Get STARTED With Shadergraph in Unity

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  • Опубликовано: 18 июн 2024
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    In this 2D Unity tutorial, I'm going to explain ALL the basics of shadergraph and give you the tools to help you get started making your own shaders.
    After watching and following along with this video, you'll feel MUCH more confident about how to work with shaders, and you'll have an understanding of a lot of the core principles you need to know.
    I really hope you enjoy!
    Link to Download our free 2D Asset Pack:
    veilofmaia.com/tutorial-asset...
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    ---
    Contents of This Video: ------------------------------------------
    00:00 - Introduction
    00:23 - The basics, what you need to know
    01:01 - Re-creating the Sprite Lit Shader
    03:47 - Lit Vs Unlit Shaders
    04:23 - The importance of alpha in your shader
    06:48 - UVs
    08:31 - getting more creative with the step node and simple math
    11:10 - How to create emission in shaders
    13:21 - Blend modes
    14:16 - How to change shader values with code
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Комментарии • 35

  • @MarushiaDark316
    @MarushiaDark316 5 месяцев назад +8

    Fantastic. Would love to see a follow-up to this going over some of the other popular nodes explaining them in detail. A lot of tutorials show "How to make this particular effect," as opposed to "How to understand the tools well enough to make any effecy you want."

  • @IdealIdleIncremental
    @IdealIdleIncremental 5 месяцев назад +8

    Shaders are one of the more challenging topics for me, so I appreciate you sharing!

    • @GnastyMusicTV
      @GnastyMusicTV 5 месяцев назад +1

      eyy i just found your channel the other day! cool to see you over here

    • @IdealIdleIncremental
      @IdealIdleIncremental 5 месяцев назад

      @@GnastyMusicTV wow! great to hear it!

  • @MosolaStudios
    @MosolaStudios Месяц назад

    This is super overwhelming. I will need to dedicate time and learn this properly, since its using a kind of visual scripting. Thanks for the video.

  • @Mudtek
    @Mudtek 5 месяцев назад +4

    I have been really plunging into shaders with my team lately and you're video could not be better timed for me. Thanks for contributing another video to this subject and trying to simplify the learning curve.

  • @iliachakarov7285
    @iliachakarov7285 5 месяцев назад +2

    Brother these tutorials are the shit. I have learned so much that I can't learn anywhere else but here!! They are so well thought out... I imagine a TON of effort goes into this. Thank you so much !! ❤️🥳

  • @Yjio
    @Yjio 5 месяцев назад

    You have no idea how long I've been looking for a tutorial like this. As someone who has struggled with shaders for awhile, you explain these concepts so well. This is the best introduction to shaders video I've ever seen. Amazing job!

  • @TheArghnono
    @TheArghnono 5 месяцев назад

    Excellent explanation. You're a great teacher.

  • @davidvarga2916
    @davidvarga2916 17 дней назад

    After a few videos I'm finally getting the hang of it. Thanks. But I still can't do what I want.

  • @iwoMalki
    @iwoMalki 5 месяцев назад

    Man your videos are som amazing I am so sad they dont come more offten!

  • @RookSoto
    @RookSoto 5 месяцев назад

    We don’t use Unity but this is an excellent primer! Thanks for putting in the time to make it.

  • @mnemotic
    @mnemotic 5 месяцев назад

    Great primer! 👍

  • @Brudi
    @Brudi 5 месяцев назад

    great video thanks!

  • @sealsharp
    @sealsharp 5 месяцев назад

    Good entry!

  • @iiropeltonen
    @iiropeltonen 5 месяцев назад +1

    I recently got into shaders and this was an excellent introduction video. I did feel you saying "create a texture / create a vector" a bit misleading as you are infact creating INPUTS for textures and floats. Someone might get confused by this but other than that good stuff.

  • @AdamJankowskiD
    @AdamJankowskiD 5 месяцев назад

    Thank you so much! I also needed it 1.5 years ago 😂

  • @han1t165
    @han1t165 4 месяца назад

    Hello, I recently started watching your videos, so I would like to know how do you do the animations, etc?

  • @tonynussbaum
    @tonynussbaum 12 дней назад

    I love you.

  • @NoTimeLeft_
    @NoTimeLeft_ 5 месяцев назад +2

    Really appreciate your videos. Especially, the how would a commercial game do it series.
    In my upcoming game No Time Left (under my channel) I created a custom shader that can do A LOT for the ships in my game such as show procedural damage, burnout damage, cloak invisible and even show shock damage (called Ion damage in the game).
    Keep up the great work!

  • @sxsignal
    @sxsignal 5 месяцев назад

    shaders... I'll be rewatching this a few times until I understand it

  • @unscriptedlogicgames
    @unscriptedlogicgames 5 месяцев назад

    this is poggers

  • @ikiu9068
    @ikiu9068 Месяц назад

    When I want to use a shader on a 3D object, it means my object's mesh/UVs should be translated neatly, right?

  • @danielmolnar9709
    @danielmolnar9709 5 месяцев назад

    Hi, Can someone help me please? Everything works except the emission. Somehow I cannot add lighting/Emission to my shader. It doesn't matter how high is the intensity, it just doesn't change. The weird thing is that global light works, but shader emission doesn't. Why is that?

    • @sasquatchbgames
      @sasquatchbgames  4 месяца назад

      I assume you've setup a global volume with a bloom post-processing effect on it..so if that's been done and it's still not working, by default, your main camera will have a checkbox that says "post-processing" and it's off by default.
      If that's still not working it's possible your effect is working in game, but not in the scene view as you could have the scene view camera post-processing turned off (though i do believe this is on by default.)
      Hope this helps!

  • @orkun441
    @orkun441 5 месяцев назад

    i thought you were gonna show some fancy shader :(

  • @TheBcoolGuy
    @TheBcoolGuy 5 месяцев назад +1

    a haet shaddurrsss 😠

  • @HexaflexagonFan
    @HexaflexagonFan 5 месяцев назад

    Hi:)

  • @harddev9181
    @harddev9181 5 месяцев назад

    hi

  • @klovvin
    @klovvin 5 месяцев назад

    Cool if anyone wanted to use Unity 😜

    • @sealsharp
      @sealsharp 5 месяцев назад

      Works 90% the same in any node based shader editor.

  • @Coco-gg5vp
    @Coco-gg5vp 5 месяцев назад

    First