Trying this new format as you guys mentioned that you'd like more lighting tutorials. Do you like this? =) For every like we get, I'll give a piece of log to Kelvin.
yes thank you, more of starting from an empty scene into an aesthetically good looking scene. I'm always fascinated by the idea of making a great landscape scene and taking it to VR. Can you talk about some of those nuances to take care about like how to change your approach for Quest vs PC VR
Hello Sam it's really awasome and helpfull video. So I want to ask a question which I saw same thing in your video. I mean you can very cleary notice that in when you enable contack shadow. But also I it can hard but it's visible without not enable contact shadow. I'm talking about light shards or shadow shards. The shadows are not so clear I mean the shadows are looks porous. In my opinion it's so annoing. I have same issue, especially in racing game when this situation combine with motion blur creates like sparks of light, it causes a bad image, far from reality. Is there any way to prevent this?
Yes, please continue the format. These are things that always interest me, how stuff is made in Unity and Unreal. I'm past my developer prime (age) as it were, so these kinds of videos really help keep my brain a little younger. :) Thanks!
Hey Sykoo! Thank you for great video and I am already looking forward for more videos. Rendering and Lighting is super hard topic for me. One question though - do you have shadow casting enabled on the small vegetation? I have read, that on grass etc you should have it off and use only microshadows and contacts shadows because of the draw calls. Thank you!
Everybody raves about this game's graphics but I think nature in both Dayz and Kingdom Come Deliverance looks more realistic than it does in Sons of the Forest. Sure, the latter has nice textures and stuff but it looks much more like a game and Dayz and KCD look more like real life. I like your videos by the way. I make my own nature models and nature scenes in Blender and always try to make it look like real life. Not that I'm always succesful :-)
I've always turned off ssgi as it would make my screen incredibly blurry when either moving/rotating the camera or have objects in the screen view move
Trying this new format as you guys mentioned that you'd like more lighting tutorials. Do you like this? =) For every like we get, I'll give a piece of log to Kelvin.
I love the new format! Keep it up!
yes thank you, more of starting from an empty scene into an aesthetically good looking scene.
I'm always fascinated by the idea of making a great landscape scene and taking it to VR. Can you talk about some of those nuances to take care about like how to change your approach for Quest vs PC VR
Love this! Amazing tour of some features of the HDRP based on SOTF.
I like this kind of tutorials in which you refer to a game, or try to reproduce something from it.
Hello Sam it's really awasome and helpfull video. So I want to ask a question which I saw same thing in your video. I mean you can very cleary notice that in when you enable contack shadow. But also I it can hard but it's visible without not enable contact shadow. I'm talking about light shards or shadow shards. The shadows are not so clear I mean the shadows are looks porous. In my opinion it's so annoing. I have same issue, especially in racing game when this situation combine with motion blur creates like sparks of light, it causes a bad image, far from reality. Is there any way to prevent this?
This new format is fun to watch
When first seeing this sequel I almost immediately thought of your level designs man, it's cool that your checking it out!
Yes, please continue the format. These are things that always interest me, how stuff is made in Unity and Unreal. I'm past my developer prime (age) as it were, so these kinds of videos really help keep my brain a little younger. :) Thanks!
Great video. Love how you looked at a game made in Unity and talked about it's graphics and lighting.
Well, seeing you try to recreate the river and the waterfalls (as you mentioned in the video) would of course be nice. 😃
Thank you! We need more lighting tip and tricks!
yes we liked this format. Thanks Sykoo
Hey Sykoo! Thank you for great video and I am already looking forward for more videos. Rendering and Lighting is super hard topic for me.
One question though - do you have shadow casting enabled on the small vegetation? I have read, that on grass etc you should have it off and use only microshadows and contacts shadows because of the draw calls.
Thank you!
crafting system is one of the coolest.. placing logs is really nice..
Everybody raves about this game's graphics but I think nature in both Dayz and Kingdom Come Deliverance looks more realistic than it does in Sons of the Forest. Sure, the latter has nice textures and stuff but it looks much more like a game and Dayz and KCD look more like real life.
I like your videos by the way. I make my own nature models and nature scenes in Blender and always try to make it look like real life. Not that I'm always succesful :-)
I've always turned off ssgi as it would make my screen incredibly blurry when either moving/rotating the camera or have objects in the screen view move
Very very very gooooooooodd!
and please more videos for graphics 👍
How to do that gushing waterfall?
Do clouds move dynamically?
After how many years
It's to much fog! In real lift is not, it's more sharp!
if u made a video fixing their fps issues while keeping most of the quality ud get mad views and a mad paycheck from the devs I reckon XD
adam bu isi yapiyo ya
👍
very nice video
FIRSTTT XD
second :D