they came back.
I'm beginning to suspect that Zullie might be a Zelda fan.
Maybe a FromSoft games fan, too.
@@Yesnomu Potentially.
@@Howjadoo22 She might even be a gamer, who knows.
ikr, Zullie has good taste.
@@lionheart4109 no, never
Ngl, I always thought it was an oversight that you could light up the area and even hold a torch near his phantom with no repercussions so long as you don't hold a torch in that room specifically.
There are repercussions, lighting every sconce causes a new set of enemies to spawn all over the crypt.
@@danielvincent7694 Repercussions from Agadayne himself. Didn't realize that wasn't clear.
@@danielvincent7694 *lights every sconce but one*
He's guarding graves, the others are empty halls
I've never played any souls games but I've become obsessed with the story, lore, and universe they're in.
Thank you for illuminating this beautiful, bittersweet and melancholy game.
You should play it, instead of only relying on videos to convey the details.
It's something entirely different when you put things together and experience it on your own.
@@lionheart4109 to be honest, its pretty ass to begin playing souls games. The Community is full of apes and the games are frustrating and depressing (not in a good way).
Its just better to watch those videos, hear that nice music and just imagine to cosplay cool characters like ornstein in pvp. Problem is, you would have to beat him first...
Hahaha...hohoho... *sob*
Fuck dark souls I'm never playing this that piece of garbage again I'll just stick to watching the videos
Im to lazy to edit it oh well.
In many ways the more is the best part.
This is one of my favorite areas aesthetically. Stuff like the big statues in the pit gave the place a grandiose, ancient feeling
The undead in DSII look much more fresh than 1 and 3. It's like, we just barely missed the apocalypse, or the world is going through it's first recycle in a while.
In contrast, the player character and some undead NPCs are pretty putrid-looking. I suppose those are individual circumstances, though.
@@2401blue Yes, and remember the player character comes from far in the future also. We use a portal in the ruins of Drangleic, to be transported to a time when everything was still standing. I wonder if technically The beginning of Dark Souls II takes place somewhere around Dark souls III, but then we travel into the distant past. Because our character doesn't care about rekindling the flame, they want to keep from hollowing and remember who they are. Our character was probably getting ready to be an NPC enemy for that age's "chosen undead."
Milibeth the Handmaiden, if you speak to her, tells the player that the First Flame is about to go out due to nobody linking it in a long time. Vendrick was supposed to, but he realized that linking the First Flame was to him a wasted effort to fight the Undead Curse.
@@kingdomcome3914 Then yeah it sounds like we are a bit " fresher" in the cycle than in DS 1 and III. DS1 seems to infer it's been hella long, and the fire itself actually went out for a while until Gwynn went and rekindled it. And in DS III we know It went dark for a while and Gundyr missed his chance.
I've never played the original DS2, only SotFS, so the two Imperious Knights in the second room and the Syan Knights on the bridge are an unexpected shock to see.
I love the original's enemy placement. Sotfs did some improvements, but a lot of the changes were pointless
@@raven75257 I'd go further and say that the changes were absurd. Full disclosure: never owned SOTFS, only saw playthroughs of it on RUclips.
I played sotfs. The enemy placement there is meant to block your path with less, but better placed enemies wich you just had to kill if you wanted to progress. The syan knights were before the room with the leydia witches, the greatshield knight was also blocking your path to the previously mentioned room, one of the witches in that room appears later placed in the 2nd room full of tombs (in a window she can shoot you from) and before veldstat instead of 5 syan knights there were 2 syan knights and 1 dragonrider.
@@raven75257 sotfs placement is better than vanilla except in Iron keep
@@thecandlemaker1329 if you never played it then you argument is invalid
It's weird how a place that's not supposed to have any light has a contraption to conveniently light dozens massive braziers hung throughout its central corridor.
its not that the place isnt meant to have light, the people in there just dont want it bright
Damn. Zullie's not taking any prisoners. First Dunnel and now Agdayne.
And all those moaning trees.
dude: "light is bad"
zullie: turns up contrast
dude: *internal sadness
You can't feel sad when ur dead
"Nooo you can't just produce light"
"Haha light goes woosh"
Huh, it's crazy how nice the Silverblack spears look without that effect.
This was one of my favorite levels in DS2, loved how dark and creepy it was, plus the reveal that Vendrick had gone hollow was a big moment for me. Thanks for showing all the interesting details in the characters and environments!
If only I could be so grossly incandescent.
This game went from absolute hatred to it being my most played FromSoftware game. It was fighting my own personal demons that I needed to overcome that then helped me appreciate the game and its beauty later. I love your videos, thanks!
Translation: the only people who like 2 are literally crazy
@@lithuaniaball get over yourself.
I went with a strength build my first run and hit like a wet noodle throughout the entire thing, not sure why. Second run I was a mage and good god did it make the game a cakewalk. I ended up hitting the 400 hour mark like with the rest of the series. Game is tight, just takes some adjusting.
@@lithuaniaball Dark Souls 2 is the most loved Souls game, by far - it just happens to not have as many fans by number.
So many of these areas are so unique and weird even disturbing to a certain extent, it really feels like nothing else in the series. I wish Bluepoint or some other company could remake/remaster the game, if the hitboxes, enemy placements and graphics were cleaned up a bit I really think this game could shine in an all new light
What's wrong with enemy placement? If you mean you don't like being surprised by enemies, that's what Dark Souls is about.
@@Ragnarok540 no
@@Ragnarok540 Why do you think so many people who love DS 1 and 3 hate DS 2? It's not because they captured the essence of the series in the second. They strayed so far from it in 2 they basically made 3 a greatest hits of 1.
@@Ragnarok540 Dark Souls games are meant to represent a tough yet balanced challenge, an enemy jumping out from behind a corner like a camper in COD is not fair design, just an unfair death trap designed to piss you off nothing else
Animations, also. Worst animations in the series by far.
As a sword nerd I appreciate all the zooms on the weapons
Agdayne: Do not produce light
Zullie: So you want darkness?
Agdayne: Correct
Zullie: Well, there's plenty of darkness... in death! *One punches him*
Just goes to show that good lighting really changes how a game looks and feels.
I never noticed Velstadt plays with his hammer like some major leagues baseball player til today
At this point I'm convinced that Zullie has a stash of scary creepypasta music somewhere on their PC, love the mood.
Well it’s literally all just music from the Zelda franchise.
@@pabz3389 and kings field...
5:10 I feel like most people don't know you can "sprint" on ladders. Not just in DS2, but also in DS3!
It's kind of underwhelming in 3 though, so much so that it doesn't consume Stamina.
Ypu can hardly tell the difference between regular climbing and fast climbing. It's much faster in Bloodborne
@@briandemarco5223 You want slow? Go OG Demon's Souls...
I've been running through DSR and I lack the words to adequately describe how much I miss ladder-sprinting.
@@diegonei You want slow? Go Twilight Princess.
@@SerLagsalot me too, after killing the gargoyles you have what is equivalent to a 30 second unskipable cutscene climbing all the way up to the bell 😭
For those wondering, i guess this is the enemy placement in vanilla. In sotfs, they made it better imo. The enemy placement there is meant to block your path with less, but better placed enemies wich you just had to kill if you wanted to progress. Instead of artificial difficulty by numbers, og difficulty with enemy placement.
The syan knights were before the room with the leydia witches, the greatshield knight was also blocking your path to the previously mentioned room, one of the witches in that room appears later placed in the 2nd room full of tombs (in a window she can shoot you from) and before veldstat instead of 5 syan knights there were 2 syan knights and 1 dragonrider.
Plus the red phantoms that spawn if you light the crypt, and the Namesless Usurper.
Zullie,l there is a Velstadt standing guard in Vendrick's memories right where the boss would be. Can you check if there is anything interesting going on with him?
i think hes just guarding the entrance/exit
He just stands there.
A Low poly model of Velstadt doing absolutely nothing. Very interesting indeed...hahaha
@@darreideamos2309 To us, mere undead, yes, but the Puple One can bend the laws of this world.
@@crestfallenwarrior5719 And this is why people don't talk to you in NG+...
The most bizarre things were the walls of dogs that seemed to be everywhere.
Vendrick was a cat person.
Araki was here.
DS2 has seriously underrated, cool areas.
I'm seeing more people saying this game is underrated then people hating on it.
@@Loran93 The Dark Souls fanbase is immensely bipolar.
@@Loran93 open your eyes then, nearly every dark souls 2 video I've seen gets "this game sucked dick but x y z" comments
I've heard this is one of the most detailled place of all Dark Souls games. I wonder if From put so much details in darkness in hope one day someone would cheat light up the place like that.
The giant statues remain locked in an eternal vigil, fervently praying that Soul Memory would never return.
Teach me your advanced Cast Light, Zullie
When you're emo and hungover and your mum comes in in the morning trying to open your curtains.
I'm actually impressed at how detailed everything was. Especially when compared to the Gutter and Black Gulch.
I also really want to see what Velstadt looks like without his helmet. Unless because he's a boss you just can't actually take it off and have a full face.
I love how monumental this area feels (and other ds2 locations)
You always nail it with the Zelda music in the backround
Love this, makes me feel a bit like a teenager again, playing through Metroid prime 2 and gawking at all the details in the sky fortress.
0:40 shoutouts to socrates
Lol
i think it looks more like aeschylus
@@ignotumperignotius630 yeah Socrates was more baldy and less beardy usually
Okay but here me out, a GIANT face peering down at this level, right? It's enormous and very very far up above the level. Any time there's a hole in the levels ceiling you can see at least a part of it. But because this level is usually entirely dark it'd be totally invisible, unable to be seen at all by average players no matter where they stood, lit up level or not. This face would have no rhyme or reason for being there, other than to induce fear and dread into anyone foolhardy enough to light up this level in this manner.
Just think about it. Like a hyper realistic face too not a game-ified face. Full 3D rendering and everything.
could you provide a picture?
@@fourtoads6243 just picture one of the less jacked up looking titans from Attack on Titan
I really appreciate this idea
This place has SO MUCH PERSONALITY
It feels like an old fashioned take on the History Channel
Zullie just walks around turning lights on. All the hollows are just blinded.
They put so much detail in a place you can't even see very well
The undead crypt has one my favorite aesthetics. Having it be unreasonably gigantic makes it feel really creepy to me. The row of colossal statues in the wall also creeps me out, and the fact that their faces are hidden contributes to that.
Honestly I prefer it lit up so I can appreciate how eerie it is.
Whoa, I never noticed all of the upside-down statues built into the roof leading to Vendrick's room. Are they normally hidden by the darkness?
Yep
Hi, filthy Scholar only player here. Are these the actual enemy placements for Undead Crypt in vanilla DS2? Because wow, if so, what a startling transformation between the two. I never really understood the whole 'DS2 relies too much of ganks' thing, but seeing the five Syan Knights outside Velstadt and being aware of the amount of pyromancers who spawn in that hallway if you don't deal with the bell guy, I see with stark clarity.
The thing is, you only get "ganked" if you're super careless and aggro everything in the room. Tactical players will never get overwhelmed like that.
Vanilla DS2 is not a good game.
@@TeaNoSugar87 Wrong. SOTFS is better, but the original isn't bad.
I'm more baffled that they didn't put the double tower shield knight into the hallway originally
Scholar has a dragonrider and three hollows instead of one that will try to ring the bell that summons pyro ghosts. overall, vanilla is much less ganky than Scholar is. I think both versions are as good.
The more time passes the more I love dk2. Its flawed but it has really cool levels.
On the other hand, iron keep makes me want to commit sudoku
@@brooms4460 Sir Alonne seemed to agree
Despite not hearing it for years I can still recognize the ancient cistern theme right away
Light up my life next, please.
00:41 ah but I recognise it ! it's good old Plato
Always philosophizing about Dark Souls
well, this game is so mysterious that it's dead of reflections
Always super interesting to see the little details you'd normally miss without proper lighting, the intricacies of the masonry, the fact that the hollows down there are painted (or carved maybe) with sigils, the monolithic statues of praying androgynous clerics mounted to the walls which seem to stretch ever downward into the abyss below... So super cool
Those upside-down statues hanging from the ceiling will always be so cool.
Hmm, two things jump out from this video, I never noticed Velstadt had a facial model and there's a weird green hue/texture on Vendricks armour that I never noticed but I suppose drudging through the Shrine of Amana would probably leave some kind of residue on one's clothing.
It's quite interesting that Velstadt isn't hollow, like Vendrick is. I suppose his duty of guarding the king's husk gave him enough of a sense of purpose to stave off the hollowing.
@@elias.t yeah I think it's implied that he's not hollowed but has been exposed to the dark of the crypt for so long that he's been changed/corrupted by it. Loyalty to Vendrick certainly is a powerful motivator it seems! Ha ha ha.
Hey zullie, are you planning to light up Wolnir's chamber as well?
I think that's the only unlightened area left in the series
Also Dark Chasm Of Old
Didnt zullie already make a video on wolnir
True fans know that the video is already on the channel
There’s a limit breakers vid on wolnir’s chamber, iirc.
@@dafire9634 no, it was Limit Breakers
“Human , so not produce light” hollow already inside with a torch:”oh”
I like these videos of Zullie taking a closer look at all the smaller details in maps. Allows me to appreciate the work that went into the art, enemy models and design more than I could ever do while in the midst of the game.
Man, I've been through that area so many times that as soon as you rang the bell I felt myself get really angry out of nowhere
This is such a cool series, I love seeing these areas all lit up! Thanks for doing this
8:28 "oh god dammit! oh right I can walk through solids..." -Zullie's mind (probably)
I really appreciate that you've chosen to spend your RUclips career systematically dissecting a game that stressed me out so much that I wasn't able to play it and turning it instead into something that I'm able to appreciate for the piece of art that it is.
I love to listen to your music choices for all those places that you share to us. It make everything look even more mystical, and make me want to go back in there with all those old tracks.
i like how she enters the place with the binoculars in the hand, like with the sole purpose of WATCH IT ALL
All those creatures in the carvings have big Hieronymus Bosch energy
"those who produce light are not welcome here"
guards: have giant blazing sun motifs on their shields.
I flipping LOVE king Vendrick arena, the whole atmosphere is awesome imo
It looks like a surrealist painting come to life.
your videos are so incredibly comforting for some reason
Those grave warden hoods are my favourite gear
PS: Kings Field 4 has crypt passage where skeleton with bell summons bunch of undead, its very similar to that Velstadt run up in DS2
That was such a nice (and at times creepy) trip
Velstadt's an interesting one. Isn't he NOT undead? As in, one of the last humans alive?
wouldn't that be a pickle. "Are you one of those weird living people that eats?" "yea. squirrels, mostly."
With all the gray walls it kinda looks like a kings field level when its illuminated
Y'know, it's astounding how much detail DS2 has. Shame it's all let down by terrible lighting. Looking forward to the mod Stayd3D is making.
You could say, he didn't see that punch coming.
Because you knocked his lights out.
I'm really loving these daily videos. Praise the witch! \[T]/
I think out of all the Crypt/Catacomb areas that were featured in the franchise thus far, the Undead Crypt and the Catacombs from he first game are my favorites
The Crypt feels like almost like a Legend of Zelda Temple in it´s design in a way, only more realistic
"light, and all those who bear it are unwelcome in this place"
Understandable
I like how past Vendrick has a mustache but hollow Vendrick doesn't
Apparently every month in the Vendrick calendar is No-Shave November
Everything meshed really well with the music. Nicely done!
Thank you for another wonderful dark souls video! I love those!
Oh! Those guys are covered in runes! I thought they were just dirty
The darkness really helps this area. Otherwise I'd be looking at a lot of boring gray walls (with some cool textures here and there).
To be fair the whole reason it's so low detail is because of how dark it is, if the area was more lit, they would've definitely made it really intricate
@@tamrielic_wastelander3337 You're right. I'm still fighting some personal bias against DS2. It's a good game and I had a lot of fun. Quite a few beautiful areas (and moments) that make it unique.
Slayer of demons would have a hard time talking sense to Agdayne
I kinda don't mind about punching moaning trees but you don't disrespect grave warden Agdayne. That's where the line is drawn. You don't light up the crypt even though there are somehow many torches.
Absolutely love this channel, keep up the good work zullie :)
Never underestimate the importance of lighting when making your 3d games. This place looks objectively bad without the atmospheric darkness and minimal lighting.