VR Teleport Area and Snap Rotation in Unity 2022.2
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- Опубликовано: 19 сен 2024
- A step by step guide on how to create a teleport area and setup snap rotation and the locomotion system in Unity 2022.2 using XR Interaction Toolkit 2.1.
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I really enjoyed this and the last three VR tutorials! They've really helped me get my feet wet with VR development
Thank you so much! Best tutorial I've come across in today's searches. I will bookmark it since I always forget how to set up teleportation.
Best tutorial for teleport, easy and it works! thanks dude!
So helpful, thanks bro
you got a good voice man
Need more videos brother!
Working on it!
thanks , !
Hey Meetras, thanks for the video, very easy to follow.
I am trying to get snap turn to take only one input action event even if I keep the joystick tilted to the left or right for some seconds. At the same time, I want to be able to tilt the joystick to one side, return to center and then tilt it again so multiple snap turns can be executed inside the debounce time, as is done on any game that I have played.
With the default sample XRI toolkit action maps, that is not possible - either the debounce time is big enough so that you can never make 2 snap turns inside the debounce window or the debounce window is too short and keeping the joystick tilted to the same side results in multiple actions.
Do you have any ideas on how to implement this? Does it need functionality not available natively on XRI toolkit for it to work? Via script maybe?
everything works expect when i try to teleport i clip trough the plane and end up somewhere underneath
If you do that, the Quest 2 controller won't move no matter how much you move What should I do?